A skilled Mechanic is a useful ally to have on hand when it comes to dealing with machines, their skill at healing machines, setting up traps and even having a robotic ally assists the team with a well-balanced support type character.
Monkey Wrench – A player can take a full round action and grant healing to constructs or machines by 1d6 this increases every three levels 1/per day
Plan B – The player can set any explosives they have and place them as a makeshift land mine that can go off at the push of a button, Takes a full round action but can place the explosive anywhere within 20 ft from the player. The range increases at 5th and every five levels after that by 10ft
Drone Attack – A player can set out robots or drones under their command to strike at the same or different targets in line of sight from the player and they attack at the same time the player does doing their set attacks. At 9th level the drone attack gains a second attack and again at 15th level. Players are limited to one drone / robot ally at a time. The drone to hit is determined by adding the Mechanic’s total level + the drone/robots Dexterity or Strength.
Spot Build – The player can build/ repair machines on the fly, allowing the player to repair a machine during combat as long as they pass a concentration check, normally the player can only do repairs when not engaged in combat
Weapon Proficiencies:
Simple, Martial Firearms
Armor Proficiencies:
Light, Medium
Hit Die: 1d8
Skills: (points per level 50 + INT MOD),
Appraise, Concentration, Craft, Demolitions, Disable Device, Drive, Gamble, Knowledge Machines, Knowledge Military Science, Knowledge Programing, Navigate, Notice, Open Lock, Perform, Pilot, Profession, Repair, Ride, Search, Streetwise, Taunt, Use Technology
A Martial Artist, a living weapon. Someone who has trained their body to be the deadliest of all, weapons. Much like ninja they channel chi through their body and perform great tasks with it. Only unlike ninja they use chi more to boost their physical prowess.
Unarmed Attack – At First level and every level there after a Martial Artist uses both STR Bonus and DEX Bonus in a melee attack when unarmed. Granting them an stronger Melee attack then most classes.
Chi Armor – At First Level and Every Level there after a Martial Artist can Expend 1 chi per round to grant them an all-around PS score bonus equal to the Martial Artist Strength. This lasts for as long as the Martial Artist maintains it. When using Chi Armor they have to make Concentration rolls to maintain the Armor when using other Chi Based Techniques (DC 10+ STR Mod). Failure to pass the roll drops the armor but doesn’t affect the Technique being used.
Flurry of Blows – Starting at 1st level, a martial artist can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special martial artist weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the martial artist does not meet the prerequisites for the feat). For the purpose of these attacks, the martial artist’s base attack bonus is equal to his martial artist level. For all other purposes, such as qualifying for a feat or a prestige class, the martial artist uses his normal base attack bonus. At 8th level, the martial artist can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat). At 15th level, the martial artist can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat).
A martial artist applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A martial artist may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A martial artist cannot use any weapon other than an unarmed strike or a special martial artist weapon as part of a flurry of blows. A martial artist with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Chi STR – A Martial Artist of level 3 or higher can infuse their physical Strength with chi. Costing 1 chi per bonus per round (the bonuses increases every 3 levels after level 3 giving a max +6 Bonus by level 18.) Performing other techniques while this is active requires a concentration check (DC 10 +Martial Artist level)
Technique – Can choose to take a technique attack over the Chi STR one would gain at that level (see technique section for list)
Fist of Iron – at 6th level and every level thereafter, A Martial Artists Unarmed attacks count as Cold Iron thus count as +1, They also can expel 1 chi a round and their unarmed attacks can do sunder attacks at +2 damage.
Fist of Flame – at 11th level and every level thereafter, A Martial Artist Unarmed attacks count as Fire thus counts as +2, they can also expel 5 chi a round to add fire damage of +1d6 to their unarmed attacks
Holy Fist – at 16th level and every level thereafter, A Martial Artist Unarmed attacks count as blessed thus count as +3, they can also with the expel of 2 chi a round do blessed attacks that do greater damage (x2) to Demonic and Undead types.
Level
Flurry Of blows
1
-2/-2
2
-1/-1
3
0/0
4
1/1
5
2/2
6
3/3
7
4/4
8
5/5/0
9
6/6/1
10
7/7/2
11
8/8/3
12
9/9/4
13
9/9/4
14
10/10/5/0
15
11/11/6/1
16
12/12/7/2
17
12/12/7/2
18
13/13/8/3
19
14/14/9/4
20
15/15/10/5/0
Fist of Death – at 20th level and every level thereafter, A Martial Artist Unarmed attacks count as adamantine thus counting them as +4, also the Martial Artist can expel 20 chi to perform a death attack Resist save DC (damage +Martial Artist Level) vs Death.
Weapon Proficiencies: None
Armor Proficiencies: None
Hit Die: 1d10
Skills: (points per level 30 + INT MOD), Acrobatics, Bluff, Climb, Craft, Concentration, Intimidate, Jump, Martial Arts, Notice, Perform, Profession, Stealth, Swim, Taunt,Use Rope, Use Magic Device
Before one can rise to a title of superhero one must first prove their skill and worth to the world. Heroes may look on glance as a weak class choice but the constant gaining of new powers that in turn can change the base stats of the class to higher and greater lengths, as well as open new attacks, skills and abilities that are restricted to this class only.
Heroic Power – the player gains one new power equal to a cost of 5 Build points. The player can chose not to gain a power when this is gained and the 5 points go towards the characters build points for a higher level power to be bought later. When the player buys a new power any remaining points not spent go to the players reserve build points.
Heroes Creed – A hero has to have a creed for which they take action, Failure to uphold this creed prevents further advancement in the hero class.
Revenge Creed – Players with this creed must always be working towards their revenge
Protector Creed – Players with this creed will never let others be harmed if they can help it
Lover of Peace Creed – Players will work to always bring peace to the world
Right Wrongs Creed – Player will always work to correct the wrongs done to others
Voice of the Voiceless Creed – Player will take missions to seek out those that prey on the lives of others
Responsibility Creed – Player will not allow a wrong be committed around them without taking action against it
Honor Code Creed – Player has a strong sense of honor and even in fighting will treat their opponents with honor
Monetary Creed – Player will only act if they get involved if they paid in someway
Insanity Creed – Player will do whatever they want when they want, the creed is broken if they constantly follow orders to the letter
Truth, Honor and Justice – Hero player gets to add their level in hero in damage and in the following skills, Intimidation, Diplomacy, Stealth, Notice, Knowledge Law
Nemesis – The player can choose one race, organization, guild, or class and get bonus +2 on all actions against those that fall under this choice
Symbol – The hero player gains the effect of the feat Leadership
Archrival – Choose a second Nemesis with +4 on any targets that fit both nemesis titles
Super-villain – Choose a third Nemesis with +6 on any targets that fit under all three, +4 on if they fall under only two, or standard +2 if they fall under only one.
Stuff of Legends – Player has become a legend for their great deeds and is awarded 20 Build points
A Lore Master, is a master of knowledge. Mostly bookish people that have learn how to do things in a unique way that grants them abilities that almost seem like magic in ways. Lore masters tend to be older people but there have been known of some young bright minds. They aren’t very keen of fighting and often in a fight say in the back where it’s safer and where they can help out by seeing through the enemies plans.
Lore Master Knowledge -lore masters can make an unskilled check and add their level in
knowledge skills
Secret – Lore masters pick up unique abilities, attacks and skills on their travels, when the class grants them they get to choose one of these choices
Applicable Knowledge – grants one feat that the Lore master meet prerequisites. Can be taken
multiple times.
Lore of Auras – Lore master can make a search check to identify if an item has been modified or not. Also can determine if a liquid is poison or potion
Lore of Common Knowledge – Gains one cross class skill as a class skill
Lore of Defense – Grants a +1 to Defense Bonus, the effects stack
Lore of Skills – Gains 20 additional Skill points.
Nerve Bundle Strike – Resist save attack (DC 10+Damage dealt) if failed the subject is brought to 0 HP, if passed the subject is paralyzed for 1d6 rounds 1/day each time its take it adds a use per day.
Secret Strike – make an attack 1/day that adds INT bonus to hit and Lore master Level to Damage, each time taken adds one use per day
Blab – make target make a Will save vs. Sleep (DC 10+Lore master level +INT bonus) 1/day, each time taken adds one use per day
Lost Art – Lore master holds action till end of turn and is able to attack target with a ranged touch attack with ½ lore master level d 6’s attack is considered magic 1/day, each time taken adds one use per day.
Lore of Arms – Take this Lore and gain skill with a weapon outside of the Weapon Proficiencies given without the feat
Lore of Combat – Gain a +1 to you Base Attack Bonus
Deep thought – Lore master gets a +2 to Will saves, the effects stack each time taken
Mettle – The Lore master can evade Will saves like the ability Evasion does for Reflex.
Guts – The Lore master can evade Resist saves like the ability Evasion does for Reflex.
Lore of Beast – This lore grants the user a natural weapon of claws, horns or teeth (player’s choice) that they can release at will. Doing 1d8 damage x2 on critical, with the damage being slashing for claws, Bashing with Horns, and Piercing for Teeth. When not active the weapons don’t appear.
Lore of Savage – This lore grants the user the ability to invoke a Rage similar to that of a Barbarian. Taking this ability multiple times allow a new use of rage a day.
Gibbering of Madness – The Lore Master rambles on in Tongues causing the effect of confusion on a target (Will save DC, Lore Master level + Charisma Modifier). Taking this multiple times grants an extra use of this ability.
Cold Stare – The Lore Master can strike a target with a ranged touch ray of cold. Doing 1d8, per ¼ level, of the Lore Master. Taking this multiple times grants an extra use of this ability.
Lore of Spells – Lore Master trades one secret for a new spell to use at their disposal.
Lore of Magic – Lore Master gains a Boost to a selected Magic Type Boosting all spells by making them count as being cast 2 levels higher.
Lore of the Stars – Lore master can mimic a Celestial’s powers by being able to do one power based on the stars power per day.
Snake Vision – The Lore Master can Strike a target with an attack that paralyzes the target of ½ the Lore masters level. (Will save DC, Lore Master Level + Charisma) Taking this multiple times grants an extra use of this ability
Lore of Guns – The Lore master can make a simple craft item check on weapons to combine weapons allowing one attack do the damage of the two. The lore master can only link up to his Int Mod in weapons. Each weapon attached causes the weapons use to be delayed by a round to use again no matter if the weapon needs reloading or not.
Lore of Net – The Lore Master can use their Use technology skill to lower the defenses of Machines abilities allowing decreasing their attack and to hit by their lore master levels
Lore of Code – The Lore Master can do their level in damage to machines when they roll a Use technology skill check
Lore of Light – The Lore Master can create a invisible barrier that grants them a shield bonus equal to their level, for 1 round a level. 1/per day.
Lore of Shadow – The Lore Master can turn invisible for their level in rounds 1/per day
Lore of Dimensions – The Lore Master can teleport 60’ x their level 1/per day
Cold Hearted warriors of the gun, this class is for those wanting to live out their wild west fantasy with abilities to not only be a crack shot with guns but also pull off what is normally considered impossible shots to being with. The gunslinger is pretty useless without their gun and many consider their firearm as a part of themselves.
Steady Hand – Player reduces their Attack to the last action in that round of combat for their level in bonus damage or to hit (The choice must be called before the attack is rolled) this acts as a full round attack thus the player cannot move and attack.
Bonus Feat – Able Sniper, Catch off Guard, Close Quarters Fighting, Close Shot, Combat Expertise, Dazzling Display, Deadly Aim, Deafening Critical, Exhausting Critical, Far Shot, Fire in the Hole, Greater Two Weapon Fighting, Greater Vital Strike, Improved Critical, Improved Precise Shot, Improved Two Weapon Fighting, Improved Vital Strike, Improvised Weapon Mastery, Lucky Bullet, Many shot, Pinpoint Targeting, Precise Shot, Point Blank, Prone Attack, Quick Draw, Rapid Reload, Resounding Blow, Ranged Disarm, Ranged Sunder, Sickening Critical, Sharp-Shooting, Sharp Shooter, Shot on the Run, Staggering Critical, Strike Back, Stunning Critical, Tiring Critical, Trick Shot, Vital Strike, Weapon Finesse, Weapon Focus, Attack Focus, Brilliant Planned Attack, Combat Reflexes, Improved Initiative, Planned Attack, Reckless Offense, Cumbrous Resistance, Diehard, Dodge, Greater Resistance, Iron Will, Lighting Reflexes, Mobility, Wanted Dead or Alive
Gun Trick – Gun tricks allow the gunslinger to perform unusual tricks with guns a player upon gaining this ability can choose from one of the below, so long as they are of the required level
Ricochets Bullet – Player can redirect bullets off a hard surface to hit around cover, changes a targets cover to concealment of 75%
Double Tap – Shot so quickly one bullet follows damage is x1 ½ not normal reduces ADS by 4 from the shot [level 10 required]
Bullet Shot – The player is such a skilled shooter to be able to shoot away ranged attacks, +5 PS verses 1 normal Ranged attack (This does not defend against siege weapon attacks) [level 10 required]
Homemade Special – The Player is skilled at crafting ammo on the road no weapons bench penalty given to craft ammo at any time, all crafted Ammo is +1
Spread Shot – Player has cut their bullets to be able to hit one adjacent target of the original target. When the player rolls their attack to hit for the first target, that roll counts for the adjacent target. [Level 10 required]
Gun Tool – Player gains a +10 Disarm Device, +10 Explosives and +10 Notice
Quick release – Player can reduce the unjam time to a Standard action (Normally full round)
Big Boom – Player takes a full round action and their attack does area damage to a 10×10 area
Boom Stick – Player can add their gunslinger levels as a bonus to intimidation and resistance against psychological attack.
Two Stage Shot – Players attack does additional 1d6 damage, the next round (must be declared upon use) [level 10 required]
Dance Sucker – Player can use a full round to halt the movement of one target
Counter Argument – Player can shoot their gun to gain attention or event counter one verbal based attack/ support such as bardic performances.
Dead Eye – Player can use Steady Hand and now move in the same round
Snipe Attack – If a Gunslinger can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The Gunslinger’s attack deals extra damage anytime her target is caught surprised or when a Gunslinger can feign their attack on a target. This extra damage is 1d6 at 6th level, and increases by 1d6 every three levels thereafter and ignore the Armor and End Bonus in their ADS score. Should the Gunslinger score a critical hit with a snipe attack, this extra damage is not multiplied. Snipe attacks do not cover Melee actions strictly Ranged Combat only. The Gunslinger must be able to see the target well enough to pick out a vital spot. A Gunslinger cannot snipe attack while striking a creature with concealment. Unlike Sneak Attack Snipe Attack does not ever cancel out Improved Uncanny Dodge.
Lock On – Player can make two shots with Steady Hand
Heat Seeker – Player can make three shots with Steady Hand
Weapon Proficiencies:
All Simple Weapons, Only Firearms of Martial Weapons
A Bounty Hunter is a skilled hunter in urban environments. Skilled warriors built to bring justice down upon the wicked of the world.
Track– A Bounty Hunter adds half her level (minimum 1) to Survival skill checks made to follow or identify tracks.
Wild Empathy – A Bounty Hunter can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Bounty Hunter rolls 1d20 and adds her Bounty Hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Uncanny Dodge – At 3rd level, a Bounty Hunter gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught surprised by reflex attacks, even if the attacker is invisible. She still loses her Stat bonuses to PS score if immobilized. A Bounty Hunter with this ability can still lose her Stat bonuses to PS score if an opponent successfully uses the feint action against her. If a Bounty Hunter already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead
Trap Sense – At 5th level, a Bounty Hunter gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to PS score against attacks made by traps. These bonuses increase by +1 every five Bounty Hunter levels thereafter (10th, 15th, and 20th level). Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge – At 7th level and higher, a Bounty Hunter can no longer be flanked. This defense denies a rogue the ability to sneak attack the Bounty Hunter by flanking her, unless the attacker has at least four more rogue levels than the target has Bounty Hunter levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Swift Tracker – Beginning at 8th level, a Bounty Hunter can move at her normal speed while using Survival to follow tracks without taking the normal –10 penalty. She takes only a –30 penalty (instead of the normal –60) when moving at up to twice normal speed while tracking.
Evasion – At 9th level or higher, a Bounty Hunter can avoid damage from many area-effect attacks. If a Bounty Hunter makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a Bounty Hunter is wearing light armor or no armor. A helpless Bounty Hunter does not gain the benefit of evasion.
Fast Movement – At 12th level and higher, The Bounty Hunter’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the Bounty Hunter’s land speed.
Bonus Feat – Able Sniper, Catch off Guard, Cleave, Close Shot, Combat Reflexes, Dazzling Display, Deadly Aim, Exhausting Critical, Far Shot, Greater Two Weapon Fighting, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Grapple, Improved Precise Shot, Improved Sunder, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Improvised Weapon Mastery, Lucky Bullet, Lunge, Many shot, Martial Weapon Proficiency, Monkey Grip, Mounted Archery, Mounted Combat, Pinpoint Targeting, Precise Shot, Point Blank, Power Attack,
Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and Abilities, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.
Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and Abilities, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.
Bardic Knowledge – A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Music – A bard is trained to use the Perform skill to create effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action.
At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Counter Song – At 1st level, a bard learns to counters effects that depend on sound (but not spells that have verbal components). Each round of the counter song he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent actions such as an opposing bard, noble or Genjutsu may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the counter song is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the counter song, but it must use the bard’s Perform skill check result for the save. Counter song does not work on effects that don’t allow saves. Counter song relies on audible components.
Fascinate – At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat, or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If it’s saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Notice checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Distraction – At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by an illusion (pattern) or illusion (figment) Genjutsu attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) Genjutsu attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform skill check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Inspire Courage – A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels there-after, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
Inspire Disorder – A bard of 2nd level or higher Similar to Inspire Courage effects targets the bard decides are enemies in the area. Grants a negative Moral bonus on enemies in 30ft. At 6th level and every 5 levels there-after, this negative grows by -1 to a maximum -3 at 18th level. Inspire disorder is a mind-affecting ability. Inspire disorder can use audible or visual components. The bard must choose which component to use when starting his performance.
Inspire Competence – A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +5 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +5 for every four levels the bard has attained beyond 3rd (+10 at 7th, +15 at 11th, +20 at 15th, and +25 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM’s discretion. A bard can’t inspire competence in himself. Inspire competence relies on audible components.
Twang – A bard at 4th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at one target your bard ½ level in d6’s for one use of music, Ranged attack
Suggestion – A bard of 6th level or higher can use his performance to make a suggestion to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance. Once under the influence of suggestion the Bard can ask things that the target normally would do but to the Bard’s aid. Such suggestions, like Flee from battle, Provide Defense (Bard or Allies), Give me your stuff, or convince them that one of their allies is out to harm them. You cannot ask something put the targets life at direct risk.
Making a suggestion does not count against a bard’s daily use of bardic performance. A Will saving throw (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language dependent ability and relies on audible components.
Pleasant Melody – A Bard of 7th level or higher can use his performance to heal a single ally (or himself) with a (Performance + Bard Level + Charisma Score) in healing. In addition, this performance removes the fatigued, sickened, and shaken conditions. This turn must be played for 4 rounds and the target cannot move out of 30ft from the bard. Pleasant melody relies on audible and visual components.
Doom-song – A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard’s performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Doom-song is a mind-affecting fear effect, and it relies on audible and visual components.
Inspire Greatness – A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an additional ally while using this performance (up to a maximum of four targets at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Endurance modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Resistance saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.
Combine Songs– A bard at 10th or higher can play two songs in one turn. It takes a full round to pull off both songs but the effects can be used to grant allies with bonuses and enemies with discord.
Sproing – A bard at 10th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at a 30 ft cone your ½ level in d6’s for one use of music
Inspire Chaos – A bard at 11th level or higher can use one of his bardic music uses to cause confusion to 30ft area of enemies DC 10 +Level +CHA MOD Will
Soothing Melody – A bard of 12th level or higher can use his performance to create an effect of healing a large group (Performance + Bard Level + Charisma Score). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. Soothing melody affects all targets that remain within 30 feet throughout the performance. Soothing melody relies on audible and visual components.
Song of Freedom – A bard of 12th level or higher can use there Bardic music to free a person from any Enchantments and Genjutsu without the target having to roll another save and grants them a +4 bonus to avoid any new enchantment or Genjutsu.
Frightening Tune – A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and f lees for as long as the target can hear the bard’s performance. Frightening tune relies on audible components.
Inspire Heroics – A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to PS. This effect lasts for as long as the targets are able to witness the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.
Rip a cord – A bard at 16th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at one target your bard level in d6’s and maintains for time equal to your level, for one use of music, Ranged Touch
Mass Suggestion – This ability functions just like suggestion, but allow a bard of 18th level or higher to make a suggestion simultaneously to any number of creatures that he has already fascinated. Mass suggestion is an enchantment (compulsion), mind-affecting, language dependent ability that relies on audible components.
Final Performance – A bard of 20th level or higher can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use deadly performance on that creature again for 24 hours. If a creature’s saving throw fails, it dies. Final performance is a mind-affecting death effect that relies on audible and visual components.
Weapon Proficiencies: Simple, Rapier, Long sword, sap, short sword, short bow, small pistol and Whip
For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.
Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.
Fast Movement – A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
Illiteracy – Barbarian must take Common Language as a feat to read or write
Rage – A barbarian can fly into screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Endurance, and a +2 morale bonus on Will saves, but he takes a –2 penalty to PS score. The increase in Endurance increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Endurance score drops back to normal.
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and power enhance feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Endurance modifier.
A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter.
At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. A barbarian can’t, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Endurance, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck
Uncanny Dodge – At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught surprised by reflex attacks, even if the attacker is invisible. She still loses her Stat bonuses to PS score if immobilized. A barbarian with this ability can still lose her Stat bonuses to PS score if an opponent successfully uses the feint action against her. If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Trap Sense – At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to PS Score against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge – At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Damage Reduction – At 7th level, a Barbarian, gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Greater Rage– At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Endurance increases to +6 and the morale bonus on her Will saves increases to +3.
Indomitable Will – While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantments, illusions and Genjutsu. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
Tireless Rage – Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
Mighty Rage – At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Endurance increases to +8 and the morale bonus on her Will saves increases to +4.
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Shield
Hit Die: 1d12
Skills: (points per level 30 + INT MOD), Animal Empathy, Climb, Craft, Intimidate, Jump, Notice, Ride, Survival, Swim, Taunt, Use Magic Device
the following is a listing of some real some made up for One piece finable plants, herbs, spices, useful material plants, poison plants, and drug plants.
D – Drug, Medical
P – Poisonous
M – Material
E – Edible
S – Spice
W – Wood Producer
G – Garden plant
Terrains
1 – Winter /Tundra
2 – Dessert
3 – Tropic
4 – Swamp
5 – Mountainous
6 – Forrest
7 – Rain forest
8 – Grassland / Temperate
9 – Garden
Note I am only listing a collection of plants that I feel is a good selection of ones to be found, Basic Fruits and Veggies are listed as well.
Gardening Plants – In One piece it is not unheard of to have a garden/greenhouse on board. Unless a watering system is made or climate is controlled these plants can die out of their terrain so keep that in mind if the players are growing anything. It is a simple daily task that they can claim to do or set a NPC crew member on. After a given time of weeks in proper climate their garden can produce at a rate of 1d4 unit’s a plant a week.
The Plants are Listed as follows with the [ ] indicating the DC Knowledge Nature to identify what you know about said plant ( ) gives a basic look/ description then what uses it has . Only one roll is given per plant but once rolled it determines how much they know or can find out about said plant , Lastly there is the Sell Prices of the plants / Material first you have a basic sell price then you have a good sell price. Determine ahead of time based on the islands Terrain on if there is a call for plants from a different Terrain which may raise the price by a multiplier or if its not wanted lower. This allows the player to sell unneeded supplies for money to get need .
Plant Name [DC for name] Uses listing
Description
Plants Basic Uses [DC for uses]
Secondary Uses [DC for secondary uses]
Plant Warning /Hazards [DC for warning]
Plant BRP / Crafted ITEM BRP
Making Rolls
There are two ways a player can make rolls in search of plants, If they know what they are looking for they can make a simple Search roll Which DC is based on how easy it is to find by their description of what they are looking for. I.e. one player says he is looking for wood while another player is looking for a certain plant for medical use. Player 1 has a DC of 10 to their search as many people can find trees that can be used for wood easily, while player two has a much higher DC 25 as they need to find a certain plant within a massive land mass.
Once found the plant can only be described to the player until they make a Knowledge Nature roll to identify the plant and possible uses and useable parts, as well as any warnings for the plant like if its poisonous or not. A survival Roll can also be used to determine if a plant is safe or not to eat, while it wont tell you what parts or what uses the plant is it can tell you if its poisonous or safe to eat The DC is the Caution DC.
To Collect supplies from it the GM will make two rolls the first to see how much of the plant is in supply in the area. This is done a 1d6. The other roll is the amount of units they can gather form the plant.
1 There is only the one plant =1 unit of the plant materials
2-3 A few plants = 1d8 units of the plant materials
4-5 Small Garden = 1d20 units of the plant materials
6 Thriving garden = 1d100 units of the plant materials
Plants Listing and die result, Sections are based off of Terrain Climate of the island they are on
Skills listed N/A means any one can collect it no skill is needed otherwise only certain skills can produce or collect certain items.
Winter /Tundra
01 Arctic willow
02 Bearberry
03 Blackberry, raspberry, and dewberry
04 Burdock
05 Cattail
06 Chinaberry
07 Cranberry
08 Crowberry
09 Dandelion
10 death lily
11 Elderberry
12-13 Fireweed
14 Hemlock, fool’s parsley
15 Iceland moss
16 Indian potato or Eskimo potato
17 Poison ivy and poison oak
18 Marsh marigold
19 Oak
20 Peppermint
21 Persimmon
22-24 Pine
25 Plantain
26 Purslane
27 Reed
28 Reindeer moss
29 Sassafras
30 Sheep sorrel
31 Spatterdock or yellow water lily
32-34 Strawberry
35 Water hemlock or spotted cowbane
36-38 Water lettuce
39-41 Wild dock and wild sorrel
42-44 Wild gourd or luffa sponge
45-48 Wild onion and garlic
49 Wild rose
Dessert
01-03 Aloe vera
04 Abal
05-08 Acacia
09 Agave
10 Baobab
11 Boo phone
12-14 Cattail
15-19 Cereus cactus
20 Chufa
21-24 Common jujube
25 Date palm
26-33 Pincushion cactus
34-38 Prickly pear cactus
39 Purslane
40-42 Reed
43 Saxaul
44 Tamarind
45 Wild caper
46 Wild desert gourd or colocynth
47 Wild onion and garlic
48 Wild pistachio
49 Yam bean
50-75 Junk Item
75-99 Material chart item
00 Random Item on other chart
Rain forest
01-02 Bamboo
03 Banana and plantain
04 Batoko plum
05 Bignay
06 Castor bean
07-09 Cattail
10 Chinaberry
11 Chestnut
12-13 Cuipo tree
14 Daylily
15-17 Fishtail palm
18 Foxtail grass
19 Horseradish tree
20 Poison ivy and poison oak
21 Mango
22-25 Nettle
26-28 Nipa palm
29-31 Palmetto palm
32 Pangi
33 Papaya or pawpaw
34-37 Pine
38 Purslane
39-43 Rattan palm
44-47 Reed
48-50 Renghas tree
51 Rose apple
52 Rosary pea or crab’s eyes
53-56 Sago palm
57-61 Screw pine
62-65 Sorghum
65-68 Strychnine tree
69 Taro
70 Water chestnut
71 Water lettuce
72 Water lily
73 Water plantain
74 Wild dock and wild sorrel
75 Wild fig
76 Wild grape vine
77-83 Wild onion and garlic
84-88 Wild rice
89 Yam bean
90-93 Junk Item
94-99 Materials Chart
00 Item On Another Chart
Tropic
01 Acacia
02 Almond
03 Arrowroot
04 Bael fruit
05 Bamboo
06 Banana and plantain
07 Baobab
08 Batoko plum
09 Bignay
10 Breadfruit
11 Burl Palm
12 Canna lily
13 Cashew nut
14 Castor bean
15 Cattail
16 Chinaberry
17 Cereus cactus
18 Chestnut
19 Coconut
20 Cowhage
21 Cuipo tree
22 Dandelion
23 Date palm
24 Daylily
25 Fishtail palm
26 Goa bean
27 Green seaweed
28 Horseradish tree
29 Irish moss
30 Poison ivy and poison oak
31 Juniper
32 Kelp
33 Lantana
34 Laver
35 Manchineel
36 Mango
37 Manioc
38 Mulberry
39 Nettle
40 Nipa palm
41 Oleander
42 Orach
43 Palmetto palm
44 Physic nut
45 Purslane
46 Rattan palm
47 Reed
48 Renghas tree
49 Rose apple
50 Rosary pea or crab’s eyes
51 Sago palm
52 Sorghum
53 Sterculia
54 Strychnine tree
55 Sugarcane
56 Sugar palm
57 Sugar wrack
58 Sweetsop
59 Tamarind
60 Taro
61 Ti
62 Tree fern
63 Tropical almond
64 Water chestnut
65 Water lettuce
66 Water lily
67 Water plantain
68 Wild crab apple or wild apple
69 Wild desert gourd or colocynth
70 Wild dock and wild sorrel
71 Wild fig
72 Wild grape vine
73 Wild onion and garlic
74 Wild pistachio
75 Yam
76 Yam bean
77-80 Driftwood
81-85 Junk Item
86-99 Random Material
00 Random Item from other chart
Swamp and Moor
01 – 02 Angel Wings
03 Amaranth
04 Arrowroot
05 – 10 Bamboo
11 – 13 Cattail
14 Chanterelles
15 Cranberry
16-18 Dandelion
19 Death Cap
20 Death lily
21 Elderberry
22 False Morels
23 Fishtail palm
24 Foxtail grass
25 Hackberry
26 Hazelnut
27 Hemlock, fool’s parsley
28 Horseradish tree
29 – 31 Poison ivy and poison oak
32 Jack-O-Lantern
33 Lotus
34 Marsh marigold
35-37 Morels
38 Mushtake
39 Nettle
40 Nipa palm
41-43 Oak
44 Oleander
45-47 Pine
48 Plantain
49 Psilocybin
50-52 Puffball
53 Purslane
54-57 Reed
58 Reishi
59 Sassafras
60 Sea orach
61 Sorghum
62 Spatterdock or yellow water lily
63 – 66 Poison sumac
67 Tree fern
68 Truffle
69 – 72 Trumpet vine or trumpet creeper
73 Water chestnut
74 Water hemlock or spotted cowbane
75 Water lily
76 Wild caper
77 Wild dock and wild sorrel
78 Wild fig
79 Wild gourd or luffa sponge
80 Wild grape vine
81 – 83 Wild onion and garlic
84 – 86 Wild rice
87 Yam bean
88 – 94 Junk Item
95 – 99 Materials Chart
00 Other Chart
Mountainous
01 Angel Wings
02 Amaranth
03 – 06 Arctic willow
07 Blackberry, raspberry, and dewberry
08 Blueberry and huckleberry
09 Burdock
10 – 12 Cattail
13 Chanterelles
14 Chinaberry
15 – 20 Clove
21 Cuipo tree
22 – 25 Dandelion
26 Death Cap
27 Death lily
28 – 30 False Morels
31 Hackberry
32 Hazelnut
33 Hemlock, fool’s parsley
34 – 36 Hops
37 Indian potato or Eskimo potato
38 – 39 Poison ivy and poison oak
40 Jack-O-Lantern
41 – 45 Morels
46 Mushtake
47 – 49 Oak
50 Peppermint
51 Persimmon
52-54 Pine
55 Plantain
56 – 57 Poppy
58 Psilocybin
59 – 60 Puffball
61 Purslane
62 – 63 Reed
64 – 65 Reindeer moss
66 Reishi
67 – 68 Rock tripe
69 Sassafras
70 – 72 Shiitake mushrooms
73 Strawberry
74 Truffle
75 Walnut
76 Water chestnut
77 Water lettuce
78 Wild crab apple or wild apple
79 Wild dock and wild sorrel
80 Wild gourd or luffa sponge
81 Wild grape vine
82 – 84 Wild onion and garlic
85 – 87 Wild rose
88 Yam
89 – 94 Junk Item
95 – 99 Materials Chart
00 Other chart
Forrest
01 Angle Wings
02 Arctic willow
03 – 04 Bamboo
04 Banana and plantain
05 – 07 Beech
08 Blackberry, raspberry, and dewberry
09 Breadfruit
10 Burdock
11 Carob tree
12 – 13 Cattail
14 Chanterelles
15 Chestnut
16 Clove
17 Common jujube
18 – 19 Dandelion
20 Daylily
21 Death Cap
22 Duchesnea or Indian strawberry
23 Elderberry
24 False Morels
25 Fenugreek
26 Hackberry
27 Hazelnut
28 Hemlock, fool’s parsley
29 Horseradish tree
30 – 32 Poison ivy and poison oak
33 Jack-O-Lantern
34 Juniper
35 Lotus
36 Marsh marigold
37 Morels
38 Mushtake
39 Nettle
40 – 42 Oak
43 Pangi
44 Papaya or pawpaw
45 Peppermint
46 Persimmon
47 – 49 Pine
50 Plantain
51 Psilocybin
52 Puffball
53 Purslane
54 Reed
55 Reindeer moss
56 Renghas tree
57 Reishi
58 Rosary pea or crab’s eyes
59 Sago palm
60 Sassafras
61 Screw pine
62 – 63 Shiitake mushrooms
64 Sorghum
65 St. John’s wort
66 Sterculia
67 Strawberry
68 Strychnine tree
69 Sugar palm
70 Thistle
71 Ti
72 Truffle
73 – 75 Trumpet vine or trumpet creeper
76 Vanilla
77 Walnut
78 Water chestnut
79 Water lettuce
80 Water lily
81 Wild crab apple or wild apple
82 Wild dock and wild sorrel
83 Wild fig
84 Wild gourd or luffa sponge
85 Wild grape vine
86 Wild onion and garlic
87 Wild rice
88 Wood sorrel
89 Yam
90 – 94 Junk Item
95 – 99 Materials Chart
00 Item on an Other Chart
Grassland / Temperate
01 Amaranth
02 Bamboo
03 Barley
04 Basil
05 Bayleaf
06 Beech
07 Blueberry and huckleberry
08 Burdock
09 Cannabis
10 Castor bean
11 Catnip
12 Cattail
13 Cayenne pepper
14 Chamomile
15 Chicory
16 Chili pepper
17 Chufa
18 Clove
19 Cranberry
20-21 Dandelion
22 Daylily
23 Dill seed
24 Duchesnea or Indian strawberry
25 Elderberry
26 Foxtail grass
27 Fenugreek
28 Ginger
29 Ginseng
30 Hackberry
31 Hazelnut
32 Hemlock, fool’s parsley
33 Hops
34 Indian potato or Eskimo potato
35 Indonesian Cinnamon
36 Poison ivy and poison oak
37 Jasmine
38 Juniper
39 Lavender
40 Lemongrass
41 Licorice
42 Lotus
43 Lantana
44 Manchineel
45 Mulberry
46 Mustard
47 Nutmeg
48 Oak
49 Oleander
50 Oregano
51 Parsley
52 Peppermint
53 Persimmon
54 Pine
55 Pokeweed
56 Poppy
57 Purslane
58 Reed
59 Reindeer moss
60 Rosemary
61 Saffron
62 Sage
63 Sassafras
64 Sesame seed
65 Sheep sorrel
66 Sorghum
67 Spatterdock or yellow water lily
68 Spearmint
69 St. John’s wort
70 Sterculia
71 Strawberry
72 Sweet sagewort
73 Sweetsop
74 Tamarind
75 Taro
76 Tarragon
77 Tea
78 Thistle
79 Thyme
80 Trumpet vine or trumpet creeper
81 Vanilla
82 Walnut
83 Wasabi
84 Water chestnut
85 Water hemlock or spotted cowbane
86 Water lily
87 Wheat
88 Wild crab apple or wild apple
89 Wild dock and wild sorrel
90 Wild gourd or luffa sponge
91 Wild grape vine
92 Wild onion and garlic
93 Wild rice
94 Wild rose
95 Wood sorrel
96 Yam
97 Yarrow
98 Junk Item
99 Materials Chart
00 Item on another chart
Control / Garden
01 – 03 Apple
04 Asparagus
05 Avocado
06 Banana
07 – 09 Barley
10 Basil
11 Blackberry, raspberry, and dewberry
12 Blueberry and huckleberry
13 Broccoli
14 Cabbage
15 Cannabis
16 Carrot
17 Catnip
18 Celery
19 – 22 Cherry, Plum, Apricot
23 Chili Pepper
24 Clove
25 Cocoa Bean
26 Coffee Bean
27 Corn
28 Cotton
29 Cucumber
30 Dill Seed
31 Funugreek
32 Garlic
33 Ginger
34 Ginseng
35 Grape
36 Grapefruit
37 Green Bean
38 Green Pepper
39 – 40 Hops
41 – 45 Kale, Collards, Spring Mix
46 Lavender
47 Lettuce
48 – 50 Lemon
51 Lemongrass
40 Licorice
52 Lime
53 Mustard
54 – 57 Oats
58 Olive
59 Onion
60 – 63 Orange
64 Oregano
65 Parsley
66 Pea
67 Peach
68 Peanut
69 Pear
70 Peppermint
71 Pineapple
72 Potato
73 Pumpkin
74 Radish
75 Red Pepper
76 – 78 Rice
79 Soy
80 Spinach
81 Squash
82 Sunflower
83 Tangerine
84 Tea
85 Tobacco
86 Tomato
87 Turnip
88 Watermelon
89 – 91 Wheat
92 – 94 Weed
95 Yam
96 – 97 Junk Item
98 – 99 Material Chart
00 Item from other chart
Name
Identify DC
Uses
Description
Edible Parts
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Name
Identify DC
Uses
Abal
20
E, M
Description:
The abal is one of the few shrubby plants that exists in the shady deserts. This
plant grows to about 1.2 meters, and its branches look like wisps from a broom. The stiff, green
branches produce an abundance of flowers in the early spring months (March, April).
Edible Parts
This plant’s general appearance would not indicate its usefulness to the survivor, but while this plant is flowering in the spring, its fresh flowers can be eaten. This plant is common in the areas where it is found. An analysis of the food value of this plant has shown it to be high in sugar and nitrogenous components.
Products
Product Value
Skill to Harvest/Craft
DC
Flowers
Reeds
Sugar
Nitrogen Fertilizer
50
50
100
300
N/A
N/A
Cooking
Chemical
N/A
N/A
20
40
Name
Identify DC
Uses
Acacia
20
E, M
Description
Acacia is a spreading, usually short tree with spines and alternate compound leaves. Its individual leaflets are small. Its flowers are ball-shaped, bright yellow, and very fragrant. Its bark is a whitish-gray color. Its fruits are dark brown and pod like.
Edible Parts
Its young leaves, flowers, and pods are edible raw or cooked.
Caution
Threat ID DC
Other Uses
Other Use DC
Spines of the tree can be craft to use as arrow/dart tips
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Flowers
Pods
Spines
20
50
50
10
N/A
N/A
N/A
Weapon
N/A
N/A
N/A
20
Name
Identify DC
Uses
Agave
25
E, M
Description
These plants have large clusters of thick, fleshy leaves borne close to the ground and surrounding a central stalk. The plants flower only once, and then die. They produce a massive flower stalk.
Edible Parts
Its flowers and flower buds are edible. Boil them before eating.
Other Uses
Other Use DC
Cut the huge flower stalk and collect the juice for drinking. Some species have very fibrous leaves. Pound the leaves and remove the fibers for weaving and making ropes. Most species have thick, sharp needles at the tips of the leaves. Use them for sewing or making hacks.
The sap of some species contains a chemical that makes the sap suitable for use as soap.
Products
Product Value
Skill to Harvest/Craft
DC
Flowers
Twine
Soap
Juice
50
50
100
100
Cooking
Craft Item
Craft Item
Survival
10
10
20
20
Name
Identify DC
Uses
Almond
20
W,E
Description
The almond tree, which sometimes grows to 12.2 meters, looks like a peach tree.
The fresh almond fruit resembles a gnarled, unripe peach and grows in clusters. The stone (the
almond itself) is covered with a thick, dry, woolly skin.
Edible Parts
The mature almond fruit splits open lengthwise down the side, exposing the ripe almond nut. You can easily get the dry kernel by simply cracking open the stone. Almond meats are rich in food value, like all nuts. Gather them in large quantities and shell them for further use as survival food. You could live solely on almonds for rather long periods. When you boil them, the kernel’s outer covering comes off and only the white meat remains.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Almond
10
100
Prof Lumberjack/ Survival
Prof Farmer/ Survival
10
20
Name
Identify DC
Uses
Aloe vera
20
D
Description
A small bush like plant with long thick sword like leaves growing from the root.
Other Uses
Other Use DC
20
The plant has a natural Lotion about it that has healing ability; Further processed it can be used to heal wounds.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Lotion
Potion
100
200
N/A
Prof. Farming / Survival
Prof. Herbalist / Survival
Chemical (See Items Rules)
20
20
N/A
Name
Identify DC
Uses
Amaranth
20
E
Description
These plants, which grow 90 centimeters to 150 centimeters tall, are abundant weeds in many parts of the world. All amaranth have alternate simple leaves. They may have some red color present on the stems. They bear minute, greenish flowers in dense clusters at the top of the plants. Their seeds may be brown or black in weedy species and light-colored in domestic species.
Edible Parts
All parts are edible, but some may have sharp spines you should remove before eating. The young plants or the growing tips of alder plants are an excellent vegetable. Simply boil the young plants or eat them raw. Their seeds are very nutritious. Shake the tops of alder plants to get the seeds. Eat the seeds raw, boiled, ground into flour, or popped like popcorn.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Flour
Popcorn
10
50
100
Prof. Herbalist
Cooking
Cooking
20
20
15
Name
Identify DC
Uses
Angel Wings
25
P
Description
A large White mushroom with a small ring on the stem.
Caution
Threat ID DC
The mushrooms are poisonous to eat and cause a good amount of damage in the raw doing 2d8 a round for 1d20 rounds DC 15 Resistance
Other Uses
Other Use DC
45
Refined Poison 3d8 a round for 2d20 rounds DC 15 Resistance
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Poison Refined
100
20,000
N/A
Chemistry
N/A
40
Name
Identify DC
Uses
Apple
25
E,P,W,G
Description
Most wild apples look enough like domestic apples that the survivor can easily recognize them. Apple varieties are much smaller than cultivated kinds; the largest kinds usually do not exceed 5 to 7.5 centimeters in diameter, and most often less. They have small, alternate, simple leaves and often have thorns. Their flowers are white or pink and their fruits reddish or yellowish.
Edible Parts
Prepare Apple for eating in the same manner as cultivated kinds. Eat them fresh, when ripe, or cooked. Should you need to store food, cut the apples into thin slices and dry them. They are a good source of vitamins.
Caution
Threat ID DC
25
Apple seeds contain cyanide compounds. Do not eat. If eaten they do 1d6 a round for 1d12 rounds DC 15 Fort
Other Uses
Other Use DC
50
The Seeds can be used to create Cyanide (see Items: Poisons)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
Poison Refined
Seed for growing
100
10
250
50
Prof Farmer/ Survival
Prof lumberjack/ Survival
Chemistry (Items poison rules)
Prof Farmer
10
10
N/A
40
Name
Identify DC
Uses
Arctic willow
35
E, W, D
Description
The arctic willow is a shrub that never exceeds more than 60 centimeters in height
Edible Parts
You can collect the succulent, tender young shoots of the arctic willow in early spring. Strip off the outer bark of the new shoots and eat the inner portion raw. You can also peel and eat raw the young underground shoots of any of the various kinds of arctic willow. Young willow leaves are one of the richest sources of vitamin C, containing 7 to 10 times more than an orange.
Other Uses
Other Use DC
40
The Arctic Willow leaves can be crushed and used in medical potions as per rules in items section
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Potion
10
N/A
Prof. Lumberjack/ Survival
Chemistry (See Items Rules)
10
N/A
Name
Identify DC
Uses
Arrowroot
25
E
Description
The arrowroot is an aquatic plant with arrow-shaped leaves and potato like tubers in the mud.
Edible Parts
The rootstock is a rich source of high quality starch. Boil the rootstock and eat it as a vegetable.
Products
Product Value
Skill to Harvest/Craft
DC
Root
5
Survival / Prof. Herbalist
30
Name
Identify DC
Uses
Asparagus
20
E, D
Description
A Bushy green plant with a strong smell to the green stalks
Edible Parts
The green stems of the bush is edible.
Other Uses
Other Use DC
25
The stalks are said to have a light healing property so its sought for making medicine. (see items potions crafting rules)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
150
N/A
Prof. Farming / Survival
Chemistry (See Items rules)
20
Name
Identify DC
Uses
Avocado
20
W, E
Description
A Small tree with oval dark green leaves and a dark green fruit
Edible Parts
The Fruit is edible once it has been peeled free from the leathery hide of the fruit.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
Seed
150
10
50
Prof. Farming
Prof. Lumberjack/ Survival
Prof. Farming
30
20
50
Name
Identify DC
Uses
Bael fruit
25
W,E
Description
This is a tree that grows from 2.4 to 4.6 meters tall, with a dense spiny growth. The fruit is 5 to 10 centimeters in diameter, gray or yellowish, and full of seeds.
Edible Parts
The fruit, which ripens in December, is at its best when just turning ripe. The juice of the ripe fruit, diluted with water and mixed with a small amount of tamarind and sugar or honey, is sour but refreshing. Like other citrus fruits, it is rich in vitamin C.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Seeds
10
100
20
Prof. Lumberjack/ Survival
Prof. Farmer
Prof. Farmer
20
20
30
Name
Identify DC
Uses
Bamboo
10
M,W,E
Description
Bamboos are woody grasses that grow up to 15 meters tall. The leaves are grass like and the stems are the familiar bamboo used in furniture and fishing poles.
Edible Parts
The young shoots of almost all species are edible raw or cooked. Raw shoots have a slightly bitter taste that is removed by boiling. To prepare, remove the tough protective sheath that is coated with tawny or red hairs. The seed grain of the flowering bamboo is also edible. Boil the seeds like rice or pulverize them, mix with water, and make into cakes.
Other Uses
Other Use DC
15
Use the mature bamboo to build structures or to make containers, ladles, spoons, and various other cooking utensils. Also use bamboo to make tools and weapons. You can make a strong bow by splitting the bamboo and putting several pieces together.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Shoots
Materials
10
50
10
Prof. Lumberjack/ Survival
Cooking/ Prof Farming
Craft Items/Craft Weapon
10
10
N/A
Name
Identify DC
Uses
Banana and plantain
20
M,W,E,G
Description
These are treelike plants with several large leaves at the top. Their flowers are borne in dense hanging clusters.
Edible Parts
Their fruits are edible raw or cooked. They may be boiled or baked. You can boil their flowers and eat them like a vegetable. You can cook and eat the rootstocks and leaf sheaths of many species. The center or “heart” or the plant is edible year-round, cooked or raw.
Other Uses
Other Use DC
20
You can use the layers of the lower third of the plants to cover coals to roast food. You can also use their stumps to get water. You can use their leaves to wrap other foods for cooking or storage. Replanting trees are possible in garden.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Leaf
Flower
Plant Heart
10
100
5
200
100
Prof. Lumberjack/ Survival
Prof. Farmer/ Survival
Prof. Lumberjack
Cooking
Survival
20
30
30
20
50
Name
Identify DC
Uses
Baobab
25
W, E, M, D
Description
The baobab tree may grow as high as 18 meters and may have a trunk 9 meters in diameter. The tree has short, stubby branches and a gray, thick bark. Its leaves are compound and their segments are arranged like the palm of a hand. Its flowers, which are white and several centimeters across, hang from the higher branches. Its fruit is shaped like a football, measures up to 45 centimeters long, and is covered with short dense hair.
Edible Parts
You can use the young leaves as a soup vegetable. The tender root of the young baobab tree is edible. The pulp and seeds of the fruit are also edible. Use one handful of pulp to about one cup of water for a refreshing drink. To obtain flour, roast the seeds, and then grind them.
Other Uses
Other Use DC
40
Drinking a mixture of pulp and water will help cure diarrhea. Often the hollow trunks are good sources of fresh water. The bark can be cut into strips and pounded to obtain a strong fiber for making rope.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Potion
Rope
Fresh Water
Seeds
Flour
10
150
N/A
100
200
40
50
Prof. Lumberjack/ Survival
Prof. Farmer / Survival
Chemical (See Items Rules)
Items
Survival
Prof. Farmer
Cooking
20
40
N/A
25
40
30
20
Name
Identify DC
Uses
Barley
20
E,D
Description
Long reeds of grass with seeds on the cap, Its green when growing but turns brown when dried
Edible Parts
A form of Wheat that can be cooked as is and eaten, feed raw to animals for food or crushed into a fine flour. Key ingredient in some alcohol.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Flour
Alcohol
50
100
N/A
Prof. Farmer
Cooking
Chemistry / Cooking (Items Rules)
10
10
N/A
Name
Identify DC
Uses
Basil
20
S
Description
Basil grows to between 30–130 cm tall, with opposite, light green, silky leaves 3–11 cm long and 1–6 cm broad. The flowers are small, white in color and arranged in a terminal spike.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Spice
200
50
Prof. Herbalist / Prof. Farmer
Prof. Herbalist / Prof. Farmer
10
10
Name
Identify DC
Uses
Batoko plum
25
E
Description
This shrub or small tree has dark green, alternate, simple leaves. Its fruits are bright red and contain six or more seeds.
Edible Parts
Eat the fruit raw or cooked.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seed
100
20
Prof. Farmer / Survival
Prof. Farmer
10
20
Name
Identify DC
Uses
Bayleaf
20
S, M
Description
Gardeners in frost-free or light frost areas will find that Bay Laurel seedlings planted in the ground willingly grow into large trees, 38 feet and taller; but when kept pruned the Bay Laurel tree can thrive as a small bush
Other Uses
Other Use DC
25
Can be crushed to make a fine oil (baby Oil)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Spice
Oil
100
50
150
Prof. Herbalist / Prof. Farmer
Prof. Herbalist
Chemistry
10
10
20
Name
Identify DC
Uses
Bearberry
25
E
Description
This plant is a common evergreen shrub with reddish, scaly bark and thick, leathery
leaves 4 centimeters long and 1 centimeter wide. It has white flowers and bright red fruits.
Edible Parts
Its berries are edible raw or cooked.
Other Uses
Other Use DC
45
You can make a refreshing tea from its young leaves.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Tea
Plant
150
100
200
Prof. Farming / Survival
Cooking / Survival
Prof. Farming
10
10
30
Name
Identify DC
Uses
Beech
20
W,M,E
Description
Beech trees are large (9 to 24 meters), symmetrical forest trees that have smooth, light-gray bark and dark green foliage. The character of its bark, plus its clusters of prickly seedpods, clearly distinguishes the beech tree in the field.
Edible Parts
The mature beechnuts readily fall out of the husk like seedpods. You can eat these dark brown triangular nuts by breaking the thin shell with your fingernail and removing the white, sweet kernel inside. Beechnuts are one of the most delicious of all wild nuts. They are a most useful survival food because of the kernel’s high oil content. You can also use the beechnuts as a coffee substitute. Roast them so that the kernel becomes golden brown and quite hard. Then pulverize the kernel and, after boiling or steeping in hot water, you have a passable coffee substitute.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nuts
Coffee
10
50
100
Prof. Lumberjack/ Survival
Prof. Farmer / Survivalist
Cooking
20
20
30
Name
Identify DC
Uses
Bignay
25
E, P
Description
Bignay is a shrub or small tree, 3 to 12 meters tall, with shiny, pointed leaves about 15 centimeters long. Its flowers are small, clustered, and green. It has fleshy, dark red or black fruit and a single seed. The fruit is about 1 centimeter in diameter.
Edible Parts
The fruit is edible raw
Caution
Threat ID DC
40
Do not eat any other parts of the tree. In Africa, the roots are toxic. Other parts of the plant may be poisonous. Doing 1d6 an hour for 1d6 hours DC 10 Resistance
Other Uses
Other Use DC
40
Refined Poison. Does DC 20 Resistance 2d6 an hour for 1d12 hours
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Refined Poison
150
200
Prof. Farming / Survival
Chemistry
40
40
Name
Identify DC
Uses
Blackberry, raspberry, and dewberry
15
E, D
Description
These plants have prickly stems (canes) that grow upward, arching back toward the ground. They have alternate, usually compound leaves. Their fruits may be red, black, yellow, or orange.
Edible Parts
The fruits and peeled young shoots are edible. Flavor varies greatly.
Other Uses
Other Use DC
35
The leaves of the bush are useable in chemical potions for healing aliments.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Plant
Potion
Jam /Jelly
150
100
N/A
1000
Herbalist / Survival /Farming
Prof. Farming / Prof. Herbalist
Chemistry (see Item rules)
Cooking
10
20
N/A
30
Name
Identify DC
Uses
Blueberry and huckleberry
20
E
Description
These shrubs vary in size from 30 centimeters to 3.7 meters tall. All have alternate, simple leaves. Their fruits may be dark blue, black, or red and have many small seeds.
Edible Parts
Their fruits are edible raw or cooked into things, it also can be preserved in jams or jellies.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seeds
Jam /Jelly
150
50
1000
Farming/ Herbalist/ Survival
Prof. Farming/Prof. Herbalist
Cooking
10
20
30
Name
Identify DC
Uses
Boo phone
20
D
Description
A long flowerlike plant with tiny red long blooms
Caution
Threat ID DC
The plant creates a strong amount of Hallucinations in those that eat this plant. DC 15 Will vs illusions 1d4 hours
Other Uses
Other Use DC
40
Processing the plant can create ether a strong Hallucinating drug Will save 20 vs. Illusions 1d8 hours, or a chemical for “Potions of Release”.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Drug
Potion
100
20,000
N/A
Prof. Farming
Chemistry
Chemistry (See Item Rules)
20
40
N/A
Name
Identify DC
Uses
Breadfruit
20
W, E, M
Description
This tree may grow up to 9 meters tall. It has dark green, deeply divided leaves that are 75 centimeters long and 30 centimeters wide. Its fruits are large, green, ball-like structures up to 30 centimeters across when mature.
Edible Parts
The fruit pulp is edible raw. The fruit can be sliced, dried, and ground into flour for later use. The seeds are edible cooked.
Other Uses
Other Use DC
The thick sap can serve as glue and caulking material. You can also use it as birdlime (to entrap small birds by smearing the sap on twigs where they usually perch).
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Seed
Glue
Small Game Trap
Flour
10
150
100
200
1000
50
Prof. Lumberjack / Survival
Prof. Farmer / Survival
Prof. Farmer
Chemistry
Survival
Cooking
20
20
30
20
40
10
Name
Identify DC
Uses
Broccoli
E, D
Description
A small busy plant with tiny buds within its wrapped leaves
Edible Parts
The Full Stalk and leave are edible yet easiest to eat when steamed.
Other Uses
Other Use DC
35
Chemists can extract the benefits from the plant and create potions. (See Item Rules)
Products
Product Value
Skill to Harvest/Craft
DC
Stalk
Potion
150
N/A
Prof. Farming / Survival
Chemistry
20
N/A
Name
Identify DC
Uses
Burdock
20
W, M, E
Description
This plant has wavy-edged, arrow-shaped leaves and flower heads in burr like clusters. It grows up to 2 meters tall, with purple or pink flowers and a large, fleshy root.
Edible Parts
Peel the tender leaf stalks and eat them raw or cook them like greens. The roots are also edible boiled or baked.
Other Uses
Other Use DC
45
Use the fiber from the dried stalk to weave Rope.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Leaves
Rope
10
20
20
Prof. Lumberjack/ Survival
Cooking / Survival
Craft Items
10
10
10
Name
Identify DC
Uses
Burl Palm
25
W, E, M
Description
This tree may reach 18 meters in height. It has large, fan-shaped leaves up to 3 meters long and split into about 100 narrow segments. It bears flowers in huge dusters at the top of the tree. The tree dies after flowering.
Edible Parts
The trunk contains starch that is edible raw. The very tip of the trunk is also edible raw or cooked. You can get large quantities of liquid by bruising the flowering stalk. The kernels of the nuts are edible.
Other Uses
Other Use DC
15
You can use the leaves as weaving material.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nuts
Leaves
10
100
10
Prof. Lumberjack / Survival
Prof. Farming/ Survival
Craft Item
30
30
10
Name
Identify DC
Uses
Cabbage
20
E, D
Description
A small Leafy plant rolled up in a ball shape
Edible Parts
The whole plant is edible yet best served cooked.
Other Uses
Other Use DC
35
Chemists can extract the benefits from the plant and create a potions. (See Items rules)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potions
150
N/A
Prof. Farming / Survival
Chemistry (See items rules)
10
N/A
Name
Identify DC
Uses
Cannabis/Marijuana
15
M, D
Description
a Small green tree like plant with five leaves.
Caution
Threat ID DC
20
This plant when used as a drug it can carry addictive qualities (See Item Rules Drugs)
Other Uses
Other Use DC
20
Plant can be dried and made into Hemp used to make rope. Pain relief, hunger stimulation, wasting caused by HIV/AIDS, Glaucoma, nausea.
Products
Product Value
Skill to Harvest/Craft
DC
Hemp
Rope
Drug
10
100
N/A
Herbalist/ Farming / Survival
Craft Item
Chemistry (See Item Rules)
20
10
N/A
Name
Identify DC
Uses
Canna lily
25
E
Description
The canna lily is a coarse perennial herb, 90 centimeters to 3 meters tall. The plant grows from a large, thick, underground rootstock that is edible. Its large leaves resemble those of the banana plant but are not so large. The flowers of wild canna lily are usually small, relatively inconspicuous, and brightly colored reds, oranges, or yellows.
Edible Parts
The large and much branched rootstocks are full of edible starch. The younger parts may be finely chopped and then boiled or pulverized into a meal. Mix in the young shoots of palm cabbage for flavoring.
Products
Product Value
Skill to Harvest/Craft
DC
Flowers
Root
100
5
Prof. Herbalist
Prof. Herbalist
10
20
Name
Identify DC
Uses
Carob tree
25
W, E
Description
This large tree has a spreading crown. Its leaves are compound and alternate. Its seedpods, also known as Saint John’s bread, are up to 45 centimeters long and are filled with round, hard seeds and a thick pulp.
Edible Parts
The young tender pods are edible raw or boiled. You can pulverize the seeds in mature pods and cook as porridge.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Pods
10
50
Prof. Lumberjack / Survival
Survival
20
40
Name
Identify DC
Uses
Carrot
20
E
Description
A small White flower covered stalk with bushy leaves.
Edible Parts
The root of the carrot is one of the healthiest food that can be eaten raw or cooked
Other Uses
Other Use DC
Carrots are common ingredient in many potions. (See Item Rules
Products
Product Value
Skill to Harvest/Craft
DC
Carrot
Potion
150
N/A
Prof. Farming / Survival
Chemistry (See Item Rules
20
N/A
Name
Identify DC
Uses
Cashew nut
20
E, P, W
Description
The cashew is a spreading evergreen tree growing to a height of 12 meters, with leaves up to 20 centimeters long and 10 centimeters wide. Its flowers are yellowish-pink. Its fruit is very easy to recognize because of its peculiar structure. The fruit is thick and pear shaped, pulpy and red or yellow when ripe. This fruit bears a hard, green, kidney-shaped nut at its tip. This nut is smooth, shiny, and green or brown according to its maturity.
Edible Parts
The nut encloses one seed. The seed is edible when roasted. The pear-shaped fruit is juicy, sweet-acid, and astringent. It is quite safe and considered delicious by most people who eat it.
Caution
Threat ID DC
40
The green hull surrounding the nut contains a resinous irritant poison that will blister the lips and tongue like poison ivy. Heat destroys this poison when roasting the nuts. It does DC 15 Will vs 1d4 damage for 1d4 hours.
Other Uses
Other Use DC
40
DC 20 Will save to make Itching Powder doing 2d4 damage, an hour for 1d8 hours.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nut
Itching Powder
10
200
150
Prof. Lumberjack/ Survival
Prof. Farming
Chemistry
25
40
40
Name
Identify DC
Uses
Castor bean
35
D, P
Description
The castor bean is a semi woody plant with large, alternate, star like leaves that grows as a tree in tropical regions and as an annual in temperate regions. Its flowers are very small and inconspicuous. Its fruits grow in clusters at the tops of the plants.
Caution
Threat ID DC
All parts of the plant are very poisonous to eat. The seeds are large and may be mistaken for
a beanlike food. The plant in the raw does 1d6 an hour for 1d12 hours
Other Uses
Other Use DC
Castor Bean can be used to both create a refined poison and a fine oil. The refined poison does 2d6 an hour for 1d12 hours. The oil is used in potions for medical purposes. For that see the (Item Rules) for the potions and use DC)
Products
Product Value
Skill to Harvest/Craft
DC
Bean
Refined Poison
Potion
100
500
N/A
Prof. Herbalist
Chemistry
Chemistry (See Item Rules)
10
40
N/A
Name
Identify DC
Uses
Catnip
25
D
Description
Catnip is a 50–100 cm tall perennial herb resembling mint in appearance, with grayish-green leaves; the flowers are white, finely spotted with purple
Catnip Soothes coughs, it is used in processing potions. (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
50
N/A
Prof. Herbalist
Chemistry (See Item Rules)
10
N/A
Name
Identify DC
Uses
Cattail
10
M, E
Description
Cattails are glasslike plants with strap-shaped leaves 1 to 5 centimeters wide and growing up to 1.8 meters tall. The male flowers are borne in a dense mass above the female flowers. These last only a short time, leaving the female flowers that develop into the brown cattail. Pollen from the male flowers is often abundant and bright yellow.
Edible Parts
The young tender shoots are edible raw or cooked. The rhizome is often very tough but is a rich source of starch. Pound the rhizome to remove the starch and use as flour. The pollen is also an exceptional source of starch. When the cattail is immature and still green, you can boil the female portion and eat it like corn on the cob.
Other Uses
Other Use DC
20
The dried leaves are an excellent source of weaving material you can use to make floats and rafts. The cottony seeds make good pillow stuffing and insulation. The fluff makes excellent tinder. Dried cattails are effective insect repellents when burned.
Products
Product Value
Skill to Harvest/Craft
DC
Reed
Net
Raft
Stuffing
10
150
3000
50
Prof. Herbalist / Survival
Craft Item
Craft Vehicle
Craft Item
10
20
40
20
Name
Identify DC
Uses
Cayenne pepper
25
E,S,D
Description
A small bush with little red fruit.
Edible Parts
The fruit is Edible but ill advised as its incredibly spicy
Other Uses
Other Use DC
30
the juice can be used to create a form of mace to spray in the eyes. Also the plant can be dried and ground into a spice
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Fruit
Pepper
Mace
Seed
50
150
100
2000
10
Prof. Farming / Prof. Herbalist
Prof. Farming / Survivalist
Cooking
Chemistry
Prof. Farming
10
20
20
40
20
Name
Identify DC
Uses
Celery
20
E, D
Description
Long stems collected at a based root with broad green leaves, the stems have a u shape to them
Edible Parts
The Stems are Edible and even used as a dull spice in cooking.
Other Uses
Other Use DC
40
Celery has multiple uses in the form of including according to some one that is used in falling in love, thus celery has uses in potions. (See Items Rules) For uses.
Products
Product Value
Skill to Harvest/Craft
DC
Stalks
Seeds
Potion
150
100
N/A
Prof. Farming
Chemistry / Prof. Farming
Chemistry (See Item Rules)
20
30
N/A
Name
Identify DC
Uses
Cereus cactus
20
E
Description
These cacti are tall and narrow with angled stems and numerous spines.
Edible Parts
The fruits are edible, but some may have a laxative effect.
Other Uses
Other Use DC
25
The pulp of the cactus is a good source of water. Break open the stem and scoop out the pulp.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Fresh Water
100
50
Prof. Farmer / Survival
Survival
20
30
Name
Identify DC
Uses
Chamomile
25
S,D
Description
Daisy like flowering plants
Edible Parts
The key plant in making Tea from its leaves
Other Uses
Other Use DC
40
Chamomile Relaxant/Calmative which is used in making potions. (See Item Rules) for uses.
Products
Product Value
Skill to Harvest/Craft
DC
Flowers
Tea
Potion
50
100
N/A
Prof. Herbalist
Cooking
Chemistry (See Item Rules)
20
20
N/A
Name
Identify DC
Uses
Chanterelles
25
E
Description
A shelf like Mushroom growing in clusters
Edible Parts
All parts are edible and often used to mix in with meat like chicken to add flavor to the meat or even added to scrambled eggs.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
200
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Cherry, Plum, Apricot
20
W,E,P,M,D
Description
A massive flowering tree that has pink/white/ Purple blossoms depending on the type of fruit it bears. These trees are said to be symbols of time and mystical in their properties. After the bloom falls it builds into a fruit some small red, others Yellow and some purple.
Edible Parts
The fruit of the tree is edible and sought as a delicious flavor. The flowers are also edible in moderation. They can also be used to process weak liquor (See wine in item rules for effect). The Wood is also said to burn the flowers sweet smell into food.
Caution
Threat ID DC
20
A large dosage of the flower can cause illness DC 10 Fort vs. Sickness
Other Uses
Other Use DC
35
The Flowers are widely sought for both their beauty and smell thus making a perfume or fine powder is often sought by those with great wealth. Also the Extract of the fruit is often used to make bitter medicine in the form of potions. (See Item Rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Liquor
Perfume
Flower
Seed
Potion
10
150
700
1000
500
50
N/A
Prof. Lumberjack / Survival
Prof. Farming / Survival
Cooking / Chemistry
Chemistry
Prof. Farming / Prof. Herbalist
Prof. Farming
Chemistry (See Item Rules)
20
30
30
40
10
40
N/A
Name
Identify DC
Uses
Chicory
25
E,M
Description
This plant grows up to 1.8 meters tall. It has leaves clustered at the base of the stem and some leaves on the stem. The base leaves resemble those of the dandelion. The flowers are sky blue and stay open only on sunny days. Chicory has a milky juice.
Edible Parts
All parts are edible. Eat the young leaves as a salad or boil to eat as a vegetable. Cook the roots as a vegetable. For use as a coffee substitute, roast the roots until they are dark brown and then pulverize them.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Coffee
10
100
Prof. Herbalist / Prof. Farming
Cooking
20
20
Name
Identify DC
Uses
Chestnut
20
E, W
Description
The European chestnut is usually a large tree, up to 18 meters in height.
Edible Parts
Chestnuts are highly useful as survival food. Ripe nuts are usually picked in autumn, although unripe nuts picked while green may also be used for food. Perhaps the easiest way to prepare them is to roast the ripe nuts in embers. Cooked this way, they are quite tasty, and you can eat large quantities. Another way is to boil the kernels after removing the outer shell. After being boiled until fairly soft, you can mash the nuts like potatoes.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nuts
10
200
Prof. Lumberjack/ Survival
Prof. Farming / Survival
30
30
Name
Identify DC
Uses
Chili pepper
20
E,S,M
Description
The fruit is eaten raw or cooked for its fiery hot flavor, concentrated along the top of the pod. The stem end of the pod has most of the glands that produce the capsaicin
Edible Parts
The Fruit can be eaten raw or cooked
Other Uses
Other Use DC
25
The capsaicin can be used as a medical to cure pain and also can be used to make a mace. (See Items Rules for uses in Potions)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Spice
Mace
Potion
50
100
2000
N/A
Farming / Herbalist / Survival
Prof. Herbalist
Chemistry
Chemistry (See Item Rules)
10
20
40
N/A
Name
Identify DC
Uses
Chufa
25
E,M
Description
This very common plant has a triangular stem and glasslike leaves. It grows to a height of 20 to 60 centimeters. The mature plant has a soft fur like bloom that extends from a whorl of leaves. Tubers 1 to 2.5 centimeters in diameter grow at the ends of the roots.
Edible Parts
The tubers are edible raw, boiled, or baked. You can also grind them and use them as a coffee substitute.
Products
Product Value
Skill to Harvest/Craft
DC
Reeds
Coffee
Tuber
50
100
150
Craft Item
Cooking
Survival
10
20
30
Name
Identify DC
Uses
Clove
15
S,M
Description
The English name derives from Latin calves ‘nail’ as the buds vaguely resemble small irregular nails in shape.
Other Uses
Other Use DC
30
Clove is used in place of tobacco for smoking
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Tobacco
Four Leaf Clover
50
150
100
Prof. Herbalist/ Survival
Craft Item
Prof. Herbalist / Search
10
20
50
Name
Identify DC
Uses
Cocoa Bean
25
E, W, D
Description
A small tree with a Leathery Reddish yellow pod and broad dark green leaves.
Edible Parts
The plant is not edible but once the pods are fermented and cooked they become Cocoa powder which can be turned around and used to make Chocolate.
Other Uses
Other Use DC
25
It is widely known that the chocolate has healing properties. The powder can be crafted into potions. (See Item Rules for Uses)
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Bean
Cocoa Powder
Chocolate
Potion
10
50
100
200
N/A
Prof. Lumberjack / Survival
Prof. Farming
Cooking
Cooking
Chemistry (See Item Rules)
20
30
20
40
N/A
Name
Identify DC
Uses
Coconut
15
W, E, M, D
Description
This tree has a single, narrow, tall trunk with a cluster of very large leaves at the
top. Each leaf may be over 6 meters long with over 100 pairs of leaflets.
Edible Parts
The nut is a valuable source of food. The milk of the young coconut is rich in sugar and vitamins and is an excellent source of liquid. The nut meat is also nutritious but is rich in oil. To preserve the meat, spread it in the sun until it is completely dry.
Other Uses
Other Use DC
25
Use coconut oil craft DC chemical to cook and to protect metal objects from corrosion. Also use the oil to treat saltwater sores, sunburn, and dry skin. Use the oil in improvised torches. Use the tree trunk as building material and the leaves as thatch. Hollow out the large stump for use as a food container. The coconut husks are good flotation devices and the husk’s fibers are used to weave ropes and other items. Use the gauzelike fibers at the leaf bases as strainers or use them to weave a bug net or to make a pad to use on wounds. The husk makes a good abrasive. Dried husk fiber is an excellent tinder. A smoldering husk helps to repel mosquitoes. Smoke caused by dripping coconut oil in a fire also repels mosquitoes. To render coconut oil, put the coconut meat in the sun, heat it over a slow fire, or boil it in a pot of water. Coconuts washed out to sea are a good source of fresh liquid for the sea survivor. (For potion use see Item Rules)
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Coconut
Oil
Potion
Fresh Water
Rope
Husk
10
100
50
N/A
50
100
5
Prof. Lumberjack / Survival
Prof. Farming / Survival
Cooking
Chemistry (See Item Rules)
Survival
Craft Items
Survival
20
30
20
N/A
30
20
10
Name
Identify DC
Uses
Coffee Bean
25
W, E
Description
A Small Woody Tree with Pinkish to purple pods, and broad oval leaves.
Edible Parts
The pods are difficult and unadvised to eat until they are roasted to make a bean. The bean can then be grounded and processed into a cup of coffee
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Coffee
Bean
10
100
500
Prof. Lumberjack / Survival
Cooking
Prof. Farming
10
20
20
Name
Identify DC
Uses
Common jujube
20
E
Description
The common jujube is either a deciduous tree growing to a height of 12 meters or a large shrub, depending upon where it grows and how much water is available for growth. Its branches are usually spiny. Its reddish-brown to yellowish-green fruit is oblong to ovoid, 3 centimeters or less in diameter, smooth, and sweet in flavor, but has rather dry pulp around a comparatively large stone. Its flowers are green.
Edible Parts
The pulp, crushed in water, makes a refreshing beverage. If time permits, you can dry the ripe fruit in the sun like dates. Its fruits are high in vitamins A and C.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Tea
150
100
Prof. Farming / Survival
Cooking
20
10
Name
Identify DC
Uses
Corn
15
E, M
Description
A tall green stalk with large leafy pods holding a yellow seed covered cob.
Edible Parts
Eaten raw or cooked the Corn is a great source of many foods, It can be crushed into a powder Corn Meal, Or the seeds can be dried and rolled in oil to later be popped into popcorn.
Other Uses
Other Use DC
25
The uses of the corn are practically endless but the main ones are it can be boiled down to a fuel source Ethanol and Also the seeds can be dried out then used as animal feed. The cob can also be used to craft items as well.
Products
Product Value
Skill to Harvest/Craft
DC
Corn
Popcorn
Meal
Feed
Ethanol
Materials
150
200
150
100
20,000
100
Prof. Farming
Cooking
Cooking
Prof. Rancher / Prof. Farming
Chemistry
Craft Items
20
25
30
30
40
40
Name
Identify DC
Uses
Cotton
15
M
Description
A small reedy plant that woody and bears a fine white material over hard pointy seeds.
Other Uses
Other Use DC
20
The fine white material can be processed into yarn or string for sewing, The seed can be used as a sharp barb in sling shots or slings. Crushing the seeds produces a oil that can be used in cooking.
Products
Product Value
Skill to Harvest/Craft
DC
Seeds
Cotton
Yarn
String
Oil
50
50
250
500
1000
Prof. Farming
Prof. Farming
Craft Item
Craft Item
Cooking
30
30
20
30
30
Name
Identify DC
Uses
Cowage
25
M, D, E, P
Description
A vine like plant that grows about trees and other plants with pea like beans as its fruit.
Edible Parts
Boil and roast the peas to make a coffee like drink.
Caution
Threat ID DC
40
Eating the beans raw are poisonous (DC 20 2d6 an hour for 1d12 hours)
Other Uses
Other Use DC
40
As always the vine of the plant works as a rope replacement on its own but grinding the beans once roasted and boiled they can be made into a aphrodisiac or antidepressant. (See Item Rules for potion uses)
Products
Product Value
Skill to Harvest/Craft
DC
Bean
Coffee
Potion
Vine
10
100
N/A
50
Prof. Farming / Survival
Cooking
Chemistry (See Item Rules)
Craft Items
10
20
N/A
30
Name
Identify DC
Uses
Cranberry
20
D, E
Description
This plant has tiny leaves arranged alternately. Its stem creeps along the ground. Its fruits are red berries.
Edible Parts
The berries are very tart when eaten raw. Cook in a small amount of water and add sugar, if available, to make a jelly /jam.
Other Uses
Other Use DC
40
Cranberries may act as a diuretic. They are useful for treating urinary tract infections. Thus it is used in crafting potions, (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Jam/Jelly
Potion
150
100
N/A
Prof. Farming / Survival
Cooking
Chemistry (See Item Rules)
40
20
N/A
Name
Identify DC
Uses
Crowberry
25
E
Description
This is a dwarf evergreen shrub with short needlelike leaves. It has small, shiny, black berries that remain on the bush throughout the winter.
Edible Parts
The fruits are edible fresh or can be dried for later use.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
150
Farming/ Herbalist / Survival
25
Name
Identify DC
Uses
Cucumber
15
E
Description
A Small Ground Vine with little yellow flowers and Small greenish gourds
Edible Parts
The gourds are eaten raw or pickled
Other Uses
Other Use DC
30
Cucumbers are used in crafting of potions, (see Items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Pickles
Potion
150
200
N/A
Prof. Farming / Survival
Cooking
Chemistry (See Item Rules)
15
30
N/A
Name
Identify DC
Uses
Cuipo tree
20
W, M
Description
This is a very dominant and easily detected tree because it extends above the other trees. Its height ranges from 45 to 60 meters. It has leaves only at the top and is bare 11 months out of the e clean end to your mouth or canteen and raise the other. The water from this tree tastes like potato water.
Other Uses
Other Use DC
25
Use young saplings and the branches’ inner bark to make rope.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Rope
10
100
Prof. Lumberjack / Survival
Craft Item
50
20
Name
Identify DC
Uses
Dandelion
10
M, E
Description
Dandelion leaves have a jagged edge, grow close to the ground, and is seldom more than 20 centimeters long. Its flowers are bright yellow. There are several dandelion species
Edible Parts
All parts are edible. Eat the leaves raw or cooked. Boil the roots as a vegetable. Roots roasted and ground is a good coffee substitute. Dandelions are high in vitamins A and C and in calcium.
Other Uses
Other Use DC
40
Use the white juice in the flower stems as glue.
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Glue
10
100
Prof. Herbalist / Survival
Chemistry
10
35
Name
Identify DC
Uses
Date palm
20
W, E, M
Description
The date palm is a tall, un branched tree with a crown of huge, compound leaves. Its fruit is yellow when ripe.
Edible Parts
Its fruit is edible fresh but is very bitter if eaten before it is ripe. You can dry the fruits in the sun and preserve them for a long time.
Other Uses
Other Use DC
20
The trunks provide valuable building material in desert regions where few other treelike plants are found. The leaves are durable and you can use them for thatching and as weaving material. The base of the leaves resembles coarse cloth that you can use for scrubbing and cleaning.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Leaves
10
150
10
Prof. Lumberjack / Survival
Prof. Farmer / Survival
Craft Item / Survival
20
10
20
Name
Identify DC
Uses
Daylily
20
E
Description
This plant has unspotted, tawny blossoms that open for 1 day only. It has long, Sword like, green basal leaves. Its root is a mass of swollen and elongated tubers.
Edible Parts
The young green leaves are edible raw or cooked. Tubers are also edible raw or cooked. You can eat its flowers raw, but they taste better cooked. You can also fry the flowers for storage.
Products
Product Value
Skill to Harvest/Craft
DC
Tuber
Flower
150
50
Farming / Herbalist /Survival
Prof. Herbalist / Survival
20
20
Name
Identify DC
Uses
Death Cap
40
P
Description
A large top with bright colors and a tall stalk
Caution
Threat ID DC
40
Looking similar to many edible mushrooms it causes the liver to breakdown and be destroyed. It is one of the highly deadliest mushrooms in the world 3d8 a round for 2d20 rounds Resistance DC 25, Processing the poison has shown no real effect
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
100
Herbalist
40
Name
Identify DC
Uses
Death camas, death lily
25
P
Description
This plant arises from a bulb and may be mistaken for an onion like plant. Its leaves
are grass like. Its flowers are six-parted and the petals have a green, heart-shaped structure on
them. The flowers grow on showy stalks above the leaves.
Caution
Threat ID DC
35
The poison does 2d8 a round damage for 1d12 minutes Resistance DC 15, the poison in raw form does 1d8 damage a round for 1d6 minutes Resistance DC 15.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Refined Poison
10
200
Prof. Herbalist
Chemistry
20
45
Name
Identify DC
Uses
Dill seed
25
E,S,D
Description
It grows to 40–60 cm (16–24 in), with slender stems and alternate, finely divided, softly delicate leaves10–20 cm (3.9–7.9 in) long
Edible Parts
The stems and leaves are edible raw or cooked.
Other Uses
Other Use DC
40
Dill and Dill oil used to soothe the stomach after meals, so it’s used in potion crafting (See Craft Items Rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Dill
Potion
50
N/A
Prof. Herbalist
Chemistry (See Item rules)
15
N/A
Name
Identify DC
Uses
Duchesnea or Indian strawberry
20
E
Description
The duchesnea is a small plant that has runners and three-parted leaves. Its flowers are yellow and its fruit resembles a strawberry.
Edible Parts
Its fruit is edible. Eat it fresh.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
100
Farmer /Herbalist /Survival
10
Name
Identify DC
Uses
Elderberry
20
E
Description
Elderberry is a many-stemmed shrub with opposite, compound leaves. It grows to a height of 6 meters. Its flowers are fragrant, white, and borne in large flat-topped clusters up to 30 centimeters across. Its berrylike fruits are dark blue or black when ripe.
Edible Parts
The flowers and fruits are edible. You can make a drink by soaking the flower heads for 8 hours, discarding the flowers, and drinking the liquid.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wine
Jam/ Jelly
50
3000
1000
Prof. Farming / Survival
Cooking (effects match Item Wine)
Cooking
10
40
30
Name
Identify DC
Uses
False Morels
25
M,P
Description
A large solitary mushroom with sponge like head.
Caution
Threat ID DC
25
Eating the mushrooms raw can cause one to get sick doing 1d8 damage a round for 1d20 rounds. DC 15 Resistance
Other Uses
Other Use DC
40
Processing the poison from the mushrooms creates a powerful Rocket fuel source.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Rocket Fuel
100
30,000
Herbalist
Chemistry
20
75
Name
Identify DC
Uses
Fireweed
20
E
Description
This plant grows up to 1.8 meters tall. It has large, showy, pink flowers and lance shaped leaves. Its relative, the dwarf fireweed (Epilobium latifolium), grows 30 to 60 centimeters tall.
Edible Parts
The leaves, stems, and flowers are edible in the spring but become tough in summer. You can split open the stems of old plants and eat the pith raw.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
10
Survival / Prof. Herbalist
30
Name
Identify DC
Uses
Fishtail palm
20
W, E
Description
Fishtail palms are large trees, at least 18 meters tall. Their leaves are unlike those of any other palm; the leaflets are irregular and toothed on the upper margins. All other palms have either fan-shaped or featherlike leaves. Its massive flowering shoot is borne at the top of the tree and hangs downward.
Edible Parts
The chief food in this palm is the starch stored in large quantities in its trunk. The juice from the fishtail palm is very nourishing and you have to drink it shortly after getting it from the palm flower shoot. Boil the juice down to get a rich sugar syrup. Use the same method as for the sugar palm to get the juice. The palm cabbage may be eaten raw or cooked.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Sugar
Juice
10
200
10
Prof. Lumberjack / Survival
Cooking
Cooking / Survival
10
25
10
Name
Identify DC
Uses
Foxtail grass
25
E
Description
This weedy grass is readily recognized by the narrow, cylindrical head containing long hairs. Its grains are small, less than 6 millimeters long. The dense heads of grain often droop when ripe.
Edible Parts
The grains are edible raw but are very hard and sometimes bitter. Boiling removes some of the bitterness and makes them easier to eat.
Products
Product Value
Skill to Harvest/Craft
DC
Grain
10
Prof. Farming /Cooking
20
Name
Identify DC
Uses
Fenugreek
25
D, S
Description
A seedy clover like plant. Used both as a herd and a Spice (makes curry)
Other Uses
Other Use DC
40
Can be to promote milk production in women and crafted into a natural hormone it also can be used to make a low cost maple syrup. The medical properties have this used in potion crafting (See item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Syrup
Potion
50
150
N/A
Prof. Herbalist / Survival
Cooking
Chemistry (see item rules)
10
30
N/A
Name
Identify DC
Uses
Garlic
20
E, G, M, D
Description
Allium cernuum is an example of the many species of garlic.
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses
Other Use DC
25
Garlic juice works as an antibiotic on wounds. Due to this it’s used in potions (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Garlic
Potion
50
N/A
Farming/ Herbalist / Survival
Chemistry (See Item Rules)
20
N/A
Name
Identify DC
Uses
Goa bean
25
E
Description
The Goa bean is a climbing plant that may cover small shrubs and trees. Its bean pods are 22 centimeters long, its leaves 15 centimeters long, and its flowers are bright blue. The mature pods are 4-angled, with jagged wings on the pods.
Edible Parts
You can eat the young pods like string beans. The mature seeds are a valuable source of protein after parching or roasting them over hot coals. You can germinate the seeds (as you can many kinds of beans) in damp moss and eat the resultant sprouts. The thickened roots are edible raw. They are slightly sweet, with the firmness of an apple. You can also eat the young leaves as a vegetable, raw or steamed.
Products
Product Value
Skill to Harvest/Craft
DC
Beans
Leaves
150
5
Herbalist / Farmer / Survival
Prof. Herbalist /Survival
20
10
Name
Identify DC
Uses
Ginger
20
E,D
Description
Ginger produces clusters of white and pink flower buds that bloom into yellow flowers
Edible Parts
The root is edible yet bitter in taste.
Other Uses
Other Use DC
40
Ginger can help ease nausea from chemotherapy. Due to its medical use its used for crafting potions. (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Potion
Root
N/A
200
Chemistry (See Item Rules)
Herbalist / Farmer / Survival
N/A
30
Name
Identify DC
Uses
Ginseng
25
D
Description
also known as Ginnsuu in some regions of Asia, mainly China, is any one of eleven distinct species of slow-growing perennial plants with fleshy roots
Other Uses
Other Use DC
45
Aids digestion, cures hepatitis C, lowers blood pressure, increases stamina. Due to its medical use its used to craft potions (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Root
Potion
100
N/A
Herbalist / Farming / Survival
Chemistry (See item rules)
20
N/A
Name
Identify DC
Uses
Grape vine
20
E,M
Description
The grape vine climbs with the aid of tendrils. Most grape vines produce deeply lobed leaves similar to the cultivated grape. Grapes grow in pyramidal; hangings bunch and are black-blue to amber, or white when ripe.
Edible Parts
The ripe grape is the portion eaten. Grapes are rich in natural sugars and, for this reason, are much sought after as a source of energy-giving wild food. None are poisonous.
Other Uses
Other Use DC
40
You can obtain water from severed grape vine stems. Cut off the vine at the bottom and place the cut end in a container. Make a slant-wise cut into the vine about 1.8 meters upon the hanging part. This cut will allow water to flow from the bottom end. As water diminishes in volume, make additional cuts further down the vine. For wine see (Item Rules for the effects)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Fresh Water
Wine
100
50
3000
Prof. Farming / Survival
Survival
Cooking / Chemistry (See items)
30
20
N/A
Name
Identify DC
Uses
Grapefruit
20
E,D,W
Description
These evergreen trees are usually found at around 5–6 meters (16–20 ft) tall, although they can reach 13–15 meters (43–49 ft). The leaves are dark green, long (up to 150 mm, or 6 inches) and thin. It produces 5 cm (2 in) white four-petal flowers. The fruit is yellow-orange skinned and largely an sphere shaped fruit; it ranges in diameter from 10–15 cm. The flesh is segmented and acidic, varying in color depending on the cultivars, which include white, pink and red pulps of varying sweetness.
Edible Parts
The fruit is edible
Other Uses
Other Use DC
20
The high content of Vitamin C in this fruit makes it a great source to be used in creating a vitamin to help fight off diseases. This sets this as an ingredient for potions for uses (See Item rules)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
Potion
200
10
N/A
Prof. Farming / Survival
Prof. Lumberjack / Survival
Chemistry (See Item Rules)
20
20
N/A
Name
Identify DC
Uses
Green Bean
15
E
Description
Short plants, growing to approximately two feet in height, without requiring supports. They generally reach maturity and produce all of their fruit in a relatively short period of time, then cease to produce. Gardeners may grow more than one crop of bush beans in a season.
Edible Parts
The Beans pods of the plant are edible cooked or even eaten raw
Products
Product Value
Skill to Harvest/Craft
DC
Bean Pod
Seed
100
50
Prof. Farming / Survival
Prof. Farming
10
10
Name
Identify DC
Uses
Green Pepper
10
E
Description
A small Vine-like plant with Large green fruit in the form of a bell
Edible Parts
The fruit is edible and often when its green its considered to be best eaten raw but can be cooked as well
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seed
100
20
Prof. Farming / Survival
Prof. Farming
10
20
Name
Identify DC
Uses
Green seaweed
10
E,D
Description
Most common type of seaweed in the world, often found washing ashore but can be found in tidal pools and calmer ocean waters. It contains high amounts of Iodine, Calcium, and Magnesium.
Edible Parts
The whole plant is edible as long as its boiled and/or baked.
Other Uses
Other Use DC
35
Boiling the plant produces Iodine which can be used to clean and treat injuries, burning it to a powder creates a calcium powder also good for medical treatments of bone fractures. Due to it medical use it can be used to craft potions to see uses (See Item Rules) to get use listings.
Products
Product Value
Skill to Harvest/Craft
DC
Seaweed
Iodine
Potion
50
1500
500
Fisherman / Survival /Farmer
Chemistry
Chemistry (See item rules)
30
20
N/A
Name
Identify DC
Uses
Hackberry
25
W,E
Description
Hackberry trees have smooth, gray bark that often has corky warts or ridges. The tree may reach 39 meters in height. Hackberry trees have long-pointed leaves that grow in two rows. This tree bears small, round berries that can be eaten when they are ripe and fall from the tree. The wood of the hackberry is yellowish.
Edible Parts
Its berries are edible when they are ripe and fall from the tree.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
10
150
Prof. Lumberjack/ Survival
Prof. Farmer / Survival
30
40
Name
Identify DC
Uses
Hazelnut or wild filbert
20
W,E
Description
Hazelnuts grow on bushes 1.8 to 3.6 meters high. One species in Turkey and another in China are large trees. The nut itself grows in a very bristly husk that conspicuously contracts above the nut into a long neck. The different species vary in this respect as to size and shape.
Edible Parts
Hazelnuts ripen in the autumn when you can crack them open and eat the kernel. The dried nut is extremely delicious. The nut’s high oil content makes it a good survival food. In the unripe stage, you can crack them open and eat the fresh kernel.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nuts
150
10
Prof. Lumberjack/ Survival
Prof. Farmer / Survival
10
20
Name
Identify DC
Uses
Hemlock, fool’s parsley
40
P
Description
This biennial herb may grow to 2.5 meters high. The smooth, hollow stem may or may not be purple or red striped or mottled. Its white flowers are small and grow in small groups that tend to form flat umbels. Its long, turnip like taproot is solid.
Caution
Threat ID DC
40
This plant is very poisonous and even a very small amount may cause death. This plant is easy to confuse with wild carrot or Queen Anne’s lace, especially in its first stage of growth. Wild carrot or Queen Anne’s lace has hairy leaves and stems and smells like carrot. Poison hemlock does not. The poison in its raw form does 1d4 END damage for 1d6 minutes Resist DC 20. Refined the poison will do 1d6 END for 1d12 minutes Resistance DC 25.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Refined Poison
10
200
Prof. Herbalist / Survival
Chemistry
15
40
Name
Identify DC
Uses
Hops
25
E,M
Description
The female flowers (often called “cones”) of H. lupulus are known as hops, and are used as a culinary flavoring and stabilizer, especially in the brewing of beer
Edible Parts
The hops can be ground up and becomes flour, or boiled to make Ale, Also can be used to make a sleep aid. For Ale and Beer (See Item Rules) for its effect and its use in potions.
Products
Product Value
Skill to Harvest/Craft
DC
Grain
Ale/Beer
Potion
50
300
N/A
Prof. Farming / Cooking
Cooking / Chemistry (Item Rules)
Chemistry (See Items Rules
10
N/A
Name
Identify DC
Uses
Horseradish tree
20
W, E, S
Description
This tree grows from 4.5 to 14 meters tall. Its leaves have a fernlike appearance. Its flowers and long, pendulous fruits grow on the ends of the branches. Its fruit (pod) looks like a giant bean. Its 25-to 60-centimeter-long pods are triangular in cross section, with strong ribs. Its roots have a pungent odor.
Edible Parts
The leaves are edible raw or cooked, depending on their hardness. Cut the young seedpods into short lengths and cook them like string beans or fry them. You can get oil for frying by boiling the young fruits of palms and skimming the oil off the surface of the water. You can eat the flowers as part of a salad. You can chew fresh, young seedpods to eat the pulpy and soft seeds. The roots may be ground as a substitute for seasoning similar to horseradish.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Leaves
Pods
Horseradish
Root
Flower
10
5
50
200
100
100
Prof. Lumberjack / Survival
Survival
Prof. Herbalist / Survival
Cooking
Prof. Herbalist / Survival
Prof. Herbalist / Survival
15
20
20
30
30
20
Name
Identify DC
Uses
Iceland moss
25
E, D
Description
All parts of the Iceland moss are edible. During the winter or dry season, it is dry and crunchy but softens when soaked. Boil the moss to remove the bitterness. After boiling, eat by itself or add to milk or grains as a thickening agent, This moss grows only a few inches high. Its color may be gray, white, or even reddish.
Edible Parts
Dried plants store well.
Other Uses
Other Use DC
40
The moss has a great resistance to cold temps making it good for potion use, (See item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
10
N/A
Survival
Chemistry (See Item Rules)
20
N/A
Name
Identify DC
Uses
Indian potato or Eskimo potato
25
E
Description
All Claytonia species are somewhat fleshy plants only a few centimeters tall, with showy flowers about 2.5 centimeters across.
Edible Parts
The tubers are edible but you should boil them before eating.
Products
Product Value
Skill to Harvest/Craft
DC
Potato
150
Farming / Herbalist / Survival
25
Name
Identify DC
Uses
Indonesian Cinnamon
25
S, W
Description
Is a small evergreen tree belonging to the family, the spice obtained from the tree’s bark
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Cinnamon
10
100
Prof. Lumberjack/ Survival
Prof. Herbalist / Survival
10
20
Name
Identify DC
Uses
Irish moss
15
E,D
Description
A greenish, yellow and purple seaweed found through the tidal pools and calmer waters of the ocean, the plant carries strong amounts of Iodine and sulfur within its steams.
Edible Parts
The whole plant is edible once boiled or baked.
Other Uses
Other Use DC
25
Boiling the plant can produce Iodine which can be used to clean and treat wounds. Burning it to ash can create a sulfur powder that can be used to create a chemical stink bomb or flash powder.
Stink bomb does DC 15 Resistance vs sickness. Flash powder DC 15 Resistance vs Blindness.
Products
Product Value
Skill to Harvest/Craft
DC
Seaweed
Iodine
Stink bomb
Flash Powder
50
1500
200
500
Survival / Fishing / Farming
Chemistry
Chemistry
Chemistry
20
40
25
35
Name
Identify DC
Uses
Ivy, Poison / Poison ivy and poison oak
25
P, D
Description
These two plants are quite similar in appearance and will often crossbreed to make a hybrid. Both have alternate, compound leaves with three leaflets. The leaves of poison ivy are smooth or serrated. Poison oak’s leaves are lobed and resemble oak leaves. Poison ivy grows as a vine along the ground or climbs by red feeder roots. Poison oak grows like a bush. The greenish white flowers are small and inconspicuous and are followed by waxy green berries that turn waxy white or yellow, then gray.
Caution
Threat ID DC
25
All parts, at all times of the year, can cause serious contact dermatitis. Causes rash that does 1d4 damage a day for 1d6 days DC 20 Resistance. Itching Powder 1d12 damage for 1d12 hours DC 20 Resistance.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Itching Powder
10
1000
Survival / Prof. Herbalist
Chemistry
30
45
Name
Identify DC
Uses
Jack-O-Lantern
25
P,D
Description
A shelf like Mushroom found in clumps on trees. Bright Orange in color.
Edible Parts
Caution
Threat ID DC
25
While Not deadly the mushroom causes great pain and sickness. DC 20 Resistance vs. Illness
Other Uses
Other Use DC
45
A very skilled Chemist can make a Strong Healing effect but it’s very difficult to weed out the poison. Due to this the mushroom can be used in potions, (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Potion
50
N/A
Prof. Herbalist
Chemistry (See Item Rules)
50
N/A
Name
Identify DC
Uses
Jasmine
20
S,M,E
Description
Small shrubs or vines that grow olive like flowers
Edible Parts
The leaves are edible and used in spices.
Other Uses
Other Use DC
20
Jasmine can be made in to a fine perfume that is well loved
Products
Product Value
Skill to Harvest/Craft
DC
Spice
Perfume
Flower
200
5000
50
Prof. Herbalist / Pro. Farmer
Chemistry
Prof. Herbalist
10
40
20
Name
Identify DC
Uses
Juniper
25
W,E,M
Description
Junipers, sometimes called cedars, are trees or shrubs with very small, scale like leaves densely crowded around the branches. Each leaf is less than 1.2 centimeters long. All species have a distinct aroma resembling the well-known cedar. The berrylike cones are usually blue and covered with a whitish wax.
Edible Parts
The berries and twigs are edible. Eat the berries raw or roast the seeds to use as a coffee substitute. Use dried and crushed berries as a seasoning for meat. Gather young twigs to make a tea.
Other Uses
Other Use DC
20
Sap can be used as a Resin or glue
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Tea
Coffee
Glue/Resin
10
150
100
100
100
Prof. Lumberjack / Survival
Farmer / Herbalist / Survival
Cooking
Cooking
Chemistry
15
20
10
25
20
Name
Identify DC
Uses
Kale, Spring Lettuce, Collards
20
E,D
Description
Green or purple, in which the central leaves do not form a head. It is considered to be closer to wild cabbage than most domesticated forms
Edible Parts
The entire leaf is edible raw or cooked it is mainly eaten cooked
Other Uses
Other Use DC
40
The vitamins in this plant while not useful on its own can be used to help potions out, (See Items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
100
N/A
Prof. Farming / Survival
Chemistry (see item rules)
20
N/A
Name
Identify DC
Uses
Kelp
15
E,D
Description
A large seaweed found in vast areas of ocean.
Edible Parts
The whole plant is edible once boiled
Other Uses
Other Use DC
25
Once the plant is burned to ash the ash is the chemical Sodium Carbonate Which has many medical uses, (see item rules for uses in potions)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
50
N/A
Fishing / Survival / Farming
Chemistry
30
N/A
Name
Identify DC
Uses
Lavender
20
S,E,M,D
Description
are a genus of 39 species of flowering plants in the mint family known for their purple flowers
Edible Parts
The plant is edible but is more used for a spice for flavoring
Other Uses
Other Use DC
25
Lavender is used for its smell as a perfume, but also is used as a drug for medical use, for that reason it can be used in potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Perfume
Potion
50
5000
N/A
Herbalist /Farmer/ Survival
Chemistry
Chemistry (see item rules)
10
40
N/A
Name
Identify DC
Uses
Lemon
20
E,W,D,M
Description
a small evergreen tree native to Asia, and the tree’s oval yellow fruit.
Edible Parts
The fruit of the plant is edible all be it very bitter. It can be made into candy served to flavor foods even made into fruit juice.
Other Uses
Other Use DC
20
Healing properties of the lemon juice can cure sores and wounds The Strong vitamin content can be used to make Vitamins. The Juice can be made into a simple weak acid spray that deters bugs that does 2d10 to Insects of END per use. Lastly the Juice holds strong germ cleansing properties Granting a +30 profession maid skill. For the healing properties (see item rules) for uses.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Potion
Insecticide
Cleaning Solution
Seeds
10
150
N/A
500
300
50
Prof. Lumberjack / Survival
Prof. Farmer / Survival
Chemistry (See Item Rules)
Chemistry
Chemistry / Prof. Maid
Prof. Farming
10
15
N/A
25
20
30
Name
Identify DC
Uses
Lemongrass
25
S,E,D
Description
A bushy patch of citrus flavored grass
Edible Parts
The whole plant is edible.
Other Uses
Other Use DC
25
Lemongrass has strong healing properties and can be used as Medicine, its used in potions (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Grass
Potion
50
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
50
N/A
Name
Identify DC
Uses
Lettuce
20
E
Description
a temperate annual or biennial plant of the daisy family. It is most often grown as a leaf vegetable.
Edible Parts
The plant is fully edible raw and is often eaten that way.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
100
Prof. Farmer
10
Name
Identify DC
Uses
Licorice, Liquorice
25
S,E,D
Description
A small fern like plant with pods
Edible Parts
The pods are edible
Other Uses
Other Use DC
25
As well as a spice, Licorice has been use through out time as a healing plant for coughs and soars, due to this they are a useful ingredient in potions, (See Item Rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Pods
Plant
Potion
50
100
N/A
Farming / Herbalist/ Survivor
Prof. Farming /Prof. Herbalist
Chemistry (See Item Rules)
10
20
N/A
Name
Identify DC
Uses
Lime
20
W,E,M
Description
a small evergreen tree native to Asia, and the tree’s oval green fruit.
Edible Parts
The fruit is edible raw and can be made into candy, flavoring or even a fruity drink
Other Uses
Other Use DC
20
Unlike its cousin Lemons Limes only have one extra use and that’s the juice makes a fine perfume
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Perfume
10
150
2000
Prof. Lumberjack / Survival
Prof. Farming / Survival
Chemistry
10
20
35
Name
Identify DC
Uses
Lotus
20
E,M
Description
There are two species of lotus: one has yellow flowers and the other pink flowers.
The flowers are large and showy. The leaves, which may float on or rise above the surface of the
water, often reach 1.5 meters in radius. The fruit has a distinctive flattened shape and contains
up to 20 hard seeds.
Edible Parts
All parts of the plant are edible raw or cooked. The underwater parts contain large quantities of starch. Dig the fleshy portions from the mud and bake or boil them. Boil the young leaves and eat them as a vegetable. The seeds have a pleasant flavor and are nutritious. Eat them raw, or parch and grind them into flour.
Other Uses
Other Use DC
20
Lotus can be used to make perfume.
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Rare Color
Flour
Perfume
50
+250
100
5000
Prof. Herbalist / Survivor
N/A
Cooking
Chemistry
20
N/A
25
40
Name
Identify DC
Uses
Lantana
25
P
Description
Lantana is a shrub-like plant that may grow up to 45 centimeters high. It has opposite, round leaves and flowers borne in flat-topped clusters. The flower color (which varies in different areas) may be white, yellow, orange, pink, or red. It has a dark blue or black berrylike fruit. A distinctive feature of all parts of this plant is its strong scent.
Edible Parts
Caution
Threat ID DC
40
All parts of this plant are poisonous if eaten and can be fatal. This plant causes dermatitis in some individuals. Raw Poison does 1d6 END damage a round for 1d4 rounds Resistance DC 15,
Refined the poison does 1d12 End damage a round for 1d6 rounds Resistance DC 20
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Refined Poison
5
200
Prof. Herbalist
Chemistry
10
40
Name
Identify DC
Uses
Laver
20
E, D
Description
A seaweed that has great values in the form of Iodine and Iron. Most commonly known as Japanese Nori. It’s a great source of vitamins needed and lays easily in tidal pools and calm ocean watery areas.
Edible Parts
The whole plant is edible once it has been boiled or baked.
Other Uses
Other Use DC
20
Boiling the plant can produce a medically used version of Iodine that can be use to clean wounds and treat infection. The product can be used in crafting potions. (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Seaweed
Iodine
Potion
10
30
N/A
Fishing / Farming / Survival
Chemistry
Chemistry (See Item Rules)
30
40
N/A
Name
Identify DC
Uses
Manchineel
40
P,W
Description
Manchineel is a tree reaching up to 15 meters high with alternate, shiny green leaves and spikes of small greenish flowers. Its fruits are green or greenish-yellow when ripe.
Caution
Threat ID DC
45
This tree is extremely toxic. It causes severe dermatitis in most individuals after only .5 hour.
Even water dripping from the leaves may cause dermatitis. The smoke from burning it
irritates the eyes. No part of this plant should be considered a food. Poison Liquid Resistance Dc 20 and does 2d8 damage a minute for 1d20 minutes, Poison Gas grants Blindness and does 3d8 damage a round for 1d12 rounds DC 20 Resistance
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Poison Gas
Poison Liquid
10
2000
1000
Prof. Lumberjack
Chemistry
Chemistry
50
60
40
Name
Identify DC
Uses
Mango
20
W, E
Description
This tree may reach 30 meters in height. It has alternate, simple, shiny, dark green leaves. Its flowers are small and inconspicuous. Its fruits have a large single seed. There are many cultivated varieties of mango. Some have red flesh, others yellow or orange, often with many fibers and a kerosene taste.
Edible Parts
The fruits area nutritious food source. The unripe fruit can be peeled and its flesh eaten by shredding it and eating it like a salad. The ripe fruit can be peeled and eaten raw. Roasted seed kernels are edible.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
10
100
Prof. Lumberjack / Survival
Prof. Farming / Survival
30
30
Name
Identify DC
Uses
Manioc
20
E, M
Description
Manioc is a perennial shrubby plant, 1 to 3 meters tall, with jointed stems and deep green, fingerlike leaves. It has large, fleshy rootstocks.
Edible Parts
The rootstocks are full of starch and high in food value. Two kinds of manioc are known: bitter and sweet. Both are edible. The bitter type contains poisonous hydrocyanic acid. To prepare manioc, first grind the fresh manioc root into a pulp, then cook it for at least 1 hour to remove the bitter poison from the roots. Then flatten the pulp into cakes and bake as bread. Manioc cakes or flour will keep almost indefinitely if protected against insects and dampness. Wrap them in banana leaves for protection.
Products
Product Value
Skill to Harvest/Craft
DC
Root
Flour
50
100
Prof. Herbalist / Survival
Cooking
40
25
Name
Identify DC
Uses
Marsh marigold
20
E
Description
This plant has rounded, dark green leaves arising from a short stem. It has bright yellow flowers.
Edible Parts
All parts are edible if boiled.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Flower
10
50
Prof. Herbalist / Survival
Prof. Herbalist / Survival
10
10
Name
Identify DC
Uses
Morels
20
E,M
Description
A large solitary mushroom with sponge like head.
Edible Parts
The whole plant is edible but must be cooked
Caution
Threat ID DC
25
Eating the mushrooms raw can cause one to get sick doing 1d8 damage a round for 1d20 rounds. Cooking the mushroom destroys the poison DC 15 Resistance to avoid effects.
Other Uses
Other Use DC
40
Processing the poison from the mushrooms creates a powerful Rocket fuel source.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Rocket Fuel
100
30,000
Prof. Herbalist / Survival
Chemistry
10
75
Name
Identify DC
Uses
Mulberry
20
E,M,P,D
Description
This tree has alternate, simple, often lobed leaves with rough surfaces. Its fruits
are blue or black and many seeded.
Edible Parts
The fruit is edible raw or cooked. It can be dried for eating later.
Caution
Threat ID DC
40
When eaten in quantity, mulberry fruit acts as a laxative. Green, unripe fruit can be hallucinogenic and cause extreme nausea and cramps. DC 15 Will vs. Illusions for 1d6 hours The properties can be refined to make a poison that does DC20 Will vs Illusions for 1d10 hours.
Other Uses
Other Use DC
25
You can shred the inner bark of the tree and use it to make twine or cord.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Twine
Illusion Poison
150
100
2000
Herbalist / Farmer/ Survival
Craft Item
Chemistry
20
20
40
Name
Identify DC
Uses
Mushtake
40
E
Description
A long stemmed Mushroom with a tall brown cap
Edible Parts
This highly prized mushroom is a rare treat to many and can rarely be found through out the world. It has the taste of the highest quality truffles.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
50,000
Herbalist / Farming / Survival
30
Name
Identify DC
Uses
Mustard
25
E,M,S
Description
A tall yellow flowering plant with many flowers on a stem
Edible Parts
Caution
Threat ID DC
Other Uses
Other Use DC
25
On top of making Mustard spice, it also can be used to make Mustard Gas a deadly Chemical Gas (See Item Rules for effect and use)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Mustard
Mustard Gas
100
150
2500
Herbalist/ Farmer / Survival
Cooking (crit. failure makes gas)
Chemistry (See Item Rules)
20
40
N/A
Name
Identify DC
Uses
Nettle
20
E, M
Description
These plants grow several feet high. They have small, inconspicuous flowers. Fine, hairline bristles cover the stems, leafstalks, and undersides of leaves. The bristles cause a stinging sensation when they touch the skin.
Edible Parts
Young shoots and leaves are edible. Boiling the plant for 10 to 15 minutes destroys the stinging element of the bristles. This plant is very nutritious.
Other Uses
Other Use DC
20
Mature stems have a fibrous layer that you can divide into individual fibers and use to weave string or twine.
Products
Product Value
Skill to Harvest/Craft
DC
Shoots
Twine
50
100
Prof. Herbalist / Survival
Craft Item
30
20
Name
Identify DC
Uses
Nipa palm
20
E, M
Description
This palm has a short, mainly underground trunk and very large, erect leaves up to 6 meters tall. The leaves are divided into leaflets. A flowering head forms on a short erect stern that rises among the palm leaves. The fruiting (seed) head is dark brown and may be 30 centimeters in diameter.
Edible Parts
The young flower stalk and the seeds provide a good source of water and food. Cut the flower stalk and collect the juice. The juice is rich in sugar. The seeds are hard but edible.
Other Uses
Other Use DC
20
The leaves are excellent as thatch and coarse weaving material.
Products
Product Value
Skill to Harvest/Craft
DC
Leafs
Seed
Juice
10
50
100
Craft Items
Herbalist / Farming / Survival
Survival
10
20
30
Name
Identify DC
Uses
Nutmeg
25
E,S,D,W
Description
A small tree with a egg like nut and small white flowers
Edible Parts
The nut is edible but commonly used as a spice.
Other Uses
Other Use DC
25
On top as a Spice Nutmeg can be made into a drug that causes dizziness, and nausea. DC 15 Resistance DC, causes Dazed effect for 1d8 rounds
Products
Product Value
Skill to Harvest/Craft
DC
Nut
Wood
Drug
150
10
1500
Prof. Herbalist/ Survival
Prof. Lumberjack / Survival
Chemistry
15
10
40
Name
Identify DC
Uses
Oak
15
W, E, M
Description
Oak trees have alternate leaves and acorn fruits. There are two main groups of oaks: red and white. The red oak group has leaves with bristles and smooth bark in the upper part of the tree. Red oak acorns take 2 years to mature. The white oak group has leaves without bristles and a rough bark in the upper portion of the tree. White oak acorns mature in 1 year.
Edible Parts
All parts are edible, but often contain large quantities of bitter substances. White oak acorns usually have a better flavor than red oak acorns. Gather and shell the acorns. Soak red oak acorns in water for 1 to 2 days to remove the bitter substance. You can speed up this process by putting wood ashes in the water in which you soak the acorns. Boil the acorns or grind them into flour and use the flour for baking. You can use acorns that you baked until very dark as a coffee substitute
Other Uses
Other Use DC
40
Oak bark soaked in water produces a tanning solution used to preserve leather.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nut
Persevere
Coffee
10
100
500
100
Prof. Lumberjack / Survival
Prof Herbalist / Survival
Craft Item
Cooking
30
20
30
30
Name
Identify DC
Uses
Oats
15
E,M
Description
A simple long grass with individual seeds held together by a thin strand.
Edible Parts
The seeds are edible raw but can be processed into flour, brand, even cooked in to a fine mush.
Other Uses
Other Use DC
15
The plant in all make a good animal feed
Products
Product Value
Skill to Harvest/Craft
DC
Grain
Flour
Seed
Feed
50
100
50
100
Prof. Farming / Survival
Cooking
Prof. Farming
Prof. Farming / Prof. Rancher
10
15
15
20
Name
Identify DC
Uses
Oleander
25
W,P
Description
This shrub or small tree grows to about 9 meters, with alternate, very straight, dark green leaves. Its flowers may be white, yellow, red, pink, or intermediate colors. Its fruit is a brown, pod like structure with many small seeds.
Edible Parts
Caution
Threat ID DC
40
All parts of the plant are very poisonous. Do not use the wood for cooking; it gives off poisonous fumes that can poison food. Eating does 1d3 END damage a round for 1d4 rounds, Burning wood 1d4 END damage a round for 1d8 rounds DC resistance 15 on both. Refining the poison gains access to poison Gas, 1d8 END damage a round for 1d12 rounds Resistance DC 25, Or liquid does 1d6 End a round in damage for 1d8 rounds, Resistance Dc 20
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Wood
Liquid Poison
Poison Gas
50
10
1500
2000
Prof. Herbalist
Prof. Lumberjack / Survival
Chemistry
Chemistry
20
10
35
45
Name
Identify DC
Uses
Olive
20
W,E,D,M
Description
A small bushy tree with small long almost grass like leaves and little green fruits.
Edible Parts
While the Leaves and Oil form the tree are edible and can be used in cooking the fruits are the most edible parts. They are eaten raw or fermented to flavor.
Other Uses
Other Use DC
20
The leaves hold some healing properties when boiled into a tea, due to its healing properties, it is used to form potions (see item rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Pit
Oil
Potion
100
50
1000
N/A
Prof. Farmer/ Survival
Prof. Farmer
Cooking
Chemistry (See Item Rules)
20
30
30
N/A
Name
Identify DC
Uses
Onion
20
E, G, M, D
Description
Allium cernuum is an example of the many species of onions
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses
Other Use DC
25
Eating large quantities of onions will give your body an odor that will help to repel insects. Insecticide does 2d6 End Damage per use on insects.
Products
Product Value
Skill to Harvest/Craft
DC
Onion
Bulb
Insecticide
50
50
100
Farming / Herbalist / Survival
Prof. Farming
Chemistry
15
10
30
Name
Identify DC
Uses
Orach
E
Description
This plant is vine like in growth and has arrowhead-shaped, alternate leaves up to 5 centimeters long. Young leaves maybe silver-colored. Its flowers and fruits are small and inconspicuous.
Edible Parts
The entire plant is edible raw or boiled.
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Plant
50
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Orange
15
E,W,D,M
Description
An evergreen flowering tree generally growing to 9–10 m in height (although very old specimens have reached 15 m). The leaves are arranged alternately, are ovate in shape with crenulated margins and are 4–10 cm long. It bears a orange colored fruit, a type of berry.
Edible Parts
The fruit is edible and can be use in a massive amount of ways from raw to seasoning, to making sweets and juice.
Other Uses
Other Use DC
20
The Flower can be used to make Perfume, the Peel A fine Wax, The juice can be made into a Cleaning Solution which grants +30 to Profession Maid skill. Also a powerful Vitamin to fight off disease and other chemicals for health that is used in potions. (See Items Rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Juice
Perfume
Marmalade / Jelly
Wax
Cleaning Solution
Flower
Potion
10
150
200
2000
1000
1000
500
500
N/A
Prof. Lumber / Survival
Prof. Farming / Survival
Cooking
Chemistry
Cooking
Craft Item
Chemistry / Pro. Maid
Prof. Herbalist
Chemistry (see item rules)
10
15
10
35
25
35
30
10
N/A
Name
Identify DC
Uses
Oregano
20
S
Description
A small Clover like flowering plant
Products
Product Value
Skill to Harvest/Craft
DC
Plant
50
Prof. Herbalist / Prof. Farmer
10
Name
Identify DC
Uses
Palmetto palm
20
W, E, M
Description
The palmetto palm is a tall, un branched tree with persistent leaf bases on most of the trunk. The leaves are large, simple, and palmate lobed. Its fruits are dark blue or black with a hard seed.
Edible Parts
The fruits are edible raw. The hard seeds may be ground into flour. The heart of the palm is a nutritious food source at any time. Cut off the top of the tree to obtain the palm heart.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Seeds
Flour
10
150
5
100
Prof. Lumberjack / Survival
Prof. Farming / Survival
Prof. Farming
Cooking
20
20
30
20
Name
Identify DC
Uses
Pangi
25
W,P
Description
This tree, with heart-shaped leaves in spirals, reaches a height of 18 meters. Its flowers grow in spikes and are green in color. Its large, brownish, pear-shaped fruits grow in clusters.
Edible Parts
Caution
Threat ID DC
25
All parts are poisonous, especially the fruit. In the Raw Poison Does DC 15 Resistance 1d8 END a minute for 1d20 Minutes. Processed it does DC 20 Resistance 1d10 END a minute for 1d12 Minutes.
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Refined Poison
10
10
500
Prof. Lumber / Survival
Prof. Herbalist
Chemistry
30
20
35
Name
Identify DC
Uses
Papaya or pawpaw
20
E,M
Description
The papaya is a small tree 1.8 to 6 meters tall, with a soft, hollow trunk. When cut, the entire plant exudes a milky juice. The trunk is rough and the leaves are crowded at the trunk’s apex. The fruit grows directly from the trunk, among and below the leaves. The fruit is green before ripening. When ripe, it turns yellow or remains greenish with a squash like appearance.
Edible Parts
The ripe fruit is high in vitamin C. Eat it raw or cock it like squash. Place green fruit in the sun to make it ripen quickly. Cook the young papaya leaves, flowers, and stems carefully, changing the water as for taro.
Caution
Threat ID DC
35
Be careful not to get the milky sap from the unripe fruit into your eyes. It will cause intense pain and temporary–sometimes even permanent–blindness. Spray does DC 20 Resistance vs Blindness for 1d12 hours, results of a 1 on the save could have blindness become more permanent.
Other Uses
Other Use DC
40
Use the milky juice of the unripe fruit to tenderize tough meat. Rub the juice on the meat.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Juice
Blinding Spray
150
100
500
Prof. Farmer/ Survival
Cooking
Chemistry
10
30
40
Name
Identify DC
Uses
Parsley
20
S
Description
a stalky leafy green plant
Products
Product Value
Skill to Harvest/Craft
DC
Plant
50
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Pea
20
E,M
Description
A small Vine like plant that is all green with broad leaves and a pod like bean for fruit.
Edible Parts
While the shoots can be eaten the seeds inside are the main dish of this plant eaten dried, or cooked it’s a handy plant for adding flavor to meals.
Other Uses
Other Use DC
40
A skilled Craftsman can process the pods chemical makeup into a new and durable material similar to glass yet less likely to shatter.
Products
Product Value
Skill to Harvest/Craft
DC
Pod
Plant
Plastic
100
50
5,000,000
Prof. Farming / Survival
Prof. Framing
Chemistry
10
10
65
Name
Identify DC
Uses
Peach
20
E,W,M
Description
A large tree The leaves are lanceolate, 7–16 cm (2.8–6.3 in) long, 2–3 cm (0.79–1.2 in) broad, pinnately veined. The flowers are produced in early spring before the leaves; they are solitary or paired, 2.5–3 cm diameter, pink, with five petals. The fruit has yellow or whitish flesh, a delicate aroma, and a skin that is either velvety or smooth
Edible Parts
The fruit of the tree is edible and can be used to season other foods or make a fruit juice with it.
Other Uses
Other Use DC
25
The Flower of the tree can be used to make a fine perfume
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Pit
Perfume
10
150
50
2000
Prof. Lumberjack / Survival
Prof. Farming / Survival
Prof. Farming
Chemistry
20
20
30
35
Name
Identify DC
Uses
Peanut
20
E,M
Description
A small green like plant low to the ground with yellow flowers a four broad leaves to a stem reaching into the ground.
Edible Parts
The roots are a bean grown underground sought for its high protean. The seeds in the pod are the only truly edible parts that can be eaten raw, Salted or flavored, Boiled or even processed into other means The Nuts produce a small amount of oil that can be extracted and used as a fuel source.
Products
Product Value
Skill to Harvest/Craft
DC
Nuts
Plant
Peanut Butter
Flour
Oil
100
50
500
250
1000
Herbalist / Farming / Survival
Prof. Farming
Cooking
Cooking
Cooking
20
10
25
20
40
Name
Identify DC
Uses
Pear
20
E,W,M
Description
They are medium sized trees, reaching 10–17 m tall, often with a tall, narrow crown; a few species are shrubby. The leaves are alternately arranged, simple, 2–12 cm long, glossy green on some species, densely silvery-hairy in some others; leaf shape varies from broad oval to narrow lanceolate. The wood from this tree is highly sought in crafting musical instruments increasing its value.
Edible Parts
The Fruit is edible raw and can be used to season other foods or be made into a juice.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
Seeds
200
150
50
Prof. Lumberjack
Prof. Farming / Survival
Prof. Farming
50
20
30
Name
Identify DC
Uses
Peppermint
25
E, S, D
Description
A small Green jagged edged leafed plant
Edible Parts
The whole plant is edible
Other Uses
Other Use DC
30
This plant has medical properties and is used in the crafting of potions. (See Item Rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Spice
Potion
50
100
N/A
Prof. Herbalist / Survival
Prof. Herbalist / Cooking
Chemistry (See Item Rules)
15
20
N/A
Name
Identify DC
Uses
Persimmon
20
E, W, M, P
Description
These trees have alternate, dark green, elliptic leaves with entire margins. The flowers are inconspicuous. The fruits are orange, have a sticky consistency, and have several seeds.
Edible Parts
The leaves are a good source of vitamin C. The fruits are edible raw or baked. To make tea, dry the leaves and soak them in hot water. You can eat the roasted seeds.
Caution
Threat ID DC
40
Be careful not to get the milky sap from the unripe fruit into your eyes. It will cause intense pain and temporary–sometimes even permanent—blindness DC 15 Resistance Blindness, Refined poison does DC 20 Resistance vs Blindness (the result of a critical failure it can become permanent)
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Tea
Refined Poison
Sap
Wood
50
100
1500
50
10
Prof. Herbalist / Survival
Cooking
Chemistry
Survival
Prof. Lumberjack/ Survival
10
20
35
40
20
Name
Identify DC
Uses
Physic nut
25
P
Description
This shrub or small tree has large, 3- to 5-parted alternate leaves. It has small, greenish-yellow flowers and its yellow, apple-sized fruits contain three large seeds.
Caution
Threat ID DC
25
The seeds taste sweet but their oil is violently purgative. All parts of the physic nut are poisonous. In the Raw does 1d4 END per hour for 1d6 hours DC 15 Resistance, processed does 1d8 END an hour for 1d12 hours DC 20 Resistance
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Processed poison
50
200
Survival
Chemistry
20
40
Name
Identify DC
Uses
Pincushion cactus
20
E
Description
Members of this cactus group are round, short, barrel-shaped, and without leaves.
Sharp spines cover the entire plant.
Edible Parts
They are a good source of water in the desert.
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Fresh Water
50
Survival
30
Name
Identify DC
Uses
Pine
20
E, W, M
Description
Pine trees are easily recognized by their needlelike leaves grouped in bundles. Each bundle may contain one to five needles, the number varying among species. The tree’s odor and sticky sap provide a simple way to distinguish pines from similar looking trees with needlelike leaves.
Edible Parts
The seeds of all species are edible. You can collect the young male cones, which grow only in the spring, as a survival food. Boil or bake the young cones. The bark of young twigs is edible. Peel off the bark of thin twigs. You can chew the juicy inner bark; it is rich in sugar and vitamins. Eat the seeds raw or cooked. Green pine needle tea is high in vitamin C.
Other Uses
Other Use DC
40
Use the resin to waterproof articles. Also use it as glue. Collect the resin from the tree. If there is not enough resin on the tree, cut a notch in the bark so more sap will seep out. Put the resin in a container and heat it. The hot resin is your glue. Use it as is or add a small amount of ash dust to strengthen it. Use it immediately. You can use hardened pine resin as an emergency dental filling.
Products
Product Value
Skill to Harvest/Craft
DC
Needles
Cones
Wood
Resin
10
30
10
1500
Prof. Herbalist/ Survival
Survival
Prof. Lumberjack / Survival
Craft Item
30
10
30
40
Name
Identify DC
Uses
Pineapple
20
E,D
Description
a herbaceous short-lived perennial plant which grows to 1.0 to 1.5 meters (3.3 to 4.9 ft) tall. After the first fruit is produced, side shoots are produced in the leaf axils of the main stem. These may be removed for propagation, or left to produce additional fruits on the original plant.
Edible Parts
The woody stalk part of the plant is edible once cut into the sweet inside is revealed. It can be eaten raw used as seasoning in cooking, cooked or even made in a juice drink.
Other Uses
Other Use DC
40
The root and fruit can be ground into a simple healing solution, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Potion
200
N/A
Prof. Farming / Survival
Chemistry (See Item Rules)
40
N/A
Name
Identify DC
Uses
Plantain, broad and narrow leaf
20
E, D
Description
The broad leaf plantain has leaves over 2.5 centimeters across that grow close to
the ground. The flowers are on a spike that rises from the middle of the cluster of leaves. The
narrow leaf plantain has leaves up to 12 centimeters long and 2.5 centimeters wide, covered
with hairs. The leaves form a rosette. The flowers are small and inconspicuous.
Edible Parts
The young tender leaves are edible raw. Older leaves should be cooked. Seeds are edible raw or roasted.
Caution
Threat ID DC
Other Uses
Other Use DC
40
To relieve pain from wounds and sores, wash and soak the entire plant for a short time and apply it to the injured area. To treat diarrhea, drink tea made from 28 grams (1 ounce) of the plant leaves boiled in 0.5 liter of water. The seeds and seed husks act as laxatives, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Potion
10
N/A
Prof. Farming / Survival
Chemistry (see item rules)
30
N/A
Name
Identify DC
Uses
Pokeweed
25
E,D,M,P
Description
This plant may grow as high as 3 meters. Its leaves are elliptic and up to 1 meter in
length. It produces many large clusters of purple fruits in late spring.
Edible Parts
The young leaves and stems are edible cooked. Boil them twice, discarding the water from the first boiling. The fruits are edible if cooked.
Caution
Threat ID DC
45
All parts of this plant are poisonous if eaten raw. Never eat the underground portions of the
plant as these contain the highest concentrations of the poisons. Do not eat any plant over 25
centimeters tall or when red is showing in the plant. In the raw the poison does 1d4 END a round for 1d6 rounds DC 10 Resistance, Refined Poison does 1d6 END a round for 1d8 rounds DC 15 Resistance.
Other Uses
Other Use DC
45
The juice of the berries is used in dye and also used in some medicine, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Dye
Potion
Poison
50
100
N/A
1500
Prof. Herbalist / Survival
Craft Item
Chemistry
Chemistry
50
100
N/A
1500
Name
Identify DC
Uses
Poppy
25
E,D
Description
A large red to white tulip like flower
Edible Parts
Seeds are edible
Other Uses
Other Use DC
25
Opium and Morphine are made from the refined and modified sap is used for pain control in terminal patients. Dried sap was used as a traditional medicine until the 19th century. Poppy seeds Helps sleeping/relieves pain (see Item Rules for effects )
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Seeds
Morphine
Opium
50
50
50,000
10,000
Farmer/ Herbalist / Survival
Prof. Farmer
Chemistry (see item rules)
Chemistry (see item rules)
10
10
N/A
N/A
Name
Identify DC
Uses
Potato
20
E
Description
A small Bushy plant with several flowers in colors of white, yellow, pink and so on. The root is wide and sticks slightly out of the ground.
Edible Parts
The potato is only edible cooked, in the raw it is toxic (Fort Save 15 DC vs. Sickness) it can cooked a variety of ways and also be used to produce a strong alcoholic beverage Vodka (see item rules for effect and crafting of Vodka)
Products
Product Value
Skill to Harvest/Craft
DC
Potato
Vodka
150
2000
Prof. Farmer / Survival
Cooking / Chemistry (See Items)
20
N/A
Name
Identify DC
Uses
Prickly pear cactus
20
E, D
Description
This cactus has flat, pad-like stems that are green. Many round, furry dots that
contain sharp-pointed hairs cover these stems.
Edible Parts
All parts of the plant are edible. Peel the fruits and eat them fresh or crush them to prepare a refreshing drink. Avoid the tiny, pointed hairs. Roast the seeds and grind them to a flour.
Caution
Threat ID DC
Other Uses
Other Use DC
25
The pad is a good source of water. Peel it carefully to remove all sharp hairs before putting it in your mouth. You can also use the pads to promote healing. Split them and apply the pulp to wounds. Pads do 1d8 healing.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Pads
100
1000
Prof. Herbalist / Survival
Survival / Medical
Name
Identify DC
Uses
Psilocybin
25
D, P
Description
A Small and thin stemmed brown mushroom
Caution
Threat ID DC
40
this mushroom causes hallucinations DC 15 Will vs. Illusions for 1d4 hours
Other Uses
Other Use DC
40
Used by some to create powerful Hallucinate drugs (see item rules for effect and crafting). It also has been used in Medicine to heal deadly injuries. due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Drug
Potion
100
5000
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
Chemistry (See Item Rules)
20
N/A
N/A
Name
Identify DC
Uses
Puffball
20
E
Description
A round topped to puff shaped Mushroom type in a variety of colors and shapes.
Edible Parts
All parts are edible.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
100
Farming / Herbalist / Survival
20
Name
Identify DC
Uses
Pumpkin
15
E, M
Description
A large ground vine with yellow flowers and broad five prong leaves, and large green to orange colored fruit.
Edible Parts
All parts of the pumpkin is edible given its prepared correctly. Seeds and the rind need to be cooked while the shell can be eaten raw or cooked. The pumpkin is high in vitamins and can even be made into a juice.
Other Uses
Other Use DC
20
While decorating fresh pumpkin shells into lanterns are a cheep way to make a hooded lantern or jack o lantern the whole un used pumpkin is also looked at in times as a alternate source of ammo for catapults. The plants vine is also useful as a rope.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Lantern
Rope
Seeds
200
50
100
50
Prof. Farming / Survival
Craft Item
Craft Item
Cooking / Prof. Farming
20
15
20
20
Name
Identify DC
Uses
Purslane
25
E, M
Description
This plant grows close to the ground. It is seldom more than a few centimeters tall. Its stems and leaves are fleshy and often tinged with red. It has paddle shaped leaves, 2.5 centimeter or less long, clustered at the tips of the stems. Its flowers are yellow or pink. Its seeds are tiny and black.
Edible Parts
All parts are edible. Wash and boil the plants for a tasty vegetable or eat them raw. Use the seeds as a flour substitute or eat them raw.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Flower
50
100
Prof. Herbalist / Survival
Prof. Herbalist
20
10
Name
Identify DC
Uses
Radish
20
E
Description
A small Stalk plant with a small red bulb or large white stalk at the root.
Edible Parts
The whole plant is edible yet the root has the most nutrition, it can be eaten raw or cooked.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
100
Farming / Herbalist / Survival
10
Name
Identify DC
Uses
Rattan palm
20
W, E, M
Description
The rattan palm is a stout, robust climber. It has hooks on the midrib of its leaves that it uses to remain attached to trees on which it grows. Sometimes, mature stems grow to 90 meters. It has alternate, compound leaves and a whitish flower.
Edible Parts
Rattan palms hold a considerable amount of starch in their young stem tips. You can eat them roasted or raw. In other kinds, a gelatinous pulp, either sweet or sour, surrounds the seeds. You can suck out this pulp. The palm heart is also edible raw or cooked.
Other Uses
Other Use DC
20
You can obtain large amounts of potable water by cutting the ends of the long stems. The stems can be used to make baskets and fish traps.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Materials
Pulp
10
10
50
Prof. Lumberjack/ Survival
Craft Items
Cooking
30
20
30
Name
Identify DC
Uses
Red Pepper
15
E
Description
A small Vine-like plant with Large red fruit in the form of a bell
Edible Parts
The fruit is edible and often when its green its considered to be best eaten raw but can be cooked as well
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seeds
100
50
Prof. Farming / Survival
Prof. Farming
Name
Identify DC
Uses
Reed
15
E, M
Description
This tall, coarse grass grows to 3.5 meters tall and has gray-green leaves about 4 centimeters wide. It has large masses of brown flower branches in early summer. These rarely produce grain and become fluffy, gray masses late in the season.
Edible Parts
All parts of the plant are edible raw or cooked in any season. Harvest the stems as they emerge from the soil and boil them. You can also harvest them just before they produce flowers, then dry and beat them into flour. You can also dig up and boil the underground stems, but they are often tough. Seeds are edible raw or boiled, but they are rarely found.
Products
Product Value
Skill to Harvest/Craft
DC
Reed
Flour
10
100
Prof. Herbalist / Survival
Cooking
20
30
Name
Identify DC
Uses
Reindeer moss
25
E
Description
Reindeer moss is a low-growing plant only a few centimeters tall. It does not flower but does produce bright red reproductive structures.
Edible Parts
Edible Parts: [25] The entire plant is edible but has a crunchy, brittle texture. Soak the plant in water with some wood ashes to remove the bitterness, then dry, crush, and add it to milk or to other food.
Products
Product Value
Skill to Harvest/Craft
DC
Moss
10
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Renghas tree, Marking nut
20
P, D
Description
A small tree that produces a small nut similar to a cashew in nature. Within its broad oar like leaves.
Caution
Threat ID DC
40
The nut is toxic in nature unprocessed does 1d3 END an hour for 1d6 hours Resistance DC 15
Other Uses
Other Use DC
45
The nut can be boiled then roasted and ground into a fine powered that has great healing properties. Also the nut in its raw can be used as form of marking device with its black mark it leaves behind. due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Marker Nut
Potion
50
N/A
Prof. Herbalist
Chemistry (See Item rules)
20
N/A
Name
Identify DC
Uses
Reishi
25
D
Description
A large and flat shelf like mushroom with a chocolate brown color
Other Uses
Other Use DC
25
A strongly and widely sought mushroom for medical purposes. It can be used to make a strong Healing potion. due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
Potion
100
N/A
Herbalism / Farming / Survival
Chemistry (See item rules)
20
N/A
Name
Identify DC
Uses
Rice
25
E
Description
Rice is a tall grass that averages 1 to 1.5 meters in height, but may reach 4.5 meters. Its grain grows in very loose heads at the top of the plant and is dark brown or blackish when ripe.
Edible Parts
During the spring and summer, the central portion of the lower sterns and root shoots are edible. Remove the tough covering before eating. During the late summer and fail, collect the straw-covered husks. Dry and parch the husks, break them, and remove the rice. Boil or roast the rice and then beat it into flour.
Products
Product Value
Skill to Harvest/Craft
DC
Rice
Plant
Flour
100
50
200
Prof. Farming
Prof. Farming
Cooking
20
10
20
Name
Identify DC
Uses
Rock tripe
25
E
Description
This plant forms large patches with curling edges. The top of the plant is usually black. The underside is lighter in color.
Edible Parts
The entire plant is edible. Scrape it off the rock and wash it to remove grit. The plant may be dry and crunchy; soak it in water until it becomes soft. Rock tripe’s may contain large quantities of bitter substances; soaking or boiling them in several changes of water will remove the bitterness.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
50
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Rose apple
20
E, W
Description
This tree grows 3 to 9 meters high. It has opposite, simple, dark green, shiny leaves. When fresh, it has fluffy, yellowish-green flowers and red to purple egg-shaped fruit.
Edible Parts
The entire fruit is edible raw or cooked.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
100
10
Prof. Farmer / Survival
Prof. Lumberjack / Survival
20
20
Name
Identify DC
Uses
Rosary pea or crab’s eyes
25
P
Description
This plant is a vine with alternate compound leaves, light purple flowers, and beautiful seeds that are red and black.
Caution
Threat ID DC
40
This plant is one of the most dangerous plants. One seed may contain enough poison to kill an adult. In the Raw DC 25 Resistance vs. 1d6 END a minute for 1d4 minutes, Processed the poison does 1d8 END for 1d6 minutes DC 25 Resistance.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Refined Poison
30,000
100,000
Prof. Herbalist / Survival
Chemist
40
60
Name
Identify DC
Uses
Rosemary
25
S,M
Description
A small evergreen woody like flowering plant with a mustard like smell.
Other Uses
Other Use DC
25
Believed to hold some healing properties, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Spice
Potion
100
50
N/A
Prof. Herbalist / Prof. Farmer
Cooking
Chemistry (See item rules)
20
20
N/A
Name
Identify DC
Uses
Saffron
25
S
Description
A grassy Purple flower
Products
Product Value
Skill to Harvest/Craft
DC
Flower
50
Prof. Herbalist
20
Name
Identify DC
Uses
Sage
25
S,M
Description
A small evergreen brush with bluish to purplish flowers
Other Uses
Other Use DC
25
Believed to hold some healing properties, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Spice
Flower
Potion
50
50
N/A
Cooking
Prof. Herbalist / Prof. Farmer
Chemistry
15
20
N/A
Name
Identify DC
Uses
Sago palm
20
W, E, M
Description
These palms are low trees, rarely over 9 meters tall, with a stout, spiny trunk. The outer rind is about 5 centimeters thick and hard as bamboo. The rind encloses spongy inner pith containing a high proportion of starch. It has typical palm like leaves clustered at the tip.
Edible Parts
These palms, when available, are of great use to the survivor. One trunk, cut just before it flowers, will yield enough sago to feed a person for 1 year. Obtain sago starch from Non-flowering palms. To extract the edible sage, cut away the bark lengthwise from one half of the trunk, and pound the soft, whitish inner part (pith) as fine as possible. Knead the pith in water and strain it through a coarse cloth into a container. The fine, white sago will settle in the container. Once the sago settles, it is ready for use. Squeeze off the excess water and let it dry. Cook it as pancakes or oatmeal. Two kilograms of sago is the nutritional equivalent of 1.5 kilograms of rice. The upper part of the trunk’s core does not yield sage, but you can roast it in lumps over a fire. You can also eat the young sago nuts and the growing shoots or palm cabbage.
Other Uses
Other Use DC
20
Use the stems of tall sorghums as thatching materials.
Products
Product Value
Skill to Harvest/Craft
DC
Pith
Nut
Stems
Wood
100
50
50
10
Survival
Prof. Farming / Survival
Craft Items
Prof. Lumberjack / Survival
30
20
20
10
Name
Identify DC
Uses
Sassafras
25
E, M,W
Description
This shrub or small tree bears different leaves on the same plant. Some leaves will have one lobe, some two lobes, and some no lobes. The flowers, which appear in early spring, are small and yellow. The fruits are dark blue. The plant parts have a characteristics root beer smell.
Edible Parts
The young twigs and leaves are edible fresh or dried. You can add dried young twigs and leaves to soups. Dig the underground portion, peel off the bark, and let it dry. Then boil it in water to prepare sassafras tea.
Other Uses
Other Use DC
40
Shred the tender twigs for use as a toothbrush.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Tea
Cola
Toothbrush
10
100
1000
500
Prof. Lumberjack / Survival
Cooking
Cooking
Craft Item
20
20
40
25
Name
Identify DC
Uses
Saxual
25
W, E
Description
The saxual is found either as a small tree or as a large shrub with heavy, coarse wood and spongy, water-soaked bark. The branches of the young trees are vivid green and pendulous.
Edible Parts
The thick bark acts as a water storage organ. You can get drinking water by pressing quantities of the bark. This plant is an important some of water in the arid regions in which it grows.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fresh Water
10
50
Prof. Lumberjack/ Survival
Survival
20
40
Name
Identify DC
Uses
Screw pine
20
W, E
Description
The screw pine is a strange plant on stilts, or prop roots, that support the plant above-ground so that it appears more or less suspended in midair. These plants are either shrubby or treelike, 3 to 9 meters tall, with stiff leaves having saw like edges. The fruits are large, roughened balls resembling pineapples, but without the tuft of leaves at the end.
Edible Parts
Knock the ripe fruit to the ground to separate the fruit segments from the hard outer covering. Chew the inner fleshy part. Cook fruit that is not fully ripe in an earth oven. Before cooking, wrap the whole fruit in banana leaves, breadfruit leaves, or any other suitable thick, leathery leaves. After cooking for about 2 hours, you can chew fruit segments like ripe fruit. Green fruit is inedible.
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Fruit
10
100
Prof. Lumberjack / Survival
Survival
20
50
Name
Identify DC
Uses
Sea orach
25
E
Description
The sea orach is a sparingly branched herbaceous plant with small, gray-colored leaves up to 2.5 centimeters long. Sea orach resembles Iamb’s quarter, a common weed in most gardens in the United States. It produces its flowers in narrow, densely compacted spikes at the tips of its branches.
Edible Parts
Its leaves are edible. In the areas where it grows, it has the healthy reputation of being one of the few native plants that can sustain man in times of want.
Products
Product Value
Skill to Harvest/Craft
DC
Plant
50
Prof. Herbalism / Survival
20
Name
Identify DC
Uses
Sesame seed
20
E
Description
a pea pod like plant with fat white flowers
Edible Parts
pea pods and the flowers are edible
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Pod
50
Prof. Herbalist / Prof. Farmer
20
Name
Identify DC
Uses
Sheep sorrel
20
E, M
Description
These plants are seldom more than 30 centimeters tall. They have alternate leaves, often with arrow like bases, very small flowers, and frequently reddish stems.
Edible Parts
The leaves are edible when cooked.
Caution
Threat ID DC
40
These plants contain oxalic acid that can be damaging if too many plants are eaten raw.
Cooking seems to destroy the chemical.
Other Uses
Other Use DC
40
Refining the acid does 1d6 damage a round for 1d6 rounds
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Acid
10
1000
Prof. Herbalist / Survival
Chemistry
20
30
Name
Identify DC
Uses
Shiitake mushrooms
20
E
Description
A large white and brown umbrella like mushroom.
Edible Parts
One of the Highest in Nutrition mushrooms and a great meat replacement.
Products
Product Value
Skill to Harvest/Craft
DC
Mushroom
500
Herbalist/ Farmer / Survival
15
Name
Identify DC
Uses
Sorghum
25
M,E
Description
There are many different kinds of sorghum, all of which bear grains in heads at the top of the plants. The grains are brown, white, red, or black. Sorghum is the main food crop in many parts of the world.
Edible Parts
The grains are edible at any stage of development. When young, the grains are milky and edible raw. Boil the older grains. Sorghum is a nutritious food.
Caution
Threat ID DC
40
These plants contain oxalic acid that can be damaging if too many plants are eaten raw. Cooking seems to destroy the chemical. Refined the acid does 1d6 for 1d6 rounds.
Other Uses
Other Use DC
25
Use the stems of tall sorghum as building materials.
Products
Product Value
Skill to Harvest/Craft
DC
Grain
Steams
Refined Acid
50
50
1000
Cooking
Craft Items
Chemistry
40
20
30
Name
Identify DC
Uses
Soy
20
E, M
Description
A large bean stalk with small v shaped bean pods.
Edible Parts
The beans are edible eaten raw or cooked. The beans liquid can be used as a milk substitute, it also can form a gelatinous curd or be crafted into a fine powder for a flour replacement.
Caution
Threat ID DC
Other Uses
Other Use DC
25
On top of being used as a food source for people it also can be used as animal feed and processed it creates a oil for fuel use.
Products
Product Value
Skill to Harvest/Craft
DC
Beans
Soy Milk
Tofu
Flour
Feed
Oil
100
300
500
250
100
2000
Prof. Farming / Survival
Cooking
Cooking
Cooking
Prof. Farmer / Prof. Rancher
Chemistry
20
20
20
15
20
40
Name
Identify DC
Uses
Spatterdock or yellow water lily
25
E
Description
This plant has leaves up to 60 centimeters long with a triangular notch at the base. The shape of the leaves is somewhat variable. The plant’s yellow flowers are 2.5 centimeter across and develop into bottle-shaped fruits. The fruits are green when ripe.
Edible Parts
All parts of the plant are edible. The fruits contain several dark brown seeds you can parch or roast and then grind into flour. The large rootstock contains starch. Dig it out of the mud, peel off the outside, and boil the flesh. Sometimes the rootstock contains large quantities of a very bitter compound. Boiling in several changes of water may remove the bitterness.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Flour
100
50
Prof. Herbalist / Survival
Cooking
100
50
Name
Identify DC
Uses
Spearmint
25
E,S,D
Description
A small Jagged edge leafed plant smells of mint
Edible Parts
The plant in a whole is edible.
Other Uses
Other Use DC
40
A natural anti Testosterone plant that can be used to calm down individuals. Due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Potion
500
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
15
N/A
Name
Identify DC
Uses
Spinach
20
E
Description
An edible flowering plant. It is an annual plant, which grows to a height of up to 30 cm.
Edible Parts
The whole plant is edible raw or cooked. And is a high source of vitamins
Products
Product Value
Skill to Harvest/Craft
DC
Plant
150
Herbalist / Farming/ Survival
20
Name
Identify DC
Uses
Squash
20
E
Description
A Ground Vine with yellow flowers and produce Long green, yellow, or orange fruit.
Edible Parts
The plants fruit is edible raw or cooked and is a high source of vitamins.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
150
Prof. Farmer / Survival
15
Name
Identify DC
Uses
St. John’s Wort
25
D,E
Description
a tall multi yellow lily like plant
Edible Parts
The plant in whole is edible
Other Uses
Other Use DC
25
St. John’s is commonly used in medicine, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
50
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
20
N/A
Name
Identify DC
Uses
Sterculia
W,E,M
Description
Sterculias are tall trees, rising in some instances to 30 meters. Their leaves are either undivided or palmately lobed. Their flowers are red or purple. The fruit of all sterculias is similar in aspect, with a red, segmented seedpod containing many edible black seeds.
Edible Parts
The large, red pods produce a number of edible seeds. The seeds of all sterculias are edible and have a pleasant taste similar to cocoa. You can eat them like nuts, either raw or roasted.
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seeds
Wood
50
50
10
Survival
Survival
Prof. Lumberjack / Survival
40
50
30
Name
Identify DC
Uses
Strawberry
20
E, G
Description
Strawberry is a small plant with a three-leaved growth pattern. It has small, white flowers usually produced during the spring. Its fruit is red and fleshy.
Edible Parts
The fruit is edible fresh, cooked, or dried. Strawberries are a good source of vitamin C. You can also eat the plant’s leaves or dry them and make a tea with them.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seeds
50
50
Prof. Farming / Survival
Prof. Farming
20
30
Name
Identify DC
Uses
Strychnine tree
25
P, W
Description
The strychnine tree is a medium-sized evergreen, reaching a height of about 12 meters, with a thick, frequently crooked trunk. Its deeply veined oval leaves grow in alternate pairs. Small, loose clusters of greenish flowers appear at the ends of branches and are followed by fleshy, orange-red berries about 4 centimeters in diameter.
Caution
Threat ID DC
The berries contain the dislike seeds that yield the poisonous substance strychnine. All parts of the plant are poisonous. In the Raw DC 20 Resistance 1d4 END a hour for 1d4 hours, Processed Poison DC 30 Resistance vs. 1d8 an hour for 1d6 hours
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Berries
Refined Poison
10
50
500
Prof. Lumberjack / Survival
Prof. Herbalist / Survival
Chemistry
20
20
50
Name
Identify DC
Uses
Sugarcane
20
E
Description
This plant grows up to 4.5 meters tall. It is a grass and has grass like leaves. Its green or reddish stems are swollen where the leaves grow. Cultivated sugarcane seldom flowers.
Edible Parts
The stem is an excellent source of sugar and is very nutritious. Peel the outer portion off with your teeth and eat the sugarcane raw. You can also squeeze juice out of the sugarcane.
Products
Product Value
Skill to Harvest/Craft
DC
Cane
Sugar
10
100
Prof. Farming / Survival
Cooking
20
20
Name
Identify DC
Uses
Sugar palm
20
E, M, W
Description
This tree grows about 15 meters high and has huge leaves up to 6 meters long. Needlelike structures stick out of the bases of the leaves. Flowers grow below the leaves and form large conspicuous dusters from which the fruits grow.
Edible Parts
The chief use of this palm is for sugar. However, its seeds and the tip of its stems are a survival food. Bruise a young flower stalk with a stone or similar object and collect the juice as it comes out. It is an excellent source of sugar. Boil the seeds. Use the tip of the stems as a vegetable.
Other Uses
Other Use DC
25
The shaggy material at the base of the leaves makes an excellent rope as it is strong and resists decay.
Products
Product Value
Skill to Harvest/Craft
DC
Stems
Seeds
Sugar
Rope
Wood
50
50
100
100
10
Craft Item
Prof. Herbalist / Survival
Cooking
Craft Item
Prof. Lumberjack / Survival
15
30
20
20
30
Name
Identify DC
Uses
Sugar wrack
15
E, D
Description
A large seaweed found in vast areas of ocean.
Edible Parts
The whole plant is edible once boiled
Caution
Threat ID DC
Other Uses
Other Use DC
25
Once the plant is burned to ash the ash is the chemical Sodium Carbonate Which has many medical uses, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Seaweed
Potion
10
N/A
Fisherman / Herbalist / Survival
Chemist
15
N/A
Name
Identify DC
Uses
Poison sumac
25
P
Description
Poison sumac is a shrub that grows to 8.5 meters tall. It has alternate, pinnately compound leafstalks with 7 to 13 leaflets. Flowers are greenish-yellow and inconspicuous and are followed by white or pale yellow berries.
Caution
Threat ID DC
25
All parts, at all times of the year, can cause serious contact dermatitis. Causes rash that does 1d4 damage a day for 1d6 days DC 20 Resistance, it can be refined to Itching Powder 1d12 damage for 1d12 hours DC 20 Fort
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Itching Powder
10
1000
Prof. Herbalist / Survival
Chemistry
40
40
Name
Identify DC
Uses
Sweet sagewort
25
D,E
Description
Fern like plant with yellow flowers
Edible Parts
The plant is edible in whole.
Other Uses
Other Use DC
40
Help to prevent the development of parasite resistance, it also has anti-malarial properties, and has anti-cancer properties, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Plant
Potion
50
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
20
N/A
Name
Identify DC
Uses
Sweetsop
25
W,E,M
Description
This tree is small, seldom more than 6 meters tall, and multi-branched. It has alternate, simple, elongate, dark green leaves. Its fruit is green when ripe, round in shape, and covered with protruding bumps on its surface. The fruit’s flesh is white and creamy.
Edible Parts
The fruit flesh is edible raw.
Caution
Threat ID DC
40
The ground seeds are extremely dangerous to the eyes. DC 20 Resistance vs. Blind
Other Uses
Other Use DC
40
You can use the finely ground seeds as an insecticide. Does 2d6 End to Insects per use.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
Insecticide
Blinding Powder
150
10
2000
1000
Prof. Farming / Survival
Prof. Lumberjack / Survival
Chemistry
Chemistry
20
20
40
45
Name
Identify DC
Uses
Sugar palm
20
E, M
Description
This tree grows about 15 meters high and has huge leaves up to 6 meters long. Needlelike structures stick out of the bases of the leaves. Flowers grow below the leaves and form large conspicuous dusters from which the fruits grow.
Edible Parts
The chief use of this palm is for sugar. However, its seeds and the tip of its stems are a survival food. Bruise a young flower stalk with a stone or similar object and collect the juice as it comes out. It is an excellent source of sugar. Boil the seeds. Use the tip of the stems as a vegetable.
Caution
Threat ID DC
Other Uses
Other Use DC
The shaggy material at the base of the leaves makes an excellent rope as it is strong and resists decay.
Products
Product Value
Skill to Harvest/Craft
DC
Stems
Seeds
Sugar
Rope
Wood
10
50
100
100
10
Survival
Survival
Cooking
Craft Item
Prof. Lumberjack / Survival
30
40
20
20
30
Name
Identify DC
Uses
Sunflower
10
E
Description
A Large 3ft tall flower with bright yellow petals and a massive orange interior full of seeds.
Edible Parts
The Seeds and flower petals are Edible. The seeds can be crushed and release a fine oil that can be used as a cooking aid (not strong enough as a fuel source)
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Seeds
Flower
Oil
50
200
200
Prof. Farming / Survival
Prof. Herbalist
Cooking
20
10
40
Name
Identify DC
Uses
Tamarind
25
W,E
Description
The tamarind is a large, densely branched tree, up to 25 meters tall. It has pinnate leaves (divided like a feather) with 10 to 15 pairs of leaflets.
Edible Parts
The pulp surrounding the seeds is rich in vitamin C and is an important survival food. You can make a pleasantly acid drink by mixing the pulp with water and sugar or honey and letting the mixture mature for several days. Suck the pulp to relieve thirst. Cook the young, unripe fruits or seedpods with meat. Use the young leaves in soup. You must cook the seeds. Roast them above a fire or in ashes. Another way is to remove the seed coat and soak the seeds in salted water and grated coconut for 24 hours, then cook them. You can peel the tamarind bark and chew it.
Products
Product Value
Skill to Harvest/Craft
DC
Seeds
Wood
100
10
Prof. Herbalist, Survival
Prof. Lumberjack, Survival
30
40
150 Fruit 10 Wood
Name
Identify DC
Uses
Tangerine
20
W, E
Description
A Bushy tree with long slender leaves and Small orange fruit.
Edible Parts
The fruit is highly filled with vitamins mostly Vitamin C and is edible raw or cooked into food.
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
10
150
Prof. Farming / Survival
Prof. Lumberjack / Survival
15
15
Name
Identify DC
Uses
Tobacco
20
M
Description
Large fuzzy ground leaves. With small yellowish green flowers blooming from the stalk.
Edible Parts
Tobacco can be cured into a dry leaf that can be used in smoking or chewing. Its high quality use is why it is cigarette or cigar. Tobacco has nicotine (for its effect see item rules)
Other Uses
Other Use DC
20
Despite its use for luxury, tobacco is also a key ingredient in medicine, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Leaf
Seed
Snuff
Cigarette
Cigar
Potion
250
50
350
500
1000
N/A
Farming / Herbalist / Survival
Prof. Farming / Prof. Herbalist
Craft Item
Craft Item
Craft Item
Chemistry (See Item Rules)
20
15
10
15
25
N/A
Name
Identify DC
Uses
Tomato
20
E
Description
A Small busy or vine like plant, with small yellow flowers and produce red to orange-red fruit.
Edible Parts
The fruit is not only edible but is highly sought in many cooking recipes. It can also be eaten raw.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seed
150
50
Prof. Farming / Survival
Prof. Farming
15
15
Name
Identify DC
Uses
Taro
25
E,P
Description
All plants in these groups have large leaves, sometimes up to 1.8 meters tall, that grow from a very short stem. The rootstock is thick and fleshy and filled with starch.
Edible Parts
All parts of the plant are edible when boiled or roasted. When boiling, change the water once to get rid of any poison.
Caution
Threat ID DC
40
If eaten raw, these plants will cause a serious inflammation of the mouth and throat. Raw Poison does 1d4 an hour for 1d6 hours poison is not effective enough to be enhanced through chemical means DC 10 Resistance Save
Products
Product Value
Skill to Harvest/Craft
DC
Tuber
150
Farming / Herbalist / Survival
30
Name
Identify DC
Uses
Tarragon
25
S
Description
a tall slender plant with broad leaves and small greenish yellow flowers
Edible Parts
The flower is edible
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Plant
50
50
Farming / Herbalist / Survival
Prof. Farming / Prof. Herbalist
20
30
Name
Identify DC
Uses
Thistle
25
E,M,P
Description
This plant may grow as high as 1.5 meters. Its leaves are long-pointed, deeply lobed, and prickly.
Edible Parts
Peel the stalks, cut them into short sections, and boil them before eating. The roots are edible raw or cooked.
Caution
Threat ID DC
40
Some thistle species are poisonous. 50% chance of plant being poisonous, in its raw form it does 1d2 END a round for 1d6 rounds DC 10 Resistance. The poison can be refined to do does 1d4 END a round for 1d6 rounds DC 10 Resistance
Other Uses
Other Use DC
40
Twist the tough fibers of the stems to make a strong twine.
Products
Product Value
Skill to Harvest/Craft
DC
Stalks
Poison
Twine
10
1000
50
Prof. Herbalist / Survival
Chemistry
Craft Item
20
40
20
Name
Identify DC
Uses
Thyme
25
S,D
Description
A clover like plant that sprouts multiple stems
Other Uses
Other Use DC
40
Other than a spice it can be used to make a healing medicine, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Clover
Potion
50
N/A
Prof. Herbalist / Survival
Chemistry (See Item Rules)
15
N/A
Name
Identify DC
Uses
Ti
20
E, M
Description
The ti has un branched stems with strap like leaves often clustered at the tip of the stem. The leaves vary in color and may be green or reddish. The flowers grow at the plant’s top in large, plume like clusters. The ti may grow up to 4.5 meters tall.
Edible Parts
The roots and very tender young leaves are good survival food. Boil or bake the short, stout roots found at the base of the plant. They are a valuable source of starch. Boil the very young leaves to eat. You can use the leaves to wrap other food to cook over coals or to steam.
Other Uses
Other Use DC
20
Use the leaves to cover shelters or to make a rain cloak. Cut the leaves into liners for shoes; this works especially well if you have a blister. Fashion temporary sandals from the ti leaves. The terminal leaf, if not completely unfurled, can be used as a sterile bandage. Cut the leaves into strips, and then braid the strips into rope.
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Rope
Bandage
10
100
100
Prof. Herbalist / Survival
Craft Item
Craft Item
20
20
30
Name
Identify DC
Uses
Tree fern
20
E
Description
Tree ferns are tall trees with long, slender trunks that often have a very rough, Bark like covering. Large, lacy leaves uncoil from the top of the trunk.
Edible Parts
The young leaves and the soft inner portion of the trunk are edible. Boil the young leaves and eat as greens. Eat the inner portion of the trunk raw or bake it.
Products
Product Value
Skill to Harvest/Craft
DC
Leaves
Fern
5
50
Prof. Herbalist / Survival
Prof. Herbalist / Survival
15
20
Name
Identify DC
Uses
Tropical almond
20
E, W
Description
This tree grows up to 9 meters tall. Its leaves are evergreen, leathery, 45 centimeters long, 15 centimeters wide, and very shiny. It has small, yellowish-green flowers. Its fruit is flat, 10 centimeters long, and not quite as wide. The fruit is green when ripe.
Edible Parts
The seed is a good source of food. Remove the fleshy, green covering and eat the seed raw or cooked.
Products
Product Value
Skill to Harvest/Craft
DC
Nuts
Wood
150
10
Prof. Farming / Survival
Prof. Lumberjack / Survival
20
20
Name
Identify DC
Uses
Truffle
50
E
Description
A small black to brown patch of fungus collected within the dirt. Requires a high search to find.
Edible Parts
A highly sought mushroom used in cooking or crafting fine deserts
Other Uses
Other Use DC
40
Processing the Truffle creates a fine cooking oil or It can be used to make a fine and rare alcohol. Vodka (See item rules for effect)
Products
Product Value
Skill to Harvest/Craft
DC
Truffle
Oil
Vodka
500
500
5000
Prof. Herbalist / Survival
Cooking
Cooking / Chemistry
30
20
20
Name
Identify DC
Uses
Trumpet vine or trumpet creeper
20
P,M
Description
This woody vine may climb to 15 meters high. It has pea like fruit capsules. The leaves are pinnately compound, 7 to 11 toothed leaves per leaf stock. The trumpet-shaped flowers are orange to scarlet in color.
Caution
Threat ID DC
40
This plant causes contact dermatitis. In the raw the poison does 1d2 END a minute for 1d4 minutes DC 10 Resistance. Refined the poison does 1d4 END a minute for 1d12 minutes DC 10 Resistance.
Other Uses
Other Use DC
20
The vine can be used to craft a rope.
Products
Product Value
Skill to Harvest/Craft
DC
Vine
Rope
Refined Poison
50
100
200
Prof. Herbalist / Survival
Craft Item
Chemistry
30
20
40
Name
Identify DC
Uses
Turnip
20
E
Description
A large stalk with a yellow flower and a large red -purple to white bulb.
Edible Parts
The whole plant is edible. The leaves actually hold more vitamins then the bulb.
Products
Product Value
Skill to Harvest/Craft
DC
Blub
Leaves
100
200
Prof. Farming / Prof. Herbalist
Farming / Herbalist / Survival
10
20
Name
Identify DC
Uses
Vanilla
25
S,D
Description
A vine like plant with long bean like pods
Other Uses
Other Use DC
40
not only is it used as a spice but it also holds described as an aphrodisiac and a remedy for fevers, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Vanilla Bean
Plant
Potion
100
50
N/A
Herbalist / Farming / Survival
Prof. Farming / Prof. Herbalist
Chemistry (See Item Rules)
20
20
N/A
Name
Identify DC
Uses
Walnut
25
W,E,M
Description
Walnuts grow on very large trees, often reaching 18 meters tall. The divided leaves characterize all walnut spades. The walnut itself has a thick outer husk that must be removed to reach the hard inner shell of the nut.
Edible Parts
The nut kernel ripens in the autumn. You get the walnut meat by cracking the shell. Walnut meats are highly nutritious because of their protein and oil content.
Other Uses
Other Use DC
25
You can boil walnuts and use the juice as an antifungal agent. The husks of “green” walnuts produce a dark brown dye for clothing or camouflage. Crush the husks of “green” black walnuts and sprinkle them into sluggish water or ponds for use as fish poison. The poison does 1d4 End a minute for 1d6 minutes, DC 10 Resistance.
Products
Product Value
Skill to Harvest/Craft
DC
Nut
Wood
Dye
Poison
150
10
100
100
Farming / Herbalist / Survival
Prof. Lumberjack / Survival
Craft Item
Chemistry
20
30
20
40
Name
Identify DC
Uses
Wasabi
25
E,S,D
Description
Small stem like plants with beads.
Edible Parts
The beads are edible but pack a powerful spice. DC 20 Resistance vs coughing fit and losing a turn.
Other Uses
Other Use DC
40
Other than as a spice the plant can be used to make smelling salts to wake drowsy individuals, due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Bead
Plant
Potion
150
100
N/A
Herbalist / Farming / Survival
Prof. Herbalist / Prof. Farming
Chemistry (See Item Rules)
25
20
N/A
Name
Identify DC
Uses
Water chestnut
25
E
Description
The water chestnut is an aquatic plant that roots in the mud and has finely divided leaves that grow underwater. Its floating leaves are much larger and coarsely toothed. The fruits, borne underwater, have four sharp spines on them.
Edible Parts
The fruits are edible raw and cooked. The seeds are also a source of food.
Products
Product Value
Skill to Harvest/Craft
DC
Chestnut
150
Prof. Herbalist / Survival
25
Name
Identify DC
Uses
Water hemlock or spotted cowbane
25
M, P
Description
This perennial herb may grow to 1.8 meters high. The stem is hollow and sectioned off like bamboo. It may or may not be purple or red striped or mottled. Its flowers are small, white, and grow in groups that tend to form flat umbels. Its roots may have hollow air chambers and, when cut, may produce drops of yellow oil.
Caution
Threat ID DC
30
This plant is very poisonous and even a very small amount of this plant may cause death. Roots have been mistaken for parsnips. Poison in Raw does 1d4 END a round for 1d4 rounds. DC 20 Resistance Save. Refining the poison creates a poison that does 1d6 END for 1d4 rounds, DC 20 Resistance Save.
Products
Product Value
Skill to Harvest/Craft
DC
Reed
Root
Poison
10
50
1000
Craft Item
Prof. Herbalist/ Survival
Chemistry
10
20
40
Name
Identify DC
Uses
Water lettuce
20
E
Description
The leaves of water lettuce are much like lettuce and are very tender and succulent. One of the easiest ways of distinguishing water lettuce is by the little plantlets that grow from the margins of the leaves. These little plantlets grow in the shape of a rosette. Water lettuce plants often cover large areas in the regions where they are found.
Edible Parts
Eat the fresh leaves like lettuce. Be careful not to dip the leaves in the contaminated water in which they are growing. Eat only the leaves that are well out of the water.
Products
Product Value
Skill to Harvest/Craft
DC
Lettuce
50
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Water lily
20
E,D
Description
These plants have large, triangular leaves that float on the water’s surface, large, fragrant flowers that are usually white, or red, and thick, fleshy rhizomes that grow in the mud.
Edible Parts
The flowers, seeds, and rhizomes are edible raw or cooked. To prepare rhizomes for eating, peel off the corky rind. Eat raw, or slice thinly, allow to dry, and then grind into flour. Dry, parch, and grind the seeds into flour.
Other Uses
Other Use DC
40
Use the liquid resulting from boiling the thickened root in water as a medicine for diarrhea and as a gargle for sore throats. due to this its useable for crafting potions (see items rules for uses)
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Plant
Potion
50
500
N/A
Prof. Herbalist / Survival
Prof. Herbalist
Chemistry (See Item Rules)
20
30
N/A
Name
Identify DC
Uses
Watermelon
10
E, M
Description
A large ground Vine with Large Oak like leaves and yellow flowers, It produces a massive green fruit with darker green strips.
Edible Parts
The fruit is edible. Minus the seeds and out shell.
Other Uses
Other Use DC
20
Carving the fruit fresh can craft the fruit into a lamp or carrying device, for as long as it stays fresh. It also can be used in full as replacement ammo for catapults. And lastly the vines of the plant can be made into a rope.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Rope
Lantern
Seed
250
100
200
50
Prof. Farming / Survival
Craft Item
Craft Item
Prof. Farming
15
20
15
15
Name
Identify DC
Uses
Water plantain
20
E
Description
This plant has small, white flowers and heart-shaped leaves with pointed tips. The leaves are clustered at the base of the plant.
Edible Parts
The rootstocks are a good source of starch. Boil or soak them in water to remove the bitter taste.
Products
Product Value
Skill to Harvest/Craft
DC
Root
150
Prof. Herbalist / Survival
30
Name
Identify DC
Uses
Wheat
15
E
Description
A long to the point where the plant bends over with its tip covered in seeds in a row.
Edible Parts
The seeds are edible and can be crushed to make into flour or cooked or eaten raw. The whole plant can be dried and turned into straw which can be used as both a material to cushion items or feed animals.
Products
Product Value
Skill to Harvest/Craft
DC
Flour
Grain
Hay
Bread
Seeds
200
100
50
500
20
Cooking
Farmer / Herbalist / Survival
Prof. Rancher / Prof. Farmer
Cooking
Prof. Farmer
20
15
10
20
20
Name
Identify DC
Uses
Wild caper
20
E
Description
This is a thorny shrub that loses its leaves during the dry season. Its stems are gray green and its flowers pink.
Edible Parts
The fruit and the buds of young shoots are edible raw.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
100
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Wild crab apple or wild apple
25
E,P,W,G
Description
Most wild apples look enough like domestic apples that the survivor can easily recognize them. Wild apple varieties are much smaller than cultivated kinds; the largest kinds usually do not exceed 5 to 7.5 centimeters in diameter, and most often less. They have small, alternate, simple leaves and often have thorns. Their flowers are white or pink and their fruits reddish or yellowish.
Edible Parts
Prepare wild apples for eating in the same manner as cultivated kinds. Eat them fresh, when ripe, or cooked. Should you need to store food, cut the apples into thin slices and dry them. They are a good source of vitamins.
Caution
Threat ID DC
35
Apple seeds contain cyanide compounds. Do not eat. For Cyanide effects see Item Rules
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
Cyanide
Seeds
100
10
250
50
Prof. Farming / Survival
Prof. Lumberjack / Survival
Chemistry (see item rules)
Prof. Farming
15
15
N/A
Name
Identify DC
Uses
Wild desert gourd or colocynth
20
E
Description
The wild desert gourd, a member of the watermelon family, produces an 2.4- to 3- meter-long ground-trailing vine. The perfectly round gourds are as large as an orange. They are yellow when ripe.
Edible Parts
The seeds inside the ripe gourd are edible after they are completely separated from the very bitter pulp. Roast or boil the seeds–their kernels are rich in oil. The flowers are edible. The succulent stem tips can be chewed to obtain water.
Other Uses
Other Use DC
20
The gourd can be crafted into a container vessel for water or other liquids.
Products
Product Value
Skill to Harvest/Craft
DC
Flowers
Oil
Water storage
100
100
300
Herbalist / Farming / Survival
Cooking
Craft Item
20
30
40
Name
Identify DC
Uses
Wild dock and wild sorrel
25
E
Description
Wild dock is a stout plant with most of its leaves at the base of its stem that is commonly 15 to 30 centimeters brig. The plants usually develop from a strong, fleshy, carrot-like taproot. Its flowers are usually very small, growing in green to purplish plume-like clusters. Wild sorrel similar to the wild dock but smaller. Many of the basal leaves are arrow-shaped but smaller than those of the dock and contain a sour juice.
Edible Parts
Because of tender nature of the foliage, the sorrel and the dock are useful plants, especially in desert areas. You can eat their succulent leaves fresh or slightly cooked. To take away the strong taste, change the water once or twice during cooking. This latter tip is a useful hint in preparing many kinds of wild greens.
Products
Product Value
Skill to Harvest/Craft
DC
Greens
150
Herbalist / Farming / Survival
20
Name
Identify DC
Uses
Wild fig
20
E, W
Description
These trees have alternate, simple leaves with entire margins. Often, the leaves are dark green and shiny. All figs have a milky, sticky juice. The fruits vary in size depending on the species, but are usually yellow-brown when ripe.
Edible Parts
The fruits are edible raw or cooked. Some figs have little flavor.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Wood
100
10
Prof. Farming / Survival
Prof. Lumberjack / Survival
20
15
Name
Identify DC
Uses
Wild gourd or luffa sponge
25
E, G
Description
The luffa sponge is widely distributed and fairly typical of a wild squash. There are several dozen kinds of wild squashes in tropical regions. Like most squashes, the luffa is a vine with leaves 7.5 to 20 centimeters across having 3 lobes. Some squashes have leaves twice this size. Luffa fruits are oblong or cylindrical, smooth, and many-seeded. Luffa flowers are bright yellow. The luffa fruit, when mature, is brown and resembles the cucumber.
Edible Parts
You can boil the young green (half-ripe) fruit and eat them as a vegetable. Adding coconut milk will improve the flavor. After ripening, the luffa sponge develops an inedible sponge like texture in the interior of the fruit. You can also eat the tender shoots, flowers, and young leaves after cooking them. Roast the mature seeds a little and eat them like peanuts.
Products
Product Value
Skill to Harvest/Craft
DC
Gourd / Luffa
Seeds
Luffa Sponge
100
50
100
Herbalist / Farming / Survival
Prof. Farming
Craft Item
20
30
20
Name
Identify DC
Uses
Wild grape vine
20
E,M
Description
The wild grape vine climbs with the aid of tendrils. Most grape vines produce deeply lobed leaves similar to the cultivated grape. Wild grapes grow in pyramidal, hanging bunches and are black-blue to amber, or white when ripe.
Edible Parts
The ripe grape is the portion eaten. Grapes are rich in natural sugars and, for this reason, are much sought after as a source of energy-giving wild food. None are poisonous.
Other Uses
Other Use DC
40
You can obtain water from severed grape vine stems. Cut off the vine at the bottom and place the cut end in a container. Make a slant-wise cut into the vine about 1.8 meters upon the hanging part. This cut will allow water to flow from the bottom end. As water diminishes in volume, make additional cuts further down the vine. For wine see Item rules for effect.
Products
Product Value
Skill to Harvest/Craft
DC
Fruit
Seeds
Wine
Fresh Water
100
20
3000
50
Herbalist / Farming / Survival
Prof. Farming
Cooking / Chemistry (Item Rules)
Survival
20
20
N/A
15
Name
Identify DC
Uses
Wild onion and garlic
20
E, G, M, D
Description
Allium cernuum is an example of the many species of wild onions and garlic’s, all
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses
Other Use DC
25
Eating large quantities of onions will give your body an odor that will help to repel insects. Garlic juice works as an antibiotic on wounds, due to this its useable for crafting potions (see items rules for uses) Insecticide does 2d6 END to insects DC 20 Resistance.
Products
Product Value
Skill to Harvest/Craft
DC
Blub
Plant
Insecticide
Potion
50
50
100
N/A
Farming / Herbalist / Survival
Prof. Farming / Prof. Herbalist
Chemistry
Chemistry (See item rules)
20
20
20
N/A
Name
Identify DC
Uses
Wild pistachio
20
E, W
Description
Some kinds of pistachio trees are evergreen, while others lose their leaves during the dry season. The leaves alternate on the stem and have either three large leaves or a number of leaflets. The fruits or nuts are usually hard and dry at maturity.
Edible Parts
You can eat the oil nut kernels after parching them over coals.
Caution
Threat ID DC
Other Uses
Other Use DC
Products
Product Value
Skill to Harvest/Craft
DC
Wood
Nuts
10
100
Prof. Lumberjack / Survival
Farming / Herbalist / Survival
20
20
Name
Identify DC
Uses
Wild rice
25
E
Description
Wild rice is a tall grass that averages 1 to 1.5 meters in height, but may reach 4.5 meters. Its grain grows in very loose heads at the top of the plant and is dark brown or blackish when ripe.
Edible Parts
During the spring and summer, the central portion of the lower sterns and root shoots are edible. Remove the tough covering before eating. During the late summer and fail, collect the straw-covered husks. Dry and parch the husks, break them, and remove the rice. Boil or roast the rice and then beat it into flour.
Products
Product Value
Skill to Harvest/Craft
DC
Rice
Plant
Flour
100
50
200
Farming / Herbalist / Survival
Prof. Farming / Prof. Herbalist
Cooking
20
30
20
Name
Identify DC
Uses
Wild rose
15
E, G, M
Description
This shrub grows 60 centimeters to 2.5 meters high. It has alternate leaves and sharp prickles. Its flowers may be red, pink, or yellow. Its fruit, called rose hip, stays on the shrub year-round.
Edible Parts
The flowers and buds are edible raw or boiled. In an emergency, you can peel and eat the young shoots. You can boil fresh, young leaves in water to make a tea. After the flower petals fall, eat the rose hips; the pulp is highly nutritious and an excellent source of vitamin C. Crush or grind dried rose hips to make flour.
Products
Product Value
Skill to Harvest/Craft
DC
Flower
Tea
Flour
Seed
Perfume
100
50
50
50
1000
Prof. Herbalist / Survival
Cooking
Cooking
Prof. Herbalist / Prof. Farming
Chemistry
20
20
20
15
40
Name
Identify DC
Uses
Wood sorrel
25
E
Description
Wood sorrel resembles shamrock or four-leaf clover, with a bell-shaped pink, yellow, or white flower.
Edible Parts
Cook the entire plant.
Products
Product Value
Skill to Harvest/Craft
DC
Clover
50
Prof. Herbalist / Survival
20
Name
Identify DC
Uses
Yam
25
E
Description
These plants are vines that creep along the ground. They have alternate, heart-or arrow-shaped leaves. Their rootstock may be very large and weigh many kilograms.
Edible Parts
Boil the rootstock and eat it as a vegetable.
Products
Product Value
Skill to Harvest/Craft
DC
Tuber
100
Prof. Farming / Survival
30
Name
Identify DC
Uses
Yam bean
20
E, P, M
Description
The yam bean is a climbing plant of the bean family, with alternate, three-parted leaves and a turnip-like root. The bluish or purplish flowers are pea-like in shape. The plants are often so rampant that they cover the vegetation upon which they are growing.
Edible Parts
The tubers are about the size of a turnip and they are crisp, sweet, and juicy and have a nutty flavor. They are nourishing and at the same time quench the thirst. Eat them raw or boiled. To make flour, slice the raw tubers, let them dry in the sun, and grind into flour that is high in starch and may be used to thicken soup.
Caution
Threat ID DC
25
The raw seeds are poisonous. In the raw does DC 15 Resistance vs. 1d3 END an hour for 1d10 hours, Refining the poison make it DC 20 Resistance vs. 1d4 END an hour for 1d12 hours
Products
Product Value
Skill to Harvest/Craft
DC
Tuber
Seeds
Refined Poison
Flour
100
50
100
100
Prof. Herbalist / Survival
Prof. Herbalist
Chemistry
Cooking
30
30
20
15
Name
Identify DC
Uses
Yarrow
25
D
Description
A woody like stem with tiny white flowers and fern like leaves.
Edible Parts
Eaten to counter poisoning, but must be eaten quickly
Other Uses
Other Use DC
40
The plant has a powerful medical use, due to this its useable for crafting potions (see items rules for uses)