Brawler
Level | Base Attack | Save Bonus | AC Bonus | Ability |
1 | 1 | 0 | 1 | Fury |
2 | 2 | 1 | 2 | Tosser/ Grappler/ Fisticuffs |
3 | 3 | 1 | 2 | |
4 | 4 | 2 | 3 | Unarmed Damage |
5 | 5 | 2 | 3 | Greater lift / Biter/ Sleeper Blow |
6 | 6 | 3 | 4 | |
7 | 7 | 3 | 4 | |
8 | 8 | 3 | 4 | Forceful Throw/ Choke Hold/ Body Blow |
9 | 9 | 4 | 5 | |
10 | 10 | 4 | 5 | |
11 | 11 | 5 | 6 | |
12 | 12 | 5 | 6 | Massive Lift/ Suplex/ Uppercut |
13 | 13 | 6 | 7 | |
14 | 14 | 6 | 7 | |
15 | 15 | 6 | 8 | |
16 | 16 | 7 | 8 | Brutal Throw/ Pile Driver/ Punch Drunk |
17 | 17 | 7 | 8 | |
18 | 18 | 8 | 9 | |
19 | 19 | 8 | 9 | |
20 | 20 | 9 | 10 | Giant Throw/ Cage Match/ Deadly Punch |
Brawler is a powerhouse formed in fighting about for sport or fun. The roughest of people found in cities often have a brawlers Fury in their wake. Built for tough brawls, the brawler is adept, if one took their weapons they foolishly over looked the true power behind the Brawler which is combat adaptability. While not as hardy as a Barbarian the brawler is a rough combative that will put the other brute class to shame at times in a proper bar room brawl.
Fury – At level 1 a Brawler can 3/day gain +2 Power +2 AC +2 Avoidance and Body Saves, for 1+level in rounds, After which the Brawler takes a point of Exhaustion
Brawler Type
Tosser – Tosser’s are masters of thrown and improvised weapons, at 2nd level a Tosser brawler, Gains the ability to throw anything up to Medium sized based on the improvised weapons chart without taking penalties on Focus or power
Grappler – Grappler’s are masters of grappling and Wrestling, at 2nd they gain a +2 to the Body or Avoidance saves for Grappling, Additionally they take no penalties on fighting in grapples
Fisticuffs – Fisticuffs are masters of Boxing, at 2nd level they gain +3 to Focus and Power with unarmed attacks.
Unarmed Damage – All types of brawlers now do +1d8 damage, with unarmed attacks or with improvised weapons
Greater Lift – [Tosser] – A Tosser of level 5 now can throw objects in large category
Biter – [Grappler] – A Grappler of level 5 can do +1d6 damage, maintaining a grapple in addition to any attacks made.
Sleeper Blow – [Fisticuffs] – A Fisticuff of level 5 – can 1/day cause any target that they damage to make a Will or Body save DC 10+Damage Rolled vs Sleep 1d4 rounds
Forceful Throw – [Tosser] – At level 8 a Tosser can double the damage they do with thrown weapons or objects.
Choke Hold – [Grappler] – At level 8 a Grappler can cause a target to make a Body or Will save vs Sleep DC 10+Power Mod
Body Blow – [Fisticuffs] – At level 8 a Fisticuff can cause a target to make a Body save DC 10+ Damage Done vs lose turn
Massive Lift – [Tosser] – At level 12 a Tosser can throw Huge category sized objects
Suplex – [Grappler] – At level 12 a Grappler can do 3d12 in an attack
Uppercut – [Fisticuffs] – at level 12 a Fisicuff can do double damage and cause confusion Will or Body save DC 10+ Power Mod
Brutal Throw – [Tosser] – at level 16 a Tosser does x4 damage with thrown or improvised weapons
Pile Driver – [Grappler] – at level 16 a Grappler can do 6d12 in an attack 3/day
Punch Drunk – [Fisticuffs] – at level 16 a Fisticuff can ignore any damage that doesn’t surpass their Body score.
Giant Throw – [Tosser] – at level 20 a Tosser can throw Massive category sized objects
Cage Match – [Grappler] – at level 20 a Grappler a +10 to Dominate a Grapple
Deadly Punch – [Fisticuffs] – at level 20 a Fisticuff can take no attack action for 3 rounds after of which the next attack does x5 damage and the target must make a Body Save DC 10+Power Mod vs Death
Weapon Proficiencies: Simple, Unarmed, Improvised (Tossers only)
Armor Proficiencies: Light
Hit Die: 1d12
Skills: (points per level 30 + INT MOD), Animal Empathy, Atonement, Climb, Craft, Intimidate, Jump, Notice, Ride, Survival, Swim, Taunt
Class Saves: Body, Power