Welcome to Green Lightning Role Playing.
At this time I would like to thank you for your interest in our Alpha system. While your experience may start here with the beginning basis of our role-playing system it doesn’t end here. As this system is designed to keep growing and updating from creations that we at Imbria Arts create, but also through you the fans, new content can be added to fit any number of games, styles, and ways you want to play. At this time you can head over to our home website at www.imbriaarts.com/rpg/ and sign up for the system. Once you’re active you can post your suggestions and ideas straight to the comments or email us. Please include some way for us to get in contact with us so we can place your name in the listing of creditors with each system addition/update we release. Of course, this is a way to also keep updated on new additions to the game system as it develops.
About the Alpha edition:
When new games come out often they are placed into the hands of people to playtest. Often the versions of playtests will alter and adjust the game to what the tester deems good and bad. But at Imbria Arts we aim to do things differently. So here is what we have done. In the past few years, the system has been designed with each element being tested along the way and finally is being brought together into this rough form. Instead of having countless people brought in to test the system and have to raise the cost of the system for you, we are offering this rough unedited version of the Game system at a low cost, and in turn, we ask that you help by providing issues, suggestions, and opinions on our game system.
As for the game system itself, we have combined the elements of several previous game systems and introduced a few new things as well but primarily anyone who has played standard D20-based games before can easily find these rules are in many ways similar. For those who have played our fan-based games before, you should already be familiar with much of the character-building with only a few new changes, most importantly of which is the way the system is built to work around the game style and setting you to wish to run. We have designed this system to simplify the game mechanics and alter what is available for play based on the game setting you choose to run. Letting players go from pure hardcore survival horror to light-hearted comedy, to intense powerful science fiction action, to even classic fantasy role-playing. All settings and styles are available to be channeled and controlled with little chaos and unfair balancing of power in either the player’s or Game Master’s hands.
Once again thank you for your support and we look forward to hearing from you either on the website or through email contact at greenlightningsupport@imbriaarts.com.
Thank You
Brittany Dodson
Imbria Arts founder
Green Lightning Rules of Play Currently Available:
Introduction
Basic Rules of Play (Work In Progress)
Ability, Alignment, and Saves – Beta Rules of Play (Work in Progress)
Races
- Alien
- Angelic
- Aquatic
- Beastman
- Cyborg
- Demonic
- Draconic
- Dwarven
- Elven
- Elemental
- Fey Race
- Gnome
- Giant
- Goblin
- Halfling
- Half race
- Human
- Orc
- Robot
- Undead
Classes
- Artificer
- Barbarian Beta Rules (Work In Progress)
- Bard Beta Rules (Work In Progress)
- Bounty Hunter Beta Rules (Work in Progres)
- Brawler Beta Rules (Work in Progress)
- Chemist
- Cleric
- Druid
- Empath
- Enforcer
- Geomancer
- Gun Slinger
- Healer
- Lore Master
- Mage
- Magical Girl / Guy
- Martial Artist
- Mechanic
- Monk
- Ninja
- Noble
- Nurse
- Oracle
- Paladin
- Pilot
- Pirate
- Priest
- Psychic
- Punk
- Ranger
- Rogue
- Samurai
- Sentai
- Soldier
- Sorcerer
- Student
- Superhero
- Swashbuckler
- Trainer
- Wanderer
- Warrior
- Warlock
- Warmage
- Witch
Items
- Basic Items
- Kits
- Healing & Food
- Crafting Potions
- Drugs & Poisons
- Chemical Weapon
Spell Building
- Spell List
- Powers List
- Technique List
Stronghold and Vehicle Building rules
Plants Survival Guide
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