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Green Lightning – Class – Mechanic

Mechanic

 

Level Base Attack Resist Save Reflex Save Will Save Defense Bonus Special Ability
01 0 4 0 0 1 Monkey Wrench 1d6, Plan B 20ft
02 0 4 1 1 1  
03 1 5 1 1 2 Drone Attack
04 1 5 2 2 2 Monkey Wrench 2d6
05 1 6 2 2 3 Plan B 30ft
06 2 6 3 3 3  
07 2 7 3 3 3 Monkey Wrench 3d6
08 2 7 4 4 4 Spot Build
09 3 8 4 4 4 Drone Attack (second attack)
10 3 8 5 5 5 Monkey Wrench 4d6, Plan B 40ft
11 3 9 5 5 5  
12 4 9 6 6 5  
13 4 10 6 6 6 Monkey Wrench 5d6
14 4 10 7 7 6  
15 5 11 7 7 7 Plan B 50ft, Drone Attack (Third Attack)
16 5 11 8 8 7 Monkey Wrench 6d6
17 5 12 8 8 7  
18  6/1 12 9 9 8  
19 6/1 13 9 9 8 Monkey Wrench 7d6
20 6/1 13 10 10 9 Plan B 60ft

A skilled Mechanic is a useful ally to have on hand when it comes to dealing with machines, their skill at healing machines, setting up traps and even having a robotic ally assists the team with a well-balanced support type character.

 

Monkey Wrench – A player can take a full round action and grant healing to constructs or machines by 1d6 this increases every three levels 1/per day

 

Plan B – The player can set any explosives they have and place them as a makeshift land mine that can go off at the push of a button, Takes a full round action but can place the explosive anywhere within 20 ft from the player. The range increases at 5th and every five levels after that by 10ft

 

Drone Attack – A player can set out robots or drones under their command to strike at the same or different targets in line of sight from the player and they attack at the same time the player does doing their set attacks. At 9th level the drone attack gains a second attack and again at 15th level. Players are limited to one drone / robot ally at a time. The drone to hit is determined by adding the Mechanic’s total level + the drone/robots Dexterity or Strength.

 

Spot Build – The player can build/ repair machines on the fly, allowing the player to repair a machine during combat as long as they pass a concentration check, normally the player can only do repairs when not engaged in combat

 

Weapon Proficiencies:

Simple, Martial Firearms

Armor Proficiencies:

Light, Medium

Hit Die: 1d8

 

Skills: (points per level 50 + INT MOD),

Appraise, Concentration, Craft, Demolitions, Disable Device, Drive, Gamble, Knowledge Machines, Knowledge Military Science, Knowledge Programing, Navigate, Notice, Open Lock, Perform, Pilot, Profession, Repair, Ride, Search, Streetwise, Taunt, Use Technology

 Green Lightning – Class – Mechanic

Green Lightning – Class – Mechanic

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Green Lightning – Class – Martial Artist

Martial Artist

Level Base Attack Resist Save Reflex Save Will Save Defense Bonus Total

Chi

Special Ability
01 1 0 0 0 1 10 Chi Armor, Unarmed Attack, Flurry of Blows
02 2 1 1 1 1 20  
03 3 1 1 1 2 30 Chi STR +1 or Technique
04 4 2 2 2 2 40  
05 5 2 2 2 3 50 Flying Kick Feat
06 6/1 3 3 3 3 60 Chi Strength +2 or Technique, Fists of Iron
07 7/2 3 3 3 3 70  
08 8/3 4 4 4 4 80  
09 9/4 4 4 4 4 90 Chi STR +3 or Technique
10 10/5 5 5 5 5 100 Throw Anything Feat ,
11 11/6/1 5 5 5 5 110 Fists of Flame
12 12/7/2 6 6 6 5 120 Chi STR +4  or Technique
13 13/8/3 6 6 6 6 130  
14 14/9/4 7 7 7 6 140  
15 15/10/5 7 7 7 7 150 Prone Attack Feat, Chi STR +5 or Technique
16 16/11/6/1 8 8 8 7 160 Holy Fist
17 17/12/7/2 8 8 8 7 170  
18  18/13/8/3 9 9 9 8 180 Chi STR +6 or Technique
19 19/14/9/4 9 9 9 8 190  
20 20/15/10/5 10 10 10 9 200 Power Critical Feat, Fist of Death

 

A Martial Artist, a living weapon. Someone who has trained their body to be the deadliest of all, weapons. Much like ninja they channel chi through their body and perform great tasks with it. Only unlike ninja they use chi more to boost their physical prowess.

 

Unarmed Attack – At First level and every level there after a Martial Artist uses both STR Bonus and DEX Bonus in a melee attack when unarmed. Granting them an stronger Melee attack then most classes.

 

Chi Armor – At First Level and Every Level there after a Martial Artist can Expend 1 chi per round to grant them an all-around PS score bonus equal to the Martial Artist Strength. This lasts for as long as the Martial Artist maintains it. When using Chi Armor they have to make Concentration rolls to maintain the Armor when using other Chi Based Techniques (DC 10+ STR Mod). Failure to pass the roll drops the armor but doesn’t affect the Technique being used.

 

Flurry of Blows – Starting at 1st level, a martial artist can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special martial artist weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the martial artist does not meet the prerequisites for the feat). For the purpose of these attacks, the martial artist’s base attack bonus is equal to his martial artist level. For all other purposes, such as qualifying for a feat or a prestige class, the martial artist uses his normal base attack bonus. At 8th level, the martial artist can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat). At 15th level, the martial artist can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the martial artist does not meet the prerequisites for the feat).

 

A martial artist applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A martial artist may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A martial artist cannot use any weapon other than an unarmed strike or a special martial artist weapon as part of a flurry of blows. A martial artist with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

 

Chi STR – A Martial Artist of level 3 or higher can infuse their physical Strength with chi. Costing 1 chi per bonus per round (the bonuses increases every 3 levels after level 3 giving a max +6 Bonus by level 18.) Performing other techniques while this is active requires a concentration check (DC 10 +Martial Artist level)

 

Technique – Can choose to take a technique attack over the Chi STR one would gain at that level (see technique section for list)

 

Fist of Iron – at 6th level and every level thereafter, A Martial Artists Unarmed attacks count as Cold Iron thus count as +1, They also can expel 1 chi a round and their unarmed attacks can do sunder attacks at +2 damage.

 

Fist of Flame – at 11th level and every level thereafter, A Martial Artist Unarmed attacks count as Fire thus counts as +2, they can also expel 5 chi a round to add fire damage of +1d6 to their unarmed attacks

 

Holy Fist – at 16th level and every level thereafter, A Martial Artist Unarmed attacks count as blessed thus count as +3, they can also with the expel of 2 chi a round do blessed attacks that do greater damage (x2) to Demonic and Undead types.

Level Flurry Of blows
1 -2/-2
2 -1/-1
3 0/0
4 1/1
5 2/2
6 3/3
7 4/4
8 5/5/0
9 6/6/1
10 7/7/2
11 8/8/3
12 9/9/4
13 9/9/4
14 10/10/5/0
15 11/11/6/1
16 12/12/7/2
17 12/12/7/2
18 13/13/8/3
19 14/14/9/4
20 15/15/10/5/0

 

Fist of Death – at 20th level and every level thereafter, A Martial Artist Unarmed attacks count as adamantine thus counting them as +4, also the Martial Artist can expel 20 chi to perform a death attack Resist save DC (damage +Martial Artist Level) vs Death.

Weapon Proficiencies: None

 

Armor Proficiencies: None

 

Hit Die: 1d10

 

Skills: (points per level 30  + INT MOD), Acrobatics, Bluff, Climb, Craft, Concentration, Intimidate, Jump, Martial Arts, Notice, Perform, Profession, Stealth, Swim, Taunt,Use Rope, Use Magic Device

 

Green Lightning – Class – Martial Artist

Green Lightning – Class – Martial Artist

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Green Lightning – Class – Hero

Hero

Level Base Attack Resist Save Reflex Save Will Save Defense

Bonus

Special Ability
01 0 0 0 0 2 Heroic Power 1, Heroes Creed
02 1 1 1 1 3  
03 2 1 1 1 3 Heroic Power 2
04 3 2 2 2 4 Truth and Justice
05 3 2 2 2 4 Heroic Power 3
06 4 3 3 3 5 Nemesis
07 5 3 3 3 5 Heroic Power 4
08 6/1 3 3 3 6 Symbol
09 7/2 4 4 4 6 Heroic Power 5
10 7/2 4 4 4 7  
11 8/3 5 5 5 7 Heroic Power 6
12 9/4 5 5 5 8 Archrival
13 10/5 6 6 6 8 Heroic Power 7
14 11/6/1 6 6 6 9  
15 11/6/1 6 6 6 9 Heroic Power 8
16 12/7/2 7 7 7 10  
17 13/8/3 7 7 7 10 Heroic Power 9
18  14/9/4 8 8 8 11  Super-villain
19 15/10/5 8 8 8 11 Heroic Power 10
20 15/10/5 9 9 9 12 Stuff of Legends

 

Before one can rise to a title of superhero one must first prove their skill and worth to the world. Heroes may look on glance as a weak class choice but the constant gaining of new powers that in turn can change the base stats of the class to higher and greater lengths, as well as open new attacks, skills and abilities that are restricted to this class only.

 

Heroic Power – the player gains one new power equal to a cost of 5 Build points. The player can chose not to gain a power when this is gained and the 5 points go towards the characters build points for a higher level power to be bought later. When the player buys a new power any remaining points not spent go to the players reserve build points.

 

Heroes Creed – A hero has to have a creed for which they take action, Failure to uphold this creed prevents further advancement in the hero class.

 

Revenge Creed – Players with this creed must always be working towards their revenge

 

Protector Creed – Players with this creed will never let others be harmed if they can help it

 

Lover of Peace Creed – Players will work to always bring peace to the world

 

Right Wrongs Creed – Player will always work to correct the wrongs done to others

 

Voice of the Voiceless Creed – Player will take missions to seek out those that prey on the lives of others

 

Responsibility Creed – Player will not allow a wrong be committed around them without taking action against it

 

Honor Code Creed – Player has a strong sense of honor and even in fighting will treat their opponents with honor

 

Monetary Creed – Player will only act if they get involved if they paid in someway

 

Insanity Creed – Player will do whatever they want when they want, the creed is broken if they constantly follow orders to the letter

 

 

Truth, Honor and Justice – Hero player gets to add their level in hero in damage and in the following skills, Intimidation, Diplomacy, Stealth, Notice, Knowledge Law

 

Nemesis – The player can choose one race, organization, guild, or class and get bonus +2 on all actions against those that fall under this choice

 

Symbol – The hero player gains the effect of the feat Leadership

 

Archrival – Choose a second Nemesis with +4 on any targets that fit both nemesis titles

 

Super-villain – Choose a third Nemesis with +6 on any targets that fit under all three, +4 on if they fall under only two, or standard +2 if they fall under only one.

 

Stuff of Legends – Player has become a legend for their great deeds and is awarded 20 Build points

 

 

Weapon Proficiencies:

Simple

 

Armor Proficiencies:

None

Hit Die: 1d8

 

Skills: (points per level 40 + INT MOD),

 

 

Acrobatics, Appraise, Bluff, Climb, Concentration, Craft, Decipher Script, Demolitions, Diplomacy, Disable Device, Drive, Disguise, Escape Artist, Forgery, Gamble, Gather Info, Intimidate, Jump, Notice, Open Lock, Perform, Pick Pocket, Profession, Read Lips,  Ride, Search, Seduction, Stealth, Streetwise, Swim, Taunt, Use Rope, Use Magic Device, Use Tech

 Green Lightning – Class – Hero

Green Lightning – Class – Hero

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Green Lightning – Class – Lore Master

Lore Master

 

Level Base Attack Resist Save Reflex Save Will Save Defense

Bonus

Special Ability
01 0 0 2 4 1 Lore Master Knowledge
02 0 0 3 4 1 Secret
03 1 1 3 5 2  
04 1 1 4 5 2 Secret
05 1 1 4 6 2  
06 2 2 5 6 3 Secret
07 2 2 5 7 3  
08 2 2 6 7 3 Secret
09 3 3 6 8 4  
10 3 3 7 8 4 Secret
11 3 3 7 9 4  
12 4 4 8 9 5 Secret
13 4 4 8 10 5  
14 4 4 9 10 5 Secret
15 5 5 9 11 6  
16 5 5 10 11 6 Secret
17 5 5 10 12 6  
18  6/1 6 11 12 7 Secret
19 6/1 6 11 13 7  
20 6/1 6 12 13 7 Secret

 

A Lore Master, is a master of knowledge. Mostly bookish people that have learn how to do things in a unique way that grants them abilities that almost seem like magic in ways. Lore masters tend to be older people but there have been known of some young bright minds. They aren’t very keen of fighting and often in a fight say in the back where it’s safer and where they can help out by seeing through the enemies plans.

 

Lore Master Knowledge -lore masters can make an unskilled check and add their level in

knowledge skills

 

Secret – Lore masters pick up unique abilities, attacks and skills on their travels, when the class grants them they get to choose one of these choices

 

Applicable Knowledge – grants one feat that the Lore master meet prerequisites. Can be taken

multiple times.

 

Lore of Auras – Lore master can make a search check to identify if an item has been modified or not. Also can determine if a liquid is poison or potion

 

Lore of Common Knowledge – Gains one cross class skill as a class skill

 

Lore of Defense – Grants a +1 to Defense Bonus, the effects stack

 

Lore of Skills – Gains 20 additional Skill points.

 

Nerve Bundle Strike – Resist save attack (DC 10+Damage dealt) if failed the subject is brought to 0 HP, if passed the subject is paralyzed for 1d6 rounds 1/day each time its take it adds a use per day.

Secret Strike – make an attack 1/day that adds INT bonus to hit and Lore master Level to Damage, each time taken adds one use per day

 

Blab – make target make a Will save vs. Sleep (DC 10+Lore master level +INT bonus)  1/day, each time taken adds one use per day

 

Lost Art – Lore master holds action till end of turn and is able to attack target with a ranged touch attack with ½ lore master level d 6’s attack is considered magic 1/day, each time taken adds one use per day.

 

Lore of Arms – Take this Lore and gain skill with a weapon outside of the Weapon Proficiencies given without the feat

 

Lore of Combat – Gain a +1 to you Base Attack Bonus

 

Deep thought – Lore master gets a +2 to Will saves, the effects stack each time taken

 

Mettle – The Lore master can evade Will saves like the ability Evasion does for Reflex.

 

Guts – The Lore master can evade Resist saves like the ability Evasion does for Reflex.

 

Lore of Beast – This lore grants the user a natural weapon of claws, horns or teeth (player’s choice)   that they can release at will. Doing 1d8 damage x2 on critical, with the damage being slashing for claws, Bashing with Horns, and Piercing for Teeth. When not active the weapons don’t appear.

 

Lore of Savage – This lore grants the user the ability to invoke a Rage similar to that of a Barbarian. Taking this ability multiple times allow a new use of rage a day.

 

Gibbering of Madness – The Lore Master rambles on in Tongues causing the effect of confusion on a target (Will save DC, Lore Master level + Charisma Modifier). Taking this multiple times grants an extra use of this ability.

 

Cold Stare – The Lore Master can strike a target with a ranged touch ray of cold. Doing 1d8, per ¼ level, of the Lore Master. Taking this multiple times grants an extra use of this ability.

 

Lore of Spells – Lore Master trades one secret for a new spell to use at their disposal.

 

Lore of Magic – Lore Master gains a Boost to a selected Magic Type Boosting all spells by making them count as being cast 2 levels higher.

 

Lore of the Stars – Lore master can mimic a Celestial’s powers by being able to do one power based on the stars power per day.

 

Snake Vision – The Lore Master can Strike a target with an attack that paralyzes the target of ½ the Lore masters level. (Will save DC, Lore Master Level + Charisma) Taking this multiple times grants an extra use of this ability

 

Lore of Guns – The Lore master can make a simple craft item check on weapons to combine weapons allowing one attack do the damage of the two. The lore master can only link up to his Int Mod in weapons. Each weapon attached causes the weapons use to be delayed by a round to use again no matter if the weapon needs reloading or not.

 

Lore of Net – The Lore Master can use their Use technology skill to lower the defenses of Machines abilities allowing decreasing their attack and to hit by their lore master levels

 

Lore of Code – The Lore Master can do their level in damage to machines when they roll a Use technology skill check

 

Lore of Light – The Lore Master can create a invisible barrier that grants them a shield bonus equal to their level, for 1 round a level. 1/per day.

 

Lore of Shadow – The Lore Master can turn invisible for their level in rounds 1/per day

 

Lore of Dimensions – The Lore Master can teleport 60’ x their level 1/per day

 

Weapon Proficiencies: Simple

 

Armor Proficiencies: None

 

Hit Die: 1d6

 

Skills: (points per level 50+INT Mod), Animal Empathy, Appraise, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Forgery, Gamble, Gather Info, Knowledge (all skills), Medical, Navigate, Notice, Perform, Pick Pocket, Profession, Repair, Streetwise, Taunt, Use Magic Device, Use Tech

Green Lightning – Class – Lore Master

Green Lightning – Class – Lore Master

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Green Lightning – Class – Gunslinger

 

Gunslinger

 

Level Base Attack Resist

Save

Reflex Save Will Save Defense Bonus Special Ability
01 1 0 4 2 1 Steady Hand
02 2 0 4 3 2 Bonus Feat
03 3 1 5 3 2
04 4 1 5 4 3 Bonus Feat
05 5 1 6 4 3 Gun Trick #1
06 6/1 2 6 5 3 Bonus Feat, Dead Eye, Snipe +1d6
07 7/2 2 7 5 4
08 8/3 2 7 6 4 Bonus Feat
09 9/4 3 8 6 5 Snipe +2d6
10 10/5 3 8 7 5 Bonus Feat, Gun Trick #2
11 11/6/1 3 9 7 5 Lock On
12 12/7/2 4 9 8 6 Bonus Feat, Snipe +3d6
13 13/8/3 4 10 8 6
14 14/9/4 4 10 9 7 Bonus Feat
15 15/10/5 5 11 9 7 Gun Trick #3, Snipe +4d6
16 16/11/6/1 5 11 10 7 Bonus Feat, Heat seeker
17 17/12/7/2 5 12 10 8
18  18/13/8/3 6 12 11 8  Bonus Feat, Snipe +5d6
19 19/14/9/4 6 13 11 9
20 20/15/10/5 6 13 12 9 Bonus Feat, Gun Trick #4

Cold Hearted warriors of the gun, this class is for those wanting to live out their wild west fantasy with abilities to not only be a crack shot with guns but also pull off what is normally considered impossible shots to being with. The gunslinger is pretty useless without their gun and many consider their firearm as a part of themselves.

 

Steady Hand – Player reduces their Attack to the last action in that round of combat for their level in bonus damage or to hit (The choice must be called before the attack is rolled) this acts as a full round attack thus the player cannot move and attack.

 

Bonus Feat – Able Sniper, Catch off Guard, Close Quarters Fighting, Close Shot, Combat Expertise, Dazzling Display, Deadly Aim, Deafening Critical, Exhausting Critical, Far Shot, Fire in the Hole, Greater Two Weapon Fighting, Greater Vital Strike, Improved Critical, Improved Precise Shot, Improved Two Weapon Fighting, Improved Vital Strike, Improvised Weapon Mastery, Lucky Bullet, Many shot, Pinpoint Targeting, Precise Shot, Point Blank, Prone Attack, Quick Draw, Rapid Reload, Resounding Blow, Ranged Disarm, Ranged Sunder, Sickening Critical, Sharp-Shooting, Sharp Shooter, Shot on the Run, Staggering Critical, Strike Back, Stunning Critical, Tiring Critical, Trick Shot, Vital Strike, Weapon Finesse, Weapon Focus, Attack Focus, Brilliant Planned Attack, Combat Reflexes, Improved Initiative, Planned Attack, Reckless Offense, Cumbrous Resistance, Diehard, Dodge, Greater Resistance, Iron Will, Lighting Reflexes, Mobility, Wanted Dead or Alive

 

Gun Trick – Gun tricks allow the gunslinger to perform unusual tricks with guns a player upon gaining this ability can choose from one of the below, so long as they are of the required level

 

Ricochets Bullet – Player can redirect bullets off a hard surface to hit around cover, changes a targets cover to concealment of 75%

 

Double Tap – Shot so quickly one bullet follows damage is x1 ½ not normal reduces ADS by 4 from the shot [level 10 required]

 

Bullet Shot – The player is such a skilled shooter to be able to shoot away ranged attacks, +5 PS verses 1 normal Ranged attack (This does not defend against siege weapon attacks) [level 10 required]

 

Homemade Special – The Player is skilled at crafting ammo on the road no weapons bench penalty given to craft ammo at any time, all crafted Ammo is +1

 

Spread Shot – Player has cut their bullets to be able to hit one adjacent target of the original target. When the player rolls their attack to hit for the first target, that roll counts for the adjacent target. [Level 10 required]

 

Gun Tool – Player gains a +10 Disarm Device, +10 Explosives and +10 Notice

 

Quick release – Player can reduce the unjam time to a Standard action (Normally full round)

 

Big Boom – Player takes a full round action and their attack does area damage to a 10×10 area

 

Boom Stick – Player can add their gunslinger levels as a bonus to intimidation and resistance against psychological attack.

 

Two Stage Shot – Players attack does additional 1d6 damage, the next round (must be declared upon use) [level 10 required]

 

Dance Sucker – Player can use a full round to halt the movement of one target

 

Counter Argument – Player can shoot their gun to gain attention or event counter one verbal based attack/ support such as bardic performances.

 

Dead Eye – Player can use Steady Hand and now move in the same round

 

Snipe Attack – If a Gunslinger can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The Gunslinger’s attack deals extra damage anytime her target is caught surprised or when a Gunslinger can feign their attack on a target. This extra damage is 1d6 at 6th level, and increases by 1d6 every three levels thereafter and ignore the Armor and End Bonus in their ADS score. Should the Gunslinger score a critical hit with a snipe attack, this extra damage is not multiplied. Snipe attacks do not cover Melee actions strictly Ranged Combat only. The Gunslinger must be able to see the target well enough to pick out a vital spot. A  Gunslinger cannot snipe attack while striking a creature with concealment. Unlike Sneak Attack Snipe Attack does not ever cancel out Improved Uncanny Dodge.

 

Lock On – Player can make two shots with Steady Hand

 

Heat Seeker – Player can make three shots with Steady Hand

 

Weapon Proficiencies:

All Simple Weapons, Only Firearms of Martial Weapons

 

Armor Proficiencies:

No Armor Proficiencies

 

Hit Die: 1d8

 

Skills: (points per level 30 + INT MOD),

Acrobatics, Bluff, Climb, Concentration, Craft, Gather Info, Intimidate, Jump, Knowledge Area, Knowledge Law, Notice, Profession, Ride, Stealth, Survival, Swim, Taunt, Use Rope

 

Green Lightning – Class – Gunslinger

Green Lightning – Class – Gunslinger

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Green Lightning – Class – Bounty Hunter

Bounty Hunter

Level Base Attack Resist Save Reflex Save Will Save Defense

Bonus

Special Ability
01 1 2 2 0 1 Track, Wild Empathy
02 2 3 3 0 1 Bonus Feat
03 3 3 3 1 2 Uncanny Dodge
04 4 4 4 1 2
05 5 4 4 1 3 Trap Sense +1
06 6/1 5 5 2 3 Bonus Feat
07 7/2 5 5 2 3 Improved Uncanny Dodge
08 8/3 6 6 2 4 Swift Tracker
09 9/4 6 6 3 4 Evasion
10 10/5 7 7 3 5 Bonus Feat, Trap Sense +2
11 11/6/1 7 7 3 5
12 12/7/2 8 8 4 5 Fast Movement +5
13 13/8/3 8 8 4 6
14 14/9/4 9 9 4 6 Bonus Feat
15 15/10/5 9 9 5 7 Trap Sense +3
16 16/11/6/1 10 10 5 7 Fast Movement +10
17 17/12/7/2 10 10 5 7
18  18/13/8/3 11 11 6 8 Bonus Feat
19 19/14/9/4 11 11 6 8
20 20/15/10/5 12 12 6 9 Trap Sense +4

 

A Bounty Hunter is a skilled hunter in urban environments. Skilled warriors built to bring justice down upon the wicked of the world.

 

Track– A Bounty Hunter adds half her level (minimum 1) to Survival skill checks made to follow or identify tracks.

 

Wild Empathy – A Bounty Hunter can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The Bounty Hunter rolls 1d20 and adds her Bounty Hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

 

Uncanny Dodge – At 3rd level, a Bounty Hunter gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught surprised by reflex attacks, even if the attacker is invisible. She still loses her Stat bonuses to PS score if immobilized. A Bounty Hunter with this ability can still lose her Stat bonuses to PS score if an opponent successfully uses the feint action against her. If a Bounty Hunter already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead

 

Trap Sense – At 5th level, a Bounty Hunter gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to PS score against attacks made by traps. These bonuses increase by +1 every five Bounty Hunter levels thereafter (10th, 15th, and 20th level). Trap sense bonuses gained from multiple classes stack.

 

 

 

 

 Improved Uncanny Dodge – At 7th level and higher, a Bounty Hunter can no longer be flanked. This defense denies a rogue the ability to sneak attack the Bounty Hunter by flanking her, unless the attacker has at least four more rogue levels than the target has Bounty Hunter levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

 

Swift Tracker – Beginning at 8th level, a Bounty Hunter can move at her normal speed while using Survival to follow tracks without taking the normal –10 penalty. She takes only a –30 penalty (instead of the normal –60) when moving at up to twice normal speed while tracking.

 

Evasion – At 9th level or higher, a Bounty Hunter can avoid damage from many area-effect attacks. If a Bounty Hunter makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a Bounty Hunter is wearing light armor or no armor. A helpless Bounty Hunter does not gain the benefit of evasion.

 

Fast Movement – At 12th level and higher, The Bounty Hunter’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the Bounty Hunter’s land speed.

 

Bonus Feat – Able Sniper, Catch off Guard, Cleave, Close Shot, Combat Reflexes, Dazzling Display, Deadly Aim, Exhausting Critical, Far Shot, Greater Two Weapon Fighting, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Grapple, Improved Precise Shot, Improved Sunder, Improved Trip, Improved Two Weapon Fighting, Improved Unarmed Strike, Improvised Weapon Mastery, Lucky Bullet, Lunge, Many shot, Martial Weapon Proficiency, Monkey Grip, Mounted Archery, Mounted Combat, Pinpoint Targeting, Precise Shot, Point Blank, Power Attack,

Power Throw, Power Critical, Quick Draw, Rapid Reload, Ranged Disarm, Ranged Sunder, Ride-by-Attack, Sickening Critical, Sharp-Shooting, Sharp Shooter, Shatter Defenses, Shot on the Run, Spirited Charge, Staggering Critical, Stunning Critical, Tiring Critical, Throw Anything, Trample, Trick Shot, Two Weapon Defense, Two-Weapon Rend, Unseat, Vital Strike, Weapon Finesse, Weapon Focus, Whirl Wind, Attack Focus, Brilliant Planned Attack, Cloak Dance, Combat Reflexes, Improved Initiative, Improved Overrun, Monster Hunter, Planned Attack,

Reckless Offense, Spring Attack, Unquenchable Flame of Life, Cumbrous Dodge, Cumbrous Reflexes, Cumbrous Will, Diehard, Dodge, Expeditious Dodge, Greater Resistance, Iron Will, Lighting Reflexes, Lightning Stance, Mobility, Wind Stance, Known Killer.

 

Weapon Proficiencies: Simple, Martial

 

Armor Proficiencies: Shields, Light, Medium

 

Hit Die: 1d8

 

Skills: (points per level 40 + INT MOD),  Acrobatics, Animal Empathy, Bluff, Climb, Concentration, Craft, Drive, Forgery, Gather Info, Intimidate, Jump, Knowledge Nature, Knowledge Area, Knowledge Law, Medical, Notice, Pilot, Profession, Stealth, Survival, Swim, Taunt,  Use Rope, Use Magic Device, Use Tech
Green Lightning – Class – Bounty Hunter

Green Lightning – Class – Bounty Hunter

Categories
Fairy Tail RPG Green Lightning RPG General News Naruto RPG One Piece RPG

Green Lightning – Class – Bard

Bard

Level Base Attack Resist

Save

Reflex Save Will Save Defense

Bonus

Special Ability
01 0 0 2 2 1 Bardic Knowledge, Bardic Music, Inspire Courage +1,

Counter Song, Fascinate , Distraction

02 1 0 3 3 1 Inspire Disorder -1
03 2 1 3 3 2 Inspire Competence
04 3 1 4 4 2 Twang
05 3 1 4 4 2  
06 4 2 5 5 3 Suggestion
07 5 2 5 5 3 Pleasant Melody
08 6/1 2 6 6 3 Inspire Courage +2, Doom-song
09 6/1 3 6 6 4 Inspire Greatness, Inspire Disorder -2
10 7/2 3 7 7 4 Combine Songs, Sproing
11 8/3 3 7 7 4 Inspire Chaos
12 9/4 4 8 8 5 Song of Freedom, Soothing Melody
13 9/4 4 8 8 5  
14 10/5 4 9 9 5 Inspire Courage +3, Freighting Tune
15 11/6 5 9 9 6 Inspire Heroic, Inspire Disorder -3
16 12/7 5 10 10 6 Rip a Cord
17 12/7 5 10 10 6  
18  13/8 6 11 11 7 Mass Suggestion
19 14/9 6 11 11 7  
20 15/10/5 6 12 12 7 Inspire Courage +4, Final Performance

 

Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and Abilities, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.

 

Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and Abilities, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.

 

Bardic Knowledge – A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

 

Bardic Music – A bard is trained to use the Perform skill to create effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

 

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

 

At 7th level, a bard can start a bardic performance as a move action instead of a standard action.

 

At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

 

Counter Song – At 1st level, a bard learns to counters effects that depend on sound (but not spells that have verbal components). Each round of the counter song he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent actions such as an opposing bard, noble or Genjutsu may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the counter song is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the counter song, but it must use the bard’s Perform skill check result for the save. Counter song does not work on effects that don’t allow saves. Counter song relies on audible components.

 

Fascinate – At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat, or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If it’s saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Notice checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

 

Distraction – At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by an illusion (pattern) or illusion (figment) Genjutsu attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) Genjutsu attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform skill check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

 

Inspire Courage – A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels there-after, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

 

Inspire Disorder – A bard of 2nd level or higher Similar to Inspire Courage effects targets the bard decides are enemies in the area. Grants a negative Moral bonus on enemies in 30ft. At 6th level and every 5 levels there-after, this negative grows by -1 to a maximum -3 at 18th level.  Inspire disorder is a mind-affecting ability. Inspire disorder can use audible or visual components. The bard must choose which component to use when starting his performance.

 

Inspire Competence – A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +5 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +5 for every four levels the bard has attained beyond 3rd (+10 at 7th, +15 at 11th, +20 at 15th, and +25 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM’s discretion. A bard can’t inspire competence in himself. Inspire competence relies on audible components.

 

Twang – A bard at 4th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at one target your bard ½ level in d6’s for one use of music, Ranged attack

 

Suggestion – A bard of 6th level or higher can use his performance to make a suggestion to a creature he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance. Once under the influence of suggestion the Bard can ask things that the target normally would do but to the Bard’s aid. Such suggestions, like Flee from battle, Provide Defense (Bard or Allies), Give me your stuff, or convince them that one of their allies is out to harm them. You cannot ask something put the targets life at direct risk.

 

Making a suggestion does not count against a bard’s daily use of bardic performance. A Will saving throw (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) negates the effect. This ability affects only a single creature. Suggestion is an enchantment (compulsion), mind affecting, language dependent ability and relies on audible components.

 

Pleasant Melody – A Bard of 7th level or higher can use his performance to heal a single ally (or himself) with a (Performance + Bard Level + Charisma Score) in healing. In addition, this performance removes the fatigued, sickened, and shaken conditions. This turn must be played for 4 rounds and the target cannot move out of 30ft from the bard. Pleasant melody relies on audible and visual components.

 

Doom-song – A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard’s performance. The effect persists for as long as the enemy is within 30 feet and the bard continues his performance. This performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. Doom-song is a mind-affecting fear effect, and it relies on audible and visual components.

 

Inspire Greatness – A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an additional ally while using this performance (up to a maximum of four targets at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Endurance modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Resistance saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.

 

Combine Songs– A bard at 10th or higher can play two songs in one turn. It takes a full round to pull off both songs but the effects can be used to grant allies with bonuses and enemies with discord.

 

Sproing – A bard at 10th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at a 30 ft cone your ½ level in d6’s for one use of music

 

Inspire Chaos – A bard at 11th level or higher can use one of his bardic music uses to cause confusion to 30ft area of enemies DC 10 +Level +CHA MOD Will

 

Soothing Melody – A bard of 12th level or higher can use his performance to create an effect of healing a large group (Performance + Bard Level + Charisma Score). In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. Soothing melody affects all targets that remain within 30 feet throughout the performance. Soothing melody relies on audible and visual components.

 

Song of Freedom – A bard of 12th level or higher can use there Bardic music to free a person from any Enchantments and Genjutsu without the target having to roll another save and grants them a +4 bonus to avoid any new enchantment or Genjutsu.

 

Frightening Tune – A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and f lees for as long as the target can hear the bard’s performance. Frightening tune relies on audible components.

 

Inspire Heroics – A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to PS. This effect lasts for as long as the targets are able to witness the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.

 

Rip a cord – A bard at 16th level or higher can use one of his bardic music uses to make an attack that does a sonic attack at one target your bard level in d6’s and maintains for time equal to your level, for one use of music, Ranged Touch

 

Mass Suggestion – This ability functions just like suggestion, but allow a bard of 18th level or higher to make a suggestion simultaneously to any number of creatures that he has already fascinated. Mass suggestion is an enchantment (compulsion), mind-affecting, language dependent ability that relies on audible components.

 

Final Performance – A bard of 20th level or higher can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use deadly performance on that creature again for 24 hours. If a creature’s saving throw fails, it dies. Final performance is a mind-affecting death effect that relies on audible and visual components.

 

 

Weapon Proficiencies: Simple, Rapier, Long sword, sap, short sword, short bow, small pistol and Whip

 

Armor Proficiencies: Light, Medium, Shields

 

Hit Die: 1d6

 

Skills: (points per level 50 + INT MOD)

Acrobatics, Appraise, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gamble, Gather Info, Jump, Knowledge (all skills ), Medical, Navigate, Notice, Perform, Pick Pocket, Pilot, Profession, Read Lips, Ride, Seduction, Stealth, Swim, Taunt, Use Magic Device, Use Tech

Green Lightning – Class – Bard

Green Lightning – Class – Bard

Categories
Fairy Tail RPG Green Lightning RPG General News Naruto RPG One Piece RPG

Green Lightning – Class – Barbarian

Barbarian

 

Level Base Attack Resist Save Reflex Save Will Save Defense

Bonus

Special Ability
01 1 2 0 0 2 Fast Movement, Illiteracy, Rage 1/day
02 2 3 0 0 3 Uncanny Dodge
03 3 3 1 1 3 Trap Sense +1
04 4 4 1 1 4 Rage 2/day
05 5 4 1 1 4 Improved Uncanny Dodge
06 6/1 5 2 2 5 Trap Sense +2
07 7/2 5 2 2 5 Damage Reduction 1/-
08 8/3 6 2 2 6 Rage 3/day
09 9/4 6 3 3 6 Trap Sense +3
10 10/5 7 3 3 7 Damage Reduction 2/-
11 11/6/1 7 3 3 7 Greater Rage
12 12/7/2 8 4 4 8 Trap Sense +4, Rage 4/day
13 13/8/3 8 4 4 8 Damage Reduction 3/-
14 14/9/4 9 4 4 9 Indomitable Will
15 15/10/5 9 5 5 9 Trap Sense +5
16 16/11/6/1 10 5 5 10 Damage Reduction 4/-, Rage 5/day
17 17/12/7/2 10 5 5 10 Tireless Rage
18  18/13/8/3 11 6 6 11 Trap Sense +6
19 19/14/9/4 11 6 6 11 Damage Reduction 5/-
20 20/15/10/5 12 6 6 12 Mighty Rage, Rage 6/day

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

 

Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.

 

Fast Movement – A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.

 

Illiteracy – Barbarian must take Common Language as a feat to read or write

 

Rage – A barbarian can fly into screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Endurance, and a +2 morale bonus on Will saves, but he takes a –2 penalty to PS score. The increase in Endurance increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Endurance score drops back to normal.

 

While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and power enhance feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Endurance modifier.

 

A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter.

 

At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. A barbarian can’t, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Endurance, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck

 

Uncanny Dodge – At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught surprised by reflex attacks, even if the attacker is invisible. She still loses her Stat bonuses to PS score if immobilized. A barbarian with this ability can still lose her Stat bonuses to PS score if an opponent successfully uses the feint action against her. If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

 

Trap Sense – At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to PS Score against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

 

Improved Uncanny Dodge – At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

 

Damage Reduction – At 7th level, a Barbarian, gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

 

Greater Rage– At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Endurance increases to +6 and the morale bonus on her Will saves increases to +3.

 

Indomitable Will – While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantments, illusions and Genjutsu. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

 

Tireless Rage – Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.

 

Mighty Rage – At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Endurance increases to +8 and the morale bonus on her Will saves increases to +4.

 

Weapon Proficiencies: Simple, Martial

 

Armor Proficiencies: Light, Medium, Shield

 

Hit Die: 1d12

 

Skills: (points per level 30 + INT MOD), Animal Empathy, Climb, Craft, Intimidate, Jump, Notice, Ride, Survival, Swim, Taunt, Use Magic Device

 

Green Lightning – Class – Barbarian

Green Lightning – Class – Barbarian

Categories
Fairy Tail RPG Green Lightning RPG General News Naruto RPG One Piece RPG

Green Lightning – Plant Guide

Listing of plants

 

the following is a listing of some real some made up for One piece finable plants, herbs, spices, useful material plants, poison plants, and drug plants.

 

D – Drug, Medical

P – Poisonous

M – Material

E – Edible

S – Spice

W – Wood Producer

G – Garden plant

 

Terrains

1 – Winter /Tundra

2 – Dessert

3 – Tropic

4 – Swamp

5 – Mountainous

6 – Forrest

7 – Rain forest

8 – Grassland / Temperate

9 – Garden

 

Note I am only listing a collection of plants that I feel is a good selection of ones to be found, Basic Fruits and Veggies are listed as well.

 

Gardening Plants – In One piece it is not unheard of to have a garden/greenhouse on board. Unless a watering system is made or climate is controlled these plants can die out of their terrain so keep that in mind if the players are growing anything. It is a simple daily task that they can claim to do or set a NPC crew member on. After a given time of weeks in proper climate their garden can produce at a rate of 1d4 unit’s a plant a week.

 

The Plants are Listed as follows  with the [ ] indicating the DC Knowledge Nature to identify what you know about said plant  ( ) gives a basic look/ description  then what uses it has . Only one roll is given per plant but once rolled it determines how much they know or can find out about said plant , Lastly there is the Sell Prices of the plants / Material first you have a basic sell price then you have a good sell price. Determine ahead of time based on the islands Terrain on if there is a call for plants from a different Terrain which may raise the price by a multiplier or if its not wanted lower. This allows the player to sell unneeded supplies for money to get need .

 

Plant Name [DC for name]         Uses listing

Description

Plants Basic Uses  [DC for uses]

Secondary Uses  [DC for secondary uses]

Plant Warning /Hazards             [DC for warning]

Plant BRP / Crafted ITEM BRP

 

Making Rolls

 

There are two ways a player can make rolls in search of plants, If they know what they are looking for they can make a simple Search roll Which DC is based on how easy it is to find by their description of what they are looking for. I.e. one player says he is looking for wood while another player is looking for a certain plant for medical use. Player 1 has a DC of 10 to their search as many people can find trees that can be used for wood easily, while player two has a much higher DC 25 as they need to find a certain plant within a massive land mass.

Once found the plant can only be described to the player until they make a Knowledge Nature roll to identify the plant and possible uses and useable parts, as well as any warnings for the plant like if its poisonous or not. A survival Roll can also be used to determine if a plant is safe or not to eat, while it wont tell you what parts or what uses the plant is it can tell you if its poisonous or safe to eat The DC is the Caution DC.

 

To Collect supplies from it the GM will make two rolls the first to see how much of the plant is in supply in the area. This is done a 1d6. The other roll is the amount of units they can gather form the plant.

 

1          There is only the one plant  =1 unit of the plant materials

2-3        A few plants = 1d8 units of the plant materials

4-5       Small Garden = 1d20 units of the plant materials

6          Thriving garden = 1d100 units of the plant materials

 

Plants Listing and die result, Sections are based off of Terrain Climate of the island they are on

 

Skills listed N/A means any one can collect it no skill is needed otherwise only certain skills can produce or collect certain items.

 

 

Winter /Tundra
01        Arctic willow

02        Bearberry

03        Blackberry, raspberry, and dewberry

04        Burdock

05        Cattail

06        Chinaberry

07        Cranberry

08        Crowberry

09        Dandelion

10        death lily

11        Elderberry

12-13    Fireweed

14        Hemlock, fool’s parsley

15        Iceland moss

16        Indian potato or Eskimo potato

17        Poison ivy and poison oak

18        Marsh marigold

19        Oak

20        Peppermint

21        Persimmon

22-24    Pine

25        Plantain

26         Purslane

27        Reed

28        Reindeer moss

29        Sassafras

30        Sheep sorrel

31        Spatterdock or yellow water lily

32-34    Strawberry

35        Water hemlock or spotted cowbane

36-38    Water lettuce

39-41    Wild dock and wild sorrel

42-44    Wild gourd or luffa sponge

45-48    Wild onion and garlic

49        Wild rose

 

 

 

 

 

 

 

 

 

 

 

 

 

Dessert
01-03    Aloe vera

04        Abal

05-08    Acacia

09         Agave

10        Baobab

11         Boo phone

12-14    Cattail

15-19    Cereus cactus

20        Chufa

21-24    Common jujube

25         Date palm

26-33    Pincushion cactus

34-38    Prickly pear cactus

39         Purslane

40-42    Reed

43        Saxaul

44        Tamarind

45        Wild caper

46        Wild desert gourd or colocynth

47        Wild onion and garlic

48        Wild pistachio

49        Yam bean

50-75    Junk Item

75-99    Material chart item

00        Random Item on other chart

 

 

 

Rain forest
01-02    Bamboo

03        Banana and plantain

04        Batoko plum

05        Bignay

06        Castor bean

07-09    Cattail

10         Chinaberry

11        Chestnut

12-13    Cuipo tree

14        Daylily

15-17    Fishtail palm

18        Foxtail grass

19        Horseradish tree

20         Poison ivy and poison oak

21         Mango

22-25    Nettle

26-28    Nipa palm

29-31    Palmetto palm

32         Pangi

33         Papaya or pawpaw

34-37    Pine

38        Purslane

39-43    Rattan palm

44-47    Reed

48-50    Renghas tree

51        Rose apple

52        Rosary pea or crab’s eyes

53-56    Sago palm

57-61    Screw pine

62-65    Sorghum

65-68    Strychnine tree

69        Taro

70        Water chestnut

71        Water lettuce

72         Water lily

73        Water plantain

74         Wild dock and wild sorrel

75         Wild fig

76        Wild grape vine

77-83    Wild onion and garlic

84-88    Wild rice

89        Yam bean

90-93    Junk Item

94-99    Materials Chart

00         Item On Another Chart

 


 

Tropic
01        Acacia

02        Almond

03        Arrowroot

04        Bael fruit

05        Bamboo

06        Banana and plantain

07        Baobab

08        Batoko plum

09        Bignay

10        Breadfruit

11        Burl Palm

12        Canna lily

13        Cashew nut

14        Castor bean

15        Cattail

16        Chinaberry

17        Cereus cactus

18        Chestnut

19        Coconut

20        Cowhage

21        Cuipo tree

22        Dandelion

23        Date palm

24        Daylily

25        Fishtail palm

26        Goa bean

27        Green seaweed

28        Horseradish tree

29        Irish moss

30        Poison ivy and poison oak

31        Juniper

32        Kelp

33        Lantana

34        Laver

35        Manchineel

36        Mango

37        Manioc

38        Mulberry

39        Nettle

40        Nipa palm

41        Oleander

42        Orach

43        Palmetto palm

44        Physic nut

45        Purslane

46        Rattan palm

47        Reed

48        Renghas tree

49        Rose apple

50        Rosary pea or crab’s eyes

51        Sago palm

52        Sorghum

53        Sterculia

54        Strychnine tree

55        Sugarcane

56        Sugar palm

57        Sugar wrack

58        Sweetsop

59        Tamarind

60        Taro

61        Ti

62        Tree fern

63        Tropical almond

64        Water chestnut

65        Water lettuce

66        Water lily

67        Water plantain

68        Wild crab apple or wild apple

69        Wild desert gourd or colocynth

70        Wild dock and wild sorrel

71        Wild fig

72        Wild grape vine

73        Wild onion and garlic

74        Wild pistachio

75        Yam

76        Yam bean

77-80    Driftwood

81-85    Junk Item

86-99    Random Material

00        Random Item from other chart

 

 

 

 

 

 


 

Swamp and Moor
01 – 02 Angel Wings

03        Amaranth

04        Arrowroot

05 – 10 Bamboo

11 – 13 Cattail

14        Chanterelles

15        Cranberry

16-18   Dandelion

19        Death Cap

20        Death lily

21        Elderberry

22        False Morels

23        Fishtail palm

24        Foxtail grass

25        Hackberry

26        Hazelnut

27        Hemlock, fool’s parsley

28        Horseradish tree

29 – 31 Poison ivy and poison oak

32        Jack-O-Lantern

33        Lotus

34        Marsh marigold

35-37   Morels

38        Mushtake

39        Nettle

40        Nipa palm

41-43  Oak

44       Oleander

45-47  Pine

48         Plantain

49         Psilocybin

50-52    Puffball

53         Purslane

54-57    Reed

58         Reishi

59         Sassafras

60         Sea orach

61         Sorghum

62         Spatterdock or yellow water lily

63 – 66  Poison sumac

67         Tree fern

68         Truffle

69 – 72  Trumpet vine or trumpet creeper

73         Water chestnut

74         Water hemlock or spotted cowbane

75         Water lily

76         Wild caper

77         Wild dock and wild sorrel

78         Wild fig

79         Wild gourd or luffa sponge

80         Wild grape vine

81 – 83  Wild onion and garlic

84 – 86  Wild rice

87         Yam bean

88 – 94  Junk Item

95 – 99  Materials Chart

00         Other Chart

 

 

 

 

 

Mountainous
01          Angel Wings

02          Amaranth

03 – 06   Arctic willow

07          Blackberry, raspberry, and dewberry

08          Blueberry and huckleberry

09          Burdock

10 – 12   Cattail

13          Chanterelles

14          Chinaberry

15 – 20   Clove

21          Cuipo tree

22 – 25   Dandelion

26          Death Cap

27          Death lily

28 – 30   False Morels

31          Hackberry

32          Hazelnut

33          Hemlock, fool’s parsley

34 – 36   Hops

37          Indian potato or Eskimo potato

38 – 39   Poison ivy and poison oak

40          Jack-O-Lantern

41 – 45   Morels

46          Mushtake

47 – 49   Oak

50          Peppermint

51          Persimmon

52-54    Pine

55         Plantain

56 – 57  Poppy

58         Psilocybin

59 – 60  Puffball

61         Purslane

62 – 63  Reed

64 – 65  Reindeer moss

66         Reishi

67 – 68  Rock tripe

69         Sassafras

70 – 72  Shiitake mushrooms

73         Strawberry

74         Truffle

75         Walnut

76         Water chestnut

77         Water lettuce

78         Wild crab apple or wild apple

79         Wild dock and wild sorrel

80         Wild gourd or luffa sponge

81         Wild grape vine

82 – 84  Wild onion and garlic

85 – 87  Wild rose

88         Yam

89 – 94  Junk Item

95 – 99  Materials Chart

00 Other chart

 

 

 

 

 

 

 

Forrest
01         Angle Wings

02         Arctic willow

03 – 04  Bamboo

04         Banana and plantain

05 – 07  Beech

08         Blackberry, raspberry, and dewberry

09         Breadfruit

10         Burdock

11         Carob tree

12 – 13  Cattail

14         Chanterelles

15         Chestnut

16         Clove

17         Common jujube

18 – 19  Dandelion

20         Daylily

21         Death Cap

22         Duchesnea or Indian strawberry

23         Elderberry

24         False Morels

25         Fenugreek

26         Hackberry

27         Hazelnut

28         Hemlock, fool’s parsley

29         Horseradish tree

30 – 32  Poison ivy and poison oak

33         Jack-O-Lantern

34         Juniper

35         Lotus

36         Marsh marigold

37         Morels

38         Mushtake

39         Nettle

40 – 42  Oak

43         Pangi

44         Papaya or pawpaw

45         Peppermint

46         Persimmon

47 – 49  Pine

 

50         Plantain

51         Psilocybin

52         Puffball

53         Purslane

54         Reed

55         Reindeer moss

56         Renghas tree

57         Reishi

58         Rosary pea or crab’s eyes

59         Sago palm

60         Sassafras

61         Screw pine

62 – 63  Shiitake mushrooms

64         Sorghum

65         St. John’s wort

66         Sterculia

67         Strawberry

68         Strychnine tree

69         Sugar palm

70         Thistle

71         Ti

72         Truffle

73 – 75  Trumpet vine or trumpet creeper

76         Vanilla

77         Walnut

78         Water chestnut

79         Water lettuce

80         Water lily

81         Wild crab apple or wild apple

82         Wild dock and wild sorrel

83         Wild fig

84         Wild gourd or luffa sponge

85         Wild grape vine

86         Wild onion and garlic

87         Wild rice

88         Wood sorrel

89         Yam

90 – 94  Junk Item

95 – 99  Materials Chart

00         Item on an Other Chart

 

 

 

 

 

 

 

 

 

 

 

Grassland / Temperate
01        Amaranth

02        Bamboo

03         Barley

04        Basil

05        Bayleaf

06        Beech

07        Blueberry and huckleberry

08        Burdock

09        Cannabis

10        Castor bean

11        Catnip

12        Cattail

13        Cayenne pepper

14        Chamomile

15        Chicory

16        Chili pepper

17        Chufa

18        Clove

19        Cranberry

20-21    Dandelion

22        Daylily

23        Dill seed

24        Duchesnea or Indian strawberry

25        Elderberry

26        Foxtail grass

27        Fenugreek

28        Ginger

29        Ginseng

30        Hackberry

31        Hazelnut

32        Hemlock, fool’s parsley

33        Hops

34        Indian potato or Eskimo potato

35        Indonesian Cinnamon

36        Poison ivy and poison oak

37        Jasmine

38        Juniper

39        Lavender

40        Lemongrass

41        Licorice

42        Lotus

43        Lantana

44        Manchineel

45        Mulberry

46        Mustard

47        Nutmeg

48        Oak

49        Oleander

50        Oregano

51        Parsley

52        Peppermint

53        Persimmon

54        Pine

55        Pokeweed

56        Poppy

57        Purslane

58        Reed

59        Reindeer moss

60        Rosemary

61        Saffron

62        Sage

63        Sassafras

64        Sesame seed

65        Sheep sorrel

66        Sorghum

67        Spatterdock or yellow water lily

68        Spearmint

69        St. John’s wort

70        Sterculia

71        Strawberry

72        Sweet sagewort

73        Sweetsop

74        Tamarind

75        Taro

76        Tarragon

77        Tea

78        Thistle

79        Thyme

80        Trumpet vine or trumpet creeper

81        Vanilla

82        Walnut

83        Wasabi

84        Water chestnut

85        Water hemlock or spotted cowbane

86        Water lily

87        Wheat

88        Wild crab apple or wild apple

89        Wild dock and wild sorrel

90        Wild gourd or luffa sponge

91        Wild grape vine

92        Wild onion and garlic

93        Wild rice

94        Wild rose

95         Wood sorrel

96        Yam

97        Yarrow

98        Junk Item

99        Materials Chart

00        Item on another chart

 

 

 

Control / Garden
01 – 03  Apple

04        Asparagus

05        Avocado

06        Banana

07 – 09 Barley

10        Basil

11        Blackberry, raspberry, and dewberry

12         Blueberry and huckleberry

13         Broccoli

14        Cabbage

15        Cannabis

16        Carrot

17        Catnip

18         Celery

19 – 22  Cherry, Plum, Apricot

23        Chili Pepper

24        Clove

25        Cocoa Bean

26        Coffee Bean

27        Corn

28         Cotton

29        Cucumber

30        Dill Seed

31        Funugreek

32        Garlic

33         Ginger

34        Ginseng

35        Grape

36        Grapefruit

37        Green Bean

38        Green Pepper

39 – 40  Hops

41 – 45  Kale, Collards, Spring Mix

46        Lavender

47         Lettuce

48 – 50 Lemon

51        Lemongrass

 

40        Licorice

52        Lime

53        Mustard

54 – 57 Oats

58         Olive

59         Onion

60 – 63 Orange

64        Oregano

65         Parsley

66         Pea

67         Peach

68        Peanut

69         Pear

70         Peppermint

71         Pineapple

72         Potato

73         Pumpkin

74         Radish

75         Red Pepper

76 – 78  Rice

79         Soy

80         Spinach

81        Squash

82         Sunflower

83        Tangerine

84        Tea

85        Tobacco

86        Tomato

87        Turnip

88        Watermelon

89 – 91  Wheat

92 – 94  Weed

95         Yam

96 – 97  Junk Item

98 – 99 Material Chart

00        Item from other chart

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
     
Description
 
Edible Parts
 
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
       

 

 

Name Identify DC Uses
Abal 20 E, M
Description:
The abal is one of the few shrubby plants that exists in the shady deserts. This

plant grows to about 1.2 meters, and its branches look like wisps from a broom. The stiff, green

branches produce an abundance of flowers in the early spring months (March, April).

Edible Parts
This plant’s general appearance would not indicate its usefulness to the survivor, but while this plant is flowering in the spring, its fresh flowers can be eaten. This plant is common in the areas where it is found. An analysis of the food value of this plant has shown it to be high in sugar and nitrogenous components.
Products Product Value Skill to Harvest/Craft DC
Flowers

Reeds

Sugar

Nitrogen Fertilizer

50

50

100

300

N/A

N/A

Cooking

Chemical

N/A

N/A

20

40

 

 

Name Identify DC Uses
Acacia 20 E, M
Description
Acacia is a spreading, usually short tree with spines and alternate compound leaves. Its individual leaflets are small. Its flowers are ball-shaped, bright yellow, and very fragrant. Its bark is a whitish-gray color. Its fruits are dark brown and pod like.
Edible Parts
Its young leaves, flowers, and pods are edible raw or cooked.
Caution Threat ID DC  
 
Other Uses Other Use DC  
Spines of the tree can be craft to use as arrow/dart tips
Products Product Value Skill to Harvest/Craft DC
Leaves

Flowers

Pods

Spines

20

50

50

10

N/A

N/A

N/A

Weapon

N/A

N/A

N/A

20

 

 

 

 

 

Name Identify DC Uses
Agave 25 E, M
Description
These plants have large clusters of thick, fleshy leaves borne close to the ground and surrounding a central stalk. The plants flower only once, and then die. They produce a massive flower stalk.
Edible Parts
Its flowers and flower buds are edible. Boil them before eating.
Other Uses Other Use DC  
Cut the huge flower stalk and collect the juice for drinking. Some species have very fibrous leaves. Pound the leaves and remove the fibers for weaving and making ropes. Most species have thick, sharp needles at the tips of the leaves. Use them for sewing or making hacks.

The sap of some species contains a chemical that makes the sap suitable for use as soap.

Products Product Value Skill to Harvest/Craft DC
Flowers

Twine

Soap

Juice

50

50

100

100

Cooking

Craft Item

Craft Item

Survival

10

10

20

20

 

 

Name Identify DC Uses
Almond 20 W,E
Description
The almond tree, which sometimes grows to 12.2 meters, looks like a peach tree.

The fresh almond fruit resembles a gnarled, unripe peach and grows in clusters. The stone (the

almond itself) is covered with a thick, dry, woolly skin.

Edible Parts
The mature almond fruit splits open lengthwise down the side, exposing the ripe almond nut. You can easily get the dry kernel by simply cracking open the stone. Almond meats are rich in food value, like all nuts. Gather them in large quantities and shell them for further use as survival food. You could live solely on almonds for rather long periods. When you boil them, the kernel’s outer covering comes off and only the white meat remains.
Products Product Value Skill to Harvest/Craft DC
Wood

Almond

10

100

Prof Lumberjack/ Survival

Prof Farmer/ Survival

10

20

 

Name Identify DC Uses
Aloe vera 20 D
Description
A small bush like plant with long thick sword like leaves growing from the root.
Other Uses Other Use DC 20
The plant has a natural Lotion about it that has healing ability; Further processed it can be used to heal wounds.
Products Product Value Skill to Harvest/Craft DC
Plant

Lotion

Potion

100

200

N/A

Prof. Farming / Survival

Prof. Herbalist / Survival

Chemical  (See Items Rules)

20

20

N/A

 

 

 

 

 

 

Name Identify DC Uses
Amaranth 20 E
Description
These plants, which grow 90 centimeters to 150 centimeters tall, are abundant weeds in many parts of the world. All amaranth have alternate simple leaves. They may have some red color present on the stems. They bear minute, greenish flowers in dense clusters at the top of the plants. Their seeds may be brown or black in weedy species and light-colored in domestic species.
Edible Parts
All parts are edible, but some may have sharp spines you should remove before eating. The young plants or the growing tips of alder plants are an excellent vegetable. Simply boil the young plants or eat them raw. Their seeds are very nutritious. Shake the tops of alder plants to get the seeds. Eat the seeds raw, boiled, ground into flour, or popped like popcorn.
Products Product Value Skill to Harvest/Craft DC
Plant

Flour

Popcorn

10

50

100

Prof. Herbalist

Cooking

Cooking

20

20

15

 

Name Identify DC Uses
Angel Wings 25 P
Description
A large White mushroom with a small ring on the stem.
Caution Threat ID DC  
The mushrooms are poisonous to eat and cause a good amount of damage in the raw doing 2d8 a round for 1d20 rounds DC 15 Resistance
Other Uses Other Use DC 45
Refined Poison 3d8 a round for 2d20 rounds DC 15 Resistance
Products Product Value Skill to Harvest/Craft DC
Mushroom

Poison Refined

100

20,000

N/A

Chemistry

N/A

40

 

 

Name Identify DC Uses
Apple 25 E,P,W,G
Description
Most wild apples look enough like domestic apples that the survivor can easily recognize them. Apple varieties are much smaller than cultivated kinds; the largest kinds usually do not exceed 5 to 7.5 centimeters in diameter, and most often less. They have small, alternate, simple leaves and often have thorns. Their flowers are white or pink and their fruits reddish or yellowish.
Edible Parts
Prepare Apple for eating in the same manner as cultivated kinds. Eat them fresh, when ripe, or cooked. Should you need to store food, cut the apples into thin slices and dry them. They are a good source of vitamins.
Caution Threat ID DC 25
Apple seeds contain cyanide compounds. Do not eat. If eaten they do 1d6 a round for 1d12 rounds DC 15 Fort
Other Uses Other Use DC 50
The Seeds can be used to create Cyanide (see Items: Poisons)
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

Poison Refined

Seed for growing

100

10

250

50

Prof Farmer/ Survival

Prof lumberjack/ Survival

Chemistry  (Items poison rules)

Prof Farmer

10

10

N/A

40

 

Name Identify DC Uses
Arctic willow 35 E, W, D
Description
The arctic willow is a shrub that never exceeds more than 60 centimeters in height
Edible Parts
You can collect the succulent, tender young shoots of the arctic willow in early spring. Strip off the outer bark of the new shoots and eat the inner portion raw. You can also peel and eat raw the young underground shoots of any of the various kinds of arctic willow. Young willow leaves are one of the richest sources of vitamin C, containing 7 to 10 times more than an orange.
Other Uses Other Use DC 40
The Arctic Willow leaves can be crushed and used in medical potions as per rules in items section
Products Product Value Skill to Harvest/Craft DC
Wood

Potion

10

N/A

Prof. Lumberjack/ Survival

Chemistry (See Items Rules)

10

N/A

 

 

Name Identify DC Uses
Arrowroot 25 E
Description
The arrowroot is an aquatic plant with arrow-shaped leaves and potato like tubers in the mud.
Edible Parts
The rootstock is a rich source of high quality starch. Boil the rootstock and eat it as a vegetable.
Products Product Value Skill to Harvest/Craft DC
Root 5 Survival / Prof. Herbalist 30

 

 

Name Identify DC Uses
Asparagus 20 E, D
Description
A Bushy green plant with a strong smell to the green stalks
Edible Parts
The green stems of the bush is edible.
Other Uses Other Use DC 25
The stalks are said to have a light healing property so its sought for making medicine. (see items potions crafting rules)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

150

N/A

Prof. Farming / Survival

Chemistry (See Items rules)

20

 

 

Name Identify DC Uses
Avocado 20 W, E
Description
A Small tree with oval dark green leaves and a dark green fruit
Edible Parts
The Fruit is edible once it has been peeled free from the leathery hide of the fruit.
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

Seed

150

10

50

Prof. Farming

Prof. Lumberjack/ Survival

Prof. Farming

30

20

50

 

 

                                               

Name Identify DC Uses
Bael fruit 25 W,E
Description
This is a tree that grows from 2.4 to 4.6 meters tall, with a dense spiny growth. The fruit is 5 to 10 centimeters in diameter, gray or yellowish, and full of seeds.
Edible Parts
The fruit, which ripens in December, is at its best when just turning ripe. The juice of the ripe fruit, diluted with water and mixed with a small amount of tamarind and sugar or honey, is sour but refreshing. Like other citrus fruits, it is rich in vitamin C.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Seeds

10

100

20

Prof. Lumberjack/ Survival

Prof. Farmer

Prof. Farmer

20

20

30

 

 

Name Identify DC Uses
Bamboo 10 M,W,E
Description
Bamboos are woody grasses that grow up to 15 meters tall. The leaves are grass like and the stems are the familiar bamboo used in furniture and fishing poles.
Edible Parts
The young shoots of almost all species are edible raw or cooked. Raw shoots have a slightly bitter taste that is removed by boiling. To prepare, remove the tough protective sheath that is coated with tawny or red hairs. The seed grain of the flowering bamboo is also edible. Boil the seeds like rice or pulverize them, mix with water, and make into cakes.
Other Uses Other Use DC 15
Use the mature bamboo to build structures or to make containers, ladles, spoons, and various other cooking utensils. Also use bamboo to make tools and weapons. You can make a strong bow by splitting the bamboo and putting several pieces together.
Products Product Value Skill to Harvest/Craft DC
Wood

Shoots

Materials

10

50

10

Prof. Lumberjack/ Survival

Cooking/ Prof Farming

Craft Items/Craft Weapon

10

10

N/A

 

 

Name Identify DC Uses
Banana and plantain 20 M,W,E,G
Description
These are treelike plants with several large leaves at the top. Their flowers are borne in dense hanging clusters.
Edible Parts
Their fruits are edible raw or cooked. They may be boiled or baked. You can boil their flowers and eat them like a vegetable. You can cook and eat the rootstocks and leaf sheaths of many species.  The center or “heart” or the plant is edible year-round, cooked or raw.
Other Uses Other Use DC 20
You can use the layers of the lower third of the plants to cover coals to roast food. You can also use their stumps to get water. You can use their leaves to wrap other foods for cooking or storage. Replanting trees are possible in garden.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Leaf

Flower

Plant Heart

10

100

5

200

100

Prof. Lumberjack/ Survival

Prof. Farmer/ Survival

Prof. Lumberjack

Cooking

Survival

20

30

30

20

50

 

 

Name Identify DC Uses
Baobab 25 W, E, M, D
Description
The baobab tree may grow as high as 18 meters and may have a trunk 9 meters in diameter. The tree has short, stubby branches and a gray, thick bark. Its leaves are compound and their segments are arranged like the palm of a hand. Its flowers, which are white and several centimeters across, hang from the higher branches. Its fruit is shaped like a football, measures up to 45 centimeters long, and is covered with short dense hair.
Edible Parts
You can use the young leaves as a soup vegetable. The tender root of the young baobab tree is edible. The pulp and seeds of the fruit are also edible. Use one handful of pulp to about one cup of water for a refreshing drink. To obtain flour, roast the seeds, and then grind them.
Other Uses Other Use DC 40
Drinking a mixture of pulp and water will help cure diarrhea. Often the hollow trunks are good sources of fresh water. The bark can be cut into strips and pounded to obtain a strong fiber for making rope.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Potion

Rope

Fresh Water

Seeds

Flour

10

150

N/A

100

200

40

50

Prof. Lumberjack/ Survival

Prof. Farmer / Survival

Chemical (See Items Rules)

Items

Survival

Prof. Farmer

Cooking

20

40

N/A

25

40

30

20

 

 

Name Identify DC Uses
Barley 20 E,D
Description
Long reeds of grass with seeds on the cap, Its green when growing but turns brown when dried
Edible Parts
A form of Wheat that can be cooked as is and eaten, feed raw to animals for food or crushed into a fine flour. Key ingredient in some alcohol.
Products Product Value Skill to Harvest/Craft DC
Plant

Flour

Alcohol

50

100

N/A

Prof. Farmer

Cooking

Chemistry / Cooking (Items Rules)

10

10

N/A

 

 

Name Identify DC Uses
Basil 20 S
Description
Basil grows to between 30–130 cm tall, with opposite, light green, silky leaves 3–11 cm long and 1–6 cm broad. The flowers are small, white in color and arranged in a terminal spike.
Products Product Value Skill to Harvest/Craft DC
Plant

Spice

200

50

Prof. Herbalist / Prof. Farmer

Prof. Herbalist / Prof. Farmer

10

10

 

 

 

 

 

 

 

Name Identify DC Uses
Batoko plum 25 E
Description
This shrub or small tree has dark green, alternate, simple leaves. Its fruits are bright red and contain six or more seeds.
Edible Parts
Eat the fruit raw or cooked.
Products Product Value Skill to Harvest/Craft DC
Fruit

Seed

100

20

Prof. Farmer / Survival

Prof. Farmer

10

20

 

 

Name Identify DC Uses
Bayleaf 20 S, M
Description
Gardeners in frost-free or light frost areas will find that Bay Laurel seedlings planted in the ground willingly grow into large trees, 38 feet and taller; but when kept pruned the Bay Laurel tree can thrive as a small bush
Other Uses Other Use DC 25
Can be crushed to make a fine oil (baby Oil)
Products Product Value Skill to Harvest/Craft DC
Plant

Spice

Oil

100

50

150

Prof. Herbalist / Prof. Farmer

Prof. Herbalist

Chemistry

10

10

20

 

 

Name Identify DC Uses
Bearberry 25 E
Description
This plant is a common evergreen shrub with reddish, scaly bark and thick, leathery

leaves 4 centimeters long and 1 centimeter wide. It has white flowers and bright red fruits.

Edible Parts
Its berries are edible raw or cooked.
Other Uses Other Use DC 45
You can make a refreshing tea from its young leaves.
Products Product Value Skill to Harvest/Craft DC
Fruit

Tea

Plant

150

100

200

Prof. Farming / Survival

Cooking / Survival

Prof. Farming

10

10

30

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Beech 20 W,M,E
Description
Beech trees are large (9 to 24 meters), symmetrical forest trees that have smooth, light-gray bark and dark green foliage. The character of its bark, plus its clusters of prickly seedpods, clearly distinguishes the beech tree in the field.
Edible Parts
The mature beechnuts readily fall out of the husk like seedpods. You can eat these dark brown triangular nuts by breaking the thin shell with your fingernail and removing the white, sweet kernel inside. Beechnuts are one of the most delicious of all wild nuts. They are a most useful survival food because of the kernel’s high oil content. You can also use the beechnuts as a coffee substitute. Roast them so that the kernel becomes golden brown and quite hard. Then pulverize the kernel and, after boiling or steeping in hot water, you have a passable coffee substitute.
Products Product Value Skill to Harvest/Craft DC
Wood

Nuts

Coffee

10

50

100

Prof. Lumberjack/ Survival

Prof. Farmer / Survivalist

Cooking

20

20

30

 

 

Name Identify DC Uses
Bignay 25 E, P
Description
Bignay is a shrub or small tree, 3 to 12 meters tall, with shiny, pointed leaves about 15 centimeters long. Its flowers are small, clustered, and green. It has fleshy, dark red or black fruit and a single seed. The fruit is about 1 centimeter in diameter.
Edible Parts
The fruit is edible raw
Caution Threat ID DC 40
Do not eat any other parts of the tree. In Africa, the roots are toxic. Other parts of the plant may be poisonous. Doing 1d6 an hour for 1d6 hours DC 10 Resistance
Other Uses Other Use DC 40
Refined Poison. Does DC 20 Resistance 2d6 an hour for 1d12 hours
Products Product Value Skill to Harvest/Craft DC
Fruit

Refined Poison

150

200

Prof. Farming / Survival

Chemistry

40

40

 

 

Name Identify DC Uses
Blackberry, raspberry, and dewberry 15 E, D
Description
These plants have prickly stems (canes) that grow upward, arching back toward the ground. They have alternate, usually compound leaves. Their fruits may be red, black, yellow, or orange.
Edible Parts
The fruits and peeled young shoots are edible. Flavor varies greatly.
Other Uses Other Use DC 35
The leaves of the bush are useable in chemical potions for healing aliments.
Products Product Value Skill to Harvest/Craft DC
Fruit

Plant

Potion

Jam /Jelly

150

100

N/A

1000

Herbalist / Survival /Farming

Prof.  Farming / Prof. Herbalist

Chemistry (see Item rules)

Cooking

10

20

N/A

30

 

 

 

 

Name Identify DC Uses
Blueberry and huckleberry 20 E
Description
These shrubs vary in size from 30 centimeters to 3.7 meters tall. All have alternate, simple leaves. Their fruits may be dark blue, black, or red and have many small seeds.
Edible Parts
Their fruits are edible raw or cooked into things, it also can be preserved in jams or jellies.
Products Product Value Skill to Harvest/Craft DC
Fruit

Seeds

Jam /Jelly

150

50

1000

Farming/ Herbalist/ Survival

Prof. Farming/Prof. Herbalist

Cooking

10

20

30

 

 

Name Identify DC Uses
Boo phone 20 D
Description
A long flowerlike plant with tiny red long blooms
Caution Threat ID DC  
The plant creates a strong amount of Hallucinations in those that eat this plant. DC 15 Will vs illusions 1d4 hours
Other Uses Other Use DC 40
Processing the plant can create ether a strong Hallucinating drug Will save 20 vs. Illusions 1d8 hours, or a chemical for “Potions of Release”.
Products Product Value Skill to Harvest/Craft DC
Plant

Drug

Potion

100

20,000

N/A

Prof. Farming

Chemistry

Chemistry (See Item Rules)

20

40

N/A

 

                                     

Name Identify DC Uses
Breadfruit 20 W, E, M
Description
This tree may grow up to 9 meters tall. It has dark green, deeply divided leaves that are 75 centimeters long and 30 centimeters wide. Its fruits are large, green, ball-like structures up to 30 centimeters across when mature.
Edible Parts
The fruit pulp is edible raw. The fruit can be sliced, dried, and ground into flour for later use. The seeds are edible cooked.
Other Uses Other Use DC  
The thick sap can serve as glue and caulking material. You can also use it as birdlime (to entrap small birds by smearing the sap on twigs where they usually perch).
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Seed

Glue

Small Game Trap

Flour

10

150

100

200

1000

50

Prof. Lumberjack / Survival

Prof. Farmer / Survival

Prof. Farmer

Chemistry

Survival

Cooking

20

20

30

20

40

10

 

 

 

 

 

Name Identify DC Uses
Broccoli   E, D
Description
A small busy plant with tiny buds within its wrapped leaves
Edible Parts
The Full Stalk and leave are edible yet easiest to eat when steamed.
Other Uses Other Use DC 35
Chemists can extract the benefits from the plant and create potions. (See Item Rules)
Products Product Value Skill to Harvest/Craft DC
Stalk

Potion

150

N/A

Prof. Farming / Survival

Chemistry

20

N/A

 

 

Name Identify DC Uses
Burdock 20 W, M, E
Description
This plant has wavy-edged, arrow-shaped leaves and flower heads in burr like clusters. It grows up to 2 meters tall, with purple or pink flowers and a large, fleshy root.
Edible Parts
Peel the tender leaf stalks and eat them raw or cook them like greens. The roots are also edible boiled or baked.
Other Uses Other Use DC 45
Use the fiber from the dried stalk to weave Rope.
Products Product Value Skill to Harvest/Craft DC
Wood

Leaves

Rope

10

20

20

Prof. Lumberjack/ Survival

Cooking / Survival

Craft Items

10

10

10

 

 

Name Identify DC Uses
Burl Palm 25 W, E, M
Description
This tree may reach 18 meters in height. It has large, fan-shaped leaves up to 3 meters long and split into about 100 narrow segments. It bears flowers in huge dusters at the top of the tree. The tree dies after flowering.
Edible Parts
The trunk contains starch that is edible raw. The very tip of the trunk is also edible raw or cooked. You can get large quantities of liquid by bruising the flowering stalk. The kernels of the nuts are edible.
Other Uses Other Use DC 15
You can use the leaves as weaving material.
Products Product Value Skill to Harvest/Craft DC
Wood

Nuts

Leaves

10

100

10

Prof. Lumberjack / Survival

Prof. Farming/ Survival

Craft Item

30

30

10

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Cabbage 20 E, D
Description
A small Leafy plant rolled up in a ball shape
Edible Parts
The whole plant is edible yet best served cooked.
Other Uses Other Use DC 35
Chemists can extract the benefits from the plant and create a potions. (See Items rules)
Products Product Value Skill to Harvest/Craft DC
Plant

Potions

150

N/A

Prof. Farming / Survival

Chemistry (See items rules)

10

N/A

 

 

Name Identify DC Uses
Cannabis/Marijuana 15 M, D
Description
a Small green tree like plant with five leaves.
Caution Threat ID DC 20
This plant when used as a drug it can carry addictive qualities (See Item Rules Drugs)
Other Uses Other Use DC 20
Plant can be dried and made into Hemp used to make rope. Pain relief, hunger stimulation, wasting caused by HIV/AIDS, Glaucoma, nausea.
Products Product Value Skill to Harvest/Craft DC
Hemp

Rope

Drug

10

100

N/A

Herbalist/ Farming / Survival

Craft Item

Chemistry (See Item Rules)

20

10

N/A

 

 

Name Identify DC Uses
Canna lily 25 E
Description
The canna lily is a coarse perennial herb, 90 centimeters to 3 meters tall. The plant grows from a large, thick, underground rootstock that is edible. Its large leaves resemble those of the banana plant but are not so large. The flowers of wild canna lily are usually small, relatively inconspicuous, and brightly colored reds, oranges, or yellows.
Edible Parts
The large and much branched rootstocks are full of edible starch. The younger parts may be finely chopped and then boiled or pulverized into a meal. Mix in the young shoots of palm cabbage for flavoring.
Products Product Value Skill to Harvest/Craft DC
Flowers

Root

100

5

Prof. Herbalist

Prof. Herbalist

10

20

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Carob tree 25 W, E
Description
This large tree has a spreading crown. Its leaves are compound and alternate. Its seedpods, also known as Saint John’s bread, are up to 45 centimeters long and are filled with round, hard seeds and a thick pulp.
Edible Parts
The young tender pods are edible raw or boiled. You can pulverize the seeds in mature pods and cook as porridge.
Products Product Value Skill to Harvest/Craft DC
Wood

Pods

10

50

Prof. Lumberjack / Survival

Survival

20

40

 

 

Name Identify DC Uses
Carrot 20 E
Description
A small White flower covered stalk with bushy leaves.
Edible Parts
The root of the carrot is one of the healthiest food that can be eaten raw or cooked
Other Uses Other Use DC  
Carrots are common ingredient in many potions. (See Item Rules
Products Product Value Skill to Harvest/Craft DC
Carrot

Potion

150

N/A

Prof. Farming / Survival

Chemistry (See Item Rules

20

N/A

 

 

Name Identify DC Uses
Cashew nut 20 E, P, W
Description
The cashew is a spreading evergreen tree growing to a height of 12 meters, with leaves up to 20 centimeters long and 10 centimeters wide. Its flowers are yellowish-pink. Its fruit is very easy to recognize because of its peculiar structure. The fruit is thick and pear shaped, pulpy and red or yellow when ripe. This fruit bears a hard, green, kidney-shaped nut at its tip. This nut is smooth, shiny, and green or brown according to its maturity.
Edible Parts
The nut encloses one seed. The seed is edible when roasted. The pear-shaped fruit is juicy, sweet-acid, and astringent. It is quite safe and considered delicious by most people who eat it.
Caution Threat ID DC 40
The green hull surrounding the nut contains a resinous irritant poison that will blister the lips and tongue like poison ivy. Heat destroys this poison when roasting the nuts. It does DC 15 Will vs 1d4 damage for 1d4 hours.
Other Uses Other Use DC 40
DC 20 Will save to make Itching Powder doing 2d4 damage, an hour for 1d8 hours.
Products Product Value Skill to Harvest/Craft DC
Wood

Nut

Itching Powder

10

200

150

Prof. Lumberjack/ Survival

Prof. Farming

Chemistry

25

40

40

 

 

 

 

 

 

Name Identify DC Uses
Castor bean 35 D, P
Description
The castor bean is a semi woody plant with large, alternate, star like leaves that grows as a tree in tropical regions and as an annual in temperate regions. Its flowers are very small and inconspicuous. Its fruits grow in clusters at the tops of the plants.
Caution Threat ID DC  
All parts of the plant are very poisonous to eat. The seeds are large and may be mistaken for

a beanlike food. The plant in the raw does 1d6 an hour for 1d12 hours

Other Uses Other Use DC  
Castor Bean can be used to both create a refined poison and a fine oil. The refined poison does 2d6 an hour for 1d12 hours. The oil is used in potions for medical purposes. For that see the (Item Rules) for the potions and use DC)
Products Product Value Skill to Harvest/Craft DC
Bean

Refined Poison

Potion

100

500

N/A

Prof. Herbalist

Chemistry

Chemistry (See Item Rules)

10

40

N/A

 

 

Name Identify DC Uses
Catnip 25 D
Description
Catnip is a 50–100 cm tall perennial herb resembling mint in appearance, with grayish-green leaves; the flowers are white, finely spotted with purple
Catnip Soothes coughs, it is used in processing potions. (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

50

N/A

Prof. Herbalist

Chemistry (See Item Rules)

10

N/A

 

 

Name Identify DC Uses
Cattail 10 M, E
Description
Cattails are glasslike plants with strap-shaped leaves 1 to 5 centimeters wide and growing up to 1.8 meters tall. The male flowers are borne in a dense mass above the female flowers. These last only a short time, leaving the female flowers that develop into the brown cattail. Pollen from the male flowers is often abundant and bright yellow.
Edible Parts
The young tender shoots are edible raw or cooked. The rhizome is often very tough but is a rich source of starch. Pound the rhizome to remove the starch and use as flour. The pollen is also an exceptional source of starch. When the cattail is immature and still green, you can boil the female portion and eat it like corn on the cob.
Other Uses Other Use DC 20
The dried leaves are an excellent source of weaving material you can use to make floats and rafts. The cottony seeds make good pillow stuffing and insulation. The fluff makes excellent tinder. Dried cattails are effective insect repellents when burned.
Products Product Value Skill to Harvest/Craft DC
Reed

Net

Raft

Stuffing

10

150

3000

50

Prof. Herbalist / Survival

Craft Item

Craft Vehicle

Craft Item

10

20

40

20

 

 

 

Name Identify DC Uses
Cayenne pepper 25 E,S,D
Description
A small bush with little red fruit.
Edible Parts
The fruit is Edible but ill advised as its incredibly spicy
Other Uses Other Use DC 30
the juice can be used to create a form of mace to spray in the eyes. Also the plant can be dried and ground into a spice
Products Product Value Skill to Harvest/Craft DC
Plant

Fruit

Pepper

Mace

Seed

50

150

100

2000

10

Prof. Farming / Prof. Herbalist

Prof. Farming / Survivalist

Cooking

Chemistry

Prof. Farming

10

20

20

40

20

 

 

Name Identify DC Uses
Celery 20 E, D
Description
Long stems collected at a based root with broad green leaves, the stems have a u shape to them
Edible Parts
The Stems are Edible and even used as a dull spice in cooking.
Other Uses Other Use DC 40
Celery has multiple uses in the form of including according to some one that is used in falling in love, thus celery has uses in potions. (See Items Rules) For uses.
Products Product Value Skill to Harvest/Craft DC
Stalks

Seeds

Potion

150

100

N/A

Prof. Farming

Chemistry / Prof. Farming

Chemistry (See Item Rules)

20

30

N/A

 

 

Name Identify DC Uses
Cereus cactus 20 E
Description
These cacti are tall and narrow with angled stems and numerous spines.
Edible Parts
The fruits are edible, but some may have a laxative effect.
Other Uses Other Use DC 25
The pulp of the cactus is a good source of water. Break open the stem and scoop out the pulp.
Products Product Value Skill to Harvest/Craft DC
Fruit

Fresh Water

100

50

Prof. Farmer / Survival

Survival

20

30

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Chamomile 25 S,D
Description
Daisy like flowering plants
Edible Parts
The key plant in making Tea from its leaves
Other Uses Other Use DC 40
Chamomile Relaxant/Calmative which is used in making potions. (See Item Rules) for uses.
Products Product Value Skill to Harvest/Craft DC
Flowers

Tea

Potion

50

100

N/A

Prof. Herbalist

Cooking

Chemistry (See Item Rules)

20

20

N/A

 

 

Name Identify DC Uses
Chanterelles 25 E
Description
A shelf like Mushroom growing in clusters
Edible Parts
All parts are edible and often used to mix in with meat like chicken to add flavor to the meat or even added to scrambled eggs.
Products Product Value Skill to Harvest/Craft DC
Mushroom 200 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Cherry, Plum, Apricot  20 W,E,P,M,D
Description
A massive flowering tree that has pink/white/ Purple blossoms depending on the type of fruit it bears. These trees are said to be symbols of time and mystical in their properties. After the bloom falls it builds into a fruit some small red, others Yellow and some purple.
Edible Parts
The fruit of the tree is edible and sought as a delicious flavor. The flowers are also edible in moderation. They can also be used to process weak liquor (See wine in item rules for effect). The Wood is also said to burn the flowers sweet smell into food.
Caution Threat ID DC 20
A large dosage of the flower can cause illness DC 10 Fort vs. Sickness
Other Uses Other Use DC 35
The Flowers are widely sought for both their beauty and smell thus making a perfume or fine powder is often sought by those with great wealth. Also the Extract of the fruit is often used to make bitter medicine in the form of potions. (See Item Rules for uses)
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Liquor

Perfume

Flower

Seed

Potion

10

150

700

1000

500

50

N/A

Prof. Lumberjack / Survival

Prof. Farming / Survival

Cooking / Chemistry

Chemistry

Prof. Farming / Prof. Herbalist

Prof. Farming

Chemistry (See Item Rules)

20

30

30

40

10

40

N/A

 

 

 

 

 

 

Name Identify DC Uses
Chicory 25 E,M
Description
This plant grows up to 1.8 meters tall. It has leaves clustered at the base of the stem and some leaves on the stem. The base leaves resemble those of the dandelion. The flowers are sky blue and stay open only on sunny days. Chicory has a milky juice.
Edible Parts
All parts are edible. Eat the young leaves as a salad or boil to eat as a vegetable. Cook the roots as a vegetable. For use as a coffee substitute, roast the roots until they are dark brown and then pulverize them.
Products Product Value Skill to Harvest/Craft DC
Plant

Coffee

10

100

Prof. Herbalist / Prof. Farming

Cooking

20

20

 

 

Name Identify DC Uses
Chestnut 20 E, W
Description
The European chestnut is usually a large tree, up to 18 meters in height.
Edible Parts
Chestnuts are highly useful as survival food. Ripe nuts are usually picked in autumn, although unripe nuts picked while green may also be used for food. Perhaps the easiest way to prepare them is to roast the ripe nuts in embers. Cooked this way, they are quite tasty, and you can eat large quantities. Another way is to boil the kernels after removing the outer shell. After being boiled until fairly soft, you can mash the nuts like potatoes.
Products Product Value Skill to Harvest/Craft DC
Wood

Nuts

10

200

Prof. Lumberjack/ Survival

Prof. Farming / Survival

30

30

 

 

Name Identify DC Uses
Chili pepper 20 E,S,M
Description
The fruit is eaten raw or cooked for its fiery hot flavor, concentrated along the top of the pod. The stem end of the pod has most of the glands that produce the capsaicin
Edible Parts
The Fruit can be eaten raw or cooked
Other Uses Other Use DC 25
The capsaicin can be used as a medical to cure pain and also can be used to make a mace. (See Items Rules for uses in Potions)
Products Product Value Skill to Harvest/Craft DC
Fruit

Spice

Mace

Potion

50

100

2000

N/A

Farming / Herbalist / Survival

Prof. Herbalist

Chemistry

Chemistry (See Item Rules)

10

20

40

N/A

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Chufa 25 E,M
Description
This very common plant has a triangular stem and glasslike leaves. It grows to a height of 20 to 60 centimeters. The mature plant has a soft fur like bloom that extends from a whorl of leaves. Tubers 1 to 2.5 centimeters in diameter grow at the ends of the roots.
Edible Parts
The tubers are edible raw, boiled, or baked. You can also grind them and use them as a coffee substitute.
Products Product Value Skill to Harvest/Craft DC
Reeds

Coffee

Tuber

50

100

150

Craft Item

Cooking

Survival

10

20

30

 

             

Name Identify DC Uses
Clove 15 S,M
Description
The English name derives from Latin calves ‘nail’ as the buds vaguely resemble small irregular nails in shape.
Other Uses Other Use DC 30
Clove is used in place of tobacco for smoking
Products Product Value Skill to Harvest/Craft DC
Plant

Tobacco

Four Leaf Clover

50

150

100

Prof. Herbalist/ Survival

Craft Item

Prof. Herbalist / Search

10

20

50

 

 

Name Identify DC Uses
Cocoa Bean 25 E, W, D
Description
A small tree with a Leathery Reddish yellow pod and broad dark green leaves.
Edible Parts
The plant is not edible but once the pods are fermented and cooked they become Cocoa powder which can be turned around and used to make Chocolate.
Other Uses Other Use DC 25
It is widely known that the chocolate has healing properties. The powder can be crafted into potions. (See Item Rules for Uses)
Products Product Value Skill to Harvest/Craft DC
Wood

Bean

Cocoa Powder

Chocolate

Potion

10

50

100

200

N/A

Prof. Lumberjack / Survival

Prof. Farming

Cooking

Cooking

Chemistry (See Item Rules)

20

30

20

40

N/A

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Coconut 15 W, E, M, D
Description
This tree has a single, narrow, tall trunk with a cluster of very large leaves at the

top. Each leaf may be over 6 meters long with over 100 pairs of leaflets.

Edible Parts
The nut is a valuable source of food. The milk of the young coconut is rich in sugar and vitamins and is an excellent source of liquid. The nut meat is also nutritious but is rich in oil. To preserve the meat, spread it in the sun until it is completely dry.
Other Uses Other Use DC 25
Use coconut oil craft DC chemical to cook and to protect metal objects from corrosion. Also use the oil to treat saltwater sores, sunburn, and dry skin. Use the oil in improvised torches. Use the tree trunk as building material and the leaves as thatch. Hollow out the large stump for use as a food container. The coconut husks are good flotation devices and the husk’s fibers are used to weave ropes and other items. Use the gauzelike fibers at the leaf bases as strainers or use them to weave a bug net or to make a pad to use on wounds. The husk makes a good abrasive. Dried husk fiber is an excellent tinder. A smoldering husk helps to repel mosquitoes. Smoke caused by dripping coconut oil in a fire also repels mosquitoes. To render coconut oil, put the coconut meat in the sun, heat it over a slow fire, or boil it in a pot of water. Coconuts washed out to sea are a good source of fresh liquid for the sea survivor. (For potion use see Item Rules)
Products Product Value Skill to Harvest/Craft DC
Wood

Coconut

Oil

Potion

Fresh Water

Rope

Husk

10

100

50

N/A

50

100

5

Prof. Lumberjack / Survival

Prof. Farming / Survival

Cooking

Chemistry (See Item Rules)

Survival

Craft Items

Survival

20

30

20

N/A

30

20

10

 

 

Name Identify DC Uses
Coffee Bean 25 W, E
Description
A Small Woody Tree with Pinkish to purple pods, and broad oval leaves.
Edible Parts
The pods are difficult and unadvised to eat until they are roasted to make a bean. The bean can then be grounded and processed into a cup of coffee
Products Product Value Skill to Harvest/Craft DC
Wood

Coffee

Bean

10

100

500

Prof. Lumberjack / Survival

Cooking

Prof. Farming

10

20

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Common jujube 20 E
Description
The common jujube is either a deciduous tree growing to a height of 12 meters or a large shrub, depending upon where it grows and how much water is available for growth. Its branches are usually spiny. Its reddish-brown to yellowish-green fruit is oblong to ovoid, 3 centimeters or less in diameter, smooth, and sweet in flavor, but has rather dry pulp around a comparatively large stone. Its flowers are green.

 

Edible Parts
The pulp, crushed in water, makes a refreshing beverage. If time permits, you can dry the ripe fruit in the sun like dates. Its fruits are high in vitamins A and C.
Products Product Value Skill to Harvest/Craft DC
Fruit

Tea

150

100

Prof. Farming / Survival

Cooking

20

10

 

 

Name Identify DC Uses
Corn 15 E, M
Description
A tall green stalk with large leafy pods holding a yellow seed covered cob.
Edible Parts
Eaten raw or cooked the Corn is a great source of many foods, It can be crushed into a powder Corn Meal, Or the seeds can be dried and rolled in oil to later be popped into popcorn.
Other Uses Other Use DC 25
The uses of the corn are practically endless but the main ones are it can be boiled down to a fuel source Ethanol and Also the seeds can be dried out then used as animal feed. The cob can also be used to craft items as well.
Products Product Value Skill to Harvest/Craft DC
Corn

Popcorn

Meal

Feed

Ethanol

Materials

150

200

150

100

20,000

100

Prof. Farming

Cooking

Cooking

Prof. Rancher / Prof. Farming

Chemistry

Craft Items

20

25

30

30

40

40

 

 

Name Identify DC Uses
Cotton 15 M
Description
A small reedy plant that woody and bears a fine white material over hard pointy seeds.
Other Uses Other Use DC 20
The fine white material can be processed into yarn or string for sewing, The seed can be used as a sharp barb in sling shots or slings. Crushing the seeds produces a oil that can be used in cooking.
Products Product Value Skill to Harvest/Craft DC
Seeds

Cotton

Yarn

String

Oil

50

50

250

500

1000

Prof. Farming

Prof. Farming

Craft Item

Craft Item

Cooking

30

30

20

30

30

 

 

 

 

Name Identify DC Uses
Cowage 25 M, D, E, P
Description
A vine like plant that grows about trees and other plants with pea like beans as its fruit.
Edible Parts
Boil and roast the peas to make a coffee like drink.
Caution Threat ID DC 40
Eating the beans raw are poisonous (DC 20 2d6 an hour for 1d12 hours)
Other Uses Other Use DC 40
As always the vine of the plant works as a rope replacement on its own but grinding the beans once roasted and boiled they can be made into a aphrodisiac or antidepressant. (See Item Rules for potion uses)
Products Product Value Skill to Harvest/Craft DC
Bean

Coffee

Potion

Vine

10

100

N/A

50

Prof. Farming / Survival

Cooking

Chemistry (See Item Rules)

Craft Items

10

20

N/A

30

 

 

Name Identify DC Uses
Cranberry 20 D, E
Description
This plant has tiny leaves arranged alternately. Its stem creeps along the ground. Its fruits are red berries.
Edible Parts
The berries are very tart when eaten raw. Cook in a small amount of water and add sugar, if available, to make a jelly /jam.
Other Uses Other Use DC 40
Cranberries may act as a diuretic. They are useful for treating urinary tract infections. Thus it is used in crafting potions, (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Fruit

Jam/Jelly

Potion

150

100

N/A

Prof. Farming / Survival

Cooking

Chemistry (See Item Rules)

40

20

N/A

 

 

Name Identify DC Uses
Crowberry 25 E
Description
This is a dwarf evergreen shrub with short needlelike leaves. It has small, shiny, black berries that remain on the bush throughout the winter.
Edible Parts
The fruits are edible fresh or can be dried for later use.
Products Product Value Skill to Harvest/Craft DC
Fruit 150 Farming/ Herbalist / Survival 25

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Cucumber 15 E
Description
A Small Ground Vine with little yellow flowers and Small greenish gourds
Edible Parts
The gourds are eaten raw or pickled
Other Uses Other Use DC 30
Cucumbers are used in crafting of potions, (see Items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Fruit

Pickles

Potion

150

200

N/A

Prof. Farming / Survival

Cooking

Chemistry (See Item Rules)

15

30

N/A

 

 

Name Identify DC Uses
Cuipo tree 20 W, M
Description
This is a very dominant and easily detected tree because it extends above the other trees. Its height ranges from 45 to 60 meters. It has leaves only at the top and is bare 11 months out of the e clean end to your mouth or canteen and raise the other. The water from this tree tastes like potato water.
Other Uses Other Use DC 25
Use young saplings and the branches’ inner bark to make rope.
Products Product Value Skill to Harvest/Craft DC
Wood

Rope

10

100

Prof. Lumberjack / Survival

Craft Item

50

20

 

 

Name Identify DC Uses
Dandelion 10 M, E
Description
Dandelion leaves have a jagged edge, grow close to the ground, and is seldom more than 20 centimeters long. Its flowers are bright yellow. There are several dandelion species
Edible Parts
All parts are edible. Eat the leaves raw or cooked. Boil the roots as a vegetable. Roots roasted and ground is a good coffee substitute. Dandelions are high in vitamins A and C and in calcium.
Other Uses Other Use DC 40
Use the white juice in the flower stems as glue.
Products Product Value Skill to Harvest/Craft DC
Flower

Glue

10

100

Prof. Herbalist / Survival

Chemistry

10

35

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Date palm 20 W, E, M
Description
The date palm is a tall, un branched tree with a crown of huge, compound leaves. Its fruit is yellow when ripe.
Edible Parts
Its fruit is edible fresh but is very bitter if eaten before it is ripe. You can dry the fruits in the sun and preserve them for a long time.
Other Uses Other Use DC 20
The trunks provide valuable building material in desert regions where few other treelike plants are found. The leaves are durable and you can use them for thatching and as weaving material. The base of the leaves resembles coarse cloth that you can use for scrubbing and cleaning.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Leaves

10

150

10

Prof. Lumberjack / Survival

Prof. Farmer / Survival

Craft Item / Survival

20

10

20

 

 

Name Identify DC Uses
Daylily 20 E
Description
This plant has unspotted, tawny blossoms that open for 1 day only. It has long, Sword like, green basal leaves. Its root is a mass of swollen and elongated tubers.
Edible Parts
The young green leaves are edible raw or cooked. Tubers are also edible raw or cooked. You can eat its flowers raw, but they taste better cooked. You can also fry the flowers for storage.
Products Product Value Skill to Harvest/Craft DC
Tuber

Flower

150

50

Farming / Herbalist /Survival

Prof. Herbalist / Survival

20

20

 

 

Name Identify DC Uses
Death Cap 40 P
Description
A large top with bright colors and a tall stalk
Caution Threat ID DC 40
Looking similar to many edible mushrooms it causes the liver to breakdown and be destroyed. It is one of the highly deadliest mushrooms in the world 3d8 a round for 2d20 rounds Resistance DC 25, Processing the poison has shown no real effect
Products Product Value Skill to Harvest/Craft DC
Mushroom 100 Herbalist 40

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Death camas, death lily 25 P
Description
This plant arises from a bulb and may be mistaken for an onion like plant. Its leaves

are grass like. Its flowers are six-parted and the petals have a green, heart-shaped structure on

them. The flowers grow on showy stalks above the leaves.

Caution Threat ID DC 35
The poison does 2d8 a round damage for 1d12 minutes Resistance DC 15, the poison in raw form does 1d8 damage a round for 1d6 minutes Resistance DC 15.
Products Product Value Skill to Harvest/Craft DC
Plant

Refined Poison

10

200

Prof. Herbalist

Chemistry

20

45

 

 

Name Identify DC Uses
Dill seed 25 E,S,D
Description
It grows to 40–60 cm (16–24 in), with slender stems and alternate, finely divided, softly delicate leaves10–20 cm (3.9–7.9 in) long
Edible Parts
The stems and leaves are edible raw or cooked.
Other Uses Other Use DC 40
Dill and Dill oil used to soothe the stomach after meals, so it’s used in potion crafting (See Craft Items Rules for uses)
Products Product Value Skill to Harvest/Craft DC
Dill

Potion

50

N/A

Prof. Herbalist

Chemistry (See Item rules)

15

N/A

 

 

Name Identify DC Uses
Duchesnea or Indian strawberry 20 E
Description
The duchesnea is a small plant that has runners and three-parted leaves. Its flowers are yellow and its fruit resembles a strawberry.
Edible Parts
Its fruit is edible. Eat it fresh.
Products Product Value Skill to Harvest/Craft DC
Fruit 100 Farmer /Herbalist /Survival 10

 

 

Name Identify DC Uses
Elderberry 20 E
Description
Elderberry is a many-stemmed shrub with opposite, compound leaves. It grows to a height of 6 meters. Its flowers are fragrant, white, and borne in large flat-topped clusters up to 30 centimeters across. Its berrylike fruits are dark blue or black when ripe.
Edible Parts
The flowers and fruits are edible. You can make a drink by soaking the flower heads for 8 hours, discarding the flowers, and drinking the liquid.
Products Product Value Skill to Harvest/Craft DC
Fruit

Wine

Jam/ Jelly

50

3000

1000

Prof. Farming / Survival

Cooking (effects match Item Wine)

Cooking

10

40

30

 

Name Identify DC Uses
False Morels 25 M,P
Description
A large solitary mushroom with sponge like head.
Caution Threat ID DC 25
Eating the mushrooms raw can cause one to get sick doing 1d8 damage a round for 1d20 rounds. DC 15 Resistance
Other Uses Other Use DC 40
Processing the poison from the mushrooms creates a powerful Rocket fuel source.
Products Product Value Skill to Harvest/Craft DC
Mushroom

Rocket Fuel

100

30,000

Herbalist

Chemistry

20

75

 

 

Name Identify DC Uses
Fireweed 20 E
Description
This plant grows up to 1.8 meters tall. It has large, showy, pink flowers and lance shaped leaves. Its relative, the dwarf fireweed (Epilobium latifolium), grows 30 to 60 centimeters tall.
Edible Parts
The leaves, stems, and flowers are edible in the spring but become tough in summer. You can split open the stems of old plants and eat the pith raw.
Products Product Value Skill to Harvest/Craft DC
Plant 10 Survival / Prof. Herbalist 30

 

                                                 

Name Identify DC Uses
Fishtail palm 20 W, E
Description
Fishtail palms are large trees, at least 18 meters tall. Their leaves are unlike those of any other palm; the leaflets are irregular and toothed on the upper margins. All other palms have either fan-shaped or featherlike leaves. Its massive flowering shoot is borne at the top of the tree and hangs downward.
Edible Parts
The chief food in this palm is the starch stored in large quantities in its trunk. The juice from the fishtail palm is very nourishing and you have to drink it shortly after getting it from the palm flower shoot. Boil the juice down to get a rich sugar syrup. Use the same method as for the sugar palm to get the juice. The palm cabbage may be eaten raw or cooked.
Products Product Value Skill to Harvest/Craft DC
Wood

Sugar

Juice

10

200

10

Prof. Lumberjack / Survival

Cooking

Cooking / Survival

10

25

10

 

 

Name Identify DC Uses
Foxtail grass 25 E
Description
This weedy grass is readily recognized by the narrow, cylindrical head containing long hairs. Its grains are small, less than 6 millimeters long. The dense heads of grain often droop when ripe.
Edible Parts
The grains are edible raw but are very hard and sometimes bitter. Boiling removes some of the bitterness and makes them easier to eat.
Products Product Value Skill to Harvest/Craft DC
Grain 10 Prof. Farming /Cooking 20

 

Name Identify DC Uses
Fenugreek 25 D, S
Description
A seedy clover like plant. Used both as a herd and a Spice (makes curry)
Other Uses Other Use DC 40
Can be to promote milk production in women and crafted into a natural hormone it also can be used to make a low cost maple syrup. The medical properties have this used in potion crafting (See item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Syrup

Potion

50

150

N/A

Prof. Herbalist / Survival

Cooking

Chemistry (see item rules)

10

30

N/A

 

 

Name Identify DC Uses
Garlic 20 E, G, M, D
Description
Allium cernuum is an example of the many species of garlic.
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses Other Use DC 25
Garlic juice works as an antibiotic on wounds. Due to this it’s used in potions (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Garlic

Potion

50

N/A

Farming/ Herbalist / Survival

Chemistry (See Item Rules)

20

N/A

 

 

Name Identify DC Uses
Goa bean 25 E
Description
The Goa bean is a climbing plant that may cover small shrubs and trees. Its bean pods are 22 centimeters long, its leaves 15 centimeters long, and its flowers are bright blue. The mature pods are 4-angled, with jagged wings on the pods.
Edible Parts
You can eat the young pods like string beans. The mature seeds are a valuable source of protein after parching or roasting them over hot coals. You can germinate the seeds (as you can many kinds of beans) in damp moss and eat the resultant sprouts. The thickened roots are edible raw. They are slightly sweet, with the firmness of an apple. You can also eat the young leaves as a vegetable, raw or steamed.
Products Product Value Skill to Harvest/Craft DC
Beans

Leaves

150

5

Herbalist / Farmer / Survival

Prof. Herbalist /Survival

20

10

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Ginger 20 E,D
Description
Ginger produces clusters of white and pink flower buds that bloom into yellow flowers
Edible Parts
The root is edible yet bitter in taste.
Other Uses Other Use DC 40
Ginger can help ease nausea from chemotherapy. Due to its medical use its used for crafting potions. (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Potion

Root

N/A

200

Chemistry (See Item Rules)

Herbalist / Farmer / Survival

N/A

30

 

 

Name Identify DC Uses
Ginseng 25 D
Description
also known as Ginnsuu in some regions of Asia, mainly China, is any one of eleven distinct species of slow-growing  perennial plants with fleshy roots
Other Uses Other Use DC 45
Aids digestion, cures hepatitis C, lowers blood pressure, increases stamina. Due to its medical use its used to craft potions (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Root

Potion

100

N/A

Herbalist / Farming / Survival

Chemistry (See item rules)

20

N/A

 

 

Name Identify DC Uses
Grape vine 20 E,M
Description
The grape vine climbs with the aid of tendrils. Most grape vines produce deeply lobed leaves similar to the cultivated grape. Grapes grow in pyramidal; hangings bunch and are black-blue to amber, or white when ripe.
Edible Parts
The ripe grape is the portion eaten. Grapes are rich in natural sugars and, for this reason, are much sought after as a source of energy-giving wild food. None are poisonous.
Other Uses Other Use DC 40
You can obtain water from severed grape vine stems. Cut off the vine at the bottom and place the cut end in a container. Make a slant-wise cut into the vine about 1.8 meters upon the hanging part. This cut will allow water to flow from the bottom end. As water diminishes in volume, make additional cuts further down the vine. For wine see (Item Rules for the effects)
Products Product Value Skill to Harvest/Craft DC
Fruit

Fresh Water

Wine

100

50

3000

Prof. Farming / Survival

Survival

Cooking / Chemistry (See items)

30

20

N/A

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Grapefruit 20 E,D,W
Description
These evergreen trees are usually found at around 5–6 meters (16–20 ft) tall, although they can reach 13–15 meters (43–49 ft). The leaves are dark green, long (up to 150 mm, or 6 inches) and thin. It produces 5 cm (2 in) white four-petal flowers. The fruit is yellow-orange skinned and largely an sphere shaped fruit; it ranges in diameter from 10–15 cm. The flesh is segmented and acidic, varying in color depending on the cultivars, which include white, pink and red pulps of varying sweetness.
Edible Parts
The fruit is edible
Other Uses Other Use DC 20
The high content of Vitamin C in this fruit makes it a great source to be used in creating a vitamin to help fight off diseases. This sets this as an ingredient for potions for uses (See Item rules)
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

Potion

200

10

N/A

Prof. Farming / Survival

Prof. Lumberjack / Survival

Chemistry (See Item Rules)

20

20

N/A

 

 

Name Identify DC Uses
Green Bean 15 E
Description
Short plants, growing to approximately two feet in height, without requiring supports. They generally reach maturity and produce all of their fruit in a relatively short period of time, then cease to produce. Gardeners may grow more than one crop of bush beans in a season.
Edible Parts
The Beans pods of the plant are edible cooked or even eaten raw
Products Product Value Skill to Harvest/Craft DC
Bean Pod

Seed

100

50

Prof. Farming / Survival

Prof. Farming

10

10

 

 

Name Identify DC Uses
Green Pepper 10 E
Description
A small Vine-like plant with Large green fruit in the form of a bell
Edible Parts
The fruit is edible and often when its green its considered to be best eaten raw but can be cooked as well
Products Product Value Skill to Harvest/Craft DC
Fruit

Seed

100

20

Prof. Farming / Survival

Prof. Farming

10

20

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Green seaweed 10 E,D
Description
Most common type of seaweed in the world, often found washing ashore but can be found in tidal pools and calmer ocean waters. It contains high amounts of Iodine, Calcium, and Magnesium.
Edible Parts
The whole plant is edible as long as its boiled and/or baked.
Other Uses Other Use DC 35
Boiling the plant produces Iodine which can be used to clean and treat injuries, burning it to a powder creates a calcium powder also good for medical treatments of bone fractures. Due to it medical use it can be used to craft potions to see uses (See Item Rules) to get use listings.
Products Product Value Skill to Harvest/Craft DC
Seaweed

Iodine

Potion

50

1500

500

Fisherman / Survival /Farmer

Chemistry

Chemistry (See item rules)

30

20

N/A

 

 

Name Identify DC Uses
Hackberry 25 W,E
Description
Hackberry trees have smooth, gray bark that often has corky warts or ridges. The tree may reach 39 meters in height. Hackberry trees have long-pointed leaves that grow in two rows. This tree bears small, round berries that can be eaten when they are ripe and fall from the tree. The wood of the hackberry is yellowish.
Edible Parts
Its berries are edible when they are ripe and fall from the tree.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

10

150

Prof. Lumberjack/ Survival

Prof. Farmer / Survival

30

40

 

 

Name Identify DC Uses
Hazelnut or wild filbert 20 W,E
Description
Hazelnuts grow on bushes 1.8 to 3.6 meters high. One species in Turkey and another in China are large trees. The nut itself grows in a very bristly husk that conspicuously contracts above the nut into a long neck. The different species vary in this respect as to size and shape.
Edible Parts
Hazelnuts ripen in the autumn when you can crack them open and eat the kernel. The dried nut is extremely delicious. The nut’s high oil content makes it a good survival food. In the unripe stage, you can crack them open and eat the fresh kernel.
Products Product Value Skill to Harvest/Craft DC
Wood

Nuts

150

10

Prof. Lumberjack/ Survival

Prof. Farmer / Survival

10

20

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Hemlock, fool’s parsley 40 P
Description
This biennial herb may grow to 2.5 meters high. The smooth, hollow stem may or may not be purple or red striped or mottled. Its white flowers are small and grow in small groups that tend to form flat umbels. Its long, turnip like taproot is solid.
Caution Threat ID DC 40
This plant is very poisonous and even a very small amount may cause death. This plant is easy to confuse with wild carrot or Queen Anne’s lace, especially in its first stage of growth. Wild carrot or Queen Anne’s lace has hairy leaves and stems and smells like carrot. Poison hemlock does not. The poison in its raw form does 1d4 END damage for 1d6 minutes Resist DC 20. Refined the poison will do 1d6 END for 1d12 minutes Resistance DC 25.
Products Product Value Skill to Harvest/Craft DC
Plant

Refined Poison

10

200

Prof. Herbalist / Survival

Chemistry

15

40

 

 

Name Identify DC Uses
Hops 25 E,M
Description
The female flowers (often called “cones”) of H. lupulus are known as hops, and are used as a culinary flavoring and stabilizer, especially in the brewing of beer
Edible Parts
The hops can be ground up and becomes flour, or boiled to make Ale, Also can be used to make a sleep aid. For Ale and Beer (See Item Rules) for its effect and its use in potions.
Products Product Value Skill to Harvest/Craft DC
Grain

Ale/Beer

Potion

50

300

N/A

Prof. Farming / Cooking

Cooking / Chemistry (Item Rules)

Chemistry (See Items Rules

10

N/A

 

 

Name Identify DC Uses
Horseradish tree 20 W, E, S
Description
This tree grows from 4.5 to 14 meters tall. Its leaves have a fernlike appearance. Its flowers and long, pendulous fruits grow on the ends of the branches. Its fruit (pod) looks like a giant bean. Its 25-to 60-centimeter-long pods are triangular in cross section, with strong ribs. Its roots have a pungent odor.
Edible Parts
The leaves are edible raw or cooked, depending on their hardness. Cut the young seedpods into short lengths and cook them like string beans or fry them. You can get oil for frying by boiling the young fruits of palms and skimming the oil off the surface of the water. You can eat the flowers as part of a salad. You can chew fresh, young seedpods to eat the pulpy and soft seeds. The roots may be ground as a substitute for seasoning similar to horseradish.
Products Product Value Skill to Harvest/Craft DC
Wood

Leaves

Pods

Horseradish

Root

Flower

10

5

50

200

100

100

Prof. Lumberjack / Survival

Survival

Prof. Herbalist / Survival

Cooking

Prof. Herbalist / Survival

Prof. Herbalist / Survival

15

20

20

30

30

20

 

 

 

 

Name Identify DC Uses
Iceland moss 25 E, D
Description
All parts of the Iceland moss are edible. During the winter or dry season, it is dry and crunchy but softens when soaked. Boil the moss to remove the bitterness. After boiling, eat by itself or add to milk or grains as a thickening agent, This moss grows only a few inches high. Its color may be gray, white, or even reddish.
Edible Parts
Dried plants store well.
Other Uses Other Use DC 40
The moss has a great resistance to cold temps making it good for potion use, (See item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

10

N/A

Survival

Chemistry (See Item Rules)

20

N/A

 

 

Name Identify DC Uses
Indian potato or Eskimo potato 25 E
Description
All Claytonia species are somewhat fleshy plants only a few centimeters tall, with showy flowers about 2.5 centimeters across.
Edible Parts
The tubers are edible but you should boil them before eating.
Products Product Value Skill to Harvest/Craft DC
Potato 150 Farming / Herbalist / Survival 25

 

 

Name Identify DC Uses
Indonesian Cinnamon 25 S, W
Description
Is a small evergreen tree belonging to the family, the spice obtained from the tree’s bark
Products Product Value Skill to Harvest/Craft DC
Wood

Cinnamon

10

100

Prof. Lumberjack/ Survival

Prof. Herbalist / Survival

10

20

 

 

Name Identify DC Uses
Irish moss 15 E,D
Description
A greenish, yellow and purple seaweed found through the tidal pools and calmer waters of the ocean, the plant carries strong amounts of Iodine and sulfur within its steams.
Edible Parts
The whole plant is edible once boiled or baked.
Other Uses Other Use DC 25
Boiling the plant can produce Iodine which can be used to clean and treat wounds. Burning it to ash can create a sulfur powder that can be used to create a chemical stink bomb or flash powder.

Stink bomb does DC 15 Resistance vs sickness.   Flash powder DC 15 Resistance vs Blindness.

Products Product Value Skill to Harvest/Craft DC
Seaweed

Iodine

Stink bomb

Flash Powder

50

1500

200

500

Survival / Fishing / Farming

Chemistry

Chemistry

Chemistry

20

40

25

35

 

 

Name Identify DC Uses
Ivy, Poison / Poison ivy and poison oak 25 P, D
Description
These two plants are quite similar in appearance and will often crossbreed to make a hybrid. Both have alternate, compound leaves with three leaflets. The leaves of poison ivy are smooth or serrated. Poison oak’s leaves are lobed and resemble oak leaves. Poison ivy grows as a vine along the ground or climbs by red feeder roots. Poison oak grows like a bush. The greenish white flowers are small and inconspicuous and are followed by waxy green berries that turn waxy white or yellow, then gray.
Caution Threat ID DC 25
All parts, at all times of the year, can cause serious contact dermatitis. Causes rash that does 1d4 damage a day for 1d6 days DC 20 Resistance. Itching Powder 1d12 damage for 1d12 hours DC 20 Resistance.
Products Product Value Skill to Harvest/Craft DC
Plant

Itching Powder

10

1000

Survival / Prof. Herbalist

Chemistry

30

45

 

 

Name Identify DC Uses
Jack-O-Lantern 25 P,D
Description
A shelf like Mushroom found in clumps on trees. Bright Orange in color.
Edible Parts
 
Caution Threat ID DC 25
While Not deadly the mushroom causes great pain and sickness. DC 20 Resistance vs. Illness
Other Uses Other Use DC 45
A very skilled Chemist can make a Strong Healing effect but it’s very difficult to weed out the poison. Due to this the mushroom can be used in potions, (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Mushroom

Potion

50

N/A

Prof. Herbalist

Chemistry (See Item Rules)

50

N/A

 

 

Name Identify DC Uses
Jasmine 20 S,M,E
Description
Small shrubs or vines that grow olive like flowers
Edible Parts
The leaves are edible and used in spices.
Other Uses Other Use DC 20
Jasmine can be made in to a fine perfume that is well loved
Products Product Value Skill to Harvest/Craft DC
Spice

Perfume

Flower

200

5000

50

Prof. Herbalist / Pro. Farmer

Chemistry

Prof. Herbalist

10

40

20

 

 

 

 

 

 

 

Name Identify DC Uses
Juniper 25 W,E,M
Description
Junipers, sometimes called cedars, are trees or shrubs with very small, scale like leaves densely crowded around the branches. Each leaf is less than 1.2 centimeters long. All species have a distinct aroma resembling the well-known cedar. The berrylike cones are usually blue and covered with a whitish wax.
Edible Parts
The berries and twigs are edible. Eat the berries raw or roast the seeds to use as a coffee substitute. Use dried and crushed berries as a seasoning for meat. Gather young twigs to make a tea.
Other Uses Other Use DC 20
Sap can be used as a Resin or glue
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Tea

Coffee

Glue/Resin

10

150

100

100

100

Prof. Lumberjack / Survival

Farmer / Herbalist / Survival

Cooking

Cooking

Chemistry

15

20

10

25

20

 

 

Name Identify DC Uses
Kale, Spring Lettuce, Collards 20 E,D
Description
Green or purple, in which the central leaves do not form a head. It is considered to be closer to wild cabbage than most domesticated forms
Edible Parts
The entire leaf is edible raw or cooked it is mainly eaten cooked
Other Uses Other Use DC 40
The vitamins in this plant while not useful on its own can be used to help potions out, (See Items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

100

N/A

Prof. Farming / Survival

Chemistry (see item rules)

20

N/A

 

 

Name Identify DC Uses
Kelp 15 E,D
Description
A large seaweed found in vast areas of ocean.
Edible Parts
The whole plant is edible once boiled
Other Uses Other Use DC 25
Once the plant is burned to ash the ash is the chemical Sodium Carbonate Which has many medical uses, (see item rules for uses in potions)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

50

N/A

Fishing / Survival / Farming

Chemistry

30

N/A

 

 

 

 

 

 

Name Identify DC Uses
Lavender 20 S,E,M,D
Description
are a genus of 39 species of flowering plants in the mint family known for their purple flowers
Edible Parts
The plant is edible but is more used for a spice for flavoring
Other Uses Other Use DC 25
Lavender is used for its smell as a perfume, but also is used as a drug for medical use, for that reason it can be used in potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Flower

Perfume

Potion

50

5000

N/A

Herbalist /Farmer/ Survival

Chemistry

Chemistry (see item rules)

10

40

N/A

 

 

Name Identify DC Uses
Lemon 20 E,W,D,M
Description
a small evergreen tree native to Asia, and the tree’s oval yellow fruit.
Edible Parts
The fruit of the plant is edible all be it very bitter. It can be made into candy served to flavor foods even made into fruit juice.
Other Uses Other Use DC 20
Healing properties of the lemon juice can cure sores and wounds The Strong vitamin content can be used to make Vitamins. The Juice can be made into a simple weak  acid spray that deters bugs that does 2d10 to Insects of END per use.  Lastly the Juice holds strong germ cleansing properties Granting a +30 profession maid skill. For the healing properties (see item rules) for uses.   
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Potion

Insecticide

Cleaning Solution

Seeds

10

150

N/A

500

300

50

Prof. Lumberjack / Survival

Prof. Farmer / Survival

Chemistry (See Item Rules)

Chemistry

Chemistry / Prof. Maid

Prof. Farming

10

15

N/A

25

20

30

 

 

Name Identify DC Uses
Lemongrass 25 S,E,D
Description
A bushy patch of citrus flavored grass
Edible Parts
The whole plant is edible.
Other Uses Other Use DC 25
Lemongrass has strong healing properties and can be used as Medicine, its used in potions (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Grass

Potion

50

N/A

Prof. Herbalist / Survival

Chemistry (See Item Rules)

50

N/A

 

 

 

 

 

Name Identify DC Uses
Lettuce 20 E
Description
a temperate annual or biennial  plant of the daisy family. It is most often grown as a leaf vegetable.
Edible Parts
The plant is fully edible raw and is often eaten that way.
Products Product Value Skill to Harvest/Craft DC
Plant 100 Prof. Farmer 10

 

 

Name Identify DC Uses
Licorice, Liquorice 25 S,E,D
Description
A small fern like plant with pods
Edible Parts
The pods are edible
Other Uses Other Use DC 25
As well as a spice, Licorice has been use through out time as a healing plant for coughs and soars, due to this they are a useful ingredient in potions, (See Item Rules for uses)
Products Product Value Skill to Harvest/Craft DC
Pods

Plant

Potion

50

100

N/A

Farming / Herbalist/ Survivor

Prof. Farming /Prof. Herbalist

Chemistry (See Item Rules)

10

20

N/A

 

 

Name Identify DC Uses
Lime 20 W,E,M
Description
a small evergreen tree native to Asia, and the tree’s oval green fruit.
Edible Parts
The fruit is edible raw and can be made into candy, flavoring or even a fruity drink
Other Uses Other Use DC 20
Unlike its cousin Lemons Limes only have one extra use and that’s the juice makes a fine perfume
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Perfume

10

150

2000

Prof. Lumberjack / Survival

Prof. Farming / Survival

Chemistry

10

20

35

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Lotus 20 E,M
Description
There are two species of lotus: one has yellow flowers and the other pink flowers.

The flowers are large and showy. The leaves, which may float on or rise above the surface of the

water, often reach 1.5 meters in radius. The fruit has a distinctive flattened shape and contains

up to 20 hard seeds.

Edible Parts
All parts of the plant are edible raw or cooked. The underwater parts contain large quantities of starch. Dig the fleshy portions from the mud and bake or boil them. Boil the young leaves and eat them as a vegetable. The seeds have a pleasant flavor and are nutritious. Eat them raw, or parch and grind them into flour.
Other Uses Other Use DC 20
Lotus can be used to make perfume.
Products Product Value Skill to Harvest/Craft DC
Flower

Rare Color

Flour

Perfume

50

+250

100

5000

Prof. Herbalist / Survivor

N/A

Cooking

Chemistry

20

N/A

25

40

 

 

Name Identify DC Uses
Lantana 25 P
Description
Lantana is a shrub-like plant that may grow up to 45 centimeters high. It has opposite, round leaves and flowers borne in flat-topped clusters. The flower color (which varies in different areas) may be white, yellow, orange, pink, or red. It has a dark blue or black berrylike fruit. A distinctive feature of all parts of this plant is its strong scent.
Edible Parts
 
Caution Threat ID DC 40
All parts of this plant are poisonous if eaten and can be fatal. This plant causes dermatitis in some individuals. Raw Poison does 1d6 END damage a round for 1d4 rounds Resistance DC 15,

Refined the poison does 1d12 End damage a round for 1d6 rounds Resistance DC 20

Products Product Value Skill to Harvest/Craft DC
Plant

Refined Poison

5

200

Prof. Herbalist

Chemistry

10

40

 

 

Name Identify DC Uses
Laver 20 E, D
Description
A seaweed that has great values in the form of Iodine and Iron. Most commonly known as Japanese Nori. It’s a great source of vitamins needed and lays easily in tidal pools and calm ocean watery areas.
Edible Parts
The whole plant is edible once it has been boiled or baked.
Other Uses Other Use DC 20
Boiling the plant can produce a medically used version of Iodine that can be use to clean wounds and treat infection. The product can be used in crafting potions. (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Seaweed

Iodine

Potion

10

30

N/A

Fishing / Farming / Survival

Chemistry

Chemistry (See Item Rules)

30

40

N/A

 

Name Identify DC Uses
Manchineel 40 P,W
Description
Manchineel is a tree reaching up to 15 meters high with alternate, shiny green leaves and spikes of small greenish flowers. Its fruits are green or greenish-yellow when ripe.
Caution Threat ID DC 45
This tree is extremely toxic. It causes severe dermatitis in most individuals after only .5 hour.

Even water dripping from the leaves may cause dermatitis. The smoke from burning it

irritates the eyes. No part of this plant should be considered a food. Poison Liquid Resistance Dc 20 and does 2d8 damage a minute for 1d20 minutes, Poison Gas grants Blindness and does 3d8 damage a round for 1d12 rounds DC 20 Resistance

Products Product Value Skill to Harvest/Craft DC
Wood

Poison Gas

Poison Liquid

10

2000

1000

Prof. Lumberjack

Chemistry

Chemistry

50

60

40

 

 

Name Identify DC Uses
Mango 20 W, E
Description
This tree may reach 30 meters in height. It has alternate, simple, shiny, dark green leaves. Its flowers are small and inconspicuous. Its fruits have a large single seed. There are many cultivated varieties of mango. Some have red flesh, others yellow or orange, often with many fibers and a kerosene taste.
Edible Parts
The fruits area nutritious food source. The unripe fruit can be peeled and its flesh eaten by shredding it and eating it like a salad. The ripe fruit can be peeled and eaten raw. Roasted seed kernels are edible.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

10

100

Prof. Lumberjack / Survival

Prof. Farming / Survival

30

30

 

 

Name Identify DC Uses
Manioc 20 E, M
Description
Manioc is a perennial shrubby plant, 1 to 3 meters tall, with jointed stems and deep green, fingerlike leaves. It has large, fleshy rootstocks.
Edible Parts
The rootstocks are full of starch and high in food value. Two kinds of manioc are known: bitter and sweet. Both are edible. The bitter type contains poisonous hydrocyanic acid. To prepare manioc, first grind the fresh manioc root into a pulp, then cook it for at least 1 hour to remove the bitter poison from the roots. Then flatten the pulp into cakes and bake as bread. Manioc cakes or flour will keep almost indefinitely if protected against insects and dampness. Wrap them in banana leaves for protection.
Products Product Value Skill to Harvest/Craft DC
Root

Flour

50

100

Prof. Herbalist / Survival

Cooking

40

25

 

 

 

 

 

 

Name Identify DC Uses
Marsh marigold 20 E
Description
This plant has rounded, dark green leaves arising from a short stem. It has bright yellow flowers.
Edible Parts
All parts are edible if boiled.
Products Product Value Skill to Harvest/Craft DC
Plant

Flower

10

50

Prof. Herbalist / Survival

Prof. Herbalist / Survival

10

10

 

 

Name Identify DC Uses
Morels 20 E,M
Description
A large solitary mushroom with sponge like head.
Edible Parts
The whole plant is edible but must be cooked
Caution Threat ID DC 25
Eating the mushrooms raw can cause one to get sick doing 1d8 damage a round for 1d20 rounds. Cooking the mushroom destroys the poison DC 15 Resistance to avoid effects.
Other Uses Other Use DC 40
Processing the poison from the mushrooms creates a powerful Rocket fuel source.
Products Product Value Skill to Harvest/Craft DC
Mushroom

Rocket Fuel

100

30,000

Prof. Herbalist / Survival

Chemistry

10

75

 

 

Name Identify DC Uses
Mulberry 20 E,M,P,D
Description
This tree has alternate, simple, often lobed leaves with rough surfaces. Its fruits

are blue or black and many seeded.

Edible Parts
The fruit is edible raw or cooked. It can be dried for eating later.
Caution Threat ID DC 40
When eaten in quantity, mulberry fruit acts as a laxative. Green, unripe fruit can be hallucinogenic and cause extreme nausea and cramps. DC 15 Will vs. Illusions for 1d6 hours The properties can be refined to make a poison that does DC20 Will vs Illusions for 1d10 hours.
Other Uses Other Use DC 25
You can shred the inner bark of the tree and use it to make twine or cord.
Products Product Value Skill to Harvest/Craft DC
Fruit

Twine

Illusion Poison

150

100

2000

Herbalist / Farmer/ Survival

Craft Item

Chemistry

20

20

40

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Mushtake 40 E
Description
A long stemmed Mushroom with a tall brown cap
Edible Parts
This highly prized mushroom is a rare treat to many and can rarely be found through out the world. It has the taste of the highest quality truffles.
Products Product Value Skill to Harvest/Craft DC
Mushroom 50,000 Herbalist / Farming / Survival 30

 

 

Name Identify DC Uses
Mustard 25 E,M,S
Description
A tall yellow flowering plant with many flowers on a stem
Edible Parts
 
Caution Threat ID DC  
 
Other Uses Other Use DC 25
On top of making Mustard spice, it also can be used to make Mustard Gas a deadly Chemical Gas (See Item Rules for effect and use)
Products Product Value Skill to Harvest/Craft DC
Plant

Mustard

Mustard Gas

100

150

2500

Herbalist/ Farmer / Survival

Cooking (crit. failure makes gas)

Chemistry (See Item Rules)

20

40

N/A

 

 

Name Identify DC Uses
Nettle 20 E, M
Description
These plants grow several feet high. They have small, inconspicuous flowers. Fine, hairline bristles cover the stems, leafstalks, and undersides of leaves. The bristles cause a stinging sensation when they touch the skin.
Edible Parts
Young shoots and leaves are edible. Boiling the plant for 10 to 15 minutes destroys the stinging element of the bristles. This plant is very nutritious.
Other Uses Other Use DC 20
Mature stems have a fibrous layer that you can divide into individual fibers and use to weave string or twine.
Products Product Value Skill to Harvest/Craft DC
Shoots

Twine

50

100

Prof. Herbalist / Survival

Craft Item

30

20

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Nipa palm 20 E, M
Description
This palm has a short, mainly underground trunk and very large, erect leaves up to 6 meters tall. The leaves are divided into leaflets. A flowering head forms on a short erect stern that rises among the palm leaves. The fruiting (seed) head is dark brown and may be 30 centimeters in diameter.
Edible Parts
The young flower stalk and the seeds provide a good source of water and food. Cut the flower stalk and collect the juice. The juice is rich in sugar. The seeds are hard but edible.
Other Uses Other Use DC 20
The leaves are excellent as thatch and coarse weaving material.
Products Product Value Skill to Harvest/Craft DC
Leafs

Seed

Juice

10

50

100

Craft Items

Herbalist / Farming / Survival

Survival

10

20

30

 

 

Name Identify DC Uses
Nutmeg 25 E,S,D,W
Description
A small tree with a egg like nut and small white flowers
Edible Parts
The nut is edible but commonly used as a spice.
Other Uses Other Use DC 25
On top as a Spice Nutmeg can be made into a drug that causes dizziness, and nausea. DC 15 Resistance DC, causes Dazed effect for 1d8 rounds
Products Product Value Skill to Harvest/Craft DC
Nut

Wood

Drug

150

10

1500

Prof. Herbalist/  Survival

Prof. Lumberjack / Survival

Chemistry

15

10

40

 

 

Name Identify DC Uses
Oak 15 W, E, M
Description
Oak trees have alternate leaves and acorn fruits. There are two main groups of oaks: red and white. The red oak group has leaves with bristles and smooth bark in the upper part of the tree. Red oak acorns take 2 years to mature. The white oak group has leaves without bristles and a rough bark in the upper portion of the tree. White oak acorns mature in 1 year.
Edible Parts
All parts are edible, but often contain large quantities of bitter substances. White oak acorns usually have a better flavor than red oak acorns. Gather and shell the acorns. Soak red oak acorns in water for 1 to 2 days to remove the bitter substance. You can speed up this process by putting wood ashes in the water in which you soak the acorns. Boil the acorns or grind them into flour and use the flour for baking. You can use acorns that you baked until very dark as a coffee substitute
Other Uses Other Use DC 40
Oak bark soaked in water produces a tanning solution used to preserve leather.
Products Product Value Skill to Harvest/Craft DC
Wood

Nut

Persevere

Coffee

10

100

500

100

Prof. Lumberjack / Survival

Prof Herbalist / Survival

Craft Item

Cooking

30

20

30

30

 

Name Identify DC Uses
Oats 15 E,M
Description
A simple long grass with individual seeds held together by a thin strand.
Edible Parts
The seeds are edible raw but can be processed into flour, brand, even cooked in to a fine mush.
Other Uses Other Use DC 15
The plant in all make a good animal feed
Products Product Value Skill to Harvest/Craft DC
Grain

Flour

Seed

Feed

50

100

50

100

Prof. Farming / Survival

Cooking

Prof. Farming

Prof. Farming / Prof. Rancher

10

15

15

20

 

 

Name Identify DC Uses
Oleander 25 W,P
Description
This shrub or small tree grows to about 9 meters, with alternate, very straight, dark green leaves. Its flowers may be white, yellow, red, pink, or intermediate colors. Its fruit is a brown, pod like structure with many small seeds.
Edible Parts
 
Caution Threat ID DC 40
All parts of the plant are very poisonous. Do not use the wood for cooking; it gives off poisonous fumes that can poison food. Eating does 1d3 END damage a round for 1d4 rounds, Burning wood 1d4 END damage a round for 1d8 rounds  DC resistance 15 on both. Refining the poison gains access to poison Gas, 1d8 END damage a round for 1d12 rounds Resistance DC 25, Or liquid does 1d6 End a round in damage for 1d8 rounds, Resistance Dc 20
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Leaves

Wood

Liquid Poison

Poison Gas

50

10

1500

2000

Prof. Herbalist

Prof. Lumberjack / Survival

Chemistry

Chemistry

20

10

35

45

 

 

Name Identify DC Uses
Olive 20 W,E,D,M
Description
A small bushy tree with small long almost grass like leaves and little green fruits.
Edible Parts
While the Leaves and Oil form the tree are edible and can be used in cooking the fruits are the most edible parts. They are eaten raw or fermented to flavor.
Other Uses Other Use DC 20
The leaves hold some healing properties when boiled into a tea, due to its healing properties, it is used to form potions (see item rules for uses)
Products Product Value Skill to Harvest/Craft DC
Fruit

Pit

Oil

Potion

100

50

1000

N/A

Prof. Farmer/ Survival

Prof. Farmer

Cooking

Chemistry (See Item Rules)

20

30

30

N/A

 

Name Identify DC Uses
Onion 20 E, G, M, D
Description
Allium cernuum is an example of the many species of onions
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses Other Use DC 25
Eating large quantities of onions will give your body an odor that will help to repel insects. Insecticide does 2d6 End Damage per use on insects.
Products Product Value Skill to Harvest/Craft DC
Onion

Bulb

Insecticide

50

50

100

Farming / Herbalist / Survival

Prof. Farming

Chemistry

15

10

30

 

 

Name Identify DC Uses
Orach   E
Description
This plant is vine like in growth and has arrowhead-shaped, alternate leaves up to 5 centimeters long. Young leaves maybe silver-colored. Its flowers and fruits are small and inconspicuous.
Edible Parts
The entire plant is edible raw or boiled.
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Plant 50 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Orange 15 E,W,D,M
Description
An evergreen flowering tree generally growing to 9–10 m in height (although very old specimens have reached 15 m). The leaves are arranged alternately, are ovate in shape with crenulated margins and are 4–10 cm long. It bears a orange colored fruit, a type of berry.
Edible Parts
The fruit is edible and can be use in a massive amount of ways from raw to seasoning, to making sweets and juice.
Other Uses Other Use DC 20
The Flower can be used to make Perfume, the Peel A fine Wax, The juice can be made into a Cleaning Solution which grants +30 to Profession Maid skill. Also a powerful Vitamin to fight off disease and other chemicals for health that is used in potions. (See Items Rules for uses)
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Juice

Perfume

Marmalade / Jelly

Wax

Cleaning Solution

Flower

Potion

10

150

200

2000

1000

1000

500

500

N/A

Prof. Lumber / Survival

Prof. Farming / Survival

Cooking

Chemistry

Cooking

Craft Item

Chemistry / Pro. Maid

Prof. Herbalist

Chemistry (see item rules)

10

15

10

35

25

35

30

10

N/A

 

Name Identify DC Uses
Oregano 20 S
Description
A small Clover like flowering plant
Products Product Value Skill to Harvest/Craft DC
Plant 50 Prof. Herbalist / Prof. Farmer 10

 

 

Name Identify DC Uses
Palmetto palm 20 W, E, M
Description
The palmetto palm is a tall, un branched tree with persistent leaf bases on most of the trunk. The leaves are large, simple, and palmate lobed. Its fruits are dark blue or black with a hard seed.
Edible Parts
The fruits are edible raw. The hard seeds may be ground into flour. The heart of the palm is a nutritious food source at any time. Cut off the top of the tree to obtain the palm heart.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Seeds

Flour

10

150

5

100

Prof. Lumberjack / Survival

Prof. Farming / Survival

Prof. Farming

Cooking

20

20

30

20

 

 

Name Identify DC Uses
Pangi 25 W,P
Description
This tree, with heart-shaped leaves in spirals, reaches a height of 18 meters. Its flowers grow in spikes and are green in color. Its large, brownish, pear-shaped fruits grow in clusters.
Edible Parts
 
Caution Threat ID DC 25
All parts are poisonous, especially the fruit. In the Raw Poison Does DC 15 Resistance 1d8 END a minute for 1d20 Minutes. Processed it does DC 20 Resistance 1d10 END a minute for 1d12 Minutes.
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Refined Poison

10

10

500

Prof. Lumber / Survival

Prof. Herbalist

Chemistry

30

20

35

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Papaya or pawpaw 20 E,M
Description
The papaya is a small tree 1.8 to 6 meters tall, with a soft, hollow trunk. When cut, the entire plant exudes a milky juice. The trunk is rough and the leaves are crowded at the trunk’s apex. The fruit grows directly from the trunk, among and below the leaves. The fruit is green before ripening. When ripe, it turns yellow or remains greenish with a squash like appearance.
Edible Parts
The ripe fruit is high in vitamin C. Eat it raw or cock it like squash. Place green fruit in the sun to make it ripen quickly. Cook the young papaya leaves, flowers, and stems carefully, changing the water as for taro.
Caution Threat ID DC 35
Be careful not to get the milky sap from the unripe fruit into your eyes. It will cause intense pain and temporary–sometimes even permanent–blindness. Spray does DC 20 Resistance vs Blindness for 1d12 hours, results of a 1 on the save could have blindness become more permanent.
Other Uses Other Use DC 40
Use the milky juice of the unripe fruit to tenderize tough meat. Rub the juice on the meat.
Products Product Value Skill to Harvest/Craft DC
Fruit

Juice

Blinding Spray

150

100

500

Prof. Farmer/ Survival

Cooking

Chemistry

10

30

40

 

 

Name Identify DC Uses
Parsley 20 S
Description
a stalky leafy green plant
Products Product Value Skill to Harvest/Craft DC
Plant 50 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Pea 20 E,M
Description
A small Vine like plant that is all green with broad leaves and a pod like bean for fruit.
Edible Parts
While the shoots can be eaten the seeds inside are the main dish of this plant eaten dried, or cooked it’s a handy plant for adding flavor to meals.
Other Uses Other Use DC 40
A skilled Craftsman can process the pods chemical makeup into a new and durable material similar to glass yet less likely to shatter.
Products Product Value Skill to Harvest/Craft DC
Pod

Plant

Plastic

100

50

5,000,000

Prof. Farming / Survival

Prof. Framing

Chemistry

10

10

65

 

 

 

 

 

 

 

 

Name Identify DC Uses
Peach 20 E,W,M
Description
A large tree The leaves are lanceolate, 7–16 cm (2.8–6.3 in) long, 2–3 cm (0.79–1.2 in) broad, pinnately veined. The flowers are produced in early spring before the leaves; they are solitary or paired, 2.5–3 cm diameter, pink, with five petals. The fruit has yellow or whitish flesh, a delicate aroma, and a skin that is either velvety or smooth
Edible Parts
The fruit of the tree is edible and can be used to season other foods or make a fruit juice with it.
Other Uses Other Use DC 25
The Flower of the tree can be used to make a fine perfume
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Pit

Perfume

10

150

50

2000

Prof. Lumberjack / Survival

Prof. Farming / Survival

Prof. Farming

Chemistry

20

20

30

35

 

 

Name Identify DC Uses
Peanut 20 E,M
Description
A small green like plant low to the ground with yellow flowers a four broad leaves to a stem reaching into the ground.
Edible Parts
The roots are a bean grown underground sought for its high protean. The seeds in the pod are the only truly edible parts that can be eaten raw, Salted or flavored, Boiled or even processed into other means The Nuts produce a small amount of oil that can be extracted and used as a fuel source.
Products Product Value Skill to Harvest/Craft DC
Nuts

Plant

Peanut Butter

Flour

Oil

100

50

500

250

1000

Herbalist / Farming / Survival

Prof. Farming

Cooking

Cooking

Cooking

20

10

25

20

40

 

 

Name Identify DC Uses
Pear 20 E,W,M
Description
They are medium sized trees, reaching 10–17 m tall, often with a tall, narrow crown; a few species are shrubby. The leaves are alternately arranged, simple, 2–12 cm long, glossy green on some species, densely silvery-hairy in some others; leaf shape varies from broad oval to narrow lanceolate. The wood from this tree is highly sought in crafting musical instruments increasing its value.
Edible Parts
The Fruit is edible raw and can be used to season other foods or be made into a juice.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

Seeds

200

150

50

Prof. Lumberjack

Prof. Farming / Survival

Prof. Farming

50

20

30

 

 

 

 

 

Name Identify DC Uses
Peppermint 25 E, S, D
Description
A small Green jagged edged leafed plant
Edible Parts
The whole plant is edible
Other Uses Other Use DC 30
This plant has medical properties and is used in the crafting of potions. (See Item Rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Spice

Potion

50

100

N/A

Prof. Herbalist / Survival

Prof. Herbalist / Cooking

Chemistry (See Item Rules)

15

20

N/A

 

 

Name Identify DC Uses
Persimmon 20 E, W, M, P
Description
These trees have alternate, dark green, elliptic leaves with entire margins. The flowers are inconspicuous. The fruits are orange, have a sticky consistency, and have several seeds.
Edible Parts
The leaves are a good source of vitamin C. The fruits are edible raw or baked. To make tea, dry the leaves and soak them in hot water. You can eat the roasted seeds.
Caution Threat ID DC 40
Be careful not to get the milky sap from the unripe fruit into your eyes. It will cause intense pain and temporary–sometimes even permanent—blindness DC 15 Resistance Blindness, Refined poison does DC 20 Resistance vs Blindness (the result of a critical failure it can become permanent)
Products Product Value Skill to Harvest/Craft DC
Leaves

Tea

Refined Poison

Sap

Wood

50

100

1500

50

10

Prof. Herbalist / Survival

Cooking

Chemistry

Survival

Prof. Lumberjack/ Survival

10

20

35

40

20

 

 

Name Identify DC Uses
Physic nut 25 P
Description
This shrub or small tree has large, 3- to 5-parted alternate leaves. It has small, greenish-yellow flowers and its yellow, apple-sized fruits contain three large seeds.
Caution Threat ID DC 25
The seeds taste sweet but their oil is violently purgative. All parts of the physic nut are poisonous. In the Raw does 1d4 END per hour for 1d6 hours DC 15 Resistance, processed does 1d8 END an hour for 1d12 hours DC 20 Resistance
Products Product Value Skill to Harvest/Craft DC
Fruit

Processed poison

50

200

Survival

Chemistry

20

40

 

 

 

 

 

 

 

 

Name Identify DC Uses
Pincushion cactus 20 E
Description
Members of this cactus group are round, short, barrel-shaped, and without leaves.

Sharp spines cover the entire plant.

Edible Parts
They are a good source of water in the desert.
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Fresh Water 50 Survival 30

 

 

Name Identify DC Uses
Pine 20 E, W, M
Description
Pine trees are easily recognized by their needlelike leaves grouped in bundles. Each bundle may contain one to five needles, the number varying among species. The tree’s odor and sticky sap provide a simple way to distinguish pines from similar looking trees with needlelike leaves.
Edible Parts
The seeds of all species are edible. You can collect the young male cones, which grow only in the spring, as a survival food. Boil or bake the young cones. The bark of young twigs is edible. Peel off the bark of thin twigs. You can chew the juicy inner bark; it is rich in sugar and vitamins. Eat the seeds raw or cooked. Green pine needle tea is high in vitamin C.
Other Uses Other Use DC 40
Use the resin to waterproof articles. Also use it as glue. Collect the resin from the tree. If there is not enough resin on the tree, cut a notch in the bark so more sap will seep out. Put the resin in a container and heat it. The hot resin is your glue. Use it as is or add a small amount of ash dust to strengthen it. Use it immediately. You can use hardened pine resin as an emergency dental filling.
Products Product Value Skill to Harvest/Craft DC
Needles

Cones

Wood

Resin

10

30

10

1500

Prof. Herbalist/ Survival

Survival

Prof. Lumberjack / Survival

Craft Item

30

10

30

40

 

 

Name Identify DC Uses
Pineapple 20 E,D
Description
a herbaceous short-lived  perennial plant which grows to 1.0 to 1.5 meters (3.3 to 4.9 ft) tall. After the first fruit is produced, side shoots are produced in the leaf axils of the main stem. These may be removed for propagation, or left to produce additional fruits on the original plant.
Edible Parts
The woody stalk part of the plant is edible once cut into the sweet inside is revealed. It can be eaten raw used as seasoning in cooking, cooked or even made in a juice drink.
Other Uses Other Use DC 40
The root and fruit can be ground into a simple healing solution, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Fruit

Potion

200

N/A

Prof. Farming / Survival

Chemistry (See Item Rules)

40

N/A

 

Name Identify DC Uses
Plantain, broad and narrow leaf 20 E, D
Description
The broad leaf plantain has leaves over 2.5 centimeters across that grow close to

the ground. The flowers are on a spike that rises from the middle of the cluster of leaves. The

narrow leaf plantain has leaves up to 12 centimeters long and 2.5 centimeters wide, covered

with hairs. The leaves form a rosette. The flowers are small and inconspicuous.

Edible Parts
The young tender leaves are edible raw. Older leaves should be cooked. Seeds are edible raw or roasted.
Caution Threat ID DC  
 
Other Uses Other Use DC 40
To relieve pain from wounds and sores, wash and soak the entire plant for a short time and apply it to the injured area. To treat diarrhea, drink tea made from 28 grams (1 ounce) of the plant leaves boiled in 0.5 liter of water. The seeds and seed husks act as laxatives, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Leaves

Potion

10

N/A

Prof. Farming / Survival

Chemistry (see item rules)

30

N/A

 

 

Name Identify DC Uses
Pokeweed 25 E,D,M,P
Description
This plant may grow as high as 3 meters. Its leaves are elliptic and up to 1 meter in

length. It produces many large clusters of purple fruits in late spring.

Edible Parts
The young leaves and stems are edible cooked. Boil them twice, discarding the water from the first boiling. The fruits are edible if cooked.
Caution Threat ID DC 45
All parts of this plant are poisonous if eaten raw. Never eat the underground portions of the

plant as these contain the highest concentrations of the poisons. Do not eat any plant over 25

centimeters tall or when red is showing in the plant. In the raw the poison does 1d4 END a round for 1d6 rounds DC 10 Resistance,  Refined Poison does 1d6 END a round for 1d8 rounds DC 15 Resistance.

Other Uses Other Use DC 45
The juice of the berries is used in dye and also used in some medicine, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Fruit

Dye

Potion

Poison

50

100

N/A

1500

Prof. Herbalist / Survival

Craft Item

Chemistry

Chemistry

50

100

N/A

1500

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Poppy 25 E,D
Description
A large red to white tulip like flower
Edible Parts
Seeds are edible
Other Uses Other Use DC 25
Opium and Morphine are made from the refined and modified sap is used for pain control in terminal patients. Dried sap was used as a traditional medicine until the 19th century. Poppy seeds Helps sleeping/relieves pain (see Item Rules for effects )
Products Product Value Skill to Harvest/Craft DC
Flower

Seeds

Morphine

Opium

50

50

50,000

10,000

Farmer/  Herbalist / Survival

Prof. Farmer

Chemistry (see item rules)

Chemistry (see item rules)

10

10

N/A

N/A

 

 

Name Identify DC Uses
Potato 20 E
Description
A small Bushy plant with several flowers in colors of white, yellow, pink and so on. The root is wide and sticks slightly out of the ground.
Edible Parts
The potato is only edible cooked, in the raw it is toxic (Fort Save 15 DC vs. Sickness) it can cooked a variety of ways and also be used to produce a strong alcoholic beverage Vodka (see item rules for effect and crafting of Vodka)
Products Product Value Skill to Harvest/Craft DC
Potato

Vodka

150

2000

Prof. Farmer / Survival

Cooking / Chemistry (See Items)

20

N/A

 

 

Name Identify DC Uses
Prickly pear cactus 20 E, D
Description
This cactus has flat, pad-like stems that are green. Many round, furry dots that

contain sharp-pointed hairs cover these stems.

Edible Parts
All parts of the plant are edible. Peel the fruits and eat them fresh or crush them to prepare a refreshing drink. Avoid the tiny, pointed hairs. Roast the seeds and grind them to a flour.
Caution Threat ID DC  
 
Other Uses Other Use DC 25
The pad is a good source of water. Peel it carefully to remove all sharp hairs before putting it in your mouth. You can also use the pads to promote healing. Split them and apply the pulp to wounds. Pads do 1d8 healing.
Products Product Value Skill to Harvest/Craft DC
Fruit

Pads

100

1000

Prof. Herbalist / Survival

Survival / Medical

 

 

 

 

 

 

 

Name Identify DC Uses
Psilocybin 25 D, P
Description
A Small and thin stemmed brown mushroom
Caution Threat ID DC 40
this mushroom causes hallucinations DC 15 Will vs. Illusions for 1d4 hours
Other Uses Other Use DC 40
Used by some to create powerful Hallucinate drugs (see item rules for effect and crafting). It also has been used in Medicine to heal deadly injuries. due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Mushroom

Drug

Potion

100

5000

N/A

Prof. Herbalist / Survival

Chemistry (See Item Rules)

Chemistry (See Item Rules)

20

N/A

N/A

 

 

Name Identify DC Uses
Puffball 20 E
Description
A round topped to puff shaped Mushroom type in a variety of colors and shapes.
Edible Parts
All parts are edible.
Products Product Value Skill to Harvest/Craft DC
Mushroom 100 Farming /  Herbalist / Survival 20

 

 

Name Identify DC Uses
Pumpkin 15 E, M
Description
A large ground vine with yellow flowers and broad five prong leaves, and large green to orange colored fruit.
Edible Parts
All parts of the pumpkin is edible given its prepared correctly. Seeds and the rind need to be cooked while the shell can be eaten raw or cooked. The pumpkin is high in vitamins and can even be made into a juice.
Other Uses Other Use DC 20
While decorating fresh pumpkin shells into lanterns are a cheep way to make a hooded lantern or jack o lantern the whole un used pumpkin is also looked at in times as a alternate source of ammo for catapults. The plants vine is also useful as a rope.
Products Product Value Skill to Harvest/Craft DC
Fruit

Lantern

Rope

Seeds

200

50

100

50

Prof. Farming / Survival

Craft Item

Craft Item

Cooking / Prof. Farming

20

15

20

20

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Purslane 25 E, M
Description
This plant grows close to the ground. It is seldom more than a few centimeters tall. Its stems and leaves are fleshy and often tinged with red. It has paddle shaped leaves, 2.5 centimeter or less long, clustered at the tips of the stems. Its flowers are yellow or pink. Its seeds are tiny and black.
Edible Parts
All parts are edible. Wash and boil the plants for a tasty vegetable or eat them raw. Use the seeds as a flour substitute or eat them raw.
Products Product Value Skill to Harvest/Craft DC
Plant

Flower

50

100

Prof. Herbalist / Survival

Prof. Herbalist

20

10

 

 

Name Identify DC Uses
Radish 20 E
Description
A small Stalk plant with a small red bulb or large white stalk at the root.
Edible Parts
The whole plant is edible yet the root has the most nutrition, it can be eaten raw or cooked.
Products Product Value Skill to Harvest/Craft DC
Plant 100 Farming / Herbalist / Survival 10

 

 

Name Identify DC Uses
Rattan palm 20 W, E, M
Description
The rattan palm is a stout, robust climber. It has hooks on the midrib of its leaves that it uses to remain attached to trees on which it grows. Sometimes, mature stems grow to 90 meters. It has alternate, compound leaves and a whitish flower.
Edible Parts
Rattan palms hold a considerable amount of starch in their young stem tips. You can eat them roasted or raw. In other kinds, a gelatinous pulp, either sweet or sour, surrounds the seeds. You can suck out this pulp. The palm heart is also edible raw or cooked.
Other Uses Other Use DC 20
You can obtain large amounts of potable water by cutting the ends of the long stems. The stems can be used to make baskets and fish traps.
Products Product Value Skill to Harvest/Craft DC
Wood

Materials

Pulp

10

10

50

Prof. Lumberjack/ Survival

Craft Items

Cooking

30

20

30

 

 

Name Identify DC Uses
Red Pepper 15 E
Description
A small Vine-like plant with Large red fruit in the form of a bell
Edible Parts
The fruit is edible and often when its green its considered to be best eaten raw but can be cooked as well
Products Product Value Skill to Harvest/Craft DC
Fruit

Seeds

100

50

Prof. Farming / Survival

Prof. Farming

 

 

Name Identify DC Uses
Reed 15 E, M
Description
This tall, coarse grass grows to 3.5 meters tall and has gray-green leaves about 4 centimeters wide. It has large masses of brown flower branches in early summer. These rarely produce grain and become fluffy, gray masses late in the season.
Edible Parts
All parts of the plant are edible raw or cooked in any season. Harvest the stems as they emerge from the soil and boil them. You can also harvest them just before they produce flowers, then dry and beat them into flour. You can also dig up and boil the underground stems, but they are often tough. Seeds are edible raw or boiled, but they are rarely found.
Products Product Value Skill to Harvest/Craft DC
Reed

Flour

10

100

Prof. Herbalist / Survival

Cooking

20

30

 

 

Name Identify DC Uses
Reindeer moss 25 E
Description
Reindeer moss is a low-growing plant only a few centimeters tall. It does not flower but does produce bright red reproductive structures.
Edible Parts
Edible Parts: [25] The entire plant is edible but has a crunchy, brittle texture. Soak the plant in water with some wood ashes to remove the bitterness, then dry, crush, and add it to milk or to other food.
Products Product Value Skill to Harvest/Craft DC
Moss 10 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Renghas tree, Marking nut 20 P, D
Description
A small tree that produces a small nut similar to a cashew in nature. Within its broad oar like leaves.
Caution Threat ID DC 40
The nut is toxic in nature unprocessed does 1d3 END an hour for 1d6 hours Resistance DC 15
Other Uses Other Use DC 45
The nut can be boiled then roasted and ground into a fine powered that has great healing properties.  Also the nut in its raw can be used as form of marking device with its black mark it leaves behind. due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Marker Nut

Potion

50

N/A

Prof. Herbalist

Chemistry (See Item rules)

20

N/A

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Reishi 25 D
Description
A large and flat shelf like mushroom with a chocolate brown color
Other Uses Other Use DC 25
A strongly and widely sought mushroom for medical purposes. It can be used to make a strong Healing potion. due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Mushroom

Potion

100

N/A

Herbalism / Farming / Survival

Chemistry (See item rules)

20

N/A

 

 

Name Identify DC Uses
Rice 25 E
Description
Rice is a tall grass that averages 1 to 1.5 meters in height, but may reach 4.5 meters. Its grain grows in very loose heads at the top of the plant and is dark brown or blackish when ripe.
Edible Parts
During the spring and summer, the central portion of the lower sterns and root shoots are edible. Remove the tough covering before eating. During the late summer and fail, collect the straw-covered husks. Dry and parch the husks, break them, and remove the rice. Boil or roast the rice and then beat it into flour.
Products Product Value Skill to Harvest/Craft DC
Rice

Plant

Flour

100

50

200

Prof. Farming

Prof. Farming

Cooking

20

10

20

 

 

Name Identify DC Uses
Rock tripe 25 E
Description
This plant forms large patches with curling edges. The top of the plant is usually black. The underside is lighter in color.
Edible Parts
The entire plant is edible. Scrape it off the rock and wash it to remove grit. The plant may be dry and crunchy; soak it in water until it becomes soft. Rock tripe’s may contain large quantities of bitter substances; soaking or boiling them in several changes of water will remove the bitterness.
Products Product Value Skill to Harvest/Craft DC
Plant 50 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Rose apple 20 E, W
Description
This tree grows 3 to 9 meters high. It has opposite, simple, dark green, shiny leaves. When fresh, it has fluffy, yellowish-green flowers and red to purple egg-shaped fruit.
Edible Parts
The entire fruit is edible raw or cooked.
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

100

10

Prof. Farmer / Survival

Prof. Lumberjack / Survival

20

20

 

 

 

 

Name Identify DC Uses
Rosary pea or crab’s eyes 25 P
Description
This plant is a vine with alternate compound leaves, light purple flowers, and beautiful seeds that are red and black.
Caution Threat ID DC 40
This plant is one of the most dangerous plants. One seed may contain enough poison to kill an adult. In the Raw DC 25 Resistance vs. 1d6 END a minute for 1d4 minutes, Processed the poison does 1d8 END for 1d6 minutes DC 25 Resistance.
Products Product Value Skill to Harvest/Craft DC
Plant

Refined Poison

30,000

100,000

Prof. Herbalist / Survival

Chemist

40

60

 

 

Name Identify DC Uses
Rosemary 25 S,M
Description
A small evergreen woody like flowering plant with a mustard like smell.
Other Uses Other Use DC 25
Believed to hold some healing properties, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Spice

Potion

100

50

N/A

Prof. Herbalist / Prof. Farmer

Cooking

Chemistry (See item rules)

20

20

N/A

 

 

Name Identify DC Uses
Saffron 25 S
Description
A grassy Purple flower
Products Product Value Skill to Harvest/Craft DC
Flower 50 Prof. Herbalist 20

 

 

Name Identify DC Uses
Sage 25 S,M
Description
A small evergreen brush with bluish to purplish flowers
Other Uses Other Use DC 25
Believed to hold some healing properties, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Spice

Flower

Potion

50

50

N/A

Cooking

Prof. Herbalist / Prof. Farmer

Chemistry

15

20

N/A

 

 

 

 

 

 

 

Name Identify DC Uses
Sago palm 20 W, E, M
Description
These palms are low trees, rarely over 9 meters tall, with a stout, spiny trunk. The outer rind is about 5 centimeters thick and hard as bamboo. The rind encloses spongy inner pith containing a high proportion of starch. It has typical palm like leaves clustered at the tip.
Edible Parts
These palms, when available, are of great use to the survivor. One trunk, cut just before it flowers, will yield enough sago to feed a person for 1 year. Obtain sago starch from Non-flowering palms. To extract the edible sage, cut away the bark lengthwise from one half of the trunk, and pound the soft, whitish inner part (pith) as fine as possible. Knead the pith in water and strain it through a coarse cloth into a container. The fine, white sago will settle in the container. Once the sago settles, it is ready for use. Squeeze off the excess water and let it dry. Cook it as pancakes or oatmeal. Two kilograms of sago is the nutritional equivalent of 1.5 kilograms of rice. The upper part of the trunk’s core does not yield sage, but you can roast it in lumps over a fire. You can also eat the young sago nuts and the growing shoots or palm cabbage.
Other Uses Other Use DC 20
Use the stems of tall sorghums as thatching materials.
Products Product Value Skill to Harvest/Craft DC
Pith

Nut

Stems

Wood

100

50

50

10

Survival

Prof. Farming / Survival

Craft Items

Prof. Lumberjack / Survival

30

20

20

10

 

 

Name Identify DC Uses
Sassafras 25 E, M,W
Description
This shrub or small tree bears different leaves on the same plant. Some leaves will have one lobe, some two lobes, and some no lobes. The flowers, which appear in early spring, are small and yellow. The fruits are dark blue. The plant parts have a characteristics root beer smell.
Edible Parts
The young twigs and leaves are edible fresh or dried. You can add dried young twigs and leaves to soups. Dig the underground portion, peel off the bark, and let it dry. Then boil it in water to prepare sassafras tea.
Other Uses Other Use DC 40
Shred the tender twigs for use as a toothbrush.
Products Product Value Skill to Harvest/Craft DC
Wood

Tea

Cola

Toothbrush

10

100

1000

500

Prof. Lumberjack / Survival

Cooking

Cooking

Craft Item

20

20

40

25

 

 

Name Identify DC Uses
Saxual 25 W, E
Description
The saxual is found either as a small tree or as a large shrub with heavy, coarse wood and spongy, water-soaked bark. The branches of the young trees are vivid green and pendulous.
Edible Parts
The thick bark acts as a water storage organ. You can get drinking water by pressing quantities of the bark. This plant is an important some of water in the arid regions in which it grows.
Products Product Value Skill to Harvest/Craft DC
Wood

Fresh Water

10

50

Prof. Lumberjack/ Survival

Survival

20

40

 

Name Identify DC Uses
Screw pine 20 W, E
Description
The screw pine is a strange plant on stilts, or prop roots, that support the plant above-ground so that it appears more or less suspended in midair. These plants are either shrubby or treelike, 3 to 9 meters tall, with stiff leaves having saw like edges. The fruits are large, roughened balls resembling pineapples, but without the tuft of leaves at the end.
Edible Parts
Knock the ripe fruit to the ground to separate the fruit segments from the hard outer covering. Chew the inner fleshy part. Cook fruit that is not fully ripe in an earth oven. Before cooking, wrap the whole fruit in banana leaves, breadfruit leaves, or any other suitable thick, leathery leaves. After cooking for about 2 hours, you can chew fruit segments like ripe fruit. Green fruit is inedible.
Products Product Value Skill to Harvest/Craft DC
Wood

Fruit

10

100

Prof. Lumberjack / Survival

Survival

20

50

 

 

Name Identify DC Uses
Sea orach 25 E
Description
The sea orach is a sparingly branched herbaceous plant with small, gray-colored leaves up to 2.5 centimeters long. Sea orach resembles Iamb’s quarter, a common weed in most gardens in the United States. It produces its flowers in narrow, densely compacted spikes at the tips of its branches.
Edible Parts
Its leaves are edible. In the areas where it grows, it has the healthy reputation of being one of the few native plants that can sustain man in times of want.
Products Product Value Skill to Harvest/Craft DC
Plant 50 Prof. Herbalism / Survival 20

 

 

Name Identify DC Uses
Sesame seed 20 E
Description
a pea pod like plant with fat white flowers
Edible Parts
pea pods and the flowers are edible
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Pod 50 Prof. Herbalist / Prof. Farmer 20

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Sheep sorrel 20 E, M
Description
These plants are seldom more than 30 centimeters tall. They have alternate leaves, often with arrow like bases, very small flowers, and frequently reddish stems.
Edible Parts
The leaves are edible when cooked.
Caution Threat ID DC 40
These plants contain oxalic acid that can be damaging if too many plants are eaten raw.

Cooking seems to destroy the chemical.

Other Uses Other Use DC 40
Refining the acid does 1d6 damage a round for 1d6 rounds  
Products Product Value Skill to Harvest/Craft DC
Plant

Acid

10

1000

Prof. Herbalist / Survival

Chemistry

20

30

 

 

Name Identify DC Uses
Shiitake mushrooms 20 E
Description
A large white and brown umbrella like mushroom.
Edible Parts
One of the Highest in Nutrition mushrooms and a great meat replacement.
Products Product Value Skill to Harvest/Craft DC
Mushroom 500 Herbalist/ Farmer / Survival 15

 

 

Name Identify DC Uses
Sorghum 25 M,E
Description
There are many different kinds of sorghum, all of which bear grains in heads at the top of the plants. The grains are brown, white, red, or black. Sorghum is the main food crop in many parts of the world.
Edible Parts
The grains are edible at any stage of development. When young, the grains are milky and edible raw. Boil the older grains. Sorghum is a nutritious food.
Caution Threat ID DC 40
These plants contain oxalic acid that can be damaging if too many plants are eaten raw. Cooking seems to destroy the chemical. Refined the acid does 1d6 for 1d6 rounds.
Other Uses Other Use DC 25
Use the stems of tall sorghum as building materials.
Products Product Value Skill to Harvest/Craft DC
Grain

Steams

Refined Acid

50

50

1000

Cooking

Craft Items

Chemistry

40

20

30

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Soy 20 E, M
Description
A large bean stalk with small v shaped bean pods.
Edible Parts
The beans are edible eaten raw or cooked. The beans liquid can be used as a milk substitute, it also can form a gelatinous curd or be crafted into a fine powder for a flour replacement.
Caution Threat ID DC  
 
Other Uses Other Use DC 25
On top of being used as a food source for people it also can be used as animal feed and processed it creates a oil for fuel use.
Products Product Value Skill to Harvest/Craft DC
Beans

Soy Milk

Tofu

Flour

Feed

Oil

100

300

500

250

100

2000

Prof. Farming / Survival

Cooking

Cooking

Cooking

Prof. Farmer / Prof. Rancher

Chemistry

20

20

20

15

20

40

 

 

Name Identify DC Uses
Spatterdock or yellow water lily 25 E
Description
This plant has leaves up to 60 centimeters long with a triangular notch at the base. The shape of the leaves is somewhat variable. The plant’s yellow flowers are 2.5 centimeter across and develop into bottle-shaped fruits. The fruits are green when ripe.
Edible Parts
All parts of the plant are edible. The fruits contain several dark brown seeds you can parch or roast and then grind into flour. The large rootstock contains starch. Dig it out of the mud, peel off the outside, and boil the flesh. Sometimes the rootstock contains large quantities of a very bitter compound. Boiling in several changes of water may remove the bitterness.
Products Product Value Skill to Harvest/Craft DC
Fruit

Flour

100

50

Prof. Herbalist / Survival

Cooking

100

50

 

 

Name Identify DC Uses
Spearmint 25 E,S,D
Description
A small Jagged edge leafed plant smells of mint
Edible Parts
The plant in a whole is edible.
Other Uses Other Use DC 40
A natural anti Testosterone plant that can be used to calm down individuals. Due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Leaves

Potion

500

N/A

Prof. Herbalist / Survival

Chemistry (See Item Rules)

15

N/A

 

 

 

 

 

Name Identify DC Uses
Spinach 20 E
Description
An edible flowering plant. It is an annual plant, which grows to a height of up to 30 cm.
Edible Parts
The whole plant is edible raw or cooked. And is a high source of vitamins
Products Product Value Skill to Harvest/Craft DC
Plant 150 Herbalist / Farming/ Survival 20

 

 

Name Identify DC Uses
Squash 20 E
Description
A Ground Vine with yellow flowers and produce Long green, yellow, or orange fruit.
Edible Parts
The plants fruit is edible raw or cooked and is a high source of vitamins.
Products Product Value Skill to Harvest/Craft DC
Fruit 150 Prof. Farmer / Survival 15

 

 

Name Identify DC Uses
St. John’s Wort            25 D,E
Description
a tall multi yellow lily like plant
Edible Parts
The plant in whole is edible
Other Uses Other Use DC 25
St. John’s is commonly used in medicine, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

50

N/A

Prof. Herbalist / Survival

Chemistry (See Item Rules)

20

N/A

 

 

Name Identify DC Uses
Sterculia   W,E,M
Description
Sterculias are tall trees, rising in some instances to 30 meters. Their leaves are either undivided or palmately lobed. Their flowers are red or purple. The fruit of all sterculias is similar in aspect, with a red, segmented seedpod containing many edible black seeds.
Edible Parts
The large, red pods produce a number of edible seeds. The seeds of all sterculias are edible and have a pleasant taste similar to cocoa. You can eat them like nuts, either raw or roasted.
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Fruit

Seeds

Wood

50

50

10

Survival

Survival

Prof. Lumberjack / Survival

40

50

30

 

 

 

Name Identify DC Uses
Strawberry 20 E, G
Description
Strawberry is a small plant with a three-leaved growth pattern. It has small, white flowers usually produced during the spring. Its fruit is red and fleshy.
Edible Parts
The fruit is edible fresh, cooked, or dried. Strawberries are a good source of vitamin C. You can also eat the plant’s leaves or dry them and make a tea with them.
Products Product Value Skill to Harvest/Craft DC
Fruit

Seeds

50

50

Prof. Farming / Survival

Prof. Farming

20

30

 

 

Name Identify DC Uses
Strychnine tree 25 P, W
Description
The strychnine tree is a medium-sized evergreen, reaching a height of about 12 meters, with a thick, frequently crooked trunk. Its deeply veined oval leaves grow in alternate pairs. Small, loose clusters of greenish flowers appear at the ends of branches and are followed by fleshy, orange-red berries about 4 centimeters in diameter.
Caution Threat ID DC  
The berries contain the dislike seeds that yield the poisonous substance strychnine. All parts of the plant are poisonous. In the Raw DC 20 Resistance 1d4 END a hour for 1d4 hours, Processed Poison DC 30 Resistance vs. 1d8 an hour for 1d6 hours
Products Product Value Skill to Harvest/Craft DC
Wood

Berries

Refined Poison

10

50

500

Prof. Lumberjack / Survival

Prof. Herbalist / Survival

Chemistry

20

20

50

 

 

Name Identify DC Uses
Sugarcane 20 E
Description
This plant grows up to 4.5 meters tall. It is a grass and has grass like leaves. Its green or reddish stems are swollen where the leaves grow. Cultivated sugarcane seldom flowers.
Edible Parts
The stem is an excellent source of sugar and is very nutritious. Peel the outer portion off with your teeth and eat the sugarcane raw. You can also squeeze juice out of the sugarcane.
Products Product Value Skill to Harvest/Craft DC
Cane

Sugar

10

100

Prof. Farming / Survival

Cooking

20

20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Sugar palm 20 E, M, W
Description
This tree grows about 15 meters high and has huge leaves up to 6 meters long. Needlelike structures stick out of the bases of the leaves. Flowers grow below the leaves and form large conspicuous dusters from which the fruits grow.
Edible Parts
The chief use of this palm is for sugar. However, its seeds and the tip of its stems are a survival food. Bruise a young flower stalk with a stone or similar object and collect the juice as it comes out. It is an excellent source of sugar. Boil the seeds. Use the tip of the stems as a vegetable.
Other Uses Other Use DC 25
The shaggy material at the base of the leaves makes an excellent rope as it is strong and resists decay.
Products Product Value Skill to Harvest/Craft DC
Stems

Seeds

Sugar

Rope

Wood

50

50

100

100

10

Craft Item

Prof. Herbalist / Survival

Cooking

Craft Item

Prof. Lumberjack / Survival

15

30

20

20

30

 

 

Name Identify DC Uses
Sugar wrack 15 E, D
Description
A large seaweed found in vast areas of ocean.
Edible Parts
The whole plant is edible once boiled
Caution Threat ID DC  
 
Other Uses Other Use DC 25
Once the plant is burned to ash the ash is the chemical Sodium Carbonate Which has many medical uses, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Seaweed

Potion

10

N/A

Fisherman / Herbalist / Survival

Chemist

15

N/A

 

 

Name Identify DC Uses
Poison sumac 25 P
Description
Poison sumac is a shrub that grows to 8.5 meters tall. It has alternate, pinnately compound leafstalks with 7 to 13 leaflets. Flowers are greenish-yellow and inconspicuous and are followed by white or pale yellow berries.
Caution Threat ID DC 25
All parts, at all times of the year, can cause serious contact dermatitis. Causes rash that does 1d4 damage a day for 1d6 days DC 20 Resistance, it can be refined to Itching Powder 1d12 damage for 1d12 hours DC 20 Fort
Products Product Value Skill to Harvest/Craft DC
Plant

Itching Powder

10

1000

Prof. Herbalist / Survival

Chemistry

40

40

 

 

 

 

Name Identify DC Uses
Sweet sagewort 25 D,E
Description
Fern like plant with yellow flowers
Edible Parts
The plant is edible in  whole.
Other Uses Other Use DC 40
Help to prevent the development of parasite resistance, it also has anti-malarial properties, and has anti-cancer properties, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

50

N/A

Prof. Herbalist / Survival

Chemistry  (See Item Rules)

20

N/A

 

 

Name Identify DC Uses
Sweetsop 25 W,E,M
Description
This tree is small, seldom more than 6 meters tall, and multi-branched. It has alternate, simple, elongate, dark green leaves. Its fruit is green when ripe, round in shape, and covered with protruding bumps on its surface. The fruit’s flesh is white and creamy.
Edible Parts
The fruit flesh is edible raw.
Caution Threat ID DC 40
The ground seeds are extremely dangerous to the eyes. DC 20 Resistance vs. Blind
Other Uses Other Use DC 40
You can use the finely ground seeds as an insecticide. Does 2d6 End to Insects per use.
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

Insecticide

Blinding Powder

150

10

2000

1000

Prof. Farming / Survival

Prof. Lumberjack / Survival

Chemistry

Chemistry

20

20

40

45

 

 

Name Identify DC Uses
Sugar palm 20 E, M
Description
This tree grows about 15 meters high and has huge leaves up to 6 meters long. Needlelike structures stick out of the bases of the leaves. Flowers grow below the leaves and form large conspicuous dusters from which the fruits grow.
Edible Parts
The chief use of this palm is for sugar. However, its seeds and the tip of its stems are a survival food. Bruise a young flower stalk with a stone or similar object and collect the juice as it comes out. It is an excellent source of sugar. Boil the seeds. Use the tip of the stems as a vegetable.
Caution Threat ID DC  
 
Other Uses Other Use DC  
The shaggy material at the base of the leaves makes an excellent rope as it is strong and resists decay.
Products Product Value Skill to Harvest/Craft DC
Stems

Seeds

Sugar

Rope

Wood

10

50

100

100

10

Survival

Survival

Cooking

Craft Item

Prof. Lumberjack / Survival

30

40

20

20

30

 

Name Identify DC Uses
Sunflower 10 E
Description
A Large 3ft tall flower with bright yellow petals and a massive orange interior full of seeds.
Edible Parts
The Seeds and flower petals are Edible. The seeds can be crushed and release a fine oil that can be used as a cooking aid (not strong enough as a fuel source)
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Seeds

Flower

Oil

50

200

200

Prof. Farming / Survival

Prof. Herbalist

Cooking

20

10

40

 

 

Name Identify DC Uses
Tamarind 25 W,E
Description
The tamarind is a large, densely branched tree, up to 25 meters tall. It has pinnate leaves (divided like a feather) with 10 to 15 pairs of leaflets.
Edible Parts
The pulp surrounding the seeds is rich in vitamin C and is an important survival food. You can make a pleasantly acid drink by mixing the pulp with water and sugar or honey and letting the mixture mature for several days. Suck the pulp to relieve thirst. Cook the young, unripe fruits or seedpods with meat. Use the young leaves in soup. You must cook the seeds. Roast them above a fire or in ashes. Another way is to remove the seed coat and soak the seeds in salted water and grated coconut for 24 hours, then cook them. You can peel the tamarind bark and chew it.
Products Product Value Skill to Harvest/Craft DC
Seeds

Wood

100

10

Prof. Herbalist, Survival

Prof. Lumberjack, Survival

30

40

 

150 Fruit          10 Wood

Name Identify DC Uses
Tangerine 20 W, E
Description
A Bushy tree with long slender leaves and Small orange fruit.
Edible Parts
The fruit is highly filled with vitamins mostly Vitamin C and is edible raw or cooked into food.
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

10

150

Prof. Farming / Survival

Prof. Lumberjack / Survival

15

15

 

 

 

 

 

 

Name Identify DC Uses
Tobacco 20 M
Description
Large fuzzy ground leaves. With small yellowish green flowers blooming from the stalk.
Edible Parts
Tobacco can be cured into a dry leaf that can be used in smoking or chewing. Its high quality use is why it is cigarette or cigar. Tobacco has nicotine (for its effect see item rules)
Other Uses Other Use DC 20
Despite its use for luxury, tobacco is also a key ingredient in medicine,  due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Leaf

Seed

Snuff

Cigarette

Cigar

Potion

250

50

350

500

1000

N/A

Farming / Herbalist / Survival

Prof. Farming / Prof. Herbalist

Craft Item

Craft Item

Craft Item

Chemistry (See Item Rules)

20

15

10

15

25

N/A

 

 

Name Identify DC Uses
Tomato 20 E
Description
A Small busy or vine like plant, with small yellow flowers and produce red to orange-red fruit.
Edible Parts
The fruit is not only edible but is highly sought in many cooking recipes. It can also be eaten raw.
Products Product Value Skill to Harvest/Craft DC
Fruit

Seed

150

50

Prof. Farming / Survival

Prof. Farming

15

15

 

 

Name Identify DC Uses
Taro 25 E,P
Description
All plants in these groups have large leaves, sometimes up to 1.8 meters tall, that grow from a very short stem. The rootstock is thick and fleshy and filled with starch.
Edible Parts
All parts of the plant are edible when boiled or roasted. When boiling, change the water once to get rid of any poison.
Caution Threat ID DC 40
If eaten raw, these plants will cause a serious inflammation of the mouth and throat. Raw Poison does 1d4 an hour for 1d6 hours poison is not effective enough to be enhanced through chemical means DC 10 Resistance Save
Products Product Value Skill to Harvest/Craft DC
Tuber 150 Farming / Herbalist / Survival 30

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Tarragon 25 S
Description
a tall slender plant with broad leaves and small greenish yellow flowers
Edible Parts
The flower is edible
Products Product Value Skill to Harvest/Craft DC
Flower

Plant

50

50

Farming / Herbalist / Survival

Prof. Farming / Prof. Herbalist

20

30

 

 

Name Identify DC Uses
Thistle 25 E,M,P
Description
This plant may grow as high as 1.5 meters. Its leaves are long-pointed, deeply lobed, and prickly.
Edible Parts
Peel the stalks, cut them into short sections, and boil them before eating. The roots are edible raw or cooked.
Caution Threat ID DC 40
Some thistle species are poisonous. 50% chance of plant being poisonous, in its raw form it does 1d2 END a round for 1d6 rounds DC 10 Resistance. The poison can be refined to do does 1d4 END  a round for 1d6 rounds DC 10 Resistance
Other Uses Other Use DC 40
Twist the tough fibers of the stems to make a strong twine.
Products Product Value Skill to Harvest/Craft DC
Stalks

Poison

Twine

10

1000

50

Prof. Herbalist / Survival

Chemistry

Craft Item

20

40

20

 

 

Name Identify DC Uses
Thyme 25 S,D
Description
A clover like plant that sprouts multiple stems
Other Uses Other Use DC 40
Other than a spice it can be used to make a healing medicine, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Clover

Potion

50

N/A

Prof. Herbalist / Survival

Chemistry (See Item Rules)

15

N/A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Ti 20 E, M
Description
The ti has un branched stems with strap like leaves often clustered at the tip of the stem. The leaves vary in color and may be green or reddish. The flowers grow at the plant’s top in large, plume like clusters. The ti may grow up to 4.5 meters tall.
Edible Parts
The roots and very tender young leaves are good survival food. Boil or bake the short, stout roots found at the base of the plant. They are a valuable source of starch. Boil the very young leaves to eat. You can use the leaves to wrap other food to cook over coals or to steam.
Other Uses Other Use DC 20
Use the leaves to cover shelters or to make a rain cloak. Cut the leaves into liners for shoes; this works especially well if you have a blister. Fashion temporary sandals from the ti leaves. The terminal leaf, if not completely unfurled, can be used as a sterile bandage. Cut the leaves into strips, and then braid the strips into rope.
Products Product Value Skill to Harvest/Craft DC
Leaves

Rope

Bandage

10

100

100

Prof. Herbalist / Survival

Craft Item

Craft Item

20

20

30

 

 

Name Identify DC Uses
Tree fern 20 E
Description
Tree ferns are tall trees with long, slender trunks that often have a very rough, Bark like covering. Large, lacy leaves uncoil from the top of the trunk.
Edible Parts
The young leaves and the soft inner portion of the trunk are edible. Boil the young leaves and eat as greens. Eat the inner portion of the trunk raw or bake it.
Products Product Value Skill to Harvest/Craft DC
Leaves

Fern

5

50

Prof. Herbalist / Survival

Prof. Herbalist / Survival

15

20

 

 

Name Identify DC Uses
Tropical almond 20 E, W
Description
This tree grows up to 9 meters tall. Its leaves are evergreen, leathery, 45 centimeters long, 15 centimeters wide, and very shiny. It has small, yellowish-green flowers. Its fruit is flat, 10 centimeters long, and not quite as wide. The fruit is green when ripe.
Edible Parts
The seed is a good source of food. Remove the fleshy, green covering and eat the seed raw or cooked.
Products Product Value Skill to Harvest/Craft DC
Nuts

Wood

150

10

Prof. Farming / Survival

Prof. Lumberjack / Survival

20

20

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Truffle 50 E
Description
A small black to brown patch of fungus collected within the dirt. Requires a high search to find.
Edible Parts
A highly sought mushroom used in cooking or crafting fine deserts
Other Uses Other Use DC 40
Processing the Truffle creates a fine cooking oil or It can be used to make a fine and rare alcohol. Vodka (See item rules for effect)
Products Product Value Skill to Harvest/Craft DC
Truffle

Oil

Vodka

500

500

5000

Prof. Herbalist / Survival

Cooking

Cooking / Chemistry

30

20

20

 

 

Name Identify DC Uses
Trumpet vine or trumpet creeper 20 P,M
Description
This woody vine may climb to 15 meters high. It has pea like fruit capsules. The leaves are pinnately compound, 7 to 11 toothed leaves per leaf stock. The trumpet-shaped flowers are orange to scarlet in color.
Caution Threat ID DC 40
This plant causes contact dermatitis. In the raw the poison does 1d2 END a minute for 1d4 minutes DC 10 Resistance. Refined the poison does 1d4 END a minute for 1d12 minutes DC 10 Resistance.
Other Uses Other Use DC 20
The vine can be used to craft a rope.
Products Product Value Skill to Harvest/Craft DC
Vine

Rope

Refined Poison

50

100

200

Prof. Herbalist / Survival

Craft Item

Chemistry

30

20

40

 

 

Name Identify DC Uses
Turnip 20 E
Description
A large stalk with a yellow flower and a large red -purple to white bulb.
Edible Parts
The whole plant is edible. The leaves actually hold more vitamins then the bulb.
Products Product Value Skill to Harvest/Craft DC
Blub

Leaves

100

200

Prof. Farming / Prof. Herbalist

Farming / Herbalist / Survival

10

20

 

           

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Vanilla 25 S,D
Description
A vine like plant with long bean like pods
Other Uses Other Use DC 40
not only is it used as a spice but it also holds described as an aphrodisiac and a remedy for fevers, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Vanilla Bean

Plant

Potion

100

50

N/A

Herbalist / Farming / Survival

Prof. Farming / Prof. Herbalist

Chemistry (See Item Rules)

20

20

N/A

 

 

Name Identify DC Uses
Walnut 25 W,E,M
Description
Walnuts grow on very large trees, often reaching 18 meters tall. The divided leaves characterize all walnut spades. The walnut itself has a thick outer husk that must be removed to reach the hard inner shell of the nut.
Edible Parts
The nut kernel ripens in the autumn. You get the walnut meat by cracking the shell. Walnut meats are highly nutritious because of their protein and oil content.
Other Uses Other Use DC 25
You can boil walnuts and use the juice as an antifungal agent. The husks of “green” walnuts produce a dark brown dye for clothing or camouflage. Crush the husks of “green” black walnuts and sprinkle them into sluggish water or ponds for use as fish poison. The poison does 1d4 End a minute for 1d6 minutes, DC 10 Resistance.
Products Product Value Skill to Harvest/Craft DC
Nut

Wood

Dye

Poison

150

10

100

100

Farming / Herbalist / Survival

Prof. Lumberjack / Survival

Craft Item

Chemistry

20

30

20

40

 

 

Name Identify DC Uses
Wasabi 25 E,S,D
Description
Small stem like plants with beads.  
Edible Parts
The beads are edible but pack a powerful spice. DC 20 Resistance vs coughing fit and losing a turn.
Other Uses Other Use DC 40
Other than as a spice the plant can be used to make smelling salts to wake drowsy individuals, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Bead

Plant

Potion

150

100

N/A

Herbalist / Farming / Survival

Prof. Herbalist / Prof. Farming

Chemistry (See Item Rules)

25

20

N/A

 

 

 

 

 

 

 

Name Identify DC Uses
Water chestnut 25 E
Description
The water chestnut is an aquatic plant that roots in the mud and has finely divided leaves that grow underwater. Its floating leaves are much larger and coarsely toothed. The fruits, borne underwater, have four sharp spines on them.
Edible Parts
The fruits are edible raw and cooked. The seeds are also a source of food.
Products Product Value Skill to Harvest/Craft DC
Chestnut 150 Prof. Herbalist / Survival 25

 

 

Name Identify DC Uses
Water hemlock or spotted cowbane 25 M, P
Description
This perennial herb may grow to 1.8 meters high. The stem is hollow and sectioned off like bamboo. It may or may not be purple or red striped or mottled. Its flowers are small, white, and grow in groups that tend to form flat umbels. Its roots may have hollow air chambers and, when cut, may produce drops of yellow oil.
Caution Threat ID DC 30
This plant is very poisonous and even a very small amount of this plant may cause death. Roots have been mistaken for parsnips. Poison in Raw does 1d4 END a round for 1d4 rounds. DC 20 Resistance Save. Refining the poison creates a poison that does 1d6 END for 1d4 rounds, DC 20 Resistance Save.
Products Product Value Skill to Harvest/Craft DC
Reed

Root

Poison

10

50

1000

Craft Item

Prof. Herbalist/ Survival

Chemistry

10

20

40

 

 

Name Identify DC Uses
Water lettuce 20 E
Description
The leaves of water lettuce are much like lettuce and are very tender and succulent. One of the easiest ways of distinguishing water lettuce is by the little plantlets that grow from the margins of the leaves. These little plantlets grow in the shape of a rosette. Water lettuce plants often cover large areas in the regions where they are found.
Edible Parts
Eat the fresh leaves like lettuce. Be careful not to dip the leaves in the contaminated water in which they are growing. Eat only the leaves that are well out of the water.
Products Product Value Skill to Harvest/Craft DC
Lettuce 50 Prof. Herbalist / Survival 20

 

 

 

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Water lily 20 E,D
Description
These plants have large, triangular leaves that float on the water’s surface, large, fragrant flowers that are usually white, or red, and thick, fleshy rhizomes that grow in the mud.
Edible Parts
The flowers, seeds, and rhizomes are edible raw or cooked. To prepare rhizomes for eating, peel off the corky rind. Eat raw, or slice thinly, allow to dry, and then grind into flour. Dry, parch, and grind the seeds into flour.
Other Uses Other Use DC 40
Use the liquid resulting from boiling the thickened root in water as a medicine for diarrhea and as a gargle for sore throats. due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Flower

Plant

Potion

50

500

N/A

Prof. Herbalist / Survival

Prof. Herbalist

Chemistry (See Item Rules)

20

30

N/A

 

 

Name Identify DC Uses
Watermelon 10 E, M
Description
A large ground Vine with Large Oak like leaves and yellow flowers, It produces a massive green fruit with darker green strips.
Edible Parts
The fruit is edible. Minus the seeds and out shell.
Other Uses Other Use DC 20
Carving the fruit fresh can craft the fruit into a lamp or carrying device, for as long as it stays fresh. It also can be used in full as replacement ammo for catapults. And lastly the vines of the plant can be made into a rope.
Products Product Value Skill to Harvest/Craft DC
Fruit

Rope

Lantern

Seed

250

100

200

50

Prof. Farming / Survival

Craft Item

Craft Item

Prof. Farming

15

20

15

15

 

Name Identify DC Uses
Water plantain 20 E
Description
This plant has small, white flowers and heart-shaped leaves with pointed tips. The leaves are clustered at the base of the plant.
Edible Parts
The rootstocks are a good source of starch. Boil or soak them in water to remove the bitter taste.
Products Product Value Skill to Harvest/Craft DC
Root 150 Prof. Herbalist / Survival 30

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Wheat 15 E
Description
A long to the point where the plant bends over with its tip covered in seeds in a row.
Edible Parts
The seeds are edible and can be crushed to make into flour or cooked or eaten raw. The whole plant can be dried and turned into straw which can be used as both a material to cushion items or feed animals.
Products Product Value Skill to Harvest/Craft DC
Flour

Grain

Hay

Bread

Seeds

200

100

50

500

20

Cooking

Farmer / Herbalist / Survival

Prof. Rancher / Prof. Farmer

Cooking

Prof. Farmer

20

15

10

20

20

 

 

Name Identify DC Uses
Wild caper 20 E
Description
This is a thorny shrub that loses its leaves during the dry season. Its stems are gray green and its flowers pink.
Edible Parts
The fruit and the buds of young shoots are edible raw.
Products Product Value Skill to Harvest/Craft DC
Fruit 100 Prof. Herbalist / Survival 20

 

 

Name Identify DC Uses
Wild crab apple or wild apple 25 E,P,W,G
Description
Most wild apples look enough like domestic apples that the survivor can easily recognize them. Wild apple varieties are much smaller than cultivated kinds; the largest kinds usually do not exceed 5 to 7.5 centimeters in diameter, and most often less. They have small, alternate, simple leaves and often have thorns. Their flowers are white or pink and their fruits reddish or yellowish.
Edible Parts
Prepare wild apples for eating in the same manner as cultivated kinds. Eat them fresh, when ripe, or cooked. Should you need to store food, cut the apples into thin slices and dry them. They are a good source of vitamins.
Caution Threat ID DC 35
Apple seeds contain cyanide compounds. Do not eat. For Cyanide effects see Item Rules
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

Cyanide

Seeds

100

10

250

50

Prof. Farming / Survival

Prof. Lumberjack / Survival

Chemistry (see item rules)

Prof. Farming

15

15

N/A

 

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Wild desert gourd or colocynth 20 E
Description
The wild desert gourd, a member of the watermelon family, produces an 2.4- to 3- meter-long ground-trailing vine. The perfectly round gourds are as large as an orange. They are yellow when ripe.
Edible Parts
The seeds inside the ripe gourd are edible after they are completely separated from the very bitter pulp. Roast or boil the seeds–their kernels are rich in oil. The flowers are edible. The succulent stem tips can be chewed to obtain water.
Other Uses Other Use DC 20
The gourd can be crafted into a container vessel for water or other liquids.
Products Product Value Skill to Harvest/Craft DC
Flowers

Oil

Water storage

100

100

300

Herbalist / Farming / Survival

Cooking

Craft Item

20

30

40

 

 

Name Identify DC Uses
Wild dock and wild sorrel 25 E
Description
Wild dock is a stout plant with most of its leaves at the base of its stem that is commonly 15 to 30 centimeters brig. The plants usually develop from a strong, fleshy, carrot-like taproot. Its flowers are usually very small, growing in green to purplish plume-like clusters. Wild sorrel similar to the wild dock but smaller. Many of the basal leaves are arrow-shaped but smaller than those of the dock and contain a sour juice.
Edible Parts
Because of tender nature of the foliage, the sorrel and the dock are useful plants, especially in desert areas. You can eat their succulent leaves fresh or slightly cooked. To take away the strong taste, change the water once or twice during cooking. This latter tip is a useful hint in preparing many kinds of wild greens.
Products Product Value Skill to Harvest/Craft DC
Greens 150 Herbalist / Farming / Survival 20

 

 

Name Identify DC Uses
Wild fig 20 E, W
Description
These trees have alternate, simple leaves with entire margins. Often, the leaves are dark green and shiny. All figs have a milky, sticky juice. The fruits vary in size depending on the species, but are usually yellow-brown when ripe.
Edible Parts
The fruits are edible raw or cooked. Some figs have little flavor.
Products Product Value Skill to Harvest/Craft DC
Fruit

Wood

100

10

Prof. Farming / Survival

Prof. Lumberjack / Survival

20

15

 

 

 

 

 

 

 

 

 

Name Identify DC Uses
Wild gourd or luffa sponge 25 E, G
Description
The luffa sponge is widely distributed and fairly typical of a wild squash. There are several dozen kinds of wild squashes in tropical regions. Like most squashes, the luffa is a vine with leaves 7.5 to 20 centimeters across having 3 lobes. Some squashes have leaves twice this size. Luffa fruits are oblong or cylindrical, smooth, and many-seeded. Luffa flowers are bright yellow. The luffa fruit, when mature, is brown and resembles the cucumber.
Edible Parts
You can boil the young green (half-ripe) fruit and eat them as a vegetable. Adding coconut milk will improve the flavor. After ripening, the luffa sponge develops an inedible sponge like texture in the interior of the fruit. You can also eat the tender shoots, flowers, and young leaves after cooking them. Roast the mature seeds a little and eat them like peanuts.
Products Product Value Skill to Harvest/Craft DC
Gourd / Luffa

Seeds

Luffa Sponge

100

50

100

Herbalist / Farming / Survival

Prof. Farming

Craft Item

20

30

20

 

 

Name Identify DC Uses
Wild grape vine 20 E,M
Description
The wild grape vine climbs with the aid of tendrils. Most grape vines produce deeply lobed leaves similar to the cultivated grape. Wild grapes grow in pyramidal, hanging bunches and are black-blue to amber, or white when ripe.
Edible Parts
The ripe grape is the portion eaten. Grapes are rich in natural sugars and, for this reason, are much sought after as a source of energy-giving wild food. None are poisonous.
Other Uses Other Use DC 40
You can obtain water from severed grape vine stems. Cut off the vine at the bottom and place the cut end in a container. Make a slant-wise cut into the vine about 1.8 meters upon the hanging part. This cut will allow water to flow from the bottom end. As water diminishes in volume, make additional cuts further down the vine. For wine see Item rules for effect.
Products Product Value Skill to Harvest/Craft DC
Fruit

Seeds

Wine

Fresh Water

100

20

3000

50

Herbalist / Farming / Survival

Prof. Farming

Cooking / Chemistry (Item Rules)

Survival

20

20

N/A

15

 

 

Name Identify DC Uses
Wild onion and garlic 20 E, G, M, D
Description
Allium cernuum is an example of the many species of wild onions and garlic’s, all
Edible Parts
The bulbs and young leaves are edible raw or cooked. Use in soup or to flavor meat.
Other Uses Other Use DC 25
Eating large quantities of onions will give your body an odor that will help to repel insects. Garlic juice works as an antibiotic on wounds, due to this its useable for crafting potions (see items rules for uses) Insecticide does 2d6 END to insects DC 20 Resistance.
Products Product Value Skill to Harvest/Craft DC
Blub

Plant

Insecticide

Potion

50

50

100

N/A

Farming / Herbalist / Survival

Prof. Farming / Prof. Herbalist

Chemistry

Chemistry (See item rules)

20

20

20

N/A

 

Name Identify DC Uses
Wild pistachio 20 E, W
Description
Some kinds of pistachio trees are evergreen, while others lose their leaves during the dry season. The leaves alternate on the stem and have either three large leaves or a number of leaflets. The fruits or nuts are usually hard and dry at maturity.
Edible Parts
You can eat the oil nut kernels after parching them over coals.
Caution Threat ID DC  
 
Other Uses Other Use DC  
   
Products Product Value Skill to Harvest/Craft DC
Wood

Nuts

10

100

Prof. Lumberjack / Survival

Farming / Herbalist / Survival

20

20

 

 

Name Identify DC Uses
Wild rice 25 E
Description
Wild rice is a tall grass that averages 1 to 1.5 meters in height, but may reach 4.5 meters. Its grain grows in very loose heads at the top of the plant and is dark brown or blackish when ripe.
Edible Parts
During the spring and summer, the central portion of the lower sterns and root shoots are edible. Remove the tough covering before eating. During the late summer and fail, collect the straw-covered husks. Dry and parch the husks, break them, and remove the rice. Boil or roast the rice and then beat it into flour.
Products Product Value Skill to Harvest/Craft DC
Rice

Plant

Flour

100

50

200

Farming / Herbalist / Survival

Prof. Farming / Prof. Herbalist

Cooking

20

30

20

 

 

Name Identify DC Uses
Wild rose 15 E, G, M
Description
This shrub grows 60 centimeters to 2.5 meters high. It has alternate leaves and sharp prickles. Its flowers may be red, pink, or yellow. Its fruit, called rose hip, stays on the shrub year-round.
Edible Parts
The flowers and buds are edible raw or boiled. In an emergency, you can peel and eat the young shoots. You can boil fresh, young leaves in water to make a tea. After the flower petals fall, eat the rose hips; the pulp is highly nutritious and an excellent source of vitamin C. Crush or grind dried rose hips to make flour.
Products Product Value Skill to Harvest/Craft DC
Flower

Tea

Flour

Seed

Perfume

100

50

50

50

1000

Prof. Herbalist / Survival

Cooking

Cooking

Prof. Herbalist / Prof. Farming

Chemistry

20

20

20

15

40

 

 

 

 

Name Identify DC Uses
Wood sorrel 25 E
Description
Wood sorrel resembles shamrock or four-leaf clover, with a bell-shaped pink, yellow, or white flower.
Edible Parts
Cook the entire plant.
Products Product Value Skill to Harvest/Craft DC
Clover 50 Prof. Herbalist / Survival 20

 

Name Identify DC Uses
Yam 25 E
Description
These plants are vines that creep along the ground. They have alternate, heart-or arrow-shaped leaves. Their rootstock may be very large and weigh many kilograms.
Edible Parts
Boil the rootstock and eat it as a vegetable.
Products Product Value Skill to Harvest/Craft DC
Tuber 100 Prof. Farming / Survival 30

 

Name Identify DC Uses
Yam bean 20 E, P, M
Description
The yam bean is a climbing plant of the bean family, with alternate, three-parted leaves and a turnip-like root. The bluish or purplish flowers are pea-like in shape. The plants are often so rampant that they cover the vegetation upon which they are growing.
Edible Parts
The tubers are about the size of a turnip and they are crisp, sweet, and juicy and have a nutty flavor. They are nourishing and at the same time quench the thirst. Eat them raw or boiled. To make flour, slice the raw tubers, let them dry in the sun, and grind into flour that is high in starch and may be used to thicken soup.
Caution Threat ID DC 25
The raw seeds are poisonous. In the raw does DC 15 Resistance vs. 1d3 END an hour for 1d10 hours, Refining the poison make it  DC 20 Resistance vs. 1d4 END an hour for 1d12 hours
Products Product Value Skill to Harvest/Craft DC
Tuber

Seeds

Refined Poison

Flour

100

50

100

100

Prof. Herbalist / Survival

Prof. Herbalist

Chemistry

Cooking

30

30

20

15

 

Name Identify DC Uses
Yarrow 25 D
Description
A woody like stem with tiny white flowers and fern like leaves.
Edible Parts
Eaten to counter poisoning, but must be eaten quickly
Other Uses Other Use DC 40
The plant has a powerful medical use, due to this its useable for crafting potions (see items rules for uses)
Products Product Value Skill to Harvest/Craft DC
Plant

Potion

500

N/A

Herbalist / Farming / Survival

Chemistry (See Item Rules)

20

N/A

 

Green Lightning – Plant Guide

Green Lightning – Plant Guide Users