Priest
Level | Base Attack | Resist Save | Reflex Save | Will Save | Defense
Bonus |
Special Ability |
01 | 0 | 0 | 2 | 2 | 1 | Lay On Hands |
02 | 0 | 0 | 3 | 3 | 1 | Minor Blessing |
03 | 1 | 1 | 3 | 3 | 2 | |
04 | 1 | 1 | 4 | 4 | 2 | Minor Blessing |
05 | 1 | 1 | 4 | 4 | 3 | Holy Talisman |
06 | 2 | 2 | 5 | 5 | 3 | Minor Blessing |
07 | 2 | 2 | 5 | 5 | 3 | |
08 | 2 | 2 | 6 | 6 | 4 | Blessing |
09 | 3 | 3 | 6 | 6 | 4 | |
10 | 3 | 3 | 7 | 7 | 5 | Blessing, Holy Barrier |
11 | 3 | 3 | 7 | 7 | 5 | |
12 | 4 | 4 | 8 | 8 | 5 | Blessing |
13 | 4 | 4 | 8 | 8 | 6 | |
14 | 4 | 4 | 9 | 9 | 6 | Major Blessing |
15 | 5 | 5 | 9 | 9 | 7 | Holy Word |
16 | 5 | 5 | 10 | 10 | 7 | Major Blessing |
17 | 5 | 5 | 10 | 10 | 7 | |
18 | 6/1 | 6 | 11 | 11 | 8 | Major Blessing |
19 | 6/1 | 6 | 11 | 11 | 8 | |
20 | 6/1 | 6 | 12 | 12 | 9 | Holy Miracle, Major Blessing |
The Priest is the best class for fending off the powerhouses that is demonic power in the game. They gain abilities and bonuses against all forms of demonic powers including those possessed. Their strong will let’s them make up for their weak attacks. They also gain the power to grant Blessings and heal by Laying on hands.
Lay On Hands – At 1st Level and higher a Priest, as a full action the Priest can place their hands on their target and Heal them (Priest level + Spirit Score) once per day.
Minor Blessing – At 2nd level and every level there after a Priest gains a holy ability blessed upon them from a higher power. Priest’s gain an additional choices at 4th and 6th levels. The Priest must choose at the level they gain the blessing which one of the choices (seen below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.
Animal Friendship – user can befriend hostile/unfriendly creatures
Mending Touch – user can repair minor damage items with touch
Friendly Face – grants bonus of +4 to all social rolls when active
Pain touch – Touch cause 1d8+level damage
Liberation – Target is granted a +4 to Reflex saves
Mad laughter – Target that fails will save (DC 10 + Level) is unable to act
Bull Strength – +2 STR for (4+Level) in rounds
Cat’s Grace – +2 DEX for (4+level) in rounds
Summon Wind – Creates a gust of wind that can be used to move sails (4+level in rounds)
Create Water – Creates 1 gallon of water per level
Glitter Light – Creates a small sphere of light that acts like a free floating torch, lasts 1 round per level
Holy Talisman – At 5th level and every level there after the Player is able to do a touch attack, which does damage equal to their (Spirit Mod x their Priest Level) to demonic powers, This is granted a 1/3 their level in uses a day, thus at level 5 its 1, 6 its 2, 9 its 3 and so on. The attack can be combed with other attacks to grant holy damage to an attack.
Blessing – At 8th Level and every level there after Priest gain a stronger blessing from their higher power. Priest’s gain an additional choices at 10th and 12th levels. The Priest must choose at the level they gain the blessing which one of the choices (see below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.
Summon Animal Minor – Summons a small to medium creature to aid in a fight lasting 4+levels in rounds
Repair – fixes Major Damages on items with touch
Charm – Causes target to make will save (Dc 10+level vs Charm effect).
Bleeding Touch – Touch does 2d8+level in damage
Freedom of Movement – Grants self and allies within 30ft the ability to move freely through difficult terrain, through techniques or otherwise
Tongues – user causes all targets in 30ft to perform will save (DC 10+level) vs. No Action for 1d6 rounds
Heroic Strength – Grants target a Strength boost of +4 for (4+level) in rounds
Blinding Light – A burst of light that blinds all within a area DC 10 +Level
Holy Barrier – At 10th level a shield that blocks damage equal to their (Spirit Mod x Priest Level) to all attacks, The ability requires concentration Rolls to maintain (DC 10+Priest Level) while doing other actions, Failing to do so drops the shield. Priest Gain this ability 1/per day
Major Blessing – At 14th Level and every level there after the Priest is able gain a powerful blessing from their higher power. Priest’s gain an additional choices at 16th, 18th and 20th levels. The Priest must choose at the level they gain the blessing which one of the choices (seen below) will take, once the choice is made it cannot be changed. Choosing the same blessing twice adds an additional use of the blessing per day. Each Blessing has 1 use per day. Each ability is a one use version of Techniques with the same name.
Summon Animal Major – Summons a Large or Huge Creature to aid user in battle, lasting (4+level) in rounds
Puppet Guardian – user can summon a puppet to fight along as their aid, lasting (4+level) in rounds
Domination – User causes a target to make a will save (DC 10+level) vs complete control of the targets actions
Decay Touch – Touch attack does 3d8+level in damage
Searing Light – Fires a laser blast for 120ft doing 1d6 ½ level (max 10d6) to normal races, or 1d6 per level to undead or demonic (max 20d6)
Aura of Insanity – user generates a 30’ aura that causes all targets inside to have to make a will save (DC 10+level) vs. No action for 2d10 rounds
Godly Strength – user grants self and allies in 30ft +6 STR for (4+level) in rounds
Holy Word – At 15th level and every level after that the Priest increases the strength of Holy Talisman by x4
Holy Miracle – At 20th level a Priest can return a target that has been dead in rounds equal to their own level to 0 HP
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Shields
Hit Die: 1d8
Skills: (points per level 40 + INT MOD)
Animal Empathy, Appraise, Concentration, Craft, Decipher Script, Diplomacy, Knowledge Astrology, Knowledge Biology, Knowledge History, Knowledge Poisons, Knowledge Occult, Knowledge Religion, Medical, Notice, Profession, Use Magic Device