The Tier System
The tier system was designed to let players, as they grow in power, become more skilled in their area of expertise, as they progress they unlock new abilities in their skills and gain bonuses to skills, boosts to items, abilities, or even gain new abilities that are previously unavailable.
Tier System
Tier 1 (The first tier, each tier cost 3 points)
Tier 2 (You can’t get one tier till you have the tier before it)
Tier 3a (either one or both of these can be taken but only one is needed to go to the next tier)
Tier 3b
Tier 4 (Higher tiers have level limits)
Level Limits of tiers, Tier 1 = no limit, Tier 2 = no limit, Tier 3 = level 3, Tier 4 = level 6,
Tier 5 = level 9, Tier 6 = level 12
Skill Boosts do not stack, a +5 is replaced by a +10 when the next level is bought.
Healing Tier however the healing numbers do stack thus a player that has tier 1 and two can do 1d8 once and 2d8
Unless otherwise stated all of these tiers can gain additional uses through buying addition uses through build points.
Master and Pupil
A player that takes on a master to train in skills may in time show skill in the tasks and training be rewarded a Tier choice in their training without the cost of build points. Taking a master’s is a great idea early in the game or even later when one wants to accomplish a difficult task beyond their skill. A staple of the anime world is to have a skilled master teach pupil lessons in some skills much the way a student learns from their master in martial arts. The GM will however have complete control over said Master and can at any time have them enter or leave the group. They are treated as powerful NPCs that will have set tasks of focus on their skill and won’t get involved in the decisions of the players unless they feel they have to.
This builds the chance to have great story elements of the game develop from the Master’s life and interaction with their pupil. (Don’t be afraid to have a cut scene death with the master to have greater player character growth)
Bandit
Followers of the shadows use these tier boosts to aid them in their acts of committing crimes.
Name | Effect |
Tier 1 | |
Light Footed | +5 Stealth |
Create a Distraction | +5 Pick Pocket |
Strike Hard | +2 added damage to any sneak attack |
Info Broker | The player can hire people to gather common items and info |
Click Click | +5 Demolitions |
Tier 2 (Requires 1 choice from all Tiers above) | |
Quick Fingered | +5 Disable Device |
Lock Smith | +5 Open Locks |
Get ‘em | Additional +2 to attacks done on the same target as an ally |
Quick Trap | The player can set a trap as a Move action |
Knock off | +5 Forgery |
Bank Job | Treasure finds (not monsters but found treasure) value increases 10% |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Silent Step | +10 Stealth |
Quick Reaction | +2 Reflex and +1 Initiative |
5 Finger Discount | +10 Pick Pocket |
Strike Fast | +4 added to sneak attack damage |
Thieves Den | The player can hire people to gather uncommon items and info |
Boom!!! | +10 Demolitions |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Nimble Finger | +10 Disable Device |
Skeleton Key | +10 Open Lock |
Gang up | Additional +4 to attacks done on the same target as an ally |
Hidden trap | The player can increase the DC of the trap by adding their level to the craft roll |
Counterfeit | +10 Forgery |
Heist | Treasure finds (not monsters but found treasure) value increases 20% |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Double Shot | The player can split a single ranged attack hits two targets, with ½ damage to each |
Sudden reaction | +4 Reflex and +2 Initiative |
Strike twice | +6 added to sneak attack damage |
Panty Thief | Successful Pick Pocket can steal 1 worn item or weapon in hand |
Mob Hit | The player can hire a common local to be raided to cause distraction in the area |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Strike Force | The player can unleash 2 sneak attacks in around |
Crime Network | The player gains +10 Knowledge Area, Search, and StreetWise |
Thief Guild | The player can hire people to gain rare items and info sometimes |
Mafia War | The player can hire people to kill certain targets (which doesn’t always work) |
Chemistry
Potions and poisons created with this the DC are based off the tier the type the character makes determines the save
Name | Effect |
Tier 1 | |
Medicine Cabinet | Potions or salves created heal +1d6 or grant +1 |
Bad Food | Poisons or Chemical Weapons do +1d8 more damage |
This Made Help | +5 Search |
Grind Stone | +5 Craft Alchemy |
Potency | Positive Effects of Drugs last longer by +1 hour |
Tier 2 (Requires 1 choice from all Tiers above) | |
First Aid Kit | Potions or salves created heal +1d12 or grant +2 |
Rat Poison | DC of poisons and chemical weapons increases by 5 |
Look what I found | +10 Search |
I made this | +10 Craft Alchemy |
Power Boost | The player can craft a single-use potion/pill to grant extra use of ability/power |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Medicine Bag | Potions or salves created heal +3d8 or grant +3 |
Bitter Poison | Poisons or Chemical Weapons do +2d8 more damage |
Dash of This | Add second effect to potion/ chemical weapon/ poison |
Addictive | Increase the DC of a drug’s addictive nature |
Added Benefit | 1 unit of supply produces two units of product (normally it’s 1 for 1) |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Doctors Script | Potions or salves created heal +4d8 or grant +4 |
Poison Apple | DC of Chemical Weapons or Poison is increased by +10 |
Chemical Warfare | Chemical Weapons do double damage |
Empower Boost | The player can create a pill that grants the effect of Empower feats for 4 rounds |
Quick Boost | The player can create a pill that grants the effect of Quickened feats for 4 rounds |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Pharmacy | Potions or salves created heal +5d8 or grant +5 |
Death Touch | Poisons or Chemical weapons do an additional +3d8 |
Biological Warfare | +5 to save vs chemical weapons or poisons |
Blood Rush | The player can create a pill that increases HP by 3d10 for 1d6+1 rounds |
Drug Deal | 1 unit of supply produces three units of product |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Anthrax | DC of Poisons and Chemical Weapons is increased by 15 |
Fresh Batch | Potions effect is maxed |
Shape Charge | The chemical weapon does max damage |
Foul Batch | Poison does max damage |
Resilient | +10 to save vs chemical weapons or poisons |
Cooking
Grants greater skills on food and the bonuses they provide
Name | Effect |
Tier 1 | |
Seasoning | +5 Cooking |
Filling | Food has a peaceful effect, removes daze, exhaustion & fatigue |
Fresh | 1 unit of Food restores +10 Chi |
Drool | 1 unit of Food restores +10 Mana |
Tier 2 (Requires 1 choice from all Tiers above) | |
Flavoring | +10 Cooking |
Preparation | Food heals +1d8 per unit eaten |
Tasty | Purify Food and Drink |
Ginger Ale | Food removes Poisons up to DC 15 and lower |
Lick Lips | Food heals/ removes effects of diseases DC 15 and lower |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Sauce | Food heals +2d8 per unit eaten |
Cook | Food grants +1 Bonus to all saves that day |
Home Cooking | Food grants a Peaceful rest effect, Healing form rest is doubled |
Clean | 1 unit of Food Restores +20 Chi |
Mouth Watering | 1 unit of Food Restores +20 Mana |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Soups On | +5 Gather Info and Diplomacy |
Secret Season | Food heals +3d8 per unit eaten |
Yum | Food heals/removes effects of diseases DC 20 and lower |
Chef | Food grants +2 Bonus on all saves that day |
Chicken Soup | Food removes Poisons up to DC 20 and lower |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Desert | +10 Gather Info and Diplomacy |
Flambé | Food grants +1 to all rolls that day |
Yummy | Food heals/removes effects of diseases DC 25 and lower |
Neat | 1 unit of Food restores +30 Chi |
Health Drink | Food removes Poisons up to DC 25 and lower |
Magical Meal | 1 unit of Food restores +30 Mana |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Fish and Loafs | 1 Unit of food counts as three meals |
Master Chef | Food Grants +3 on all saves that day |
Stamina Meal | Food heals/removes effects of diseases DC 35 and lower |
Antidote | Food removes Poisons up to DC 35 and lower |
Mothers Recipe | Food temporary boosts one stat for the day by +4, based on food type, Spicy = DEX, Sweet = CHA, Strong = STR, Tough = END, Saucy = INT, Smooth = WIS, Creamy = COM, Bitter = SPI |
Craftsman
Skill in building and crafting armor, items, jewelry, and tools, the skill offers greater ways to improve the bonuses or uses in each.
Name | Effect |
Tier 1 | |
Hot Glue | The player can add (1 weak spell or technique)[1 dial from One Piece] |
Yarn | The player can make Masterwork Armor |
Swiss Knife | Item can perform two kinds of uses |
Magic Trigger | +5 Use Magic Device / Use Technology |
Magic Cloth | Add Lacrima to Armor to grant an elemental resistance type of +5 |
Snip Snip | The player’s success rate of a masterpiece is lowered to a result of 19 or 20 |
Tier 2 (Requires 1 choice from all Tiers above) | |
Wood Glue | The player can create +1 Armor or Item |
Sand Paper | +5 Craft Item / Jewelry |
Leather Punch | +5 Craft Armor / Clothing |
Features | The player can add (1 normal spell or technique)[2 dials from One Piece] |
Hem | Add Armor Ability level 1 to crafted armor |
String | Add Item Ability level 1 to the crafted item |
Magic Words | +10 Use Magic Device / Use Technology |
Taped Patch | The player can add curses to crafted items and armor |
Caulk It | A repair check can be made as a free action |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Crazy Glue | The player can create +2 Armor or Item |
I Fixed it | +10 Craft Item / Jewelry |
Thread & Needle | +10 Craft Armor / Clothing |
Junk Yard | Crafting requires ½ materials needed (normally crafting uses 4+ units) |
Magic Trick | Increase the Amount of mana/chi wands, rods, and other items held by 25 |
Embroidery | The player’s success rate of a masterpiece is lowered to a result of 18 to 20 |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Home Repair | +5 Repair, all successes restore +1d8 Hp to damaged object |
Extra Features | The player can add (1 strong spell or technique)[3 dials from One Piece] |
Hammer & Nail | The player can create a +3 Armor or Item |
Stitch | The player can add a level 2 ability to armor |
Shape | The player can add a level 2 ability to an item |
Rabbit in Hat | The player can activate 2 magic items in one round |
Bedazzled | The player can add both ability and curse in armor or item |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
TV / VCR Repair | +10 Repair, all successes restore +2d8 Hp to damaged object |
Fuel Economy | Devices that require power source grants 2 uses per 1 fuel source |
Screw It | The player can make +4 Armor or Item |
Ronco Design | Items can perform three tasks of items in 1 |
Saw in Half | Spells or techniques cast through Rod, Wand, or other objects cost half |
Paisley Pattern | Player decreases the success range of masterpieces by 17 to 20 |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Tight Fit | The player can craft +5 Armor or Item |
Dye | The player can add level 3 ability to armor |
Paint | The player can add a level 3 ability to the item |
Magic Show | Increase the Amount of mana/chi wands, rods, and other items held by 50 |
Synthetic Fibers | The player can make Stealth rolls to hide abilities and/or curses |
Gambler
The final tier and one that affects the player’s luck in ways that benefit them in the end. Tier abilities under this marked with * cannot have extra uses added.
Name | Effect |
Tier 1 | |
Lucky 7 | Rolling the result of 7 in damage grants it x4 damage |
Misfortune | The player can cause a random object (throw anything feat) to hit target 1/day |
Blow on Dice* | The player can reroll 1 failed roll (must be declared before the result is revealed) |
Gambling Problem | +5 Gambling |
Tier 2 (Requires 1 choice from all Tiers above) | |
Full House | Rolling a critical auto confirms one 1/day |
Marked Deck* | player rolls 1d6 on a 1 they get an extra use of an ability of their choice that day (not on “The Lady”) |
X-ray Glasses | ask GM to know one of the target’s Hp, Attacks, PS, ADS, Saves, or even a weakness 1/day |
Card Player | GM pulls a random card from a deck player places a dice bet of d4, d6, or d8, and then chooses the target to befriend or foe, The GM flips the card and uses the card number as the number of dice rolled. Jack = 11 Queen = 12 King =13 Ace = 1 Joker = 15. Red cards heal, and black do damage to the target chosen. 1/per day |
Gambling Addict | +10 Gambling |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Fixed Dice* | A roll of a 1 counts as a roll of 20 1/day (not on “The Lady” roll) |
Black Cat | Acts like Misfortune but objects are only medium and up sizes |
Balls in your Court | The player is granted a +5 to hit and damage their hometown or property |
7 is a magic number | Rolling a 7 on to hit counts as a roll of 20 (not on “The Lady) |
The Lady* | The player can roll 1d20 on the result of 20 one stat rolled (1d4) boosted by 1 1/month effect is permanent |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Hidden Ace* | The Player gets to act again at the end of the round 1/day |
Jackpot* | The player does auto max damage for their level in rounds 1/day |
Rules Lawyer* | The player can block a chosen action by the target for 1d6 rounds 1/day |
Glint of Green Eyes* | On any failed roll the player can, instead will it a 20 1/day |
Card Master | Same as Card Player but the player can pull a second card look at it and choose to instead go with that card. 1/per day |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Stack the Deck* | The player rolls a 1d10 on a 10, he can have him and his allies go a second time in actions on that round [at the end of the round] 1/per day |
Take Back* | 1/per day a player can have the GM re-roll an attack roll |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Old Man Fate | cheat death by giving up their level in total HP, Loss is permanent |
Card Shark | Same as a card master but the player can hold onto the unused card and use it later. 1/per day |
Healing
The healing tier boosts the effect of the skill Medical and grants the player the ability to heal characters HP loss, from damage from Poison or Disease, Decrease time on Injuries, even remove ill effects
Name | Effect |
Tier 1 | |
First Aid | 1d8 heal (Outside of battle) 1/day |
Don’t You Die | +10 to Medical skill checks to stop Bleeding |
Prescription | Potions/medicine grant two uses |
MD | +5 Medical Skill |
Appointment | Medical Skill Check can be treated as a partial action instead of full |
Tier 2 (Requires 1 choice from all Tiers above) | |
Basic Medicine | 2d8 heal (Outside of battle) 1/day |
Digestive Aid | Medical check success to cure poison up to DC 20 |
Smelling Salt | Touch: Removes effects of Sickness, Fatigue, Exhaustion, and Daze |
PHD | +10 Medical Skill |
Rehab | Medical Check to remove 1 weeks effect of addiction |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Moderate Medicine | 3d8 healing (Outside of battle) 1/day |
Aspirin | Medical Check success to remove effects of the injury for 1 day |
Snap out of it | Touch: Removes Charm/ Berserk, or Sleep Effect |
Emergency Care | 1d8 healing in Battle per person per day |
Lotion | Removes effect of paralysis 1/day |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Field Medic | 2d8 healing in Battle 1/day |
Pill | Medical check success to remove curable diseases up to DC 20 |
Critical Medicine | 4d8 healing (Outside of battle) 1/day |
Medication | Remove effects of the non-curable disease for 1 day 1/day |
Ointment | Removes effect of Petrification 1/day |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Field Surgeon | 3d8 healing in battle 1/day |
Syrup | Medical Check success to Cure-all Poisons |
Surgery | 5d8 healing (outside of battle) 1/day |
Treatment | Medical Check success to remove curable diseases up to DC 30 |
Cast | Medical Check success to lessen injury effect by 1 stage |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Band-Aid | Medical Check success to Cure Level drain by 1d4+1 levels |
Sling | Medical Check success results and removing injury effect |
Injection | Medical Check success to remove any curable disease |
Critical Surgery | 6d8 healing (outside of battle) 1/day |
IV | Medical Check success to heal up to 5 Stat drain |
Surgeon General | 4d8 healing in battle 1/day |
Mechanic
Used to craft and improve machines, engines, robots, and vehicles
Name | Effect |
Tier 1 | |
Kick the Tires | Grants +10 to Vehicles Speed and +1 Maneuver |
Monkey Wrench | +5 Craft Machines |
Comfort Handling | +25 to HP of Vehicle or Machine crafted |
Better Walls | +5 To craft Vehicle or Buildings ADS |
Home Décor | +25 to HP of crafted building |
Power Lock | The player can add up to 5 dials to the build (One Piece Only) |
Tier 2 (Requires 1 choice from all Tiers above) | |
Salvage | Lows the Martials needed by 10% |
That Will Hold | +5 Craft Vehicle |
Grease Monkey | +10 Craft Machines |
Robo-toy | The player can craft a small robot or tiny drone |
Batteries Included | Power source needed for vehicles grants double effect for use of fuel |
Tin Snip | +1d10 Heal Robot / Mechanical creations / Vehicle 1/day |
Weapon Rack | +1 to Attacks from Building or Vehicle |
Power Windows | The player can add up to 10 dials to the build (One Piece Only) |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Let’s Ride | +10 Craft Vehicles |
Comfort Seating | +50 HP of Vehicle or Machine crafted |
Robo-Dog | The player can craft a medium robot or small drone |
Sleek Design | +5 ADS for crafted Robots / Drones / Machines |
Wire Cutters | +2d10 Heal Robot / Mechanical creations / Vehicle 1/day |
Strong Walls | +10 To craft Vehicles or Building ADS |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Robot Butler | The player can craft Large robots, Medium Mech suits, or Medium drone |
3rd Shift | Build time is cut in half |
Well Balanced | Grants +20 to Vehicles Speed and +2 Maneuver |
My Finest Work | +10 To identify damage/problems to Vehicles or Machines |
Bolt Cutters | +3d10 Heal Robot / Mechanical creations / Vehicle 1/day |
Weapon Mount | +2 to Attacks from Building or Vehicle |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Nuts and Bolts | The player can add up to 20 dials to the build (One Piece Only) |
Robo-car | The player can craft Huge Robot, Large Mech suits, or Large drone |
Knock on Wood | +15 to Crafted Vehicle or Builds ADS |
Wielders torch | +4d10 Heal Robot / Mechanical creations / Vehicle 1/day |
Strong Design | +10 ADS for Crafted Robots / Drones / Machines |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Duct tape | +5d10 Heal Robot / Mechanical creations / Vehicle 1/day |
Spare Tire | The player can increase the Repair limit of Build by double |
Robot Defender | The player can craft Colossal Robot, Huge Mech Suit, Huge Drone |
Weapon Turret | +3 to Attacks from Building or Vehicle |
Double Time | The player can 1/day do a simple build (no higher than DC 50) in 1 minute |
Merchant
Skilled tier of traders and merchants of the world. People out for good deals and best purchases use this tier to boost their skills.
Name | Effect |
Tier 1 | |
Stepping In | Allows 1 re-roll of a failed Diplomacy roll per day made by any character |
Money Maker | Adds 10% to the value of items they sell |
Savings Account | +5 Appraise |
Delivery | The player can hire NPCs to gather certain materials for their needs |
Paycheck | The player can offer target money to leave battle 20% chance of success |
Tier 2 (Requires 1 choice from all Tiers above) | |
Special Deal | grants a discount of 10% on any item 1/day |
Life Savings | +10 Appraise |
Bribe the Guard | +5 Diplomacy |
Money Down | The player can improve the attitude of people through money |
Help Wanted | The player gains one follower 0 levels with skill in the profession Shopkeeper |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Treasure Hunter | +5 Search |
Hardware Store | cost of building materials is cut by 10%) |
Cash Register | adds 25% to the value of items they sell |
Regular Customer | The player is offered deals on 1d6 items in a store 1/day with stores they have good relations |
Stipend | The player can offer target money to leave battle 40% chance of success |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Archeologist | +10 to search checks |
I’ve got a Coupon | grants a discount of 25% on any item 1/day |
Campaign Contributor | +10 Diplomacy |
Investment | The player can invest in shops and receive a small amount of money monthly |
Now Hiring | The player gains one follower level 2 with skill in profession shopkeeper |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Building and Supply | cost of building materials is cut down by 25%) |
Deal Maker | adds 50% value to items they sell |
Payroll | The player can offer target money to leave battle 60% chance of success |
Charities Reward | The player is granted 3 extra hit dice that day when they give to needy |
Hired Help | 1/day player can summon an expert in one Profession Skill to help |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
CEO | The player can invest in a shop/ shipping company and affect the sales and development of the company and gain a monthly income, free shipping and delivery, and free low-cost items |
#1 Customer | The player is offered a secret deal with stores they have good relations with |
Classified Ad | The player gains 1+1d4 followers all level 3 with open skills |
Hired Thug | 1/day player can summon a 10 Hit Die character to help in fighting |
Money Tree | The player can Insure party members, self, buildings, or vehicles, once damaged / Lost/destroyed/injured the GM gives the player money equal to level x1,000 |
Navigation
Improves a character’s skill at directions, weather prediction, and foresight on the journey
Name | Effect |
Tier 1 | |
Map Reader | +5 To Navigation |
Crude Map | Maps grant +5 Knowledge Area |
Resources | +5 to search rolls for materials |
Plotting a Course | Increase Group movement (out of battle on land by 10) |
Good Land | Double resources of production Profession skills |
Tier 2 (Requires 1 choice from all Tiers above) | |
Map Maker | +10 to Navigation |
Map Prediction | +5 Knowledge Geography |
Short Cut | Grants vehicle/mount a non-combat move rate of 50 |
Useful Stuff | +10 to search for materials |
Town Map | +10 Knowledge Area |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Chart | +5 to search rolls for food and Water |
Weatherman | Predict weather conditions for the next day |
Plan for Ambush | +2 maneuverability for vehicles/ mounts |
World Travel | +10 Knowledge Geography |
Local Legends | +5 Search for unique sites and knowledge of stories of things in the Area |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Dowsing | +10 Search for food and Water |
Enemy Plans | Predict possible areas of enemy attacks in days of travel |
Ambush | Grants vehicle a Surprise round when in range |
Local guide | +10 Search for unique sites and knowledge of stories of things in the Area |
Survey the Land | +5 Search rolls for treasure |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Doppler | Predicts Weather Conditions for the next week |
Always Prepared | +5 To Survival, treat the environment as a normal home for healing effects |
Hit ‘em where it hurts | +4 to rolls in vehicle/mount battles |
Treasure Map | +10 Search rolls for treasure |
Animal tracks | +5 to ALL Professions Skills that produce food |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
World Atlas | Vehicle gains Danger Sense, reroll Notice check take the highest result |
Boy Scout | +10 Survival, treat the environment as a normal home for healing effects |
Fish Finder | +10 to ALL Profession Skills that produce food |
Metal Detector | +20 Search rolls for Treasure |
Avoid Danger | +10 PS score for Vehicle/ Mount |
Performer
Skilled in the task of raising and influencing morale, the performer is a task that lends support to any team. This tier boosts the abilities and skills of performances
^ – record performances only work when used in a public performance, not a private one
Name | Effect |
Tier 1 | |
Hum a Tune | +5 Performance |
Crystal Radio | Range of Performance doubled |
Silver Record^ | All allies gain +2 to social rolls after players’ performance |
Static | Player performance causes cost enemies to spend double mana or chi |
Song of Pet | 1/day Summon a monster or animal to aid Strength of 2 Hit Die |
Tier 2 (Requires 1 choice from all Tiers above) | |
Tap your Feet | +10 Performance |
Love-a-bye | 1/day player can make a target make a Will save DC 10+level vs Sleep |
C-B Radio | Performance can be done through radios granting bonuses to set group |
Scratch | 1/day player can force a target to make a Will save DC 10+level vs no action that round |
Song of Acquaintance | 1/day Summon a monster or animal to aid Strength of 4 Hit Die |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Sea Shanty | 1/day Player can force a target vehicle or building, and all in inside to make a Will save DC 10+level vs Fear |
FM Radio | Damage based performances can score a critical hit on the skill check result of 18-20/x2 |
Gold Record^ | All allies gain +4 to social rolls after players’ performance |
Song of Protection | 1/day Player can boost their PS score by 4 while performing |
Song of Friend | 1/day Summon a monster or animal to aid Strength of 6 Hit Die |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Amusement | Giving a public Performance Inflates the player’s reputation by 5 |
Muse | Grants +5 to all Crafting / Studying / Profession skills from performance |
AM Radio | Performances effects last 5 rounds after its use |
Song of Winds | 1/day Player can reduce ranged attacks on allies by performance divided by 10 |
Song of Ally | 1/day Summon a monster or animal to aid Strength of 8 Hit Die |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Gather Crowd | Giving a public Performance Inflates the player’s reputation by 10 |
Influence | Improve the attitude of a select target by 1 ranking |
Distraction | Performance creates an illusion in targets granting the player a 50% miss chance |
Platinum Record^ | All allies gain +6 to social rolls after players’ performance |
Song of Comrade | 1/day Summon a monster or animal to aid Strength of 10 Hit Die |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Screech | 1/day, DC 10 +level Will save vs Knockback and 10d6 sonic |
He Did It | 1/day DC 10 +level Will save vs Enrage effect on enemies |
Look At That | Performance creates an illusion in targets granting the player a 75% miss chance |
Song of Guardian | Like the song of protection but to all allies within 30ft |
Song of Family | 1/day Summon a monster or animal to aid Strength of 12 Hit Die |
Pilot
The skill one has in driving vehicles/ Ships/ Mounts not only for safe travel but to improve the overall work onboard in and out of combat
Name | Effect |
Tier 1 | |
Sunday Driver | +5 Drive |
Steady as She Goes | +5 Pilot |
Smooth Sailing | allow normal movement on a ship in normal water conditions, usually half move |
Mush | +5 Ride |
Tier 2 (Requires 1 choice from all Tiers above) | |
Backseat Driver | +10 Drive |
Full Speed Ahead | +10 Pilot |
90 Degree Turn | Lessen the rounds of Maneuverability of vehicle by 1 |
All Engines Reverse | Pilots can make vehicles make dodge rolls (like feat) based on their save |
Getty Up | +10 Ride |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Defensive Driver | +5 PS to Vehicle or Mount |
Offensive Driver | +5 Attack to Vehicle or Mount |
Keep Calm | allow normal movement on a ship in Choppy conditions |
Booster Engines | Allow a sudden burst of movement for 1d6 rounds of x4 movement 1/day |
Seat Belts | Pilot/ Driver/ Rider can lessen the damage of a crash by ½ to those in the transport |
Fast Runner | Mount moves at +30 Speed |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Test Driver | +10 PS of Vehicle /Ship |
Demolition Derby | attacks with Vehicle/Ship +2d10 damage |
Racer | +20 Speed for Vehicle/ Ship |
U-Turn | Lessen the rounds of Maneuverability of vehicle by 2 |
Crumple Zone | Pilot/ Driver/ Rider can lessen the damage to the transportation in a crash by ½ |
Trick Horse | Mount knows a unique trick such as counting or being able to untie ropes |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Speed Racer | +40 Speed for Vehicle/Ship |
Racer X | Can make [nonflying] Vehicle/ship Jump 1/day |
Smooth Ride | allow normal movement on a ship in Big Waves conditions |
Combat Mount | Mount’s attack damage is raised by x2 |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Double Back | the vehicle makes a dodge roll on the players reflex vs. area and cone attacks to avoid all damage |
Shock Absorbers | Normal move on Rough Waves conditions |
Soft Landing | lessens damage by ½ from the aircraft or ship landing on the ground or crashing |
Air Bags | Pilot/ Driver/ Rider can lessen the damage of a crash by ¾ to those in the transport |
Trusty Horse | Mount is an animal companion, levels with the player, and is treated as its own character in the case of points and skills, counts as a second one if the player has one |
Study
Boosts to knowledge skills, and new ways and abilities unlocked with the power of strong knowledge.
Name | Effect |
Tier 1 | |
Star Chart | +5 Knowledge Astrology |
History Novel | +5 Knowledge History |
Medical Novel | +5 Knowledge Biology |
Action Novel | +5 Knowledge Military Science |
Scripture | +5 Knowledge Religion |
Horror Novel | +5 Knowledge Occult |
Kung-fu Magazine | +5 Martial Arts |
Manga Magazine | +5 Knowledge Ninjutsu |
Brochure | +5 Knowledge of Foreign Culture |
Legal Novel | +5 Knowledge Law |
Bird Guide | +5 Knowledge Nature |
Building Plans | +5 Knowledge Machines |
Computer Magazine | +5 Knowledge Programing |
Town Map | +5 Knowledge Area |
Globe | +5 Knowledge Geography |
Tier 2 (Requires 1 choice from all Tiers above) | |
Crystal Ball | +10 Knowledge Astrology |
Historic Record | +10 Knowledge History |
Medical Journal | +10 Knowledge Biology |
Military Record | +10 Knowledge Military Science |
Holy Book | +10 Knowledge Religion |
Necronomicon | +10 Knowledge Occult |
Ninja Scroll | +10 Knowledge Ninjutsu |
Combat Manual | +10 Martial Arts |
Tour Guide | +10 Knowledge Foreign Culture |
Law Book | +10 Knowledge Law |
Plant Guide | +10 Knowledge Nature |
Parts Catalog | +10 Knowledge Machines |
Programing Guide | +10 Knowledge Programing |
Town Charter | +10 Knowledge Area |
Atlas | +10 Knowledge Geography |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Advance Study | Gain extra language (Normally players know INT Mod # languages) |
Family History | Lose around to study for targets’ weaknesses |
Lost Knowledge | 1/day player can take 20 in a knowledge check |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Mimicry | 25% chance to Copy another person’s attack, the player loses a turn |
Weak Spot | The player can score critical on Vehicles / Building / Items /Weapons |
Back Beast | The player can resist Drain attacks by 5 |
Identify | The player can identify abilities, curses, values,s and other properties of items |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Copy Machine | 50% chance to Copy another person’s attack, the player loses a turn |
Saw it Coming | +5 PS bonus to avoid attacks |
Read it Somewhere | +5 to all social skills |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Xerox | The player can Learn and add Mimic moves from a target at double cost |
Historian | +10 to all social rolls |
Research | The player can identify triggers for artifacts and magical objects |
Traveler
Wandering the world forever seeking to learn from life’s experiences, this tier boosts skills of travels
Name | Effect |
Tier 1 | |
Eye of Rat | +5 Notice |
Lick Wounds | The player can heal self their Endurance Score + level 1/per day |
Cat Claw | The player can do additional 1d 3 damage with unarmed attacks |
Skilled Hunter | +5 Survival |
Tier 2 (Requires 1 choice from all Tiers above) | |
Eye of Hawk | +10 Notice |
Fangs of Viper | Unarmed attacks do an extra 1d6 damage to acid |
Dog Sense of Smell | +5 Search |
Exoskeleton | +2 ADS |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Strength of Bear | X2 Strength Checks |
Stoutness of Boar | +2 Resistance and +1 HP per level |
Eagle Claw | The player can do Additional 1d6 damage with unarmed attacks |
Sympathy Touch | +5 Handle Animal, +1 Unit of production from animals |
Hunter | +10 Survival |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Fangs of Cobra | Unarmed attacks do an extra 1d12 damage to acid |
Skin of Chameleon | 25% miss chance 1/day |
Pig Sense of Smell | +10 Search |
Rhino Hide | +4 ADS |
Small Game Hunter | +5 to hit animals/monsters one or more size categories lower |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Strength of Elephant | X4 to Strength Checks |
Health of Tiger | Endurance Bonus x2 |
Caregiver Touch | +10 Handel Animal, +2 Unit of production from animal |
Big Game Hunter | +5 to hit animals/monsters 1 or more size categories larger |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Lion Roar | Player grants all allies within 30ft a morale bonus with a shout granting +4 to attack rolls and 10 hp for complete battle 1/day |
Panther Claw | the player can do additional 2d6 damage with unarmed attacks |
Tortoise Armor | +6 ADS |
Weapon Making
Weapon Making lets a player add Lacrima and spells, bonuses, abilities, and lower the cost of materials
Name | Effect |
Tier 1 | |
Look What I Made | Successful crafting makes weapon masterwork (+1 to hit) |
Carving Stick | +5 To Craft Weapon |
Magic Stick | The player can add Lacrima to the weapon (magic supported games only) |
Sharpen | Masterwork weapons crafted have a 19-20 critical range |
Grove | Players can infuse/store chi or mana into a weapon |
Homemade Special | Crafted Ammo does 1 and ½ damage |
Tier 2 (Requires 1 choice from all Tiers above) | |
Tinkering | Successful crafting makes a +1 weapon |
Blacksmith | +10 to Craft Weapon |
Special Attack | The player can add a level 1 Weapon ability to a weapon they craft |
Duct Tape Handle | The player can add 1 Curse to the Weapon if they choose |
Dial-In | (One Piece Only) The player can add one dial type to the weapon |
Basic Channel | Weak magic or techniques can channel an attack through a weapon |
Tier 3 (Requires 1 choice from all Tiers above, Player Level 3) | |
Basic Alteration | Successful crafting makes a +2 weapon |
Light Weight | Decrease Weapons weight by ½ |
Bonus Attack | The player can add a level 2 ability to a weapon they craft |
Engraving | Players crafted weapons’ critical range lowers to 18-20 |
Sunday Special | Crafted Ammo use has a 75% chance of being reusable |
Tier 4 (Requires 1 choice from all Tiers above, Player Level 6) | |
Moderate Alteration | Successful crafting makes a +3 weapon |
Easy to Use | Successful crafted Exotic Weapon counts as a martial weapon |
Hidden Attack | The player can add a level 3 ability to a weapon they craft |
Shoe Polish | The player can add a curse and an ability to a weapon |
Dial-Up | (One Piece Only) The player can add a second Dial to the Weapon |
Expanded Channel | Moderate Magic or techniques can channel an attack through a weapon |
Tier 5 (Requires 1 choice from all Tiers above, Player Level 9) | |
Critical Alteration | Successful crafting makes a +4 weapon |
Bigger is Better | Successful crafting makes weapons count as one size category larger |
Secret Attack | The player can add a level 4 ability to a weapon |
Etching | Players crafted weapons’ critical range lowers to 17-20 |
House Special | Crafted Ammo does double damage |
Tier 6 (Requires 1 choice from all Tiers above, Player Level 12) | |
Scrap Build | Successful crafting makes a +5 Weapon |
Point and Click | Successful crafted Exotic Weapon counts as a Simple Weapon |
Ultimate Attack | The player can add a level 5 ability to a weapon they craft |
Dial Out | (One Piece Only) The player can add a third dial choice to a weapon |
Hallow Core | Player makes stealth roll, creates hidden abilities and curses of weapon |
Premium Channel | All Magic and techniques can be channeled through a weapon |