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Green Lightning – Class – Ninja

Ninja

Level Base Attack Resist Save Reflex Save Will Save Defense

Bonus

Total

Chi

Special Ability
01 1 0 0 0 1 10 Replacement, Technique
02 2 1 1 1 1 30  
03 3 1 1 1 2 60 Technique
04 4 2 2 2 2 90  
05 5 2 2 2 3 120 Ninja Vanish , Technique
06 6/1 3 3 3 3 150  
07 7/2 3 3 3 3 180 Technique
08 8/3 4 4 4 4 210  
09 9/4 4 4 4 4 240 Technique
10 10/5 5 5 5 5 270 Ninja Leap
11 11/6/1 5 5 5 5 300 Technique
12 12/7/2 6 6 6 5 330  
13 13/8/3 6 6 6 6 360 Technique
14 14/9/4 7 7 7 6 390  
15 15/10/5 7 7 7 7 420 Ninja Teleport, Technique
16 16/11/6/1 8 8 8 7 450  
17 17/12/7/2 8 8 8 7 480 Technique
18  18/13/8/3 9 9 9 8 510  
19 19/14/9/4 9 9 9 8 540 Technique
20 20/15/10/5 10 10 10 9 570 Cheater of Death

 

Skilled warriors throughout the land, the ninja use all the types of Jutsu to aid them in their goals. Masters of stealth, users of magical tricks through their chi, and resourceful warriors are the skills of a good ninja. Ninja’s are a powerfully combatant to have in the field of battle for any team.

 

Chi – power from with that is used to perform techniques and ninja abilities

 

Techniques – powerful attacks that tap into the natural world (see techniques section for list of choices) at 1st level all ninjas start with 1 Technique of their Rank which is D, They can only choose Rank D from the list (unless otherwise given to them at which it’s no higher than Rank C) To achieve Rank B or Higher it requires a higher rank as a ninja through in game tests and actions. After the First level all but the Ninja gain a new one from 3rd level and every other 3rd level. Basic Ninja instead gain them from 3rd every 2 levels thereafter.

 

Replacement – Grants the ninja the ability to avoid 1 attack for 2 chi, Only one replacement can be active at a time. Once used the player moves anywhere within a 30ft radius. Strong attacks are unavoidable fully with replacement. (Any S-Class techniques or other attacks that do more then, 125 damage, or more in a hit.)  A reflex roll can be made if the player has Evasion to take 1/4, normally replacement would just cut the damage by half.

 

Ninja Vanish – Grants the Ninja Invisibility for one round per 4 chi. This ability grants a +20 Stealth bonus. Using techniques while this is active requires a concentration roll to maintain the invisibility. Failing to pass a roll (DC 10 +ninja level) cause the invisibility to drop yet the technique will still be performed.

 

Ninja Leap – Grants the Ninja a Glide movement for one round per 10 chi. The Ninja Leap allows the character to glide across a small area beyond jumping distance, Leaping 120ft forward or upward.

 

Ninja Teleport – Grants the Ninja a Teleport for 15 chi per use. The Ninja Teleport allows the Ninja to move across a full Miles distance in a brief moment. This allows the ninja to cover a great distance in mere moments of time.

 

Cheater of Death – Grants the Ninja a chance to survive death 200 chi, Cheater of Death allows the Ninja to expel a vast amount of chi to heal and stabilize themselves at +10 Hp per level

 

Weapon Proficiencies:  Simple, Shuriken, Sai, Tonfa, Chain and Sickle, Boomerang, Nunchaku

 

Armor Proficiencies:  Light

 

Hit Die: 1d8

 

Skills: (points per level 40 + INT MOD) Acrobatics, Bluff, Climb, Concentration, Craft, Demolitions, Disable Device, Disguise, Escape Artist, Gather Info, Intimidate, Jump, knowledge poisons, knowledge Ninjutsu, Notice, Open Lock, Profession, Perform, Read Lips, Search, Stealth, Streetwise, Swim, Taunt, Use Rope, Use Tech

Green Lightning – Class – Ninja

Green Lightning – Class – Ninja

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