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Green Lightning – Class Barbarian: Beta

Barbarian

LevelBase AttackSave BonusAC BonusAbility
1122Pure /Savage /Elemental Rage 1/day , Illiteracy
2233 
3333 
4444Rage 2/day
5544 
6655 
7755Damage Reduction 1/-
8866Rage 3/day
9966 
101077Damage Reduction 2/-
111177Greater Rage
121288Rage 4/day
131388Damage Reduction 3/-
141499Indomitable Will
151599 
16161010Damage Reduction 4/-, Rage 5/day
17171010Tireless Rage
18181111 
19191111Damage Reduction 5/-
20201212Mighty Rage, Rage 6/day

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors—they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death.

Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.

Illiteracy – Barbarian must take Common Language as a feat to read or write this despite having a positive bonus Intelligence  

Rage Type – The player chooses the type of Rage that they wish to use throughout the build granting the following advantages to their rages.

Pure – Player Gains +4 Focus +4 Power -2 Avoidance, Plus their Endurance Modifier in extra HP, lasts for 1+level in rounds

Savage – Player gets 3 Attack actions that round at a -2 Focus, +Endurance Modifier in extra HP, lasts in 1+level in rounds

Elemental – Players attacks do Elemental damage based on their Natural Alignment type, granting them attack bonus of +4 Power of that element, +2 AC -2 Focus +Endurance Modifier in extra HP, lasts for 1+level in rounds

While raging, a barbarian cannot use any Skills outside of Strength and Endurance based ones. After the end of their rage the Barbarian suffers from a point of exhaustion, making their movement -5 and -1 on Avoidance Saves.

A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter.

At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. A barbarian can’t, for example, fly into a rage when struck down by an arrow in order to get the extra hit points from the increased Endurance, although the extra hit points would be of benefit if he had gone into a rage earlier in the round, before the arrow struck

Damage Reduction – At 7th level, a Barbarian, gains damage reduction. Subtract 1 from the damage the barbarian takes each time dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

Greater Rage– At 11th level, at this level the Barbarian boosts their bonus as follows.

Pure – Rage boost is now +5 Focus, +5 Power

Savage – Rage now grants 4 attack actions

Elemental – Rage boost is now +6 Power and grants a 10ft radius in elemental damage making those in that radius to make a Avoidance Save DC10 + Elemental Damage, +3 AC

Indomitable Will – While in rage, a barbarian of 14th level or higher gains a +4 bonus on saves to resist Charms, illusions and Psychic Suggestions. This bonus stacks with all other modifiers, including the morale bonus on Will saves also receives during rage.

Tireless Rage – Starting at 17th level, a barbarian no longer gains exhaustion at the end of rage.

Mighty Rage – At 20th level, The Barbarian achieves mastery over their rage.

Pure – Rage boosted to now be +6 Focus, + 6 Power, No more Avoidance decrease

                Savage – Rage boosted to 5 Attack actions, No Focus decrease

Elemental – Rage boosted to +8 power and grants 10ft radius in elemental damage making those in that radius to make a Avoidance Save DC10, +4 AC, -2 Focus   

Weapon Proficiencies: Simple, Martial

Armor Proficiencies: Light, Medium, Shield

Hit Die: 1d12

Skills: (points per level 30 + INT MOD), Animal Empathy, Atonement, Climb, Craft, Intimidate, Jump, Notice, Ride, Survival, Swim, Taunt Class Saves: Body, Avoidance

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