Witch
Level | Base Attack | Resist
Save |
Reflex Save | Will Save | Defense
Bonus |
Special Ability |
01 | 0 | 0 | 2 | 4 | 1 | Familiar, Mana User +10 Mana, Spell Book |
02 | 1 | 0 | 3 | 4 | 1 | Magical Attack |
03 | 2 | 1 | 3 | 5 | 2 | |
04 | 2 | 1 | 4 | 5 | 2 | Bonus Feat |
05 | 3 | 1 | 4 | 6 | 2 | |
06 | 4 | 2 | 5 | 6 | 3 | |
07 | 5 | 2 | 5 | 7 | 3 | |
08 | 6/1 | 2 | 6 | 7 | 3 | Bonus Feat |
09 | 6/1 | 3 | 6 | 8 | 4 | |
10 | 7/2 | 3 | 7 | 8 | 4 | Cast spells thru Familiar |
11 | 8/3 | 3 | 7 | 9 | 4 | |
12 | 9/4 | 4 | 8 | 9 | 5 | Bonus Feat |
13 | 9/4 | 4 | 8 | 10 | 5 | |
14 | 10/5 | 4 | 9 | 10 | 5 | |
15 | 11/6/1 | 5 | 9 | 11 | 6 | |
16 | 12/7/2 | 5 | 10 | 11 | 6 | Bonus Feat |
17 | 12/7/2 | 5 | 10 | 12 | 6 | |
18 | 13/8/3 | 6 | 11 | 12 | 7 | |
19 | 14/9/4 | 6 | 11 | 13 | 7 | |
20 | 15/10/5 | 6 | 12 | 13 | 7 | Bonus Feat |
Magic users that work as a team with their Familiar and study spells individually in place of studying them in general. They also gain means of attacking using raw magical power at their disposal.
Mana User – At first level and every level after that the Witch class gets +10 mana every level.
Spell book – The Witch casts spells from a book, each spell is gained by scrolls or learning from other casters and their spell book. Unlike Sorcerers the witch wizard learns based on individual spells a division of magic. While a Sorcerer cast without one instantly, a Witch must spend 1 round to search for a spell that is not their prepared spell (A prepared spell is one they have set to cast that moment at any time a Witch player can state to switch out which spell they have prepared). A Witch can learn spells and cast them on the fly but to cast those at double cost of mana. Additionally a Witch’s spell book is considered a book of scrolls for other players. Thus if a non-witch casts the spell the spell in the book is destroyed.
Familiar – A witch gains a familiar that grants them a bonus to a skill based on the choice, the familiar has the ability to communicate with their owner. They also can perform a second attack for their owner based on the witch/wizards attack. When a player loses a Familiar they cannot gain new spells to their spell book till they gain a new one. All Familiars have 10 HP and their saves match their owner, and their PS is +2 that of their owner.
Familiar Type | Skill Bonus | Attack | Damage | Critical | Range | Type |
Toad | 10 Jump | Tongue lash | 1d2 | x2 | 10’ reach | bashing |
Raven | 10 Appraise | Peck | 1d3 | 19-20/x2 | N/A | piercing |
Rat | 10 Survival | Bite | 1d4 | x2 | N/A | slashing |
Snake | 10 Medicine | Bite | 1d4 | x2 | N/A | slashing |
Owl | 10 Taunt | Peck | 1d3 | 19-20/x2 | N/A | piercing |
Cat | 10 Intimidate | Claws | 1d4 | x2 | N/A | Slashing |
Ferret | 10 Bluff | Bite | 1d4 | x2 | N/A | slashing |
Monkey | 10 Climb | Bite | 1d4 | x2 | N/A | slashing |
Lemur | 10 Acrobatics | Bite | 1d4 | x2 | N/A | slashing |
Bat | 10 Notice | Bite | 1d4 | x2 | N/A | slashing |
Mink | 10 Seduction | Bite | 1d4 | x2 | N/A | slashing |
Pig | 10 Gather Info | Bite | 1d4 | x2 | N/A | slashing |
Otter | 10 Swim | Bite | 1d4 | x2 | N/A | slashing |
Swan | 10 Navigate | Peck | 1d3 | 19-20/x2 | N/A | piercing |
Squirrel | 10 Streetwise | Bite | 1d4 | x2 | N/A | Slashing |
Dog | 10 Diplomacy | Bite | 1d4 | x2 | N/A | Slashing |
Rabbit | 10 Escape Artist | Bite | 1d4 | x2 | N/A | Slashing |
Lizard | 10 Stealth | Bite | 1d2 | x2 | 10’ reach | bashing |
Other more advance familiars can be gained by taking some monster types and granting a skill bonus based on the creatures highest rated skill. |
Magical attack – player uses mana to make a ray attack doing damage magical damage based on the amount of mana used the player can add a total of their level in Witch/Wizard in mana per attack
Bonus Feat – Witch can gain a Bonus Meta Magic Feat to boost their spells for free, starting at level 4 and every 4th level thereafter, the choices are Spell Focus, Greater Spell Focus, Widen Spell, Empower Spell, Heighten Spell, Maximize Spell, Quicken Spell, Homing Spell, Signature Spell, Magic Boost. The choices still need to meet and requirements that they have. They can also choose advanced familiar as a feat choice as well.
Cast Spells thru Familiar – At level ten the witch wizard can have spells be casted through their familiar
Weapon Proficiencies:
Simple Weapons
Armor Proficiencies:
Light Armor
Hit Die: 1d8
Skills: (points per level 40 + INT MOD) Acrobatics, Bluff, Concentration, Craft, Disguise, Gather Info, Knowledge Astrology, Knowledge Occult, Medical, Notice, Profession, Perform, Search, Stealth, Streetwise, Taunt, Use Rope, Use Magic Device