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Tier System

The Tier System

The tier system was designed to let players, as they grow in power, become more skilled in their area of expertise, as they progress they unlock new abilities in their skills and gain bonuses to skills, boosts to items, abilities, or even gain new abilities that are previously unavailable.

Tier System

Tier 1 (The first tier, each tier cost 3 points)

Tier 2 (You can’t get one tier till you have the tier before it)

Tier 3a (either one or both of these can be taken but only one is needed to go to the next tier)

Tier 3b 

Tier 4 (Higher tiers have level limits)

Level Limits of tiers, Tier 1 = no limit, Tier 2 = no limit, Tier 3 = level 3, Tier 4 = level 6,

Tier 5 = level 9, Tier 6 = level 12 

Skill Boosts do not stack, a +5 is replaced by a +10 when the next level is bought.

Healing Tier however the healing numbers do stack thus a player that has tier 1 and two can do 1d8 once and 2d8

Unless otherwise stated all of these tiers can gain additional uses through buying addition uses through build points.

Master and Pupil

A player that takes on a master to train in skills may in time show skill in the tasks and training be rewarded a Tier choice in their training without the cost of build points. Taking a master’s is a great idea early in the game or even later when one wants to accomplish a difficult task beyond their skill.  A staple of the anime world is to have a skilled master teach pupil lessons in some skills much the way a student learns from their master in martial arts. The GM will however have complete control over said Master and can at any time have them enter or leave the group. They are treated as powerful NPCs that will have set tasks of focus on their skill and won’t get involved in the decisions of the players unless they feel they have to.  

This builds the chance to have great story elements of the game develop from the Master’s life and interaction with their pupil. (Don’t be afraid to have a cut scene death with the master to have greater player character growth)

Bandit 

Followers of the shadows use these tier boosts to aid them in their acts of committing crimes.

NameEffect
Tier 1
Light Footed+5 Stealth
Create a Distraction+5 Pick Pocket
Strike Hard+2 added damage to any sneak attack
Info BrokerThe player can hire people to gather common items and info
Click Click+5 Demolitions
  
Tier 2 (Requires 1 choice from all Tiers above)
Quick Fingered+5 Disable Device
Lock Smith+5 Open Locks
Get ‘emAdditional +2 to attacks done on the same target as an ally
Quick TrapThe player can set a trap as a Move action
Knock off+5 Forgery
Bank JobTreasure finds (not monsters but found treasure) value increases 10%
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Silent Step+10 Stealth
Quick Reaction +2 Reflex and +1 Initiative
5 Finger Discount+10 Pick Pocket
Strike Fast+4 added to sneak attack damage
Thieves DenThe player can hire people to gather uncommon items and info
Boom!!!+10 Demolitions
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Nimble Finger+10 Disable Device
Skeleton Key+10 Open Lock
Gang upAdditional +4 to attacks done on the same target as an ally
Hidden trapThe player can increase the DC of the trap by adding their level to the craft roll
Counterfeit+10 Forgery
Heist Treasure finds (not monsters but found treasure) value increases 20%
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Double ShotThe player can split a single ranged attack hits two targets, with ½ damage to each
Sudden reaction+4 Reflex and +2 Initiative
Strike twice+6 added to sneak attack damage
Panty Thief Successful Pick Pocket can steal 1 worn item or weapon in hand
Mob HitThe player can hire a common local to be raided to cause distraction in the area
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Strike ForceThe player can unleash 2 sneak attacks in around
Crime NetworkThe player gains +10 Knowledge Area, Search, and StreetWise
Thief GuildThe player can hire people to  gain rare items and info sometimes
Mafia WarThe player can hire people to kill certain targets (which doesn’t always work)
  
  


Chemistry

Potions and poisons created with this the DC are based off the tier the type the character makes determines the save

NameEffect
Tier 1
Medicine CabinetPotions or salves created heal +1d6 or grant +1
Bad FoodPoisons or Chemical Weapons do +1d8 more damage
This Made Help+5 Search 
Grind Stone+5 Craft Alchemy
PotencyPositive Effects of Drugs last longer by +1 hour
  
Tier 2 (Requires 1 choice from all Tiers above)
First Aid KitPotions or salves created heal +1d12 or grant +2
Rat Poison DC of poisons and chemical weapons increases by 5
Look what I found+10 Search
I made this+10 Craft Alchemy
Power BoostThe player can craft a single-use potion/pill to grant extra use of ability/power
  
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Medicine BagPotions or salves created heal +3d8 or grant +3
Bitter Poison Poisons or Chemical Weapons do +2d8 more damage
Dash of ThisAdd second effect to potion/ chemical weapon/ poison
Addictive Increase the DC of a drug’s addictive nature
Added Benefit1 unit of supply produces two units of product (normally it’s 1 for 1)
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Doctors ScriptPotions or salves created heal +4d8 or grant +4
Poison AppleDC of Chemical Weapons or Poison is increased by +10
Chemical WarfareChemical Weapons do double damage
Empower BoostThe player can create a pill that grants the effect of Empower feats for 4 rounds
Quick BoostThe player can create a pill that grants the effect of Quickened feats for 4 rounds
  
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
PharmacyPotions or salves created heal +5d8 or grant +5 
Death TouchPoisons or Chemical weapons do an additional +3d8
Biological Warfare+5 to save vs chemical weapons or poisons
Blood RushThe player can create a pill that increases HP by 3d10 for 1d6+1 rounds
Drug Deal1 unit of supply produces three units of product
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
AnthraxDC of Poisons and Chemical Weapons is increased by 15
Fresh BatchPotions effect is maxed
Shape ChargeThe chemical weapon does max damage
Foul Batch Poison does max damage
Resilient+10 to save vs chemical weapons or poisons
  

Cooking

Grants greater skills on food and the bonuses they provide

NameEffect
Tier 1
Seasoning+5 Cooking
Filling Food has a peaceful effect, removes daze, exhaustion & fatigue
Fresh1 unit of Food restores +10 Chi
Drool1 unit of Food restores +10 Mana
  
  
Tier 2 (Requires 1 choice from all Tiers above)
Flavoring+10 Cooking
PreparationFood heals +1d8 per unit eaten
TastyPurify Food and Drink
Ginger AleFood removes Poisons up to DC 15 and lower
Lick LipsFood heals/ removes effects of diseases DC 15 and lower
  
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
SauceFood heals +2d8 per unit eaten
CookFood grants +1 Bonus to all saves that day
Home CookingFood grants a Peaceful rest effect, Healing form rest is doubled
Clean1 unit of Food Restores +20 Chi
Mouth Watering1 unit of Food Restores +20 Mana
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Soups On+5 Gather Info and Diplomacy
Secret SeasonFood heals +3d8 per unit eaten
YumFood heals/removes effects of diseases DC 20 and lower
ChefFood grants +2 Bonus on all saves that day
Chicken SoupFood removes Poisons up to DC 20 and lower
  
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Desert+10 Gather Info and Diplomacy
FlambéFood grants +1 to all rolls that day
YummyFood heals/removes effects of diseases DC 25 and lower
Neat 1 unit of Food restores +30 Chi
Health DrinkFood removes Poisons up to DC 25 and lower
Magical Meal1 unit of Food restores +30 Mana
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Fish and Loafs1 Unit of food counts as three meals
Master ChefFood Grants +3 on all saves that day
Stamina MealFood heals/removes effects of diseases DC 35 and lower
Antidote Food removes Poisons up to DC 35 and lower
Mothers RecipeFood temporary boosts one stat for the day by +4, based on food type,  Spicy = DEX, Sweet = CHA, Strong = STR, Tough = END, Saucy = INT, Smooth = WIS, Creamy = COM, Bitter = SPI
  


Craftsman

Skill in building and crafting armor, items, jewelry, and tools, the skill offers greater ways to improve the bonuses or uses in each.

NameEffect
Tier 1
Hot GlueThe player can add (1 weak spell or technique)[1 dial from One Piece]
YarnThe player can make Masterwork Armor
Swiss KnifeItem can perform two kinds of uses
Magic Trigger+5 Use Magic Device / Use Technology
Magic ClothAdd Lacrima to Armor to grant an elemental resistance type of +5
Snip SnipThe player’s success rate of a masterpiece is lowered to a result of 19 or 20
Tier 2 (Requires 1 choice from all Tiers above)
Wood GlueThe player can create +1 Armor or Item
Sand Paper+5 Craft Item / Jewelry
Leather Punch+5 Craft Armor / Clothing
FeaturesThe player can add (1 normal spell or technique)[2 dials from One Piece]
HemAdd Armor Ability level 1 to crafted armor
StringAdd Item Ability level 1 to the crafted item
Magic Words+10 Use Magic Device / Use Technology
Taped PatchThe player can add curses to crafted items and armor
Caulk ItA repair check can be made as a free action
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Crazy GlueThe player can create +2 Armor or Item
I Fixed it +10 Craft Item / Jewelry
Thread & Needle+10 Craft Armor / Clothing
Junk YardCrafting requires ½ materials needed (normally crafting uses 4+ units)
Magic TrickIncrease the Amount of mana/chi wands, rods, and other items held by 25
EmbroideryThe player’s success rate of a masterpiece is lowered to a result of 18 to 20
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Home Repair+5 Repair, all successes restore +1d8 Hp to damaged object
Extra FeaturesThe player can add (1 strong spell or technique)[3 dials from One Piece]
Hammer & NailThe player can create a +3 Armor or Item
StitchThe player can add a level 2 ability to armor
ShapeThe player can add a level 2 ability to an item
Rabbit in HatThe player can activate 2 magic items in one round
BedazzledThe player can add both ability and curse in armor or item
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
TV / VCR Repair+10 Repair, all successes restore +2d8 Hp to damaged object 
Fuel Economy Devices that require power source grants 2 uses per 1 fuel source
Screw ItThe player can make +4 Armor or Item
Ronco Design Items can perform three tasks of items in 1
Saw in HalfSpells or techniques cast through Rod, Wand, or other objects cost half
Paisley Pattern Player decreases the success range of masterpieces by 17 to 20
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Tight FitThe player can craft +5 Armor or Item
DyeThe player can add level 3 ability to armor
PaintThe player can add a level 3 ability to the item
Magic ShowIncrease the Amount of mana/chi wands, rods, and other items held by 50
Synthetic FibersThe player can make Stealth rolls to hide abilities and/or curses
  

Gambler

The final tier and one that affects the player’s luck in ways that benefit them in the end.  Tier abilities under this marked with * cannot have extra uses added.

NameEffect
Tier 1
Lucky 7Rolling the result of 7 in damage grants it x4 damage 
MisfortuneThe player can cause a random object (throw anything feat) to hit target 1/day
Blow on Dice*The player can reroll 1 failed roll (must be declared before the result is revealed)
Gambling Problem+5 Gambling
Tier 2 (Requires 1 choice from all Tiers above)
Full HouseRolling a critical auto confirms one 1/day
Marked Deck*player rolls 1d6 on a 1 they get an extra use of an ability of their choice that day (not on “The Lady”)
X-ray Glassesask GM to know one of the target’s Hp, Attacks, PS, ADS, Saves, or even a weakness 1/day
Card PlayerGM pulls a random card from a deck player places a dice bet of d4, d6, or d8, and then chooses the target to befriend or foe, The GM flips the card and uses the card number as the number of dice rolled. Jack = 11 Queen = 12 King =13 Ace = 1 Joker = 15. Red cards heal, and black do damage to the target chosen. 1/per day
Gambling Addict+10 Gambling
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Fixed Dice*A roll of a 1 counts as a roll of 20 1/day (not on “The Lady” roll)
Black Cat Acts like Misfortune but objects are only medium and up sizes
Balls in your CourtThe player is granted a +5 to hit and damage their hometown or property
7 is a magic numberRolling a 7 on to hit counts as a roll of 20 (not on “The Lady)
The Lady*The player can roll 1d20 on the result of 20 one stat rolled (1d4) boosted by 1 1/month effect is permanent
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Hidden Ace*The Player gets to act again at the end of the round 1/day
Jackpot* The player does auto max damage for their level in rounds 1/day
Rules Lawyer*The player can block a chosen action by the target for 1d6 rounds 1/day
Glint of Green Eyes*On any failed roll the player can, instead will it a 20 1/day
Card MasterSame as Card Player but the player can pull a second card look at it and choose to instead go with that card. 1/per day
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Stack the Deck*The player rolls a 1d10 on a 10, he can have him and his allies go a second time in actions on that round [at the end of the round] 1/per day
Take Back*1/per day a player can have the GM re-roll an attack roll
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Old Man Fatecheat death by giving up their level in total HP, Loss is permanent
Card SharkSame as a card master but the player can hold onto the unused card and use it later. 1/per day
  

Healing

The healing tier boosts the effect of the skill Medical and grants the player the ability to heal characters HP loss, from damage from Poison or Disease, Decrease time on Injuries, even remove ill effects

NameEffect
Tier 1
First Aid1d8 heal (Outside of battle) 1/day
Don’t You Die+10 to Medical skill checks to stop Bleeding
PrescriptionPotions/medicine grant two uses
MD+5 Medical Skill
AppointmentMedical Skill Check can be treated as a partial action instead of full
  
Tier 2 (Requires 1 choice from all Tiers above)
Basic Medicine2d8 heal (Outside of battle) 1/day
Digestive AidMedical check success to cure poison up to DC 20
Smelling SaltTouch: Removes effects of Sickness, Fatigue, Exhaustion, and Daze
PHD+10 Medical Skill
RehabMedical Check to remove 1 weeks effect of addiction
  
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Moderate Medicine3d8 healing (Outside of battle) 1/day
AspirinMedical Check success to remove effects of the injury for 1 day
Snap out of itTouch: Removes Charm/ Berserk, or Sleep Effect
Emergency Care1d8 healing in Battle per person per day
LotionRemoves effect of paralysis 1/day
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Field Medic2d8 healing in Battle 1/day
PillMedical check success to remove curable diseases up to DC 20
Critical Medicine4d8 healing (Outside of battle) 1/day
Medication Remove effects of the non-curable disease for 1 day 1/day
OintmentRemoves effect of Petrification 1/day
  
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Field Surgeon3d8 healing in battle 1/day
Syrup Medical Check success to Cure-all Poisons
Surgery5d8 healing (outside of battle) 1/day
TreatmentMedical Check success to remove curable diseases up to DC 30
CastMedical Check success to lessen injury effect by 1 stage
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Band-AidMedical Check success to Cure Level drain by 1d4+1 levels
SlingMedical Check success results and removing injury effect
InjectionMedical Check success to remove any curable disease
Critical Surgery6d8 healing (outside of battle) 1/day
IVMedical Check success to  heal up to 5 Stat drain
Surgeon General 4d8 healing in battle 1/day


Mechanic

 Used to craft and improve machines, engines, robots, and vehicles

NameEffect
Tier 1
Kick the TiresGrants +10 to Vehicles Speed and +1 Maneuver
Monkey Wrench+5 Craft Machines
Comfort Handling+25 to HP of Vehicle or Machine crafted
Better Walls+5 To craft Vehicle or Buildings ADS
Home Décor+25 to HP of crafted building
Power LockThe player can add up to 5 dials to the build (One Piece Only)
Tier 2 (Requires 1 choice from all Tiers above)
SalvageLows the Martials needed by 10%
That Will Hold +5 Craft Vehicle
Grease Monkey+10 Craft Machines
Robo-toyThe player can craft a small robot or tiny drone
Batteries IncludedPower source needed for vehicles grants double effect for use of fuel
Tin Snip+1d10 Heal Robot / Mechanical creations / Vehicle 1/day
Weapon Rack+1 to Attacks from Building or Vehicle
Power WindowsThe player can add up to 10 dials to the build (One Piece Only)
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Let’s Ride+10 Craft Vehicles
Comfort Seating +50 HP of Vehicle or Machine crafted
Robo-DogThe player can craft a medium robot or small drone
Sleek Design+5 ADS for crafted  Robots / Drones / Machines
Wire Cutters+2d10 Heal Robot / Mechanical creations / Vehicle 1/day
Strong Walls+10 To craft Vehicles or Building ADS
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Robot ButlerThe player can craft Large robots, Medium Mech suits, or Medium drone
3rd Shift Build time is cut in half
Well BalancedGrants +20 to Vehicles Speed and +2 Maneuver
My Finest Work+10 To identify damage/problems to Vehicles or Machines
Bolt Cutters+3d10 Heal Robot / Mechanical creations / Vehicle 1/day
Weapon Mount +2 to Attacks from Building  or Vehicle 
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Nuts and BoltsThe player can add up to 20 dials to the build (One Piece Only)
Robo-car The player can craft Huge Robot, Large Mech suits, or Large drone
Knock on Wood+15 to Crafted Vehicle or Builds ADS
Wielders torch +4d10 Heal Robot / Mechanical creations / Vehicle 1/day
Strong Design+10 ADS for Crafted Robots / Drones / Machines
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Duct tape+5d10 Heal Robot / Mechanical creations / Vehicle 1/day
Spare TireThe player can increase the Repair limit of Build by double
Robot DefenderThe player can craft Colossal Robot, Huge Mech Suit, Huge Drone
Weapon Turret +3 to Attacks from Building or Vehicle
Double TimeThe player can 1/day do a simple build (no higher than DC 50) in 1 minute 
  


Merchant

Skilled tier of traders and merchants of the world. People out for good deals and best purchases use this tier to boost their skills.

NameEffect
Tier 1
Stepping InAllows 1 re-roll of a failed Diplomacy roll per day made by any character
Money MakerAdds 10% to the value of items they sell
Savings Account+5 Appraise
Delivery The player can hire NPCs to gather certain materials for their needs
PaycheckThe player can offer target money to leave battle 20% chance of success
Tier 2 (Requires 1 choice from all Tiers above)
Special Dealgrants a discount of 10% on any item 1/day
Life Savings+10 Appraise
Bribe the Guard+5 Diplomacy
Money DownThe player can improve the attitude of people through money
Help WantedThe player gains one follower 0 levels with skill in the profession Shopkeeper
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Treasure Hunter+5 Search
Hardware Storecost of building materials is cut by 10%)
Cash Registeradds 25% to the value of items they sell
Regular CustomerThe player is offered deals on 1d6 items in a store 1/day with stores they have good relations
StipendThe player can offer target money to leave battle 40% chance of success
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Archeologist+10 to search checks
I’ve got a Coupongrants a discount of 25% on any item 1/day
Campaign Contributor+10 Diplomacy
Investment The player can invest in shops and receive a small amount of money monthly
Now HiringThe player gains one follower level 2 with skill in profession shopkeeper
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Building and Supplycost of building materials is cut down by 25%)
Deal Makeradds 50% value to items they sell
PayrollThe player can offer target money to leave battle 60% chance of success
Charities RewardThe player is granted 3 extra hit dice that day when they give to needy
Hired Help1/day player can summon an expert in one Profession Skill to help
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
CEOThe player can invest in a shop/ shipping company and affect the sales and development of the company and gain a monthly income, free shipping and delivery, and free low-cost items
#1 CustomerThe player is offered a secret deal with stores they have good relations with
Classified AdThe player gains 1+1d4 followers all level 3 with open skills
Hired Thug1/day player can summon a 10 Hit Die character to help in fighting
Money TreeThe player can Insure party members, self, buildings, or vehicles, once damaged / Lost/destroyed/injured the GM gives the player money equal to level x1,000


Navigation

Improves a character’s skill at directions, weather prediction, and foresight on the journey

NameEffect
Tier 1
Map Reader+5 To Navigation
Crude Map Maps grant +5 Knowledge Area
Resources+5 to search rolls for materials
Plotting a CourseIncrease Group movement (out of battle on land by 10) 
Good LandDouble resources of production Profession skills
  
Tier 2 (Requires 1 choice from all Tiers above)
Map Maker+10 to Navigation
Map Prediction+5 Knowledge Geography 
Short CutGrants vehicle/mount a non-combat move rate of 50
Useful Stuff+10 to search for materials
Town Map+10 Knowledge Area
  
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Chart+5 to search rolls for food and Water
WeathermanPredict weather conditions for the next day
Plan for Ambush+2 maneuverability for vehicles/ mounts
World Travel +10 Knowledge Geography
Local Legends+5 Search for unique sites and knowledge of stories of things in the Area
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Dowsing+10 Search for food and Water
Enemy PlansPredict possible areas of enemy attacks in days of travel
AmbushGrants vehicle a Surprise round when in range 
Local guide +10 Search for unique sites and knowledge of stories of things in the Area
Survey the Land+5 Search rolls for treasure
  
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
DopplerPredicts Weather Conditions for the next week
Always Prepared +5 To Survival, treat the environment as a normal home for healing effects
Hit ‘em where it hurts+4 to rolls in vehicle/mount battles
Treasure Map+10 Search rolls for treasure
Animal tracks+5 to ALL Professions Skills that produce food 
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
World AtlasVehicle gains Danger Sense, reroll Notice check take the highest result
Boy Scout +10 Survival, treat the environment as a normal home for healing effects
Fish Finder+10 to ALL Profession Skills that produce food
Metal Detector +20 Search rolls for Treasure
Avoid Danger+10 PS score for Vehicle/ Mount
  


Performer

Skilled in the task of raising and influencing morale, the performer is a task that lends support to any team. This tier boosts the abilities and skills of performances

^ – record performances only work when used in a public performance, not a private one

NameEffect
Tier 1
Hum a Tune+5 Performance
Crystal RadioRange of Performance doubled
Silver Record^All allies gain +2 to social rolls after players’ performance
StaticPlayer performance causes cost enemies to spend double mana or chi
Song of Pet1/day Summon a monster or animal to aid Strength of 2 Hit Die
Tier 2 (Requires 1 choice from all Tiers above)
Tap your Feet+10 Performance
Love-a-bye1/day player can make a target make a Will save DC 10+level vs Sleep
C-B RadioPerformance can be done through radios granting bonuses to set group
Scratch1/day player can force a target to make a Will save DC 10+level vs no action that round
Song of Acquaintance1/day Summon a monster or animal to aid Strength of 4 Hit Die
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Sea Shanty1/day Player can force a target vehicle or building, and all in inside  to make a Will save DC 10+level vs Fear 
FM RadioDamage based performances can score a critical hit on the skill check result of 18-20/x2
Gold Record^All allies gain +4 to social rolls after players’ performance
Song of Protection1/day Player can boost their PS score by 4 while performing
Song of Friend1/day Summon a monster or animal to aid Strength of 6 Hit Die
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
AmusementGiving a public Performance Inflates the player’s reputation by 5 
Muse Grants +5 to all Crafting / Studying / Profession skills from performance
AM RadioPerformances effects last 5 rounds after its use
Song of Winds1/day Player can reduce ranged attacks  on allies by performance divided by 10
Song of Ally1/day Summon a monster or animal to aid Strength of 8 Hit Die
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Gather CrowdGiving a public Performance Inflates the player’s reputation by 10
Influence Improve the attitude of a select target by 1 ranking
DistractionPerformance creates an illusion in targets granting the player a 50% miss chance
Platinum Record^All allies gain +6 to social rolls after players’ performance
Song of Comrade1/day Summon a monster or animal to aid Strength of 10 Hit Die
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Screech1/day, DC 10 +level Will save vs Knockback and 10d6 sonic
He Did It 1/day DC 10 +level Will save vs Enrage effect on enemies
Look At ThatPerformance creates an illusion in targets granting the player a 75% miss chance
Song of Guardian Like the song of protection but to all allies within 30ft
Song of Family1/day Summon a monster or animal to aid Strength of 12 Hit Die


Pilot

The skill one has in driving vehicles/ Ships/ Mounts not only for safe travel but to improve the overall work onboard in and out of combat

NameEffect
Tier 1
Sunday Driver+5 Drive
Steady as She Goes+5 Pilot
Smooth Sailingallow normal movement on a ship in normal water conditions, usually half move
Mush+5 Ride
Tier 2 (Requires 1 choice from all Tiers above)
Backseat Driver+10 Drive
Full Speed Ahead+10 Pilot
90 Degree TurnLessen the rounds of  Maneuverability of vehicle by 1
All Engines ReversePilots can make vehicles make dodge rolls (like feat) based on their save
Getty Up+10 Ride
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Defensive Driver+5 PS to Vehicle or Mount
Offensive Driver+5 Attack to Vehicle or Mount
Keep Calmallow normal movement on a ship in Choppy conditions
Booster EnginesAllow a sudden burst of movement for 1d6 rounds of x4 movement 1/day
Seat BeltsPilot/ Driver/ Rider can lessen the damage of a crash by ½ to those in the transport
Fast Runner Mount moves at +30 Speed
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Test Driver+10 PS of Vehicle /Ship
Demolition Derby attacks with Vehicle/Ship +2d10 damage
Racer+20 Speed for Vehicle/ Ship
U-TurnLessen the rounds of  Maneuverability of vehicle by 2
Crumple ZonePilot/ Driver/ Rider can lessen the damage to the transportation in a crash by ½
Trick HorseMount knows a unique trick such as counting or being able to untie ropes
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Speed Racer+40 Speed for Vehicle/Ship
Racer XCan make [nonflying] Vehicle/ship Jump 1/day
Smooth Rideallow normal movement on a ship in Big Waves conditions
Combat MountMount’s attack damage is raised by x2
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Double Backthe vehicle makes a dodge roll on the players reflex vs. area and cone attacks to avoid all damage
Shock AbsorbersNormal move on Rough Waves conditions
Soft Landinglessens damage by ½ from the  aircraft or ship landing on the ground or crashing
Air BagsPilot/ Driver/ Rider can lessen the damage of a crash by ¾  to those in the transport
Trusty HorseMount is an animal companion, levels with the player, and is treated as its own character in the case of points and skills, counts as a second one if the player has one

Study

Boosts to knowledge skills, and new ways and abilities unlocked with the power of strong knowledge.

NameEffect
Tier 1
Star Chart+5 Knowledge Astrology
History Novel+5 Knowledge History
Medical Novel+5 Knowledge Biology
Action Novel+5 Knowledge Military Science
Scripture+5 Knowledge Religion
Horror Novel +5 Knowledge Occult
Kung-fu Magazine+5 Martial Arts
Manga Magazine+5 Knowledge Ninjutsu
Brochure+5 Knowledge of Foreign Culture
Legal Novel +5 Knowledge Law
Bird Guide+5 Knowledge Nature
Building Plans+5 Knowledge Machines
Computer Magazine+5 Knowledge Programing
Town Map+5 Knowledge Area
Globe+5 Knowledge Geography
Tier 2 (Requires 1 choice from all Tiers above)
Crystal Ball+10 Knowledge Astrology
Historic Record+10 Knowledge History
Medical Journal+10 Knowledge Biology
Military Record+10 Knowledge Military Science
Holy Book+10 Knowledge Religion
Necronomicon +10 Knowledge Occult
Ninja Scroll+10 Knowledge Ninjutsu
Combat Manual +10 Martial Arts
Tour Guide+10 Knowledge Foreign Culture
Law Book+10 Knowledge Law
Plant Guide+10 Knowledge Nature
Parts Catalog +10 Knowledge Machines
Programing Guide+10 Knowledge Programing
Town Charter+10 Knowledge Area
Atlas+10 Knowledge Geography
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Advance StudyGain extra language (Normally players know INT Mod # languages)
Family History Lose around to study for targets’ weaknesses
Lost Knowledge1/day player can take 20 in a knowledge check
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Mimicry25% chance to Copy another person’s attack, the player loses a turn
Weak SpotThe player can score critical on Vehicles / Building / Items /Weapons
Back BeastThe player can resist Drain attacks by 5
Identify The player can identify abilities, curses, values,s and other properties of items
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Copy Machine50% chance to Copy another person’s attack, the player loses a turn
Saw it Coming +5 PS bonus to avoid attacks
Read it Somewhere+5 to all social skills
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
XeroxThe player can Learn and add Mimic moves from a target at double cost
Historian +10 to all social rolls
ResearchThe player can identify triggers for artifacts and magical objects

Traveler

Wandering the world forever seeking to learn from life’s experiences, this tier boosts skills of travels

NameEffect
Tier 1
Eye of Rat+5 Notice
Lick WoundsThe player can heal self their Endurance Score + level 1/per day
Cat ClawThe player can do additional 1d 3 damage with unarmed attacks
Skilled Hunter+5 Survival
  
Tier 2 (Requires 1 choice from all Tiers above)
Eye of Hawk+10 Notice
Fangs of ViperUnarmed attacks do an extra 1d6 damage to acid
Dog Sense of Smell+5 Search
Exoskeleton +2 ADS
  
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Strength of BearX2 Strength Checks
Stoutness of Boar+2 Resistance and +1 HP per level
Eagle ClawThe player can do Additional 1d6 damage with unarmed attacks
Sympathy Touch+5 Handle Animal, +1 Unit of production from animals
Hunter+10 Survival
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Fangs of CobraUnarmed attacks do an extra 1d12 damage to acid
Skin of Chameleon 25% miss chance 1/day
Pig Sense of Smell+10 Search
Rhino Hide+4 ADS
Small Game Hunter+5 to hit animals/monsters one or more size categories lower
  
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Strength of ElephantX4 to Strength Checks
Health of TigerEndurance Bonus x2
Caregiver Touch+10 Handel Animal, +2 Unit of production from animal
Big Game Hunter+5 to hit animals/monsters 1 or more size categories larger
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Lion RoarPlayer grants all allies within 30ft a morale bonus with a shout granting +4 to attack rolls and 10 hp for complete battle 1/day
Panther Clawthe player can do additional 2d6 damage with unarmed attacks
Tortoise Armor+6 ADS


Weapon Making

Weapon Making lets a player add Lacrima and spells, bonuses, abilities, and lower the cost of materials

NameEffect
Tier 1
Look What I MadeSuccessful crafting makes weapon masterwork (+1 to hit)
Carving Stick+5 To Craft Weapon
Magic StickThe player can add Lacrima to the weapon (magic supported games only)
Sharpen Masterwork weapons crafted have a 19-20 critical range
GrovePlayers can infuse/store chi or mana into a weapon
Homemade SpecialCrafted Ammo does 1 and ½ damage
Tier 2 (Requires 1 choice from all Tiers above)
TinkeringSuccessful crafting makes a +1 weapon
Blacksmith +10 to Craft Weapon
Special AttackThe player can add a level 1 Weapon ability to a weapon they craft
Duct Tape HandleThe player can add 1 Curse to the Weapon if they choose
Dial-In(One Piece Only) The player can add one dial type to the weapon
Basic Channel Weak magic or techniques can channel an attack through a weapon
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3)
Basic AlterationSuccessful crafting makes a +2 weapon
Light Weight Decrease Weapons weight by ½
Bonus AttackThe player can add a level 2 ability to a weapon they craft
Engraving Players crafted weapons’ critical range lowers to 18-20
Sunday SpecialCrafted Ammo use has a 75% chance of being reusable
  
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6)
Moderate AlterationSuccessful crafting makes a +3 weapon
Easy to UseSuccessful crafted Exotic Weapon counts as a martial weapon
Hidden AttackThe player can add a level 3 ability to a weapon they craft
Shoe Polish The player can add a curse and an ability to a weapon
Dial-Up(One Piece Only) The player can add a second Dial to the Weapon
Expanded Channel Moderate Magic or techniques can channel an attack through a weapon
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9)
Critical AlterationSuccessful crafting makes a +4 weapon
Bigger is BetterSuccessful crafting makes weapons count as one size category larger
Secret AttackThe player can add a level 4 ability to a weapon
Etching Players crafted weapons’ critical range lowers to 17-20
House SpecialCrafted Ammo does double damage
  
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12)
Scrap BuildSuccessful crafting makes a +5 Weapon
Point and ClickSuccessful crafted Exotic Weapon counts as a Simple Weapon
Ultimate AttackThe player can add a level 5 ability to a weapon they craft
Dial Out (One Piece Only) The player can add a third dial choice to a weapon
Hallow CorePlayer makes stealth roll, creates hidden abilities and curses of weapon
Premium ChannelAll Magic and techniques can be channeled through a weapon 

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